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Weapon's Skills Rework.

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Droolguy

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Hello,

I just thought I would add a small rework to weapon skills that would even them out IMO.

Archery

Sniper (Level/50) = Bonus damage, 2.0 max.

Lucky shot (Level-20) = Chance not to use an arrow when you shoot, 80% max.

(or) Heavy Hitter (Level/5) = Chance to knock target away from you, max 20%.

Axe Mastery

Berserk Fighting (Level/25) = 50% chance of extra damage, 4.0 max.

Critical Chance (Level/2) = Double damage chance, 50% max.

Disarm (Level/10) = Chance to force players current weapon back into their main inventory, 10% max.

Swordsmanship

Precision Fighting (Level/50) = Bonus damage, 2.0 max.

Parry Chance (Level/2) = Parry Chance, 50% max.

Disarm (Level/10) = Chance to force players current weapon back into their main inventory, 10% max.

Wrestling

Knuckle Dusting (Level/25) = Bonus damage, 4.0 max.

Disarm (Level/10) = Chance to force players current weapon back into their main inventory.

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I think the skills are fine as they are, but it is some interesting ideas you have there.

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I think putting skills into such a framework detracts from normal roleplay. Players would end up[ relying more and more on this combat, and while it would make it more interesting, emotes will always be superior when used correctly.

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The lucky shot buff is illogical.

You don't use up an arrow = You don't fire an arrow

But the bow is already drawn and an arrow is loaded, so...

It would make sense that you ARROW FAIL! and the arrow drops to the ground and you pick it up again, meaning no arrow is used.

Sounds like Unlucky Shot to me :P

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I plan to overhaul all skills in the near future :).

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-snip-

Also, I like the disarm concept, but not the idea that it would be forced to main inventory-I'd prefer the idea of "dazing", switching the player's selection to another square of his inventory and forcing them to scroll back to their weapon.

^ I second this, if the skills are overhauled, like the OP suggests.

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I support this as swords are the only smart to level up as axe mastery is under powered. by this is role play....

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The lucky shot buff is illogical...

On a server that has undead running around calling lightning from the sky I think it could work.

But if you want to propose an idea that could be put in to place over it I would be all ears.

The only reason I did it is because I couldn't think of anything else that would be useful to archers that wouldn't make them OP'd except for maybe a knockback arrow.

Something like...

Heavy Hitter (Level/5) = Chance to knock target away from you, max 20%.

I added it back into the original post.

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As far as I'm concerned, as long as nothings overpowered adding things like this to the skills would be good, if it's overpowered then it wouldn't work. I don't think that LotC would add overpowered skills anyway, but the main thing I have to say is, changing the Disarm one. As myself and another person have stated above, it shouldn't return the weapon to the main inventory, but instead just change to a slot that isn't the weapon, e.g. moving to a random item.

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You probably want to tone down those damage values. Even Level 100 in a skill shouldn't allow that player to have TOO huge of an advantage, or else everyone would be grinding their little hearts out. I like the concept though, keep it up!

Come on Vaq, where's the skill update? where's the skill update? WHERE'S THE SKILL UPDATE!! GOGOGOGOGOGO!!! :grin:

*I'm just kidding Vaq. :wink: Take your time and perfect that skill system!*

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Maybe the sword would be put on the ground like RL sometimes? We could use the drunk plugin for that effect.

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I'm not quite a fan of the pvp skills as they provide a unfair advantage. For example during the last dwarvern tournament I used my in game skills of jumping and charging to get a advantage, but now anyone can come and beat me to a pulp if they have a higher level swords than I do. But if the skills are kept I guess disarming should be kept only to un armed as they don't have a weapon, and that it should be a 5% chance of success. I do like the idea of dropping it, but it would be a pain to loose your weapon whilst in combat (( it happened to me before and I had to run in circles till I got some one to pass me a new sword!))

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