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That Is Just Tormenting

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Right now, I have it set up so that Aeriel doesnt allow them to speak to people unless they are directly related to their goal or almost directly related. They dont tell people things really, they usually would stay away from them. Aeriel does not allow them to say or do something that affects their decision or actions. In other words, they can say the obvious but nothing else. Usually the souls ignore questions anyway. They ask questions but pay little attention to things asked of them.

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To kill them someone just attacks them like normal? And they can not respawn at the temple?

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This is a great idea if it is executed correctly. I wouldn't mind participating in this myself, albeit I will wait until this is confirmed and you have the details finished. I can just imagine the roleplaying opportunities that this would create. A mumbling tormented soul walking through the city would attract quite the attention, though.

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Aeriel grants them the chance to return after death to complete their goal. Attacking them is all it takes. Spirits dissapate, ghost in armour fall apart, zombies just die. The thing about it is, people really shouldnt want to kill them, there would be no reason to. They can respawn at the temple or wherever Aeriel grants them to, they do not get healed by the monks because they are already dead.

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Would they have to have a specific thing on their skin? Such as make all the flesh paler?

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Ghost in armour are glowing matter and the openings on their armour show it.

Zombies face might be nearly gone or falling off or parts of their body gone. They are pale or green from the rotting flesh.

And the spirits are pale and hazy looking.

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Alright, anyone wishing to rp this can now! Read the first post though and also send me details of what your goal/char is.

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I may join this if my characters die.

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I like the idea. I support this. +1... but maybe you wanna add a poll? ^.^

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Wraith has been related to heavily in other games and it has taken on a meaning unlike that which has been presented. Plus the name isn't all too important.

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