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[Amendment] Blight Healing Grasping


MayRndz

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Current:

Grasping [Combat] - T4 [Once per IRL day]

The pinnacle of application of the long standing Gift of Blight healing, the formation of a temporary sanctified spot where only true and unabated nature may exist. A spell which allows druids to perform their duties even in the most uncomfortable and dangerous of places creating an energy shockwave shooting out around them in a radius, the energy cleansing the area around them and allowing it to blossom as if surging with life. A sanctum is formed around the spot they hold, a bastion of nature for Attuned to hold the line.

Spoiler

Mechanics:
 

Requires [4] Emotes to activate and the druid must continue to emote to passively hold the spell around them.
 

[1] Connect [1] Concentration [1] Invoke Mists [1] Manipulate Mists
 

The Druid finds themselves in a meditation state and focuses upon their energy, which then swells from within the Druid outwardly. A radius around the Druid is established, and upon fully committing themselves, the spell begins. As the swelling commences, all that which makes up the separate spells of Blight Healing begins condensing themselves into the singular act. A barrier so to speak forms to encompass other Brothers and Sisters, and simultaneously purges and defends them and the parcel of land. The spell once fully casted acts akin to a shockwave out across the land, repelling incoming projectiles of both physical and magical be it voidal, dark magics, or unhallowed flames. means and making the area in which the energy was dispelled bloom as if once again given a surgence of life.

Casting can be broken through physical attacks such as melee or ranged weapons, causing the druii to lose focus, and unable to recast the spell for the duration of the cooldown.
 

Radius: 8 block radius surrounding the casting druid
 

  • When casted successfully, a 1 day cooldown starts where no other Druidic spell but passive communion may be used by the druid. This includes Luontos.
  • This spell can only be casted once per encounter. This applies if the spell is forcibly disrupted, but this will not apply the cooldown to the druid.
  • Holy magics are unaffected, being things that do not harm nature.
  • Mystic Hindering will be temporarily negated if casted within its area. The same for the pollution formed from Smoggers. This will let druids within the radius cast without their penalties. However the penalty increase to emote counts WHILE setting up the spell will still apply
  • Deadbreath, Voidal Spells, Malflame and other magics that are considered harmful to nature are blocked. The exception to this is Azdrazi fire or general abjuration effects capable of disrupting a T4 spell, such as kani, which will contact and cancel out the barrier like water on fire (ironically), ending the spell prematurely. Trying to get rid of the barrier by hand can be done within a span of four emotes, requiring sharp weapons. 
  • Constructs and CAs formed by dark means will find themselves struggling if they enter the radius. The exception is Voidal Atronachs, who are so voidally dense they will take two emotes before their bodies are suitably repressed.
  • Mechanical Movement rules would be cut in half.
  • This effect immediately goes away exiting the radius.
  • Anything tainted within the region is purged and cleansed of blight as long as it is natural and falls within blight healing redlines. If casted within dead land, the radius will be brought to life.
  • Will not resurrect animals, will not heal druids. 
  • Thanhium within the radius will react as though absorbing a T4 spell every emote the item remains within the radius.
  • Requires a MArt to be used in infusions.


New:
 

Grasping [Combat] - T4 [Once per IRL day]

The pinnacle of application of the long standing Gift of Blight healing, the formation of a temporary sanctified spot where only true and unabated nature may exist. A spell which allows druids to perform their duties even in the most uncomfortable and dangerous of places creating an energy shockwave shooting out around them in a radius, the energy cleansing the area around them and allowing it to blossom as if surging with life. A sanctum is formed around the spot they hold, a bastion of nature for Attuned to hold the line.

Spoiler

Mechanics:
 

Requires [4] Emotes to activate and the druid must continue to emote to passively hold the spell around them.
 

[1] Connect [1] Concentration [1] Invoke Mists [1] Manipulate Mists
 

The Druid finds themselves in a meditation state and focuses upon their energy, which then swells from within the Druid outwardly. A radius around the Druid is established, and upon fully committing themselves, the spell begins. As the swelling commences, all that which makes up the separate spells of Blight Healing begins condensing themselves into the singular act. A barrier so to speak forms to encompass other Brothers and Sisters, and simultaneously purges and defends them and the parcel of land. The spell once fully casted acts akin to a shockwave out across the land, repelling incoming projectiles of both physical and magical be it voidal, dark magics, or unhallowed flames. means and making the area in which the energy was dispelled bloom as if once again given a surgence of life.

