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[✗] [Amendment] Lets Nerf Tawkin Again, Harsher PK clause edition

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Tentoa

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+1 

 

When I was learning on my Tawkinist, the Juliet's potion was the FIRST thing my character learned. Which was neat and all, but totally not necessary. To the average character, it's just a Really Bad poison that actually kills you. This change could honestly be fine if it was JUST the Juliet's potion that's tied to being on the PK clause, but eeeeh.. We run into the issue of Tawkinists who can't kill their own creations that way.

 

I think that wrapping homunculi up into needing to be DEEP into Tawkin is a good change. As it stands now, anyone who wants to play a full-on Tawkinist AND have full access to their deific magic just needs to say, "I'll never learn Kloning and just monk revive forever" for 0 risk and all the reward, which really takes away the impact of learning this abomination-craft. 

 

Having Homunculi tied to Klones like this puts more value and reason on people to not cheese the PK clause, so I support it. The average Tawkinist isn't going to be making a lot of Homunculi anyway.

 

ALL OR NOTHING BABY!!!!!!!!!

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17 minutes ago, PrimnyaQuorum said:

As long as people are given a chance to drop knowledge of homunclus and juliet’s I think it’s fine

That's my intent, but ST can implement it in whatever way they see fit

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As a homunculus player - It is extremely rare to run across someone with an actual Juliet's potion. Sure, I have been threatened and when killing that person, they never had one. Juliet potions, even to Alchemists and other Homunculi players, are extremely unknown and not as common knowledge. The only time my homunculus, Amou, was pk'd, was by a group of known alchemists, smart ones. They had to lure him away to keep the knowledge of such hidden. Juliet potions are fine as they are right now, and making a PK Clause on 'Mad Scientists' open questions for other things that might need pk clauses.

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1 minute ago, Tentoa said:

That's my intent, but ST can implement it in whatever way they see fit


I mentioned to someone the other day tawkin could really be split down the middle of transmutation on one side, and Homunclus/Kloning/Juliet on the other under the same universal PK clause

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12 minutes ago, Chimeraof1999 said:

snip

It is very rare, yes. However, I think thematically and balance-wise Tawkin benefits from it. This amendment came up from a conversation with a coupleof  Homunculi players who worried about the possibility of getting Pk'd to poor RP and the chance of having a Juliet's potion by happenstance. I agree that in the five years Tawkin has been around, that hasn't happened onc,e but it doesn't have to happen for us to consider OOC fairness alongside narrative sense.
 

Spoiler


Btw, my Samurai walks around with his third potion slot occupied at all times by a Juliet potion image.thumb.jpeg.4c049d5fc652566149b3320738fcef74.jpeg

 

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2 minutes ago, Tentoa said:

It is very rare, yes. However, I think thematically and balance-wise Tawkin benefits from it. This amendment came up from a conversation with a coupleof  Homunculi players who worried about the possibility of getting Pk'd to poor RP and the chance of having a Juliet's potion by happenstance. I agree that in the five years Tawkin has been around, that hasn't happened onc,e but it doesn't have to happen for us to consider OOC fairness alongside narrative sense.
 

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Btw, my Samurai walks around with his third potion slot occupied at all times by a Juliet potion, just in case you all start feeling safe. 

 

Homunculi are a very interesting CA, as they are pretty broken in regards to such. If you want to evil-do on a homunculus, that's a good way to get a Juliet potion. My homunc was evil, which caused him to be killed by the samurai. This fear is just ooc propaganda. #AllHomuncsAreSafe

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Tawktuin. Klone on that thang. +1

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I think you’re giving too much power to animal rpers, Tentoa. It could just be that learning the recipe necessitates the knowledge of klones given that it is the same section as Klones. It would require the PK clause be implemented still (going forward, people could forget the recipe), while also letting people enjoy tawkin still.

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Juliet's I agree with even though I don't think it'll actually do anything, pking from learning homoncs seems iffy to me though. Are we putting a pk clause on sorvian crafting next? They lead into cursed forbidden knowledge but they themselves are not they don't even have souls so they shouldn't be considered that relevant.

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25 minutes ago, Islamadon said:

I think you’re giving too much power to animal rpers, Tentoa. It could just be that learning the recipe necessitates the knowledge of klones given that it is the same section as Klones. It would require the PK clause be implemented still (going forward, people could forget the recipe), while also letting people enjoy tawkin still.

This guy really doesn’t like beastfolk 😭

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The real reason Tentoa is doing this is to PK my character because he wants my non-existent STMats.

 

In all seriousness however, I think there is a strong reason to involve the Juliet's potion within the PK Clause. However I think that the knowledge of homunculi shouldn't be subjected to the clause by this reasoning alone "he nature of Homunculi being flesh monstrosities that require a great deal of knowledge of the alchemical and anatomical, it should logically require that to make a Juliet's potion you need to acknowledge". I think if we're going off that logic, those who know Sorvian sculpting and animati, (i.e., those who know how to create artificial life by other means) should also be subjected to a PK clause, if they aren't already (if they are, that's my bad, i don't know anything about that lore). Moreover, knowing how to create life does not necessarily mean knowing the juliet recipe, which would also kill the klone. you could know how to kill a dumb stupid ai chatgpt program by dumping water on your computer, but still not know how to create it.

 

anyways take my words with a grain of salt. overall not a +1 nor a -1, just some thoughts i was forced to write.

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6 minutes ago, latte said:

The real reason Tentoa is doing this is to PK my character because he wants my non-existent STMats.

 

In all seriousness however, I think there is a strong reason to involve the Juliet's potion within the PK Clause. However I think that the knowledge of homunculi shouldn't be subjected to the clause by this reasoning alone "he nature of Homunculi being flesh monstrosities that require a great deal of knowledge of the alchemical and anatomical, it should logically require that to make a Juliet's potion you need to acknowledge". I think if we're going off that logic, those who know Sorvian sculpting and animati, (i.e., those who know how to create artificial life by other means) should also be subjected to a PK clause, if they aren't already (if they are, that's my bad, i don't know anything about that lore). Moreover, knowing how to create life does not necessarily mean knowing the juliet recipe, which would also kill the klone. you could know how to kill a dumb stupid ai chatgpt program by dumping water on your computer, but still not know how to create it.

 

anyways take my words with a grain of salt. overall not a +1 nor a -1, just some thoughts i was forced to write.

Animii are walking metal robots, with only machine spirits having a clause. Sorvians and Golems use in part the essence of the creator’s soul. I don’t think it’s a fair comparison 

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I being a machine spirit will find this amendment to have no effect on me +1 give me more redundant pk clauses

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Necromancers literally pull souls from the afterlife to stuff into sacks of sickly sewn meat and aren't on a PK clause, idk why munc alchemists would

 

Also shelf Klone

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