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The Mages Guild


Sagwort
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The Mages Guild

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"There are two sides of magic. Neither evil, neither good… it is only the choices and actions of the wielder which shape the fate of all man, we can only say choose wisely"

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The Mages Guild is the dominant institution for the training and study of Arcane Magic. Looked over by the Arch-Mage, the Guild seeks out those who they consider magically sensitive and train them within their mysterious art. Perhaps being one of the oldest factions in the realm, the Guild keeps a persistent secretive aura about them due to their ancient and “dark” history. Despite their past they continue to act as one of the only major academies for aspiring Arcanists.

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Before the beginning of time there was nothing, no planes of existence, only the Void. But within the Void was a light, we know of this light as god, the one deity. But this is not the lore we are interested in. This deity created in the Void the world, wherefore you live out your lives. It came to pass that the deity molded on the world of Man, whom he blew his breath of existence into; giving life. After breathing his existence into man, he entwined some of his divine power, raw and unformed, into the world itself. This power was to be called magic by man, and just as man was placed in the world to be tested, the power was to be utilized by man to be a test, a test of greed and power.

The power was entwined into the very fabric of both worlds; it ensured the worlds were linked, ever connected. So it was that all the races could access this power, but none were the same. As the power was channeled through the individual it scanned their soul, and was therefore manifested as an extension of their natural environment. So it was that the Humans had a diverse spread of magic, as they were the most versatile. The Elves came from their woodland homes, of nature and healing. Dwarves from their mighty halls, of stone, hardened and sturdy. Then the Orcs from their harsh deserts, strong and vicious. The power of the Nobel races came from their allegiance: the Ascended from their hallowed halls, pure and righteous. The Undead from their fiery fields, tainted and evil.

The first of the Mages quickly discovered its usefulness, its power... they noticed how dangerous it was. They had the power to kill in an instant, or create in an instant... They had power over all. In their wisdom the saw that something would have to be done... The power was to be controlled, learned properly.

But the magic was not forever present in the world. It was lost in times long past, forgotten to all but a few, when the evil Iblees was to be banished from this world. In his banishment he was sent to void by the ancients. This sent his minions back whence they came, and a barrier was erected between the worlds to stop their return. So it was that the worlds were no longer entwined, in separation the power no longer held, and magic all but disappeared from the world...

But it was not to last. The power of Iblees was great, even in void, and he worked at unraveling the barrier between the worlds... Soon the barrier began to break down, the Undead taint spread once more across the face of the land known as Aegis. Although this time there was little hope for salvation...

With the failing of the barrier protecting the world of the living from the dead the magic lost to the Descendants, all those years ago, once again seeped into the fabric of the world. The descendent races once more felt a somewhat unfamiliar tingle in their blood, unfamiliar but as though it was always there.

So it came to pass that the ancient power of magic was awakened in Man. Those with the power of foresight could see ahead a fork in the path; one to light, the other darkness... They could only hope that with this new found power that the right decision would be made...

So it was that the first Mage Roland, first in the line of the great mages, gathered to him a group of the most trusted and powerful Mages in the lands, and gave them a duty, a life quest.

A duty, to protect the lands and the Descendants from themselves, from what lies within, so that the Magic which remained through the ages would not destroy all, but be contained and conserved. So it was that the guild of mages was forged into existence, accepting those with great magical power, or great skill in other areas of their interest. They will not interfere in the day-to-day lives of the descendant races, however would intervene at the mistreatment of magic.


Through many ages it came to pass that the guild was to be headed by the Arch-Mage.  With the help of the dwarves, a college was founded from the ruined remains of an ancient hold, high atop the Southern Mountains.  From that point on “Wyverwyn Hold” acted as both a symbol and institution to any deemed worthy enough to learn the Arcane Arts.

 

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Wyverwyn Hold

 

 

Ranks

Arch-Mage
The Arch-Mage controls every aspect of authoritative power within the Guild. This is not to say that the Arch-Mage does not give a bulk of his responsibilities to the Master Wizard and Archanix, however matters too dire for them to decide upon are brought before the Arch-Mage to resolve.

Master Wizard
The vice power to the Arch-Mage, the Master Wizard acts as the right hand of the Arch-Mage. Their duties range from recruiting apprentices and running the day to day activities of the Guild. They are also expected to take up the Arch-Mage’s roll while they might be away conducting other forms of research. Despite their roll, any of their decisions can be vetoed by the Arch-Mage at any time they find it necessary.

Archanix
Also known as the Librarian, the Archanix plays a key role in the academic aspect of the Guild. Their responsibilities require them to act as the care taker of the Guild’s magical items and archive the numerous books the College stores. Authoritatively they lack a great deal of power; however their role as the controller of the knowledge in the Guild is a necessity. The Archanix has access to all books within the Guild.

