shiftnative 3103 Share Posted November 19, 2012 Hey there friends, I'm going to cut to the chase, it seems that there hasn't been sufficient information regarding on how players go about raiding, capturing or looting settlements and the like. I will first take a walk down memory lane. Join me, will you? In Aegis, "wars" were almost always skirmishes inside the middle of the map - no seizing, no looting. These players sought glory on the battlefield and did so at anytime their characters felt was appropriate. It wasn't long before battles were fought in settlements and players began to argue that their city would be far more bustling if there members weren't offline at the time. Which we the GM team sympathized with. After-all, why should a gaggle of galdius wielding goons be able to stomp around a capital city demanding cake for free when no one is online to defend the bakery? The GM team decided that, in-order to raid or attack a settlement - you will need to contact the land owner OOC'ly so that they and their soldiers could be online for the battle. This promoted cooperative roleplay, but many argued it also promoted a fair amount of meta-gaming and it was often times a problem figuring out who owned what and who you'd need to talk to aswell as not documenting the occurrence unless desired. After we created Asulons regions and so on, we decided that it was important that players had the ability to capture, destroy or loot settlements in a way that was moderately cooperative and encouraged documentation on the forums. Thus, came the age of Warclaims. Warclaims were meant to be treated like Event Proposals. Where the Attacking and Defending factions would deliberate about the terms of their engagement, weather it be "Only those whom have a reason to be in the city are allowed to attend." or "Only twenty soldiers may participate." or "If your faction loses, we get your sea-vessel." (The options are limitless) These War-Claims were meant to be created and decided upon cooperatively by the players, for the players. However, there were those of-course who preferred their settlement not to be jeopardized and GM's were called to decide weather or not attacking factions had enough "RP-Reason" to fight. Due to drama coinciding with the war-claims, they were removed and replaced with our more "old-school" method. The opposing faction must confront the defending faction OOC'ly, create terms and act our their event(s) at times that agreed upon by the participants - privately. (Now that war-claims have been removed, the best way to set these up would be in private messages on the forums. From one faction leader to another.) Groups of players, 5 or less may attack any settlement. If they wish to attack the very same settlement they must wait 2 days. If any problems arise, a GM may be summoned to help create a compromise between parties. This is the official ruling, and I hope it gives some insight into our motives behind the changes. 17 Link to post Share on other sites More sharing options...
Aryon 679 Share Posted November 19, 2012 I like. On another note, do we require VA's for 2a / 2b to raid cities? First. Link to post Share on other sites More sharing options...
Agent Miller 26 Share Posted November 19, 2012 Now that's cleared up, finally. But what about raiding places like Arethor, Salvus, Normandor, etc. Do you contact the king OOC'ly and discuss plans with them (As we can all recall the recent in Normandor, am I correct)? Link to post Share on other sites More sharing options...
Dun_Irongut 104 Share Posted November 19, 2012 Thanks for clearing this up. Much appreciated Shift. Link to post Share on other sites More sharing options...
Althos Silverblade 42 Share Posted November 19, 2012 Damn. That first picture just filled me with memories of the raids on Galahar - I see my old character in there too ^_^ Raids were awesome in Aegis... But anyhoo, I'm glad this has been put into a news post. Link to post Share on other sites More sharing options...
Sultan 3953 Share Posted November 19, 2012 I like. On another note, do we require VA's for 2a / 2b to raid cities? First. This is informational, a more formal and less cluttered ruling will be posted. Answering your questions. Link to post Share on other sites More sharing options...
Aryon 679 Share Posted November 19, 2012 This is informational, a more formal and less cluttered ruling will be posted. Answering your questions. Thanks for the clarification ^_^ Link to post Share on other sites More sharing options...
~BattleJacx~ 1 Share Posted November 19, 2012 It's great to actually know what's going on now, even though it is a little scary living in the bigger cities now, I fear many raids are on their way.. (due to the great ease of raiding now) Link to post Share on other sites More sharing options...
Blundermore 2741 Share Posted November 19, 2012 This is informational, a more formal and less cluttered ruling will be posted. Answering your questions. I hope this will be a "no" in certain situations. Because really, depending on the RP leading up to conflicts it may not be villainous to engage in a raid. Sometimes war just cannot be averted and those who are not villainous must make the call to fight or to take flight. A raid by a faction of good should be able to be called if there is RP reasoning. (like retaliation to villainous actions done to them. Seeing how if you're provoked you are allowed to fight back without a va. Why not let factions do the same.) Link to post Share on other sites More sharing options...
Aerinyes 402 Share Posted November 19, 2012 Groups of players, 5 or less may attack any settlement. If they wish to attack the very same settlement they must wait 2 days. May you clarify that this is by Player (MCName) or Character? For example, may a player on one character attack a settlement, changename and skin, and then do it again the next day on another character? Link to post Share on other sites More sharing options...
Maletone Blazebeard (Aqua) 130 Share Posted November 19, 2012 May you clarify that this is by Player (MCName) or Character? For example, may a player on one character attack a settlement, changename and skin, and then do it again the next day on another character? . I think he means player in general though because he said 5Players hen waitb2 days he said players so I assume that means you have to wait 2 days. Link to post Share on other sites More sharing options...
Ned Lud 1260 Share Posted November 19, 2012 I love you guys. Link to post Share on other sites More sharing options...
TMGavLan 92 Share Posted November 19, 2012 Does this mean that a group of 5 bandits could attack any settlement at any time without consequence if they, of course, have accepted villain applications? And those bandits wouldn't have to contact the leader OOCly? Link to post Share on other sites More sharing options...
Dilara(lotteje13) 227 Share Posted November 19, 2012 love how on the end it says GMs may be summoned... like as if there monsters x3 Link to post Share on other sites More sharing options...
Urasept 1361 Share Posted November 19, 2012 Thats because we are monsters Dilara... We are. releases the Kracken Link to post Share on other sites More sharing options...
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