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[✗] [Amendment] Animatii; Clockwork Artifice


BakedPotato
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Automatons

 

Old Lore

Spoiler

- Automaton plating cannot be too dense, and most can only possess a maximum 2mm of thickness before being weighed down; this means that roughly 4 heavy jabs from a sword, or 3 swings of a mace could puncture and dent the automaton plate respectively, leaving its interior liable to damage. For reference, this is no thicker than that of most typical armors. For reference, this is no thicker than that of most typical armors. Heavier materials, such as carbarium, would likely need to be even thinner should the automaton hope to move, with the amount of force necessary being determined by the material in question.

New Lore

Spoiler

- Automaton plating cannot be too dense, and most can only possess a maximum 2mm of thickness before being weighed down; this means that roughly 4 heavy jabs from a sword, or 3 swings of a mace could puncture and dent the automaton plate respectively, leaving its interior liable to damage. For reference, this is no thicker than that of most typical armors. A weapon made from high density boomsteel would count for either [2] heavy jabs from a sword or [2] swings from a blunt weapon.  For reference, this is no thicker than that of most typical armors. Heavier materials, such as carbarum, would likely need to be even thinner should the automaton hope to move, with the amount of force necessary being determined by the material in question.

 

Prosthetics

 

Old Lore

Spoiler

- While these prosthetics are made of machinery, and indeed may be made in many styles, they are not sci-fi level augmentations, nor is that aesthetic possible under the LoTC tech-lock. 

- Limbs are considered Tier 2 Prosthetics, Jaws and Eyes Tier 3, and Lungs or Voice Boxes Tier 4. 

- All prosthetics lack the ability to repair themselves if damaged, and shattered vessels do not clot the blood on their own, requiring repair by an automaton crafter. 

- Limbs will never exceed the maximum strength of one’s race, and lack the capability to overclock at all. 

- Limbs and Jaws require [3] blunt hits to be rendered destroyed and inoperable, while Voice Boxes, Eyes, and Lungs require [1] to be shattered and destroyed. 

- All prosthetics are, in some way or form, inferior to the original it replaces. Limbs lack touch sensitivity and hold dulled sensation, organs have vastly decreased function, etc.

- Prosthetics cannot be the heart, brain, prostate, liver, kidneys, intestines, type of gland, stomach, or anything else that would be utterly vital to the function of an individual. Any further prosthetics may be written and added to this lore piece via a lore addition piece. 

- Heavily magical CAs such as Epiphytes, Azdrazi and Sorvians, or those with regenerative properties like Vargyr and Siliti may not have Animii prosthetics, as their bodies would reject them. 

- Animatii prosthetics are incompatible with all enchantments, such as Vehement Smithing artificery. Full limbs or prosthetics with upgrades require an ST signature, while eyes and other smaller prosthetics may merely be player signed.  

Animatii prosthetics require OOC consent to be implanted onto an individual, and should the individual not desire it, their body would violently reject the given prosthetic or implant. 

New Lore

Spoiler

- While these prosthetics are made of machinery, and indeed may be made in many styles, they are not sci-fi level augmentations, nor is that aesthetic possible under the LoTC tech-lock. 

- Limbs are considered Tier 2 Prosthetics, Jaws and Eyes Tier 3, and Lungs or Voice Boxes Tier 4. 

- All prosthetics lack the ability to repair themselves if damaged, and shattered vessels do not clot the blood on their own, requiring repair by an automaton crafter. 

- Limbs will never exceed the maximum strength of one’s race, and lack the capability to overclock at all. 

- Limbs and Jaws require [3] blunt hits to be rendered destroyed and inoperable, while Voice Boxes, Eyes, and Lungs require [1] to be shattered and destroyed. 

- Strikes made from a high density boomsteel blunt weapon weapon would count as [2] blunt strikes, while strikes from a high density slashing weapon would count as [1] blunt strike, hitting with greater force than other slashing weapons.

- All prosthetics are, in some way or form, inferior to the original it replaces. Limbs lack touch sensitivity and hold dulled sensation, organs have vastly decreased function, etc.

- Prosthetics cannot be the heart, brain, prostate, liver, kidneys, intestines, type of gland, stomach, or anything else that would be utterly vital to the function of an individual. Any further prosthetics may be written and added to this lore piece via a lore addition piece. 

- Heavily magical CAs such as Epiphytes, Azdrazi and Sorvians, or those with regenerative properties like Vargyr and Siliti may not have Animii prosthetics, as their bodies would reject them. 

- Animatii prosthetics are incompatible with all enchantments, such as Vehement Smithing artificery. Full limbs or prosthetics with upgrades require an ST signature, while eyes and other smaller prosthetics may merely be player signed.  

Animatii prosthetics require OOC consent to be implanted onto an individual, and should the individual not desire it, their body would violently reject the given prosthetic or implant. 

 

Reason:

There was an amendment recently proposed that would do something similar for servents and pets. I don't think it would make sense for high density boomsteel weapons to effect specifically servents and pets more than automatons and animatii prosthetics. I also don't believe that a weapon made from high density boomsteel and one made from mundane ferrum should effect automatons and prosthetics the same since high density boomsteel strikes with 2x the force of mundane weapons.

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too based +1

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+1

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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