Jihnyny 5233 Share Posted November 8, 2024 Spoiler im bored studying Was wondering why do('nt) people PK (Perma Kill) I personally PK often, I believe the majority of my characters died upon first death. However I don't PK through pvp. (except once). I've PK'ed alot of my characters, all of them enjoying a satisfying death through combat, or accident. Some of these combat scenarios were schedualed (one duel, and a couple ST events that lead to my characters unfortunate demise), however there are some aswell that came unexpectadly. Through a raid or ambush. This has unfortunately impacted some people positively and others negatively. Due to my characters PKing rather abruptly, (since all except one were not planned), certain roleplay scenario's never reached their planned end, and instead, curved into something else. I believe thats the beauty of the PK. Characters feel more alive when they can actually die, and everything around them, or centered around them abruptly ends because that is simply, life. You cant expect it to end your way. This leads to new roleplay situations and improv (technically) I also understand many people don't PK because they are heavily attatched to their characters, (possibly from self insert or an unusual connection with the character), and they dont want to stop playing them / are too sensitive to. Simple enough, (this isnt ragebait or anything), Why do you (or dont you) PK?Share your story, or your characters. I'd like to see examples of peoples PK's, so I can have a break from studying. edit: ik some of yall play one character for like 5+ years, if you do i'd put that down as 'rarely PK'. 22 Link to post Share on other sites More sharing options...
EmiliainWonderland 2311 Share Posted November 8, 2024 I actually don’t really get into conflict that often. I’d like to say I’d pk my characters if there was a worthwhile story for how they died, but the truth is, I simply don’t actually die often at all, so I’ve never had a chance to really test that theory… lots of close calls in the past but it usually ends with me pking them due to boredom or old age. 9 Link to post Share on other sites More sharing options...
PrimnyaQuorum 4008 Share Posted November 8, 2024 Because none of them have died/are immortal and have a separate PK Clause It's hard to really explain in full, but its a different kind of low to get into conflict RP, do your best - and then see the other person not PK (which is fine) and then turn around and get right back into the conflict that got them killed, usually armed with some information that they died for. It is a sort of spite thing then - if they won't PK, why should I? I'm not going to go around dying to get info, but I'm certainly not killing off someone because they "lost" or "died" to the group who doesn't seem to want to do anything but win. In other cases, some of my Characters haven't died - usually, I stick to a good death PK Clause. I've had several times in the history of my first character where I've said "alright, if he dies he dies - I'll write the PK Post" and he pulls through by Significant intervention of others. In other cases (My Inferi especially) I don't PK because it has a built in PK clause and is otherwise immortal with a respawn timer. The character's meant to go in and fight and die, and make narratives - I don't have to worry about monk revival and "oh will people call him undead when they see him" because these are not worries on a immortal Dark CA. That character will probably not be PK'd unless it is PK'd by force. 10 Link to post Share on other sites More sharing options...
Malta 2811 Share Posted November 8, 2024 When your character dies in a way that furthers the collective story you should PK 14 Link to post Share on other sites More sharing options...
Jihnyny 5233 Author Share Posted November 8, 2024 5 minutes ago, EmiliainWonderland said: I actually don’t really get into conflict that often. I’d like to say I’d pk my characters if there was a worthwhile story for how they died, but the truth is, I simply don’t actually die often at all, so I’ve never had a chance to really test that theory… lots of close calls in the past but it usually ends with me pking them due to boredom or old age. Spoiler cant imagine playing the server without conflict ngl 2 minutes ago, PrimnyaQuorum said: Because none of them have died/are immortal and have a separate PK Clause It's hard to really explain in full, but its a different kind of low to get into conflict RP, do your best - and then see the other person not PK (which is fine) and then turn around and get right back into the conflict that got them killed, usually armed with some information that they died for. It is a sort of spite thing then - if they won't PK, why should I? I'm not going to go around dying to get info, but I'm certainly not killing off someone because they "lost" or "died" to the group who doesn't seem to want to do anything but win. In other cases, some of my Characters haven't died - usually, I stick to a good death PK Clause. I've had several times in the history of my first character where I've said "alright, if he dies he dies - I'll write the PK Post" and he pulls through by Significant intervention of others. In other cases (My Inferi especially) I don't PK because it has a built in PK clause and is otherwise immortal with a respawn timer. The character's meant to go in and fight and die, and make narratives - I don't have to worry about monk revival and "oh will people call him undead when they see him" because these are not worries on a immortal Dark CA. That character will probably not be PK'd unless it is PK'd by force. @EmiliainWonderlandI get that. Thats a valid reason. Only this year and this map I took notice of how much people dont really roleplay conflict with their characters. They usually are either forced into it (through opposing party raiding, or banditting), or do it for roleplay cred. I think the former brings a bad taste to peoples mouths due to the idea of "you're just here to ruin my day" mentality, where people get upset instantly on conflict. I reccommend you try out conflict rp though! When you find the right group to do it with, its extremely fun@PrimnyaQuorumstinky spook player I agree. I think alot of people dont PK out of spite (outside of their emotional connection to their character). Which kinda sucks and is badfaith imo.@Maltakinda crazy how theres ppl out there that have been executed infront of a mass of people irp / did a duel and still didnt PK after. Same thing as I said above, i think its just bad faith not to do that. At the end of the day the server IS for people to have fun, but its important to remember that unlike other servers, this one shares a story. And we should focus not only on ourselves but others. Otherwise, the type of people that do what I mentioned are no better than the people mass recruiting ppl during wars and doing poor conflict rp for fun. 4 Link to post Share on other sites More sharing options...
