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The state of PVP on LotC | The Perspective of a Warlord turned NL

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Tide1

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44 minutes ago, Panashea said:

I've been playing LOTC since 2011 and this feels like the most obtuse version of the PVP plugin. I've been trying to spend the last 3 days trying to read up how any of this works and I haven't gotten any answers. I feel like a lot of the people who enjoy PVP have devoted so much time and resources to make it optimized like Tide said (removing FOV debuffs, not using any of the non-meta weapons, click timers, etc) that it's not worth doing all of this on a roleplay server.  Like many of the people before me have said, I don't want to log into an RP server to learn PVP mechanics, and I don't want to have half my inventory filled with items I will never use for RP. 

 

Maybe some explanation is on tutorial island or in some menu of commands, but I don't know how I'm supposed to form an investment as a single player if I can't even get the leather on my own to try out different weapons. I think it really heavily skiews people who are into PVP, without providing any clear way to get into it beyond joining someone's nation. PVP should be a part of the server as a way to handle large scale battles or unresolvable conflict, but I only think that's a result of the Tech Debt in making roleplay and lore more mechanical features on the server. 

 

Please simplify the system and make it easier to learn what all the weapons and do and their effects, I think the complicated PVP system deserves to be on a separate system entirely or retooled for balance and accessibility. 

 

I love PVP and fighting games and the nuance/strategy described by PVPers here, but there are also plenty of people playing on trackpads/bad internet/etc and coming to a roleplay server so that their stories are NOT predicated by PVP. It should not take mods, hours of explanation, and practice just to understand how to click mineman.


i can help you if you want

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25 minutes ago, xMuted said:


i can help you if you want

 

Part of the issue is that even if I pickup PVP its so niche for me to run around to try and pvp other people for practice.  I barely run around for RP now, I don't have time to learn a meta game for the blockman game on a server where 99% of my interactions are RP. I would love some kind of basic summary about what basic weapons do and their damage numbers/effects though. 

 

I think it's interesting that a lot of people complain about CRP and the lack of ST involvement when nearly all magics/CAs have been standardized to include block ranges, potential damage effects, durability and  so on. I feel like especially with the advent of improved formatting, it'd make converting a lot of the abilities into mechanical concepts easier. I don't think this necessarily means a straight return to nexus because I really think focusing on making LOTC more accessible is the most important thing.

 

I also feel like these "long-drawn out problematic encounters" with john darkspawn would be way less frequent if dark magics didn't have feeding clauses (I think there are more engaging ways to create resources for these groups), and villany blacklists were more prevalent. I also think if we're not going to have explicit blacklists I think AT LEAST having villany cooldown on players who repeatedly cause arguments or do bad RP would steer people toward making more of an effort toward providing good engagement.

Edited by Panashea
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Feel like the talk about PvP gear / crafting is dancing around the point that the leather requirements function like a timegate from an addictive mobile game. The intent is to try to convince you to log on, regardless of whether the server is providing you with any enjoyment or value, at least once per restart so you can breed cows. Restarts are irregular so there is always a fear of missing out/an incentive to just AFK instead of logging off. It's disrespectful of everyone's time. It's also (subjectively) kinda trashy, and unbecoming of a roleplay server that doesn't benefit in any way from having lots of AFK players.


Anyways any good pvp system for lord of the craft would have random critical hits

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17 minutes ago, monkeypoacher said:

Feel like the talk about PvP gear / crafting is dancing around the point that the leather requirements function like a timegate from an addictive mobile game. The intent is to try to convince you to log on, regardless of whether the server is providing you with any enjoyment or value, just so that you can breed cows to craft gear. It's disrespectful of everyone's time, and I think it's trashy and rather unbecoming of a roleplay server.


Anyways any good pvp system for lord of the craft would have random critical hits

 

 

i got iron vip before we got the microtransactions crystals premium currency bullshit we have now, and in order to upgrade to gold i had to drop 30 dollars because they only have a 20 and a 10 dollar purchase option in order to force you to need to pay uneven results.

the idea that leather is an intentional timegate i genuinely don't know if the team is clever enough to have come up with as a balancing factor, but mobile game bullshit is for sure in the minds of the tech team/administration.

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35 minutes ago, LoTC's Next Top Model said:

 

 

i got iron vip before we got the microtransactions crystals premium currency bullshit we have now, and in order to upgrade to gold i had to drop 30 dollars because they only have a 20 and a 10 dollar purchase option in order to force you to need to pay uneven results.

the idea that leather is an intentional timegate i genuinely don't know if the team is clever enough to have come up with as a balancing factor, but mobile game bullshit is for sure in the minds of the tech team/administration.

 

I think it's intentional. They've had a long time to make the connection: in Nexus only armor required leather (because leather harness bits/padding, I guess?). Because breeding animals on a server with build permissions and entity limits is challenging, leather was a huge valve for crafting decent quality PvP gear. It could be a huge coincidence that in Nu-Nexus literally every single thing you can craft requires an amount of leather proportional to how rare/powerful it is supposed to be- but also the purpose of a system is what it does

 

A more cynical version of myself would say that the main admin/tech team priority is to keep new applicants flowing in and whales logged on because a proportion of them buy something for every X hours of playtime. This requires the appearance of an active server, hence the timegated node clicking mechanics and activity checks. I don't think it's an intentional grift (iirc LoTC does not make money) just the lights would probably go off if anything substantially changed.

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1.9 PVP, stop with all this 1.9 sped up to try and imitate 1.8, it's not working properly, auto sprint turns off randomly, laggy as hell, fights take 1 minute, go the vanilla route and switch back to 1.21.5's 1.9 pvp.

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I just think vanilla 1.9 pvp would be better or close to 1.9 vanilla pvp. Not only is there a more skill gap in 1.9 compared to 1.8 which makes it more fun, but also because there is lower chance for people to cheat. It is so easy to cheat on 1.8 and it is almost not even noticeable that in important fights can be a big problem. The current pvp system we have right now can be just a little too over complicated for newer players and non pvpers in general. Overall I just think 1.9 pvp would be the best solution.

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Despite being eastern-european, i did not grow up playing Counter Strike on windows 98.
THUS i have no right to hold any opinion on PVP & am fine with whatever those, who are more knowledgeble than me decide & dictate. Have my upvote & comment to keep you top-post mr.Tide1.

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I love afking for over an hour to get a full set of armor and weapons it is so much fun having it take up half my inventory too 

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On 8/28/2025 at 7:47 PM, Borin said:

If it did not have pvp and pvp as a means to do wars and conflict, it would not have hundreds of players and probably wouldn't even exist by this point.


Right, but... I don't see the point in doing murder hobo RP, while using PvP as the murder way. That is all I am saying. Large conflicts like warcalaims, sieges and all that? Sure, yeah, I see why that is quite useful. 

Settling stuff that is inherently meant to be an IRP dispute and not a bunch of clicking? Now you've lost me. I see no point in indulging people who want to showcase their apparent greatness within PvP on a server that is so much more than just PvP and conflict. Debates, showoffs, competitions and so on are much more fun (for me at the very least) to do in terms of settling things because it opens up other opportunities and scenarios. 

Allow me to also state that I am in no way trying to make your point invalid or anything of the likes, I am simply stating my view on something I have always disliked because I don't see how it fits to the server's mechanics outside of large scale conflicts like warclaims, sieges, raids and so on.

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