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Hiebe

  

161 members have voted

  1. 1. Should Mines use a Multi verse plugin?

    • Yes
      125
    • No
      36


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Then we still have immortal Maple Ports.

If a town wants to survive, have it swear loyalty to a nation and have that nation defend it. That's how it worked in medieval times.

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Personally I believe that all the land in the new map should be permissoned. Then use the following charter system

Nation Charters ( Approved by a Neutral GM)

50 people who wish to live in the nation

20 people who support the nation

Town Charters (2 for each nation, approved by the leader of the country)

Villages would be approved IG (up to 5) with the presence of at least 5 people

New races would need the same numbers and support as new nations.

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I do not see how letting small, active, peaceful, roleplay groups not participate in war allows empty towns to flourish. I really don't. You can still attack inactive towns if you want.

Heck, maybe the server shouldn't accepting so many charters in the first place. I still see empty towns around, so obviously attacking them hasn't been working.

The fundamental problem with your suggestion is that not every roleplay group is a generic medieval town #322. It simply doesn't make sense for a lot of independent communities to become part of the nearest nation, especially if they're peaceful. If you force them to do that to survive, you're basically forcing them to alter their culture. Things will become very bland very quickly. Especially if you happen to be near the human nation.

In the end, you can either force people to assimilate themselves into a nation or let them decide whether they can be attacked. Neither solutions prevent empty towns. However, one of them ruins roleplay and one of them doesn't.

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Yes, because it could almost always be argued that they had provoked a war. Again, it's a slippery slope :P

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You cant avoid war.

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You cant avoid war.

It is not for the sake of avoiding war. It is not for the sake of being all powerful. It is for the sake of having fun. If I don't have fun roleplaying war, then I should not be forced to do so. I believe being forced to roleplay a certain way is wrong. For example, and this is slightly off topic, but back in Aegis a member of the Undead tried to force my character, Levant, into a slavery contract, under the premise of me being a fair roleplayer. When he told me it was pretty much powergaming when I refused, I got slightly mad. "You can't avoid slavery like this in real life," he told me. I told him it was not the way I wanted to roleplay, because that wasn't what was fun for me. This, in a sense is the same. I don't want to roleplay war, I don't want to defend my land, or attack other's land. All I want is for people to be able to come to the Mallowyn Woods, look at the beautiful trees, and colorful tents and be happy and roleplay the slice of life roleplay. I don't mind the occasional bandit or two or three, but I hate having the looming threat of having a warclaim set upon my friends and I simply because a nation has some greedy fingers. Especially when the Nawari have done nothing themselves to provoke such a scenario. However, I digress heavily, the point of those examples was to stress not everyone is cut out for war time roleplay, and should not be forced into it. It is not for the sake of avoiding war, or for being invulnerable, it is about that certain faction having the right to roleplay they way they want to, the way that is fun for them, especially if it is at no expense to others; save solely for only breathing on the land other's want to occupy. War should not be avoided if it is actively provoked, but if a peace loving group that are pacifists want to exist, and build something wonderful without fear of having all their work, their roleplay environment, and their home ripped out from beneath them, I believe that they should have every right to peacefully decline an invitation for war.

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It is not for the sake of avoiding war. It is not for the sake of being all powerful. It is for the sake of having fun. If I don't have fun roleplaying war, then I should not be forced to do so. I believe being forced to roleplay a certain way is wrong. For example, and this is slightly off topic, but back in Aegis a member of the Undead tried to force my character, Levant, into a slavery contract, under the premise of me being a fair roleplayer. When he told me it was pretty much powergaming when I refused, I got slightly mad. "You can't avoid slavery like this in real life," he told me. I told him it was not the way I wanted to roleplay, because that wasn't what was fun for me. This, in a sense is the same. I don't want to roleplay war, I don't want to defend my land, or attack other's land. All I want is for people to be able to come to the Mallowyn Woods, look at the beautiful trees, and colorful tents and be happy and roleplay the slice of life roleplay. I don't mind the occasional bandit or two or three, but I hate having the looming threat of having a warclaim set upon my friends and I simply because a nation has some greedy fingers. Especially when the Nawari have done nothing themselves to provoke such a scenario. However, I digress heavily, the point of those examples was to stress not everyone is cut out for war time roleplay, and should not be forced into it. It is not for the sake of avoiding war, or for being invulnerable, it is about that certain faction having the right to roleplay they way they want to, the way that is fun for them, especially if it is at no expense to others; save solely for only breathing on the land other's want to occupy. War should not be avoided if it is actively provoked, but if a peace loving group that are pacifists want to exist, and build something wonderful without fear of having all their work, their roleplay environment, and their home ripped out from beneath them, I believe that they should have every right to peacefully decline an invitation for war.

