Blundermore 2741 Share Posted May 7, 2012 When making a character, you cannot start out as a mage/druid/shaman or other, your character may wish to learn magic, but can in no way start with such. If you go look at the application for whitelisting you'll see that many have been denied from access to the server for the reason of their character having magic off the bat. You need to learn it. ((I don't know what happened when I posted this first time, it just had the letter "W" on it. No I wasn't spamming.)) Link to post Share on other sites More sharing options...
Sporadic 2844 Author Share Posted May 7, 2012 Well, this thread is about lore more than the mechanics, for now. For those who wondered, there are ample threads out there disucssing magic and all its aspects for the general audience. This one is for the High Elves and their lore. First of all, this would actually be a proper time to start a Mage character. I feel this aspect of the High Elves has been neglected in favor of other issues, but I feel racial focus on this area will do our RP a lot of good. There are multiple ways to gain a higher aptness of magic, however. We do, after all, possess the Mage Tower for all the Elves, which grants us an in that I feel the High Elves would appreciate. Magic is a heavily regulated subject that not everybody can teach, which has the pleasant side effect of having the RP ability of creating a monopoly on the subject. If we really wanted to be 'more magical' than any other races, we will have to have our characters provide excellent and manipulative RP to keep people from teaching it to the wrong sorts. This is possible, just very difficult. The obvious question is the benefit we will receive from it... Link to post Share on other sites More sharing options...
chaotikal 2392 Share Posted May 7, 2012 Shades arent gone... There's 1 left. Link to post Share on other sites More sharing options...
Elivmar 0 Share Posted May 8, 2012 Magic is definitely something that's missing from Haelun'or. Even as a whole, the city doesn't exactly seem that magical considering the supposed aptitude of High Elves for magic. I'm not just talking about battle magic and stuff like that, but just magical enhancements. I'm unsure of how redstone is perceived lore wise, but even using redstone wiring in a hidden to make the occasional pressure plate door could give off the feel that the city is more magical. Laying it down in strange patterns as a sort of rune could even be possibilities. Floating pillars and other strange anomalies would be interesting as well. I think these small things that, while not significant, add a magical feel could be incredibly beneficial. Link to post Share on other sites More sharing options...
Kote (luigimario77) 4 Share Posted May 8, 2012 I'd like to state that I have yet to meet a wizard that lives or has pledged their allegiance to Haelun'or. I think this is because: 1. We live in a pretty isolated area, and makes wizards to come by, and actually live in our blessed town a rarity. 2. We usually don't take Humans in. Many mages (from what I can tell) are human, which typically don't live in Haelun'or. 3. The mages guild is located elsewhere and to be part of it you have to attend to meetings, so living in Haelun'or and having to go halfway across the map (I don't know where they meet) then come back is an inconvenience so they would rather near the meeting place/base of operations of the Mages Guild. 4. In all truthfulness, there aren't as many people who are willing to roll another character as High Elf and be a mage, the chances of it happening are lower than per say, somebody wanting to make a human mage. (Most of this is probably because more people want to play as what they are comfortable with, themselves. (or at least a close version of themselves) (hey look! parentheception!)) Link to post Share on other sites More sharing options...
Yuln 265 Share Posted May 8, 2012 I play as a mage, Yuln's potential wasn't needed to be brought by the pools, since both of her parents were mages. Yuln doesnt use her magic very often, because it drains a lot of energy and leaves her exhausted. This causes her to use a sword as well as a bow, though magic is always her second weapon. Link to post Share on other sites More sharing options...
Kote (luigimario77) 4 Share Posted May 8, 2012 I play as a mage, Yuln's potential wasn't needed to be brought by the pools, since both of her parents were mages. Yuln doesnt use her magic very often, because it drains a lot of energy and leaves her exhausted. This causes her to use a sword as well as a bow, though magic is always her second weapon. I never knew that. In retrospect I've never met you IG. Link to post Share on other sites More sharing options...
