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Sneak Peek - Map Infrastructure For Aegis 2.0

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Petyr

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I heard some rumors about not taking stuff/minas to new world, is this true?

Only the staff knows that, my friend!

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Can't wait for the new map and same not everyone is hording. I like the idea of having to run for our lives and not being able to carry much or anything with us.

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I would really like longer day/night cycles. It would be good for people that age their characters because they stay young longer and live longer and it's annoying when I see the sun rise and a minute or two later it's setting. I think day should be half an hour and night should be half an hour. Maybe we could have a community poll on how long people want the day/night cycle to be?

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I think day should be half an hour and night should be half an hour. Maybe we could have a community poll on how long people want the day/night cycle to be?

I agree with you completely. It seems that whenever I get out of my bed in the morning, and finish my morning tasks, it's already night again. In essence I think (like you said, day cycles are half and hour, and night cycles half an hour.) Another idea that comes to mind. Could we extend the IG year to be an RL month?

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I agree with both above. Seems like day and night go too quick in this case a human would be very old in a week real time. Maybe a vote would be good.

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I wouldn't mind having any donor plots within a certain range require some sort of 'vassalage' to a kingdom, where your plot becomes a territory of that kingdom. That means it could be conquered and that those kindgom's laws apply. People who want their own personal fortresses and mansions (oh, how I despise you) can build in far off regions outside of the central region.

Longer day cycles and less rain would also be great.

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And more mobs spawning in this land. We need this place to show that peopel need to get acclimated to the new land or we just die from the massive amounts of monsters. Then we rise above them and crush them and call them normal sizes of mobs.

Sounds realistic and fun to me.

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And more mobs spawning in this land. We need this place to show that peopel need to get acclimated to the new land or we just die from the massive amounts of monsters. Then we rise above them and crush them and call them normal sizes of mobs.

Sounds realistic and fun to me.

While some of us see massive amounts of mobs as some sort of treacherous evil, some of us also turn it into a grindfest.

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While some of us see massive amounts of mobs as some sort of treacherous evil, some of us also turn it into a grindfest.

True.... thats why we have the ability to give our mobs steroids and have them do 4 hearts of damage the first week...... adds realism and shows us that we can rise above it all.

Take that Real Life!

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True.... thats why we have the ability to give our mobs steroids and have them do 4 hearts of damage the first week...... adds realism and shows us that we can rise above it all.

Take that Real Life!

Yeah but then the people who don't want to fight mobs still get 1 hit. I've always thought of the mob rewards as being too high.

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What if you have interacial marriges... how will that work.. if there is more conflict.

Im sure it would cause something.

But one thing that made me think of this is the whole thing with royalty marrying each other to create peace.

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Im sure it would cause something.

But one thing that made me think of this is the whole thing with royalty marrying each other to create peace.

Or a huge Romeo and Juliet conflict that leads to the untimely death of every protagonist.

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