Although it may not be the funnest think for you personally, it is powergaming to decline roleplay like that. What you need to do is to let the roleplay run it's path while you effect the way it goes. In the example you described above, you could let yourself become enslaved, but it wouldn't stop their unless you let it. You could try to escape in a way that would be fun roleplay for everyone. If your a peaceful village that is about to be attacked by an army, you can always try to pay an army to defend you. That would make the roleplay all the more interesting, and in the end you would still likely keep what is yours

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Although it may not be the funnest think for you personally, it is powergaming to decline roleplay like that. What you need to do is to let the roleplay run it's path while you effect the way it goes. In the example you described above, you could let yourself become enslaved, but it wouldn't stop their unless you let it. You could try to escape in a way that would be fun roleplay for everyone. If your a peaceful village that is about to be attacked by an army, you can always try to pay an army to defend you. That would make the roleplay all the more interesting, and in the end you would still likely keep what is yours

I will make this as concise as possible as this has nothing to do with the thread at hand. I let the roleplay run its course, I ended up being tortured for a long time, until I was simply thrown out. I would have probably died if not for a passerbyer. But, they only threw me out because I refused oocly to become a slave, which was asked in ooc. When I promptly refused, he got upset. The slave contract was only thrown at me because of an emote I made on the king's road. They didn't grab anyone else. They grabbed me because they enjoyed my roleplaying. There were probably six others there. None of which were actively roleplaying, just watching. Which feels like a punishment to me for putting some effort into my emotes. If it's not fun for me, then how is it worth it? That's how I see it. Secondly, The Nawari are politically neautral, and gypsies. Where would they acquire the coin or the resources to pay mercenaries, let alone an army to fight for them? The Nawari live in tents, don't keep proper arms on themselves, only enough to slay the beasts in the woods, the only one who wears armor that is above leather regularly is our blacksmith. We wouldn't be adequately ready for battle, as we are not expecting war in roleplay, nor should we. As we are a peaceful, colorful and festive trade group. We openly trade with all factions and nations who wish for it, but again this was merely an example to make a point. We are currently under no threat, I am simply speaking to what I see would benefit the broader community and tiny roleplay niches like mine.

You should not force other's to roleplay a way they are uncomfortable doing, or simply do not want to. You should not have fun at the expense of others'. And most importantly you should not uproot roleplay groups from their center of fun and culture.

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I will make this as concise as possible as this has nothing to do with the thread at hand. I let the roleplay run its course, I ended up being tortured for a long time, until I was simply thrown out. I would have probably died if not for a passerbyer. But, they only threw me out because I refused oocly to become a slave, which was asked in ooc. When I promptly refused, he got upset. The slave contract was only thrown at me because of an emote I made on the king's road. They didn't grab anyone else. They grabbed me because they enjoyed my roleplaying. There were probably six others there. None of which were actively roleplaying, just watching. Which feels like a punishment to me for putting some effort into my emotes. If it's not fun for me, then how is it worth it? That's how I see it. Secondly, The Nawari are politically neautral, and gypsies. Where would they acquire the coin or the resources to pay mercenaries, let alone an army to fight for them? The Nawari live in tents, don't keep proper arms on themselves, only enough to slay the beasts in the woods, the only one who wears armor that is above leather regularly is our blacksmith. We wouldn't be adequately ready for battle, as we are not expecting war in roleplay, nor should we. As we are a peaceful, colorful and festive trade group. We openly trade with all factions and nations who wish for it, but again this was merely an example to make a point. We are currently under no threat, I am simply speaking to what I see would benefit the broader community and tiny roleplay niches like mine.

For the slavery situation it worked out quite nicely, as throwing you out was a viable option for them to choose from. What I'm just trying to say is that there is always another option for the people who wish not to get involved in any certain thing. With good roleplay, anything can be avoided, in a way that is still enjoyable for everyone

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For the slavery situation it worked out quite nicely, as throwing you out was a viable option for them to choose from. What I'm just trying to say is that there is always another option for the people who wish not to get involved in any certain thing. With good roleplay, anything can be avoided, in a way that is still enjoyable for everyone

I nearly always try to work through things in roleplay. However, as was stated before me; "A good roleplay justification often times becomes a roleplay excuse." I have seen several people, in warclaims, warp or smudge roleplay and the details that lay in to fit a warclaim that is not valid. Only at the coaxing of a large number of people are the claims reversed. I think the war claim system should be more thoroughly analysed for one, and should considered on a case by case basis.

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If people are still not convinced, we're just going to have to agree to disagree. We've all said our opinions and nobody is going to change their mind, it seems. I'd still like to put this rule change forward as a suggestion though, and hope it isn't omitted or ignored due to the topic poster's personal opinion on the matter.