Mithradites 1168 Share Posted May 8, 2012 I've actually been considering giving magic a shot. However, I'm not entirely sure where to go. I've been considering getting Ev to teach me some really basic spells and then going to wherever-the-hell-mages-live-ville. Link to post Share on other sites More sharing options...
Sporadic 2844 Author Share Posted May 8, 2012 May I be so bold as to suggest a magic 'team' that will work on lore OOCly, contact some guilds to work out consistency and cooperation and then delve into the peculiarities of HE magic in a way that will provide us with lots of fun RP and lore to show for? Link to post Share on other sites More sharing options...
firespirit44 1323 Share Posted May 8, 2012 I'd like to state that I have yet to meet a wizard that lives or has pledged their allegiance to Haelun'or. I think this is because: 1. We live in a pretty isolated area, and makes wizards to come by, and actually live in our blessed town a rarity. 2. We usually don't take Humans in. Many mages (from what I can tell) are human, which typically don't live in Haelun'or. [Lol. Not really. I know plenty of elven mages. Lafthi is one, but he lives in Normandor. A few of them, as matter of fact. Only human mage I had rp with was a terrible powergamer who couldn't spell right. Or random mage guilds that popped up a month ago] 3. The mages guild is located elsewhere and to be part of it you have to attend to meetings, so living in Haelun'or and having to go halfway across the map (I don't know where they meet) then come back is an inconvenience so they would rather near the meeting place/base of operations of the Mages Guild. [They live very close to the High Elves....like really damn close. Just need a small boat trip. Not sure about the activity there, but I dont think it would be very much] 4. In all truthfulness, there aren't as many people who are willing to roll another character as High Elf and be a mage, the chances of it happening are lower than per say, somebody wanting to make a human mage. (Most of this is probably because more people want to play as what they are comfortable with, themselves. (or at least a close version of themselves) (hey look! parentheception!)) [i think that the High Elves prefer to learn it ingame, as opposed to just rerolling a magical character. Admirable, definitely. I rerolled as a ancient elf, that can divine dreams, not something you would want to learn, I think. Even if it does fall under the broad 'magic'] Link to post Share on other sites More sharing options...
Salamandra 1136 Share Posted May 8, 2012 May I be so bold as to suggest a magic 'team' We already have one. ^_^ Link to post Share on other sites More sharing options...
Cosmik 220 Share Posted May 8, 2012 Shades arent gone... There's 1 left. *sneaks back out of Haelun'or Link to post Share on other sites More sharing options...
Blundermore 2741 Share Posted May 8, 2012 There is no rule saying you cant roll a magic character, just behave, dont powergame, do good rp for those non-magic characters, and you'll be counted as a legit mage. Blundermore rolled as a mage on his server application, and if people didn't roll mages, there would probably only be one or two left. The app is also to check the maturity of players. Actually, I rolled a washed up wizard who knew nothing about magic next to it sparkles. Who had the ambition to learn magic. And I did, I went and learnt from a viariety of people including a small lesson from the W.W himself. I also learnt advanced magic from the sages, how to control such. And learnt many things about the way of life and magic from shoi. Along with the large amounts of knowledge from the ascended library. I may have started off with the title of "mage or wizard". But I went out into the world and learned my magic just like everyone else should. No one is allowed to start with magic. And once the Magic team and I are done with this and have both the teaching app and magic app out... People are going to have to provide evidence for their training from qualified teachers. There is already a magic team sporadic, you should perhaps check the forums a lttle more often as that idea was formulated by mogroka over a month and a half ago now. And we already have plans behind back lore and all, making magic lore consistent and providing a propper regulating app for it. No one is going to be able to jump the line here, no amount of lore will say otherwise, everyone is operating on the same level because it is fair that way. Any lore once after we have got the infastructure up that involves magic will have to go through both us and staff members of the server. I say again, I wouldn't bother trying to role a mage character that knows magic off the bat, because once we get an app sorted, not only is it powergaming to start with magic, but you won't be able to provide evidence of your training if you start off as a mage with no training. Meaning if you posted an app for magic, it would be denied outright. As for teaching apps, not only are you going to have to explain in detail how you would train pupils, but you will also need to explain why you should be able to teach people magic. Both OOC'ly and ic'ly. The teaching trait is going to be our version of the VA team's number "5" trait. As in there will be hardly any teachers and you will need a damn good reason behind it. We will also be asking guilds who wish to have status as a "teaching platform" for magic to contact us via a thread we will be putting up. In which point we would ask the reason for this and ask for lore behind it to review. Anyone outside of this who just decides to ignore this process and continue rp'ing magic without the credentionals behind it are subjected to the term of powergaming and will be dealt with by our GM'ing staff of the server. Anyone who is caught doing any forms of powergaming with an app as in going above and beyond limitations or just rping in a way that is just unfair entirely will be dealt with in the same manner as the VA team deals with its' applicants that step out of line. Don't worry, the magic team has this covered. Link to post Share on other sites More sharing options...
