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Nation Resource Nodes

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River

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Finally, an irp way mixed with a mechanical way of getting the massive amounts of resources we use for our build

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can we get nation mines back too pls

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the dwarven development team avoids the big question of forced resource scarcity with the ghost of hiebe lingering as their shared hive mind of Urguan.

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I am so excited that orchards were in the senna culture post now omg

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I think if you expanded this system for tile resources it would work really well. Rewarding player creativity and initiative is good.

 

If you dig a mine in a specific resource tile it will contain nodes for that resource, but you can roll a d100 to change the resource type and add bonus nodes: specific ranges of the d100 correspond to different mundane ores (e.g. <30 fail, 30-45 coal, 46-55 copper, 56-85 iron, 86-100 netherite). Specific numbers correspond to extra nodes with precious jewels or other exotic lore resources. Player creativity, build quality, and roleplay expansions of the mine can be rewarded with extra dice rolls for extra nodes.

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