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This is a sort of idea for the history of the new land. I might give this it's own thread.

When we first landed in Asulon a small boat went missing. It never landed on the sands because Aeriel himself ((Different things say he/she is a different gender so I’m just using he and him etc.)) managed to teleport it away as when we landed on the sands of Asulon we were separated from Aeriel ((I’ve read that Aeriel abandoned us in Asulon)) because of Iblees using the little remainder of his power to hide us from Aeriel. The ship named the Agaria was teleported offshore of a new land. The land was merely a small collection of islands however after a week at sea, a storm picked up and caused them to crash into one of the small islands. The crew of the ship named the island after the ship ((Thought I should say that you might need to add a small section of land)). After seven whole years of being stranded on the island, making huts and farms, the water level receded so that the “island” was merely a hill above a large plain. As this happened the people of Agaria spread out across the land, over the course of many, many years they spread out across the whole world creating great structures and cities. However soon a disaster struck a great plague far more dangerous than the Asulon plague. People would die in a matter of hours. Eventually a small group of mages cast a great spell that freed the entire land of the plague although it was just very rare in most places ((This gives people an opportunity to role play illness if they wish)) however the “centre” of the spell however was immune to monsters and disease alike. After this disaster the people spread out again recolonizing the old cities that had been abandoned, but the plague was merely a minor disaster compared to what was to come. First much rain fell, so farmers thought that they had been blessed for surviving the plague, but more rain fell becoming non-stop flooding low lands and drowning crops. Many fled to higher ground, but as more rain fell and the safe land lessened the land became overcrowded. Conflict broke out as people fought for safety, although most were killed by the floods a great many were killed by their fellow people. It had been 500 years since the Agarians (name of the people) had first came to this land and 500 years until they could yet again walk across the great land for the flood remained there for this long period. Much was washed away in the great flood (as it had come to be known as) whole families and cities, scrolls and history. Even the world of Aegis passed into legend. They stated to believe that Aeriel had always been there and just was there. They thought that tales of Elves, humans, Dwarves and orcs were just myths for they had cross bred between different species for so long that no pure bred species still remained other than one single elf, whose identity had been washed away, they were simply known as “The Elder”. The Elder was there when Aegis fell and the journeyed into the verge and the ships had arrived in Asulon and Agaria. The Elder was the wisest being of the people of the whole world. However when the water receded a strange ship landed on the coast (Or something else depending on how the people of Asulon get to the new land). This is the story of the Agarians (also Aeriel sent the Agarians back in time so they would have time to rebuild. Also the old ruins and dungeons that you’ll probably make were once the cities and strongholds of the Agarians.)

Just to say Agarians would be extremely assorted most would be a mix of all races but all would have at least two different species that they mostly “consist” of.

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I will make this as concise as possible as this has nothing to do with the thread at hand. I let the roleplay run its course, I ended up being tortured for a long time, until I was simply thrown out. I would have probably died if not for a passerbyer. But, they only threw me out because I refused oocly to become a slave, which was asked in ooc. When I promptly refused, he got upset. The slave contract was only thrown at me because of an emote I made on the king's road. They didn't grab anyone else. They grabbed me because they enjoyed my roleplaying. There were probably six others there. None of which were actively roleplaying, just watching. Which feels like a punishment to me for putting some effort into my emotes. If it's not fun for me, then how is it worth it? That's how I see it. Secondly, The Nawari are politically neautral, and gypsies. Where would they acquire the coin or the resources to pay mercenaries, let alone an army to fight for them? The Nawari live in tents, don't keep proper arms on themselves, only enough to slay the beasts in the woods, the only one who wears armor that is above leather regularly is our blacksmith. We wouldn't be adequately ready for battle, as we are not expecting war in roleplay, nor should we. As we are a peaceful, colorful and festive trade group. We openly trade with all factions and nations who wish for it, but again this was merely an example to make a point. We are currently under no threat, I am simply speaking to what I see would benefit the broader community and tiny roleplay niches like mine.

You should not force other's to roleplay a way they are uncomfortable doing, or simply do not want to. You should not have fun at the expense of others'. And most importantly you should not uproot roleplay groups from their center of fun and culture.

Playing a slave is actually quite fun. I agree that Roleplay should be fun, but I disagree with not wanting to be a slave because it's not fun for you. If we adopted this type of notion, players will avoid RP because they don't want to lose, and that's not fun for the opposing family.

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Ok! Everyone who is interested in a new map should google "Eldaria".

It is the most beautiful custom map I have ever seen as is where most of my builds take place. Also the amount of condensed RP on this map would shoot up... It is smaller than Asulon and unique in every corner... While I personally won't be finished with Asulon for a long time I could definitely see a map like this working for our server.

Check it out.

"Eldaria"

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