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Codes of Krug VI


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THE CODES OF KRUG
The will by which the orcish people follow. To go against the ancient codes is to spit upon KRUG and his people. 

 

 


 

 

On Country

 

Here follows the code of all nations beneath the domain of KRUG.

 

 

Code Azh; To go against the will of the Rex is to spit on KRUG’s name. Below the word of the Rex is the Dominus and Targoth, who may only be defied by words directly from the Rex.


 

 

Code Dub; One may not sew rebellion or discontent through means of whispers, rather, one should openly express their discontent to the current Rex.

 

 

 

Code Gakh; To violate the will of the nation, is to violate the will of KRUG.


 

 

Code Futh: To steal from, attack, or otherwise harm a friendly or allied nation to the Iron Horde is no different from harming the Horde itself.
 

 


 


 

On Honor

 

Here follows the laws of honor, the cornerstone of Orcish culture; It is they that keep us on the path of Krug. All Uruk-hai are expected to hold these as their own honor.

 

 

 

Code Azh; To klomp one who is unarmed, one must cast off their weapons as well. To ignore this command weakens one’s honor.

 

 

 

Code Dub; To slay one who is outnumbered or vastly weaker than you is to shame the name of KRUG. They may be captured, but not killed.

 

 

 

Code Gakh; To kill someone who isn’t expecting it, such as during an honor klomp where death is not agreed upon or when they believe they are one's friend, spits upon the name of KRUG.


 

 

Code Futh; Slaying a brudda outside of an honor klomp where such was agreed upon is prohibited.

 

 

 

Code H’; Knowingly evading the consequences for one's actions, whether defeat or violation of the codes, is cowardice; One should accept their punishment.

 

 

 

Code H’Azh; To form an oath or give one's word but fail to uphold it violates the will of KRUG and weakens one's honor. One’s word should never be questioned; It is one's law.


 

 

Code H’Gakh; Refusing to honor the terms of a klomp spits on KRUG’s name and weakens one’s honor. Krug favors those who fight the hardest for what they believe.

 

 

 

Code H’Futh; A klomp without reason is a klomp worth no honor; This includes klomps with outsiders who have done nothing to slight the Uruk-hai.


 

 

Code Azhty; To intentionally harm a kub of any race disgraces KRUG as well as oneself. Injury during training, trials, or klomps challenged by the kub themselves are the only exceptions.

 

 

 

Code Azhty-Azh; Stealing from one’s bruddas, whether through stealth or honorless klomping, weakens one’s honor.

 

 

 

Code Azhty-Dub; Kneeling to any-ONE or any-THING violates the will of KRUG and weakens one’s honor.

 

 

 

Code Azhty-Gakh; To force another to kneel disgusts KRUG; The dishonor of the act falls to the one who forced it to happen.

 

 


 


 

On Religion


 

To practice any religion other than Spiritualism violates the will of KRUG, as our connection to the Spirits was laid out by HE for us to benefit from. To forsake them, is to forsake KRUG himself.



 

To practice magicks other than Shamanism or material arts is no different from forsaking the path of KRUG, for HE saw that the Spirits, and no others, were righteous. 


 


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Codes of Krug, 6th Edition; 175 S.A; Targoth Kho’Gorkil.

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