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An Update On 2.5.2

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Alan

  

257 members have voted

  1. 1. Should we try this out?

    • Yes, might as well try it!
      144
    • No, this idea is bad and you should feel bad!
      101
    • Other. (Leave a response)
      8
  2. 2. What about the compromise? (Read the EDIT to the OP)

    • Do it, bad boy!
      161
    • No, you really should feel bad about yourself!
      60
    • Other. (Leave a response)
      4


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Once more must I say it many more times. This server is a ROLEPLAY server NOT a PvP server. The server is for Roleplaying not PvP practice. If you people want to PvP, go to a different server and leave the Roleplayers alone. You signed up to this server to Roleplay not to PvP. You got what you wanted when you signed up and now you demand more. You demand to change the server itself in a way. You want to take the roleplay out and put PvP in its place. Once more, this is a roleplay server NOT a PvP server.

 

To be fair, this is more of a light RP environment with non RP elements at play, which does in fact include PvP. If we truly did not want PvP on this server, we wouldn't have large scale wars that involve it. You can say "Ya, but wars are an exception because it's hard to RP fight in situations like that", but the truth is, if you can allow it in one instance, you can't argue against it in others. If we were truly against PvP, we would outright ban it and make it against the rules to PvP, but instead we allow people to PvP if they choose to. This is not a strict RP server, but it is also not a PvP server, in fact it is a hybrid between a lot of different types that back up the RP. He is not demanding to change the server at all, he is stating a simple opinion regarding why we should try an experiment that literally can't harm anything except maybe a few viewpoints.

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Once more must I say it many more times. This server is a ROLEPLAY server NOT a PvP server. The server is for Roleplaying not PvP practice. If you people want to PvP, go to a different server and leave the Roleplayers alone. You signed up to this server to Roleplay not to PvP. You got what you wanted when you signed up and now you demand more. You demand to change the server itself in a way. You want to take the roleplay out and put PvP in its place. Once more, this is a roleplay server NOT a PvP server.

I agree with this man. We are RP server! Don't PvP here. It's not what the sever was designed for. Also, I feel that we should stop using MC to build, after all we are an RP server not a building server.

PS: I don't agree with Kaun

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Since there are so many assumptions on what role the badlands will have with no-rp killing, we should definately try it! If it doesn't work out, okay no problem, we remove it. The poll results are leaning towards the PvP side anyway.

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Heh, I've never seen something like this in action on this server.

Try it out, that sounds really fun. I'm all for it. I would like to see this mostly because it hasn't been done before.

 

As for the new island, it's about time. :D

I miss the action that I had seen on some other servers before, and was wishing for something like this the other day.

 

 

Since it's just a little temp map, I'm all for it! :)

 

Maybe if the community likes this danger zone in the center and it goes smoothly, it can be something in 3.0, but if it fails, then it obviously won't be. Why not give it a chance? It's not like temp-map items matter anyway, they'll get deleted when we go to 3.0

Exactly. Temp maps are great for this, we can just enjoy an experiment on this.

 

Remember, this is kinda'a temp map, and therefore a perfect place to hold an experiment! If it does not work, KILL IT WITH FIRE within the first few days, heck hours. If it does... well that will be another topic.

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  There's a no-rp killing incident on this server once a week, if not more. Now suddenly you want to make it okay for them to have their own island? Because you've come to the conclusion that the player-base is bored. The question what effort are you putting forth to preserve Elysian RP? Or is this 'test idea' of yours an effort to keep one side of the spectrum happy? While at the same time hoping-and-wishing, this 'idea' will be enough to sate the interest of everyone? Temporary map or not, you the administrators are in charge of the server, through its transitions, temp-maps, permanent servers, forums, etc. Now I know no one is going to agree with everything that the staff will say, or do. And you cannot make everyone happy while trying new things without keeping an open mind. Eventually the players will individually make their choice of what they want this server to be. The players of this server will either opt to better become writers, or they will just stay gamers. From your poll you can now see the line in the sand of what these people want to be. I hope you make the right choice. 

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  There's a no-rp killing incident on this server once a week, if not more. Now suddenly you want to make it okay for them to have their own island? Because you've come to the conclusion that the player-base is bored. The question what effort are you putting forth to preserve Elysian RP? Or is this 'test idea' of yours an effort to keep one side of the spectrum happy? While at the same time hoping-and-wishing, this 'idea' will be enough to sate the interest of everyone? Temporary map or not, you the administrators are in charge of the server, through its transitions, temp-maps, permanent servers, forums, etc. Now I know no one is going to agree with everything that the staff will say, or do. And you cannot make everyone happy while trying new things without keeping an open mind. Eventually the players will individually make their choice of what they want this server to be. The players of this server will either opt to better become writers, or they will just stay gamers. From your poll you can now see the line in the sand of what these people want to be. I hope you make the right choice. 

I think you've over-thunk it, how exactly does the badlands interfere with roleplay if you're not forced to go there?

 

Besides, you haven't exactly instilled the best of morals with no-rp killing ;p -

 

"The only way to outdo 'pulling a pugsy' pull a pugsy and record it for youtube."

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I think you've over-thunk it, how exactly does the badlands interfere with roleplay if you're not forced to go there?

 

Besides, you haven't exactly instilled the best of morals with no-rp killing ;p -

 

"The only way to outdo 'pulling a pugsy' pull a pugsy and record it for youtube."

