Princeton 396 Share Posted May 9, 2013 Yessssss! This will really help out new people. Love it! Link to post Share on other sites More sharing options...
Davern 21 Share Posted May 9, 2013 Good job :D Link to post Share on other sites More sharing options...
Goblin 18 Share Posted May 11, 2013 as soon as skills system come, i will leave Link to post Share on other sites More sharing options...
Glasiconas 111 Share Posted May 12, 2013 Oh my, since WHEN do we want a skills plug-in? The purpose of this server is a platform for creative roleplay ( Or it was two years ago. ), NOT a mmorpg where one needs to grind to be "better than the rest". The skills plug-ins were restrictive, terrible implementations the last few times they've been added, and I doubt there's enough difference this time to make this one succeed. It is an unnecessary restriction that shifts the focus ( Slightly, admittedly ) from spontanteous roleplay, and on to grinding your skills. Link to post Share on other sites More sharing options...
Tythus 1307 Share Posted May 12, 2013 Oh my, since WHEN do we want a skills plug-in? The purpose of this server is a platform for creative roleplay ( Or it was two years ago. ), NOT a mmorpg where one needs to grind to be "better than the rest". The skills plug-ins were restrictive, terrible implementations the last few times they've been added, and I doubt there's enough difference this time to make this one succeed. It is an unnecessary restriction that shifts the focus ( Slightly, admittedly ) from spontanteous roleplay, and on to grinding your skills. Since when did we say you have to grind for skills? Link to post Share on other sites More sharing options...
Telanir 6975 Author Share Posted May 12, 2013 as soon as skills system come, i will leave Oh my, since WHEN do we want a skills plug-in? The purpose of this server is a platform for creative roleplay ( Or it was two years ago. ), NOT a mmorpg where one needs to grind to be "better than the rest". The skills plug-ins were restrictive, terrible implementations the last few times they've been added, and I doubt there's enough difference this time to make this one succeed. It is an unnecessary restriction that shifts the focus ( Slightly, admittedly ) from spontanteous roleplay, and on to grinding your skills. Yeah, well when you two figure out the difference between a professions plugin and skills plugin, we can talk. ;) Rache is going to be a professions plugin with various miscellaneous features like carrying animals, commands to walk (no more awkward sprinting) and extra item recipes for things like apple pie or a spear, warhammer, and etc. Rache is not going to restrict what you can craft or what you can do since it isn't a skills plugin. It is going to introduce a variable of time and item quality and make an economy that much more possible through the truly unique and innovative way that we are going about doing this. At the least, Rache is going to introduce a plethora of new options and an entire new dimension of gameplay to Lord of the Craft, I can't wait how the creativity of the players will take the plugin onto an even higher level. Trust me, you guys are going to really like what's coming with it, and it wont disappoint you. So don't leave as soon as it is implemented, give it a shot, and if you don't like something, voice your opinion on the forums afterwards and we'll take it into account. Have fun roleplaying! Link to post Share on other sites More sharing options...
Goblin 18 Share Posted May 13, 2013 Yeah, well when you two figure out the difference between a professions plugin and skills plugin, we can talk. ;) Rache is going to be a professions plugin with various miscellaneous features like carrying animals, commands to walk (no more awkward sprinting) and extra item recipes for things like apple pie or a spear, warhammer, and etc. Rache is not going to restrict what you can craft or what you can do since it isn't a skills plugin. It is going to introduce a variable of time and item quality and make an economy that much more possible through the truly unique and innovative way that we are going about doing this. At the least, Rache is going to introduce a plethora of new options and an entire new dimension of gameplay to Lord of the Craft, I can't wait how the creativity of the players will take the plugin onto an even higher level. Trust me, you guys are going to really like what's coming with it, and it wont disappoint you. So don't leave as soon as it is implemented, give it a shot, and if you don't like something, voice your opinion on the forums afterwards and we'll take it into account. Have fun roleplaying! I was told that plug-in will mostly make us choose a profession, like woodcutting and it won't let us do any other stuff more than wood cutting/RPing. Link to post Share on other sites More sharing options...
Hwaldar 132 Share Posted May 13, 2013 just have a tourist profession and you'll be fine. Link to post Share on other sites More sharing options...
Telanir 6975 Author Share Posted May 13, 2013 I was told that plug-in will mostly make us choose a profession, like woodcutting and it won't let us do any other stuff more than wood cutting/RPing. Okay then. Who told you is wrong. *shrug* Link to post Share on other sites More sharing options...
Mr_Boomer337 56 Share Posted May 13, 2013 Yeah, well when you two figure out the difference between a professions plugin and skills plugin, we can talk. ;) Rache is going to be a professions plugin with various miscellaneous features like carrying animals, commands to walk (no more awkward sprinting) and extra item recipes for things like apple pie or a spear, warhammer, and etc. Rache is not going to restrict what you can craft or what you can do since it isn't a skills plugin. It is going to introduce a variable of time and item quality and make an economy that much more possible through the truly unique and innovative way that we are going about doing this. At the least, Rache is going to introduce a plethora of new options and an entire new dimension of gameplay to Lord of the Craft, I can't wait how the creativity of the players will take the plugin onto an even higher level. Trust me, you guys are going to really like what's coming with it, and it wont disappoint you. So don't leave as soon as it is implemented, give it a shot, and if you don't like something, voice your opinion on the forums afterwards and we'll take it into account. Have fun roleplaying! Can't wait.. Are we going to have some sort of sneak peek when it is being worked on? Link to post Share on other sites More sharing options...
Telanir 6975 Author Share Posted May 13, 2013 Can't wait.. Are we going to have some sort of sneak peek when it is being worked on? Yep, eventually you will. ^-^ Link to post Share on other sites More sharing options...
H-Cube 4 Share Posted May 15, 2013 I approve of this. Link to post Share on other sites More sharing options...
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