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[✗] [Amendment] Healing Consent Please

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_AzureLexi

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Additions are bolded.

 

Farseer - Blessing of Akezo

Spoiler

Blessing of Akezo - Spirit of Healing, Health, and Vitality

 

[...]

 

Redlines

Healing permanent or genetic ailments requires OOC consent from the injured party. Otherwise, these injuries are found to be too tightly woven into the patient's soul blueprint to be healed.

⬢ Body parts can be reattached with this magic; however, the blessing has to be imparted within five IRL hours of the limb/extremity being severed. It cannot, in any capacity, regrow something from nothing (such as growing back eyes, replacing old, cut-off limbs), but it can lessen the pain from those injuries.

When healing impairments such as blindness, it should be noted that this blessing cannot dispel any magic/curse that might be causing the impairment. If magic is actively causing blindness, a blessing of Akezo won’t heal this.

Likewise, this blessing cannot purge venom or poison from a mortal’s body. 

There must be a minimum of an OOC day between sessions, and a maximum of three OOC days. If this isn’t satisfied, the healing will fail and the wound will fester.

 

Witch Doctor - Cursed Healing

Spoiler

[...]

 

Redlines

Healing permanent or genetic ailments requires OOC consent from the injured party. Otherwise, these injuries are found to be too tightly woven into the patient's soul blueprint to be healed.

Side effects must be agreed upon by both the injured party and the Witch Doctor. This must be done in OOC, with all options provided.

Death cannot be healed or fixed. The ritual will fail.

Normal, sensible medical RP must take place during the ritual, such as tying a tourniquet to the stump of a severed limb to prevent death from blood loss.

Severed body parts must be stitched back onto the injured party properly, or the ritual will fail.

Limbs that are more than [24] OOC hours old may not be reattached.

Warped healing is strictly prohibited; you may not attach someone’s arm backwards or place their heart where their liver should be. This kills the crab.

All side effects are permanent until the removal of the offending body part.

Cursed Healing side effects are a result of a stain on the soul itself. They cannot be removed by mundane healing methods or by resurrection by the monks.

Synesthesia effects must remain constant. For example, if it is agreed that the sense of touch will produce visual effects, this may not be switched to auditory effects.

While the limbs of other people can be used for replacement limbs, they lose all identifying characteristics and look the same as if the Witch Doctor had used a random piece of meat from an animal.

 

Reason

To my understanding, Farseer and Witch Doctor are the only magics capable of healing the permanent injuries of other people without requiring prosthetics, or otherwise needing OOC consent. If there are any others I am missing/forgetting, I'd like to see it added to them as well.

As it stands, it's possible to go into a shaman for a broken arm, and come out with your character having their nearsightedness, deafness, muteness, blindness, etc. suddenly healed without your consent as a player. This amendment is unobtrusive, and won't affect 99.5% of cases, but it's there so people playing disabled characters or trying to tell long-term stories about disability won't be able to be immediately thrown off course by a malflame healing.

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I tend to ask for consent in role play anyway. 

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i'm slightly against this because using regeneration as a combat spell, if ever possible would be so ******* metal

I do perfectly get why this should be added, though.

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Should be changed but ironically the shaman freeze protects them from this...

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I thought it was always that a shaman can only heal of what they are aware. As in they can heal the broken arm, but not the nearsightedness if they don't intend to. And something like a chronic illness or genetic thing, should potentially require a spirit walk? Maybe I am under a misconception in that regard.

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Shamanism is currently lore frozen, which means amendments will end up denied until the freeze is lifted or the 1 or 2 people that are currently allowed to even touch the lore take this into consideration.

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Unless it involves doing weird rp for it, healing shouldn’t need consent. What situation do you have to bring where you want ur character to not receive medical attention. Who the tos weirdo that made this a redline 

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15 hours ago, Helmet said:

i'm slightly against this because using regeneration as a combat spell, if ever possible would be so ******* metal

I do perfectly get why this should be added, though.

Fwiw, the only things this amendment affects are disabilities like astigmatisms, cataracts, burned throats, etc. (The ones Shamanism can heal, that players may want their characters to keep cause like. Giving your characters those tends to be a deliberate choice)

There's still nothing more stopping you from stabbing someone and then healing their flesh over the sword to produce unimaginable agony❤️ 

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I'm not gonna lie I am not sure why this redline would particularly be required, seeing as shaman rituals are never absolutely going to work. You could for any reason just say it'd fail whether it be you character having peak hatred towards the shaman spirits or just in general.

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never understood the reason why someone would need ooc concent to *heal* someone, but freeze aside this seems unneeded. And Aehkaj already said their part. Feels weird to see someone trying to treat be a *problem*.....


Clerics better watch out it seems 

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4 hours ago, Aehkaj said:

I'm not gonna lie I am not sure why this redline would particularly be required, seeing as shaman rituals are never absolutely going to work. You could for any reason just say it'd fail whether it be you character having peak hatred towards the shaman spirits or just in general.

If Shamanism healing is already freeform enough for players to to "no u lol" then this amendment is unnecessary. But that would be nice to see reflected in redlines lol

 

26 minutes ago, PrinceJose270 said:

never understood the reason why someone would need ooc concent to *heal* someone, but freeze aside this seems unneeded. And Aehkaj already said their part. Feels weird to see someone trying to treat be a *problem*.....


Clerics better watch out it seems 

I mean at it's simplest, it's just about letting players play disabled characters if they want to. If someone wants to play a disabled character tor whatever reason (representation, having a character struggle, etc.). That should be a choice players can make, not a choice other people can choose to undo.

 

If someone wants to roleplay getting healed, there's nothing stopping them.

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I don't think old things can be healed, quite sure they need to be a within a few years and not old things.

Since I've had/seen RP where fresher things have been healed (that are a few weeks old) but don't think I've seen something old be healed.

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3 hours ago, _AzureLexi said:

I mean at it's simplest, it's just about letting players play disabled characters if they want to. If someone wants to play a disabled character tor whatever reason (representation, having a character struggle, etc.). That should be a choice players can make, not a choice other people can choose to undo.

 

If someone wants to roleplay getting healed, there's nothing stopping them.

Not saying someone shouldnt be playing a disabled character a  bad thing.Oocly you can play whatever you want. But in a situation when you get massively injured and go out of the way to seek X shaman to treat ya. You gotta also consider the form of consiquences that come with being healed with magic, this magic mind you being worth a full Magic slot due to pacting lore(Which sounds weird given the freeform amount the healing gives). Whilst there not much to really cater since again, shamanism is frozen. But making another redline to the 1000s upon 1000s of already given redlines tied to shamanism. adding another privides less rp equally to the shaman as much as the paitent. Would be interesting to see it clairify X y Z can be healed as an optional thing. but trying to put another piece of red tape wont change it too much. Just another inconvienence especally during critical situations

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This lore has been denied.

 

This went to an internal vote and did not pass. 

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