Casting can be broken through physical attacks such as melee or ranged weapons, causing the druii to lose focus, and unable to recast the spell for the duration of the cooldown.
 

Radius: 8 block radius surrounding the casting druid
 

  • When casted successfully, a 1 day cooldown starts where no other Druidic spell but passive communion may be used by the druid. This includes Luontos.
  • This spell can only be casted once per encounter. This applies if the spell is forcibly disrupted, but this will not apply the cooldown to the druid.
  • Holy magics are unaffected, being things that do not harm nature.
  • Mystic Hindering will be temporarily negated if casted within its area. The same for the pollution formed from Smoggers. This will let druids within the radius cast without their penalties. However the penalty increase to emote counts WHILE setting up the spell will still apply
  • Deadbreath, Voidal Spells, Malflame and other magics that are considered harmful to nature are blocked. The exception to this is Azdrazi fire or general abjuration effects capable of disrupting a T4 spell, such as kani, which will contact and cancel out the barrier like water on fire (ironically), ending the spell prematurely. Trying to get rid of the barrier by hand can be done within a span of four emotes, requiring sharp weapons. 
  • Constructs and CAs formed by dark means will find themselves struggling if they enter the radius. The exception is Voidal Atronachs, who are so voidally dense they will take two emotes before their bodies are suitably repressed.
  • Mechanical Movement rules would be cut in half.
  • This effect immediately goes away exiting the radius.
  • Anything tainted within the region is purged and cleansed of blight.  Blight afflicted beings within the radius are forcibly purged upon successful casting. as long as it is natural and falls within blight healing redlines. If casted within dead land, the radius will be brought to life. The purging effects only last for the duration of the encounter.
    • This purge represents the severing and expulsion of Blight from the affected entity, not restorative healing.
    • Lingering injuries, scars, corruption damage, mutations, lost limbs, illnesses, or other aftereffects caused by prior Blight exposure remain unchanged.
    • The spell does not restore vitality, health, memories, sanity, or physical condition beyond the removal of active Blight.
    • Blight in this case is classified as the following: Necrotic Plagues, Azhl Poisoning, Malflame Burns, and Hexes done by Shamans. Possession by a Zar’akal/Djinn/Wight/Ghost would be forced out temporarily by the bubble effect of grasping.
  • Will not resurrect animals, will not heal druids. 
  • Thanhium within the radius will react as though absorbing a T4 spell every emote the item remains within the radius.
  • Requires a MArt to be used in infusions.


Explanation:

Due to the nature of Grasping, the cleansing shockwave produced by the spell should not be selective to flora or fauna but instead targets Blight as a corruptive force itself, regardless of the vessel it inhabits. While druids typically cannot purge from unnatural beings, given the weight of the spell, the major cooldown, as well as the fact that its a purging bubble that prevents magics from seeping inside actively there is currently no reason it shouldn't purge blight inside people, this actually for the most part contradicts the way its written. However it won't heal physically, given that it's not meant to purge any side effects or lingering issues due to the blight.  Considering the fact that the spell puts up a 1 OOC day cooldown on druids casting ANY abilities at all, its not something seamlessly that's going to be abused or taken advantage of to purge either.

I'm mostly referencing these existing things "Deadbreath, Voidal Spells, Malflame and other magics that are considered harmful to nature are blocked." implying that someone tainted by magics like this shouldn't be able to thrive inside the bubble, so it would be logical to purge an unwilling vessel.


 

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Yes please!!! Much needed clarification

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I had a question related to this spell. It states that is blocks incoming voidal projectiles. It also states in the redlines that it blocks voidal magic. Does that mean within the 8 block radius as well? 

 

Unrelated to your amendment but this spell just clarifies that the entire abjuration line of transfiguration spells need a buff. This is an AOE anti-magic field for any voidal+ magic whereas the anti--magic line of magic is so narrow in scope it seems almost useless (though this has the caveat of inflicting a CD on the druid so there is a trade off).

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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