Kote (luigimario77) 4 Share Posted May 8, 2012 I'd like to state that I have yet to meet a wizard that lives or has pledged their allegiance to Haelun'or. I think this is because: 1. We live in a pretty isolated area, and makes wizards to come by, and actually live in our blessed town a rarity. 2. We usually don't take Humans in. Many mages (from what I can tell) are human, which typically don't live in Haelun'or. [Lol. Not really. I know plenty of elven mages. Lafthi is one, but he lives in Normandor. A few of them, as matter of fact. Only human mage I had rp with was a terrible powergamer who couldn't spell right. Or random mage guilds that popped up a month ago] 3. The mages guild is located elsewhere and to be part of it you have to attend to meetings, so living in Haelun'or and having to go halfway across the map (I don't know where they meet) then come back is an inconvenience so they would rather near the meeting place/base of operations of the Mages Guild. [They live very close to the High Elves....like really damn close. Just need a small boat trip. Not sure about the activity there, but I dont think it would be very much] 4. In all truthfulness, there aren't as many people who are willing to roll another character as High Elf and be a mage, the chances of it happening are lower than per say, somebody wanting to make a human mage. (Most of this is probably because more people want to play as what they are comfortable with, themselves. (or at least a close version of themselves) (hey look! parentheception!)) [i think that the High Elves prefer to learn it ingame, as opposed to just rerolling a magical character. Admirable, definitely. I rerolled as a ancient elf, that can divine dreams, not something you would want to learn, I think. Even if it does fall under the broad 'magic'] That seems more likely. Link to post Share on other sites More sharing options...
xmrsmoothx 317 Share Posted May 8, 2012 I say again, I wouldn't bother trying to role a mage character that knows magic off the bat, because once we get an app sorted, not only is it powergaming to start with magic, but you won't be able to provide evidence of your training if you start off as a mage with no training. Meaning if you posted an app for magic, it would be denied outright. As for teaching apps, not only are you going to have to explain in detail how you would train pupils, but you will also need to explain why you should be able to teach people magic. Both OOC'ly and ic'ly. The teaching trait is going to be our version of the VA team's number "5" trait. As in there will be hardly any teachers and you will need a damn good reason behind it. We will also be asking guilds who wish to have status as a "teaching platform" for magic to contact us via a thread we will be putting up. In which point we would ask the reason for this and ask for lore behind it to review. Anyone outside of this who just decides to ignore this process and continue rp'ing magic without the credentionals behind it are subjected to the term of powergaming and will be dealt with by our GM'ing staff of the server. Anyone who is caught doing any forms of powergaming with an app as in going above and beyond limitations or just rping in a way that is just unfair entirely will be dealt with in the same manner as the VA team deals with its' applicants that step out of line. Don't worry, the magic team has this covered. And what of self-taught magic users and new systems of magic? Link to post Share on other sites More sharing options...
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