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Halfling Dictionary guide


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Halfling Dictionary guide

Lo' there friends, today I'll be sharing with you various words that are commonly used within the Halfling playerbase, among others.

I hope you find this guide useful, as it will explain many common and uncommon words; almost all of them will be canon,

with some being from a personal headcanon. Words that are canon will have a (C) mark, while personal 

headcanon will be indicated with a (HC) mark. The (IRP) will be used for words that are used in roleplay, but aren't officially canon.

Without further ado let's get right into the guide.

 

Races:

Halfling (C): Halflings are a descendant race with mysterious origins, standing at an average of 2'6ft. tall and individuals being as short as 2ft. up to an astounding 3'3ft. tall. Other notable characteristics include Heterochromia, pointy ears (not as long as Elf ears) and being barefoot.

 

Gnomes (C): Gnomes are a cousin culture of Halflings, with the same roots as Halflings though having their own culture. Gnomes are a bit shorter than Halflings, with the taller individuals being around 2'5 or 2'6ft. tall. Gnomes are notable for their pointy felt caps, strong brews and their own languages. Gnomes are split into two groups, Dunnfolk and Oblazeki.

 

Musin (C): Musin or Mousefolk, are a non-magical creature race of talking mice. They can be found almost everywhere and are characterized by their curiosity and overall cuteness. Standing between 1'8-2'6ft. tall, the Musin have tagged along the descendant races since early Almaris.

 

Ratiki (C): Ratiki or Ratfolk, are a -non-playable- race of talking rats. They were the people who enslaved the Musin race back in their home island.

 

Sprite (C): Sprites, a.k.a. Pixies, are a magical creature race of tiny -sometimes insectoid- fairies hailing from the Fairy World a.k.a. the Fae Realm. Standing between 6-10 inches tall, these mischievous creatures are always up to something fun, at least for them.

 

Weefolk (IRP): Weefolk, also spelled Wee-folk, is a term that used is applied to describe Halflings as a race; in recent times it's applied to the aforementioned races as a way to group them all together. It is used to describe races of smaller stature for various reasons. Dwarves and Goblins are sometimes included in this category, for various reasons as well.

 

Biggun (IRP): Biggun, also spelled Big'un, is a term used to refer to the rest of the known races such as Humans, Elves etc. It is used to describe anyone who is taller than the Weefolk races, most of the time used as a negative way of describing them.

 

Religion:

Billy Bob (C): Billy Bob, a.k.a. The Great Farmer, is the name Halflings use to refer to The Creator which is a mysterious entity that created everything. From the mortal world to the descendant races and everything that simply exists.

 

Lord Knox (C): Lord Knox, a.k.a. The Pumpkin Lord, is the main figure Halflings believe in as by their religion; was created to protect the Halflings from the dangers of the world.

 

Arugula (C): Arugula is the great enemy of Halflings, created by Billy Bob, Arugula punishes Halflings for being improper and not abiding to their traditions.

 

Thuvok (C): the Thuvok, the word for "tree" in Dunnic Botch, are nature spirits worshipped by the Dunnfolk Gnomes. They are said to inhabit the natural world and bless Gnomes who take care of them.

 

Hova (C): Hova are fairy-like spirits that are said to inhabit a Gnome's felt cap, they are said to help Gnomes by blessing them with good luck.

 

Oblazek (C): Oblazek was a Gnomish prophet blessed by The Creator, a.k.a. The Great One, who is said to reincarnate so that he may aid the Gnomes in their time of need. Oblazek is the main figure worshipped by Oblazeki Gnomes.

 

The Giant (C): The Giant, speculated to be the mysterious wizard that gave blessing to the four brothers, is the figure that taught early Musin how to behave among various subjects. The Giant is a key figure to Musin faith, though he is described in various means.

 

Musin the Great (C): Musin the Great, the individual whose name is used to refer to the Mousefolk, was the hero that freed the Musin people from slavery at the cost of his own life. He is sometimes worshipped by individuals, though he remains an important figure nonetheless.

 

 


 

Culture:

Proper (C): a proper -Halfling- is an individual that abides to all of the traditions of Halfling culture.

 

Improper (C): an improper -Halfling- is an individual that doesn't abide to the traditions of Halfling culture.

 

Munchkin (IRP): a Munchkin is a term used to refer to an improper Halfling, almost always used in a negative manner.

 

Dunnfolk (C): Dunnfolk, a.k.a. Haeseni Gnomes, are a culture of Gnomes that has been influenced by a culture of Humans known as the Haeseni. They are more in tune with the nature and follow their own traditions which may contradict Halfling traditions in some cases.

 

Oblazeki (C): Oblazeki, a.k.a. Dwedlings or Pebble-kin, are a culture of Gnomes that have been influenced by Dwarven culture. They are more zealous and scientific-driven than Dunnfolk, having their own culture as well.

 

Brownie (HC): a Brownie is a Halfling that walks between the lines of being proper and improper, as they may break certain traditions but abide to others. Brownies are often wanderers as they aren't welcomed in Halfling society.

 

Leprechaun (HC): a Leprechaun is a Halfling who's overwhelmed with greed to the point of madness.

 

Clurichaun (HC): a Clurichaun is a Halfling who's overwhelmed by their glutton for booze, like a Leprechaun they are mad individuals who may cause harm to others and themselves.

 

Kidder (HC): Kidders are Halflings that have been influenced by Waldenian culture, they are often even more mischievous than regular Halflings and are said to behave more like Fairies than anything.

 

Duende (HC): Duende is the Hyspian word used to refer to both Halflings and Gnomes alike.

