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Realms - Activity, System Changes, and Applications Reopened

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1 hour ago, Benleft said:

nations can be tuned to whatever arbitrary systems the tech team decides players need to abide by for the next six months before they are changed again because nothing about nations work, & lairs are confusing (they need to be rethought 😃). Wow. I hate staff team. I love staff team. How does this impact haelunor?

Wait Llir is tyrannical???

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23 hours ago, Greehn said:

2a9b0d513b789442e9000760a60a774b.png

unless we take away mina from voting (dumb idea) or find another way to take mina out of the economy (kinda hard), upkeep should 100% stay to balance the in and out. though maybe at a discounted rate, idk 

 

this is the mental model from that one extra credits video and it doesn't even apply to lord of the craft. the supply of goods increases faster than the currency supply does, especially when you guys add a bunch of "mina sinks" haphazardly that suck all the money out of the economy; so the price of grindable goods remains stable (or trends towards the smallest acceptable amount of minas for a transaction)

 

there have been maps without tile upkeep (or upkeep for anything at all actually, all hail freebuild) and even then iron ingots were 1 mina. the "inflation" the mina experienced has never kept up with or outpaced the supply of minecraft resources, which is infinite

 

you guys either don't play the game or spawn in items for yourselves I guess because it's bone simple to index this:  how much does a dæmonsteel ingot cost? is it a ridiculous wheelbarrow of zimbabwean dollars figure like

 

image.png?ex=67341801&is=6732c681&hm=c77

oh yeah it's one mina

 

image.png?ex=673417db&is=6732c65b&hm=051

everything is like one mina

 

I wouldn't complain (because who cares) but you guys keep trying to will "LoTC economy" into existence every map and then keep killing it with deflation. this is actually mildly annoying in roleplay because

a) there is no realistic way to make money as a merchant besides fleecing people on ST signed goods

b) you are incentivized to spend as little money as possible to make scratch for taxes/tile upkeep

 

there's another issue of there just being nothing to buy besides the same gear everyone else has, and no way to gather resources worth selling without already being part of a nation you're expected to grind for anyway. there's no incentive to participate in the economic transactions and so there is no economy. thanks for trying by making a Rent Simulator though

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Era of inflation correction on El Oh Tee Cee?   

 

0aUl9kQ.jpg?ex=67347eff&is=67332d7f&hm=0

 

Haaa...  Wish you were here...

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On 11/12/2024 at 4:29 AM, monkeypoacher said:

 

this is the mental model from that one extra credits video and it doesn't even apply to lord of the craft. the supply of goods increases faster than the currency supply does, especially when you guys add a bunch of "mina sinks" haphazardly that suck all the money out of the economy; so the price of grindable goods remains stable (or trends towards the smallest acceptable amount of minas for a transaction)

 

there have been maps without tile upkeep (or upkeep for anything at all actually, all hail freebuild) and even then iron ingots were 1 mina. the "inflation" the mina experienced has never kept up with or outpaced the supply of minecraft resources, which is infinite

 

you guys either don't play the game or spawn in items for yourselves I guess because it's bone simple to index this:  how much does a dæmonsteel ingot cost? is it a ridiculous wheelbarrow of zimbabwean dollars figure like

 

image.png?ex=67341801&is=6732c681&hm=c77

oh yeah it's one mina

 

image.png?ex=673417db&is=6732c65b&hm=051

everything is like one mina

 

I wouldn't complain (because who cares) but you guys keep trying to will "LoTC economy" into existence every map and then keep killing it with deflation. this is actually mildly annoying in roleplay because

a) there is no realistic way to make money as a merchant besides fleecing people on ST signed goods

b) you are incentivized to spend as little money as possible to make scratch for taxes/tile upkeep

 

there's another issue of there just being nothing to buy besides the same gear everyone else has, and no way to gather resources worth selling without already being part of a nation you're expected to grind for anyway. there's no incentive to participate in the economic transactions and so there is no economy. thanks for trying by making a Rent Simulator though

we've literally had 14 years of blockgame economic policy consisting of people mixing up inflation and deflation. 

 

it's funny because there are tons of servers with actual inflation, where every minor purchase is in the 1000s, and even that is STILL preferable to this system. same broken, non-existent economy, but at least less ******* chores 

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This is a good move for the economy. Yis yis.

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13 hours ago, argonian said:

we've literally had 14 years of blockgame economic policy consisting of people mixing up inflation and deflation. 

 

it's funny because there are tons of servers with actual inflation, where every minor purchase is in the 1000s, and even that is STILL preferable to this system. same broken, non-existent economy, but at least less ******* chores 


Inflation helps you anyway if you want to encourage people to log on. It benefits new and active players who are grinding resources & punishes people with huge afk money hoards. I have no idea why the staff care about inflation in particular. Like "player retention" "rp centralization" etc., I don't think they really keep track of it or think about it, it just comes up in discussions where "we're doing xyz to benefit Player Retention." Like I forgot to mention we're having this discussion because they just re-enabled activity checks for the 25th time
 

there's a bizarro lord of the craft where someone actually bothered to record these things in a spreadsheet somewhere. in his universe that guy is probably finishing an econometrics phd right now and has a beautiful wife and a promising future at a quant trading firm; in our reality he is one of the many staff members making up buzzwords to justify playing calvinball

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