 

Not so much the words there are the average I put into posting a reply. As for your question, how does it add to role-play than just ignoring a rule already established? Granted your reply to the way things were in Aegis is acceptable to me. But honestly I think the bad-lands lore could be better if a little more thought was put into it.

 

  As for you quoting me from a few weeks ago, I have a subtle snarky streak that I coast on for my own amusement.

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Not so much the words there are the average I put into posting a reply. As for your question, how does it add to role-play than just ignoring a rule already established? Granted your reply to the way things were in Aegis is acceptable to me. But honestly I think the bad-lands lore could be better if a little more thought was put into it.

 

  As for you quoting me from a few weeks ago, I have a subtle snarky streak that I coast on for my own amusement.

It adds to the roleplay by giving players a bit of OOC fear, which translates IC very well much like the lightning storms of Aegis - sure it's player vs player but this a way for people to engage in player vs player scenarios without fear of ban-reports or disagreements and still being completely up to the player to engage in.

 

Your own amusement or not, that kind of statement is incredibly detrimental to the server. (Far more detrimental than the badlands in my opinion.)

 

If you got some other ideas for the badlands lore, with a little more thought into it that's what this thread is for, let's hear it!

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I'm rethinking my opinion on this. I will be fine with a PvP area but it will have to be contained. Use a anti-pvp protection plugin on other areas but the badlands.

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I'm rethinking my opinion on this. I will be fine with a PvP area but it will have to be contained. Use a anti-pvp protection plugin on other areas but the badlands.

 

Agreed upon PvP is already allowed, it always has been, although it is certainly possible to turn off PvP using world guard. However, that's not really necessary seeing as some players prefer PvP over RP fighting, which they are welcome to do if they agree on it instead.

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Now we all know that there going to put this in even if 100% of us don't like it, thats just what the GMS do. Now I would just like to say this about 20% pircent of the peaple that have taken the pool has voted aginst it, now I now 20% percent isn't  alot but I mean this is a game changing thing, so we might end up losing some meambers over this.

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Now we all know that there going to put this in even if 100% of us don't like it, thats just what the GMS do. Now I would just like to say this about 20% pircent of the peaple that have taken the pool has voted aginst it, now I now 20% percent isn't  alot but I mean this is a game changing thing, so we might end up losing some meambers over this.

 

Uhhh what? If we were going to put this in even if everyone was against it, why bother asking you guys your opinions first? This isn't even a guarantee, hence the reason we have a poll in the first place, to see what everyone's opinion is and what changes we should make to suit the preference of the majority. Is that not why we made a compromise in the first place? 

 

Oh and saying "that's just what the GMs do" doesn't help your case when you just throw around accusations that will make the rest of your post look childish. There's a right way to bring up a point and a wrong way, and sadly you brought it up the wrong way.

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Here is what I think.

 

I think that this whole idea of a new island is stupid, I know how you say that no time was taken away from 3.0 to make this, but obviously it is going to take time, and effort by people to make this map and the lore happen. Why not, instead of wasting time on this map, take the people you were going to have work on it, and have them work on 3.0 to speed that up? I just overall think that this is a dumb idea and is only supported by people who's characters didn't exactly work out in 2.5. I also don't think that all the time I've spent on 2.5 is worth just throwing away for a new TEMP map(don't say "oh but 2.5 is suppose to be all hazardous and dangerous, I get that part). I am willing however, that when 3.0 comes to get rid of everything. I just don't think it is worth it to get rid of everything just to move to a new island where there won't even be any lore all that well prepared.

 

Overall, I just think this isn't a good idea and should just be scrapped all together.

 

I will however, offer a solution.

 

You could simply take the server down for say, a day or two(oh no, no server for two days?). During this time, you would take 2.5(a backup of it of course) into world painter, then add an extra island some 200 or so blocks off the coast of the original island(just rp that some volcanic activity or something caused it to shoot from the water.) I think the island should be mostly exotic but still somewhat hostile environments, so the island will still be used, but not settled like 2.5 was(I think this part is optional, depends on what other people think). Now of course, the two days that the server was down would just be to world paint the area. You could then set up a region protection(using entry flag) that prevented any of us common people from even coming close to it. During this time, you could construct any builds and the lore while we can still continue on with our daily lives.

 

I think that solution will make the people who want a new island happy, but also those who want to stay and not leave until 3.0(like myself) pleased as well.

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How does having a selected area being dangerous give an overall impressions of an unsafe place? In Aegis if you didn't want to end up getting beaten you would just avoid Krugmar and the King's Road. Because they were dangerous places.

 

Everyone needs to feel a bit afraid to get the point across. So why not just have heaps of temp Villains as 'event' characters rather than 'villains' (because noone is going to want to lose their VA once they've got it)? Bring the fear to the people in the form of local pirates who used the bay before we landed? Or other ideas.

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This server is a ROLEPLAY server not a PvP anarchy of who is the best PvPer. If the area is made into a PvP zone then that place will become an anarchy for the best PvPer. What if someone is holding a meeting in the badlands so no one will know of the meeting? Do you think it would be alright if someone burst in covered in diamond armor diamond sword in hand and annihilated them? The badlands should not be a PvP area. Once more I will say this, This server is a ROLEPLAY server NOT a PvP server.

Jees, it's a bit of fun for the temp map, get over yourself. Let other people have their fun, you have your fun. I don't see why you're getting so distressed over it when it will not affect you in the slightest if you simply do not go there.

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