 

Kabouter (HC): Kabouter is the Batavian word used to refer to Gnomes mostly.

 

Redcap (HC): a Redcap is a Gnome who's overwhelmed by wrath and maddened with murderous intent.

 

Domovoy (HC): is the Haeseni word used to refer to Halflings.

 

Kaichigo (HC): Kaichigo or 貝児 , also referred to as Riripuri, are Halflings hailing from the distant lands of Cathant.

 


 

Languages:

Common Shire tongue (IRP): also referred to as Lowland tongue, Lallans or Weefolkish is the language of Halflings. Though it doesn't differ much from regular Common, it still has a plethora of words that most people don't know.

 

Old Shire tongue (IRP): Old Shire tongue, a.k.a. Woodland tongue, is the language from which the Common Shire tongue originates from. Although it's not a spoken language, that is no one speaks it regularly, it is used for ceremonial and naming purposes; as only a handful of words have been recovered from ancient documents.

 

Mountain tongue (HC): Mountain tongue, a.k.a. Dwarfling or Rockspik, is a language closely related to Weefolkish. It has many influences from the Dwarven language and sometimes written in Dwarven runes.

 

Ship tongue (HC): Ship tongue, a.k.a. Hoi'toid, is a language closely related to Weefolkish. It developed from many seafaring Halflings that were influenced by many other languages and isolated for great periods of time during voyages.

 

Prairie tongue (HC): Prairie tongue, a.k.a. Ranchering, is a language closely related to Weefolkish. It developed from cattle herding and other pastoral Halflings who mostly spend their time tending to animals on open pastures, rather than doing fieldwork. It is often said that it's a simplified form of Weefolkish because of its phonology.

 

Dunnic Botch (C): Dunnic Botch is more of a creole or pidgin spoken by the Dunnfolk Gnomes, while it doesn't have an official written form some Dunnfolk groups have developed their own script. It has been influenced by the Raevir, New Marian and Thuaidian languages.

 

Oblazeki Jargon (C): Oblazeki Jargon is a pidgin language spoken by Oblazeki Gnomes that combines ancient Gnomish words with Common.

 


 

Society:

Elder (C): an Elder is an individual who acts as an official within Halfling and Gnome society alike, though they don't have any real power.

 

Thain (C): the role of the Thain is a conflicting one, as it has gone various changes throughout Halfling history. Traditionally, the Thain was a monarch -sometimes elected- that was the absolute authority. As of the government reform in 691 S.R. the Thain is an elected official serving for life unless removed by a vote of the people, they're tasked with managing foreign affairs and advising the Mayor and Sheriff. The Thain can only be a Halfling.

 

Mayor (C): the role of the Mayor has appeared and disappeared multiple times in Halfling history. As of the government reform in 691 S.R. the Mayor is an elected official serving for life unless removed by a vote of the people, they're tasked with all internal affairs as well as running elections. The Mayor can be any kind of Weefolk.

 

Sheriff (C): the role of the Sheriff has remained mostly the same throughout Halfling history. The Sheriff's duties are to uphold the law, solve any matters regarding the law, as well as to deputise any other Weefolk when needed. The Sheriff can be any kind of Weefolk. In Dunnfolk society the Matik / Matika -the male and female word for Sheriff respectively- is also responsible for military affairs as well.

 

Brewer (C): the Brewer, also called Pivovar / Pivana -the male and female word respectively-, is a role within Dunnfolk society. They're tasked with making the best homebrews they can as well as being a "hedge alchemist", experimenting and trying to innovate in the field of booze making.

 

Gardener (C): the Gardener, also called Grodnik / Groda -the male and female word respectively-, is a role within Dunnfolk society. Contrary to their name, a Gardener is a title to simply indicate a renowned craftsman.

 


 

Miscellaneous words:

Pub (IRP): Pub is another word for tavern or an alehouse.

 

Shire (IRP): Shire is another word for village, Halflings refer to their village as "The Shire" as they almost always live all together. The word Shire can also be used to refer to any kind of rural land.

 

Glen (IRP): Glen or Dale is another word for a valley.

 

Shog (IRP): Shog is a Halfling sport that has ancient origins within Halfling history. Two participants wear carved out pumpkin helms and balance themselves on logs floating on water, their goal is to knock their opponent off their log using a wooden shovel.

 

Moot (C): a Moot is a meeting that has been called upon to discuss serious matters, it is practiced in both Halfling and Gnome societies alike. An Eldermoot, is a variation that allows only Elders, the Thain, Mayor and Sheriff to participate in. 

 

Pipeweed (C): Pipeweed is a plant whose leaves can be dried and crushed in order to smoke. It gives off a pleasant feeling to the smoker but can cause coughing, shortness of breath, mild addiction, and lack of awareness of surroundings.

 

Barter (IRP): to Barter is to negotiate a trade without the use of mina, individuals can trade both items as well as services in return for something else.

 

Shire Reckoning (IRP): Shire Reckoning, abbreviated as S.R. , is a term used to record time. It has been used to record time since the founding of Dunwood, corresponding to 1200 Imperial Time.

 

Gramankas (C): a Gramanka is a 10 inch long dagger used often in pairs by Dunnfolk Gnomes, primarily for stabbing. Their design is based off of the Adunian Angrámë knife.

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This is pretty cool, I commend the amount of research that was put into this! +1

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4 minutes ago, Norgeth said:

OZGEBP.gif  

This is pretty cool, I commend the amount of research that was put into this! +1

 

If you feel like I've missed something or you'd want something to be added just tell me here in the comments. That goes for everyone else seeing this as well, I'll update it after a bunch of people suggest words to be added.

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