iris1612 1780 Share Posted November 8, 2024 There are only 3 circumstances in which I won't pk upon death. First, if the person who killed my character explicitly says "I don't want you to PK." Second, if I felt the RP was low quality or memey, and third, if it was a death in PVP. I think that not pking to a death in good RP is kind of a slight. To me, it's like saying "Your rp was low quality and I'm going to move on as if it just didn't happen." My last character died to bandits on the road (not normally something I'd pk to) who did good and quality roleplay, and I wanted to respect that, even though it was very unexpected and meant losing everything I'd built on her. Yes, it sucks to lose a character suddenly and unexpectedly, but it forces you to treat conflict RP with a lot more seriousness, and I think overall it just makes stories better and more dynamic. 11 Link to post Share on other sites More sharing options...
PrimnyaQuorum 4008 Share Posted November 8, 2024 3 minutes ago, Jihnyny said: kinda crazy how theres ppl out there that have been executed infront of a mass of people irp / did a duel and still didnt PK after. Same thing as I said above, i think its just bad faith not to do that. I've seen/heard of people going out of their way to do this, though, bc of this logic - doesnt really feel fair either way 2 Link to post Share on other sites More sharing options...
Jihnyny 5233 Author Share Posted November 8, 2024 4 minutes ago, iris1612 said: There are only 3 circumstances in which I won't pk upon death. First, if the person who killed my character explicitly says "I don't want you to PK." Second, if I felt the RP was low quality or memey, and third, if it was a death in PVP. I think that not pking to a death in good RP is kind of a slight. To me, it's like saying "Your rp was low quality and I'm going to move on as if it just didn't happen." My last character died to bandits on the road (not normally something I'd pk to) who did good and quality roleplay, and I wanted to respect that, even though it was very unexpected and meant losing everything I'd built on her. Yes, it sucks to lose a character suddenly and unexpectedly, but it forces you to treat conflict RP with a lot more seriousness, and I think overall it just makes stories better and more dynamic. Completely agree! I myself have PK'ed to a stinker @Zolla_ambushing my character out of nowhere. It was a great character with a lot of potential, and he died to a pvp ambush that was totally not meta'd. Lead to some cool RP. Died for an orb. No hate to Zolla tho, was good RP regardless his death rippled to a bigger storyline. R.I.P Bogdag'Lak@PrimnyaQuorumcan you expand on that? Idk which side you're referring to 1 Link to post Share on other sites More sharing options...
PrimnyaQuorum 4008 Share Posted November 8, 2024 4 minutes ago, Jihnyny said: @PrimnyaQuorumcan you expand on that? Idk which side you're referring to Both sides - people who get executed publicly (or executed a lot) and just keep coming back to the places they died/antagonizing those people Equally, I've seen people go out of their way to find someone, capture someone, make a giant public gathering and execute them, to the point its clear it was chosen OOCly and not IRPly. Link to post Share on other sites More sharing options...
Jihnyny 5233 Author Share Posted November 8, 2024 Just now, PrimnyaQuorum said: Both sides - people who get executed publicly (or executed a lot) and just keep coming back to the places they died/antagonizing those people Equally, I've seen people go out of their way to find someone, capture someone, make a giant public gathering and execute them, to the point its clear it was chosen OOCly and not IRPly. the latter is quite an iffy topic. I think if players n their characters had more to lose then alot of stuff like that wouldnt happen tbfh Link to post Share on other sites More sharing options...
___ 361 Share Posted November 8, 2024 I can't speak for others, but if I have larger plans for my persona, they've seen no development/made no connections, and their death is spontaneous and unrelated to their goals, I may choose not to PK them. I would have already made a persona with an objective in mind, and it would be weird to completely stop it before I've even started working towards it. 4 Link to post Share on other sites More sharing options...
wowj 9765 Share Posted November 8, 2024 i usually kill myself 9 Link to post Share on other sites More sharing options...
Wizry 1222 Share Posted November 8, 2024 https://www.britannica.com/science/death/Hinduism 52 minutes ago, Jihnyny said: Why do you (or dont you) PK? @Jihnyny 4 Link to post Share on other sites More sharing options...
johnnydeath6 229 Share Posted November 8, 2024 i normally only do pk under certain circumstances because the respawn rule is there for a reason so it helps me take CRP less serious so i can have more fun, if it as serious as a national emergency no one has fun 1 Link to post Share on other sites More sharing options...
Altered 82 Share Posted November 8, 2024 I haven't pk'd because I don't die much or get into conflict much as whole. Also because I don't like getting new skins. Link to post Share on other sites More sharing options...
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