Lock 'eed Ironheart 120 Share Posted June 15, 2012 ((day time is supposed to be safe "to a degree". You removed that now by making mobs stick around.)) Link to post Share on other sites More sharing options...
Samson Option 9652 Share Posted June 15, 2012 [it will be safe to a degree at day time as Aggressive Mobs will turn Passive except Pigmen I do believe.] Link to post Share on other sites More sharing options...
Samson Option 9652 Share Posted June 15, 2012 The Huntsmen returns to the tavern within days, the talk seemingly calm; however few newer guests seem to have found lodging and shelter during the night from wolves becoming increasingly aggressive in their packs as they migrate. Link to post Share on other sites More sharing options...
Lock 'eed Ironheart 120 Share Posted June 15, 2012 (( so if mobs go passive this will result in master combat players one hit killing mobs and inflating the economy with the items and coin? And yes I know they will agro and attack back. But if a master sword starts attacking a mob the attack cycle places mob in a state where he cant attack back thus dead, its in the combat mechanics. get first hit you will kill your target through stuns. IDK I do know skeletons and zombies drop tools and iron and armor along with coin.)) Link to post Share on other sites More sharing options...
Dash_Rogers 130 Share Posted June 15, 2012 Dash looks upon all the bustling, conversing, singing, dancing, gambling, drinking, and eating peoples within The Riggerous Quest, the tavern within Shadowvale near the Cloud Temple, and prepares another round of whiskey shots for the ones directly in front of him at the bar and shouts over the crowd after he finishes pouring, "Breath it in me hearties! Now then, who wants to tell me why there is an outbreak of mew mews all over me bar? The beasts must have gone stray from their owners world wide and breed like mad!" Dash takes a swig from the whiskey jug and pours his fellows another round. Link to post Share on other sites More sharing options...
jackbren 25 Share Posted June 15, 2012 ((very nice mob changes you have there)) Link to post Share on other sites More sharing options...
argonian 14254 Share Posted June 15, 2012 ((Are pigmen still aggressive during the day?)) Link to post Share on other sites More sharing options...
-The Doctor- 65 Share Posted June 15, 2012 My lonely character now gets a (hopefully) dog as a friend! : D Link to post Share on other sites More sharing options...
Goblin 18 Share Posted June 15, 2012 (( Ocealots: Khajarajgahaa, great update, I was waiting for this. I guess this is LoTC 2.8? )) Link to post Share on other sites More sharing options...
gabriel101x1 463 Share Posted June 15, 2012 ^ Vaq double posting :o Blasphemy! Link to post Share on other sites More sharing options...
Amanlu 15 Share Posted June 15, 2012 *Picks up his bow, and go for hunt* (( Finally, even more minas for "Hides" )) Link to post Share on other sites More sharing options...
gabriel101x1 463 Share Posted June 15, 2012 Are spiders suppost to be aggressive during daytime now? Because they are, and if they are supposed to be then I don't think that is a good idea. Since they often almost 1-hit you due to lag even when you are in full iron armour. And I am talking about normal spiders, not poison ones. Link to post Share on other sites More sharing options...
E__V__O 2000 Share Posted June 15, 2012 ((I am sorry but I have a little complaint, I am seeming to suffer from really bad lag due to the amout of agresive mobs spawning all around the map and chunks loaded I did find it better with most mobs burning in the sun light due to being safe in the day and making it less lagg, But now I have lag like crazy and can not stop it, I instantly die from a zombie or skelli, I use to get lag yes but the amout of what I can stant, Now I can't even walk forward without letting all blocks load with the mobs, It is rediculas with mobs not burning as it creates too much lag for me and others I have met with the same problem, Link to post Share on other sites More sharing options...
Morkas (Wrathstar555) 34 Share Posted June 15, 2012 ((I am sorry but I have a little complaint, I am seeming to suffer from really bad lag due to the amout of agresive mobs spawning all around the map and chunks loaded I did find it better with most mobs burning in the sun light due to being safe in the day and making it less lagg, But now I have lag like crazy and can not stop it, I instantly die from a zombie or skelli, I use to get lag yes but the amout of what I can stant, Now I can't even walk forward without letting all blocks load with the mobs, It is rediculas with mobs not burning as it creates too much lag for me and others I have met with the same problem, ((another problem with having passive mobs... and they just keep spawning... I still really think that passive mobs are a bad idea. I've never really complained about any patches yet, but this one results in lag, stops the spawning of new mobs, and makes night travel nearly impossible due to the fact that there are loads of mobs that didn't die during the day that now attack you during the night. I also don't get why people would vote this over burning mobs :/)) Link to post Share on other sites More sharing options...
Blundermore 2741 Share Posted June 15, 2012 (( No; they retreat back into the nether at daybreak )) you might want to change this vaq, currently the nether is impossible to enter and exit due to lore. Perhaps they retreat to their own dwellings and caves instead? {} Link to post Share on other sites More sharing options...
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