Masters
Retrieved from some of the more powerful mages, or even produced by the College itself. The Masters, otherwise known as Professors, are alumni of the Order who have taken up a teaching position in the Guild’s ranks. Considered to be “masters” of their art, their duty is to teach and train the apprentices the Guild draws in.

Mages
Mages are not actual members or staff of the College, however are considered Alumni or College Graduates. The Mage position is for those who have completed their Apprentice training under the College and have been deemed a proper mage by the Conclave. Despite their inexistence of political power within the Guild they are still welcome to return to the College as their whim and use the Guild’s resources, continue training under other magical sub-types or conduct their own independent research.

Apprentices
Hands selected by the Guild for magical sensitivity, the Apprentices are the newest practitioners of the Guild’s art. The first few years of their training consist of a lecture style teaching, however as their lectures come to an end, and they are chosen by the Conclac, they are to select a Master to take Apprenticeship under and be trained in their specific specialty of magic. Once the Master believes them to be advanced in their art, they are taken before the Conclave and must perform the "Somonium".  If they complete this ritual they will be inducted into the Guild as a Mage.

Arch-Mage
Ambros [sagwort]

Master Wizard
Jon [Jon021]

Archanix
Elwen [Roxforbraynz]

Masters
Vallel [truthseeker83] (Evocation-Fire)
Varstivus [tthorn3] (Alchemy)


Apprentices
 Garth [FideiDefensor] - Oz [zePato] - Elene [Meguzara] - Yuln [Godness_Aurea] - Dato [freema5] - Ibar [CrippledBacon] 



The Mages Code
(Including server rules)

-A Mage does not use magic for personal gain

-A Mage does not assault other members of the guild

-A Mage must follow the orders of the Conclave and those within it

-A Mage must not perform forbidden magic

-A Mage does not destroy or steal guild property

-A Mage must perform regular visits to the college if they wish to remain active

 

-An Apprentice does not cast magic whilst their Master is not present

 

-A Mage does not teach magic outside of the Guild

-Above all else, Mages must uphold the balance of the world, despite the effects it has on others


Apprenticeship

The Mages Guild is highly selective of who they allow into their college, in most cases new apprentices will be advised to join the guild based on observed skill from the college staff.  However, if one were to ask to join the college, one would have to take a simple test to see if one was worthy of such education.

 

Upon acceptance the newly made apprentice will begin their basic magic theory lessons with certain masters, as time goes on they will come to a point in which the Conclave must decide upon their competence.  If the Conclve believes them worthy of further training they go on to choose a sub-type to venture further into and continue their studies.  At this point the student will be taken as an apprentice under one of the numerous masters.  After an extensive time studying etc…..etc….. the apprentice would then take the "Somonium" to test their skills and determine if they are adept in their art.  If said test was completed correctly then the apprentice would continue on as a mage.  However, if the apprentice were to fail they would be removed from the college and guild and most likely denied entry in future attempts.





 

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Note

[[if you have been accepted with a magic app and you put Mages Guild as your teacher prier to this post, please come to the Arch-Mage in-game to speak about joining the Guild.

Also, note that we will not be having actual lessons until 3.0, as of now we are trying to collect our members so we can hit 3.0 running.]]

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((Hmm. I am interested in making a mage character, and I have an idea for one. I'll write up a bio and personality and then contact you.))

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((This guild is distinctly lacking high elven scientists.))

((....Jon totally is a High Elven Scientist. Maybe not a pure one, but...))

((Is this all IC information or OOC?))

((Technically this is IC information. Most of the time we use it for both purposes, for notices and whatnot. I wouldn't run about yelling about how the current Archanix has a STD or what-have-you IC just because you've read this thread, though.))

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[[As far as I know:

Trinity [loliwannaplay]

Will never be playing Trinity again

Nice to see the guild page up :) ]]

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((Hiebe also teaches fire. I actually see him use fire more often than water.))

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((Hiebe also teaches fire. I actually see him use fire more often than water.))

[[And I also teach shade. I believe what Ambros put is what they will be specifically teaching within the guild - a master for each specific area of magic.]]

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[[And I also teach shade. I believe what Ambros put is what they will be specifically teaching within the guild - a master for each specific area of magic.]]

(Time to watch some waterbending videos)

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((No telekinesis teachers... Q_Q ))

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Yay, we're back in business.

Though i'm a bit dissappointed to not be on the list. I don't teach, just an occassional crazy guide.

[[telekenises isn't a thing is it. i thought it was a small part of other magic. cause it is easy]]

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[[shortly after I was inspecting the magic user list and saw a couple Tele mages. I read through your app. Have learnt.]]

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