V0idsoldier 1139 Author Share Posted February 18, 2012 You posted it in the right place Visual. If it has to do with villainy, it belongs here =D. Link to post Share on other sites More sharing options...
Jistuma 1996 Share Posted February 18, 2012 Well, I (as in it's not actually mine) am in the making of a village that has a few associations with, well, evil. I have some ideas for it, but they will be very difficult to do as it requires other player concent OOC and that doesn't work very well... So maybe I was thinking of turning it into a town where Villains, not bandits, could have their 'normal' life. So not a bandit town with no rules, it would be more as a place where the Villains that hide their Villany live.. And everyone that enters it that isen't part of it.. Well, I think we would have turns taking care of that :P Link to post Share on other sites More sharing options...
V0idsoldier 1139 Author Share Posted February 18, 2012 Atm, poster above me, that is every nation. Villains are good at blending in, no need for a town for them to hide it. I like the idea of a rough, rowdy, criminal town though. Link to post Share on other sites More sharing options...
Coaster 2086 Share Posted February 18, 2012 I'll probably be back when (if) I get my villain application back. Even then, I have to rebuild the entire group from scratch :3 Link to post Share on other sites More sharing options...
V0idsoldier 1139 Author Share Posted February 18, 2012 I'll probably be back when (if) I get my villain application back. Even then, I have to rebuild the entire group from scratch :3 <3 And you will do it with a smile on your face and joy in your heart? Link to post Share on other sites More sharing options...
Aerinyes 402 Share Posted February 18, 2012 The reason you don't see 'bandit groups' is most of them have been run off the server or lost their VA's. A good number of them forgot what it meant to be a 'villain' on this server (I use quotes because a VA doesn't mean you're a 'badguy'). They robbed and plundered with no moderation or bad RP. Though a group of slavers starting up wouldn't be a bad idea if pulled off properly. I also like the idea of a city or town where Villains could go for a sense of normalcy. In Everquest 2 this was the city of Freeport. They had all manners of drudges and villains living there with a set of rules and regulations. Basically there was law and order, the justice was swift and brutal. But villainous actions against others was encouraged but not officially supported. The issue there is when murderers and thieves and the like hide in such a city, the other nations will want the leaders to take action against them or face invasions. There would need to be a way to keep an aura of plausible deniability as well as keeping crusading nations from invading. In the EQ2 example above, Freeport had massive walls and nasty guards, and was just as large as its sister city Qeynos. But I do like the idea of a city with less then noble goals. You see these in fantasy all the time. Whether it be Freeport in EQ, Nyssia in the Belgarid, Stygia in Hyboria. Edit: If this had no GM help at all, and was all player driven. This could be an outstanding substitute to a undead/ascended conflict. Especially if the nation had imperial goals. Link to post Share on other sites More sharing options...
Dat Burkester 101 Share Posted February 18, 2012 The only problem with villains at the moment is that a lot of people get angry when they lose there stuff. That leads to flaming of the villain for perfectly good rp (but they are just mad they lost there items). Then as they get more support they want to remove villains, because they cannot take the rp. Link to post Share on other sites More sharing options...
V0idsoldier 1139 Author Share Posted February 18, 2012 I don't think you should label all bandits as bad rpers, I don't think you did, just saying. Next, your right, having a VA does not MAKE you a bad guy, regardless there still are bad guys. Rusen for example, has turned dark, almost evil to some, yet his intentions are pure, he turned to his dark power, because he tires of being weak, helpless, in the end he does it to protect the ones he loves, but his means to getting the power, is evil. Anyways, sorry bout talking about me XD. Link to post Share on other sites More sharing options...
V0idsoldier 1139 Author Share Posted February 18, 2012 The only problem with villains at the moment is that a lot of people get angry when they lose there stuff. That leads to flaming of the villain for perfectly good rp (but they are just mad they lost there items). Then as they get more support they want to remove villains, because they cannot take the rp. Happens to us all mate, happens to us all. Edit: Also guys, remember, this is not a post to complain about the players complaining, this thread is meant for IMPROVING ideas only, things that will lead to better villains, better villain guilds, better everything to due with villains. Remember, it is easy to complain about complainers, just chillax, relax, and ignore them if possible. Sometimes they are right though, and you have to know when they are. Link to post Share on other sites More sharing options...
Coaster 2086 Share Posted February 18, 2012 *shrug* I'm labeled as a bad villain and a bad roleplayer but I'll see what I can do if I return. Link to post Share on other sites More sharing options...
Samson Option 9652 Share Posted February 18, 2012 Also, the reason you don't see villain guilds and groups is most villains on the VAs explicitly entail that they have mental disorders, are arrogant, are severely greedy, so this makes them too misanthropic (antisocial) that they really can't mesh together into a cohesive group and some even understand that doing so is actually bad RP and illogical! Link to post Share on other sites More sharing options...
Jistuma 1996 Share Posted February 18, 2012 Atm, poster above me, that is every nation. Villains are good at blending in, no need for a town for them to hide it. I like the idea of a rough, rowdy, criminal town though. Well in a nation you would have to fear the guards, the guilds, the town folk finding out about you. In a rough, rowdy, criminal town, the nations would make attacks on it because it's a town run for criminals. My idea is more of a normal town, where its townfolk are evil. But not the bandits, not the easily enrage that starts killing on the spot, it would be for the others, the ones that plot to destroy citys or nations, that plan to kidnap a king, that want to steal from the Alras bank, that have an underground business like slaver or blackmarket, for the ones that just like being able to grab a traveler from the street and get help from the others around him instead of being killed, but most of all, that do not want to be found out about these things, because to others it would just be a normal town. Link to post Share on other sites More sharing options...
Rilath 3719 Share Posted February 18, 2012 I absolutely love the idea of an "Akatsuki" like guild in Asulon, and I have actually been planning to make a guild like that sometime in the near future, though it seems you had the same idea. Perhaps you and I could converse on the matter some, Voidsoldier? Link to post Share on other sites More sharing options...
Aerinyes 402 Share Posted February 18, 2012 The only problem with villains at the moment is that a lot of people get angry when they lose there stuff. That leads to flaming of the villain for perfectly good rp (but they are just mad they lost there items). Then as they get more support they want to remove villains, because they cannot take the rp. Ban report anyone that flames you. Harassment is against the rules and the flamer will get a vacation off the server. The system works when you utilize it. If you RP properly before doing something to someone, they don't have a leg to stand on. Link to post Share on other sites More sharing options...
Dun_Irongut 104 Share Posted February 18, 2012 Well in a nation you would have to fear the guards, the guilds, the town folk finding out about you. In a rough, rowdy, criminal town, the nations would make attacks on it because it's a town run for criminals. My idea is more of a normal town, where its townfolk are evil. But not the bandits, not the easily enrage that starts killing on the spot, it would be for the others, the ones that plot to destroy citys or nations, that plan to kidnap a king, that want to steal from the Alras bank, that have an underground business like slaver or blackmarket, for the ones that just like being able to grab a traveler from the street and get help from the others around him instead of being killed, but most of all, that do not want to be found out about these things, because to others it would just be a normal town. I've been working on something like this for some time to further my characters interest. I may need help with ideas and how we can further unoticed criminal activity. I was thinking something along the lines of the sewer housing in Oren. Link to post Share on other sites More sharing options...
Recommended Posts