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Yessssss! This will really help out new people. Love it!

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Oh my, since WHEN do we want a skills plug-in? The purpose of this server is a platform for creative roleplay ( Or it was two years ago. ), NOT a mmorpg where one needs to grind to be "better than the rest". The skills plug-ins were restrictive, terrible implementations the last few times they've been added, and I doubt there's enough difference this time to make this one succeed. It is an unnecessary restriction that shifts the focus ( Slightly, admittedly ) from spontanteous roleplay, and on to grinding your skills.

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Oh my, since WHEN do we want a skills plug-in? The purpose of this server is a platform for creative roleplay ( Or it was two years ago. ), NOT a mmorpg where one needs to grind to be "better than the rest". The skills plug-ins were restrictive, terrible implementations the last few times they've been added, and I doubt there's enough difference this time to make this one succeed. It is an unnecessary restriction that shifts the focus ( Slightly, admittedly ) from spontanteous roleplay, and on to grinding your skills.

Since when did we say you have to grind for skills?

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as soon as skills system come, i will leave

 

Oh my, since WHEN do we want a skills plug-in? The purpose of this server is a platform for creative roleplay ( Or it was two years ago. ), NOT a mmorpg where one needs to grind to be "better than the rest". The skills plug-ins were restrictive, terrible implementations the last few times they've been added, and I doubt there's enough difference this time to make this one succeed. It is an unnecessary restriction that shifts the focus ( Slightly, admittedly ) from spontanteous roleplay, and on to grinding your skills.

 

Yeah, well when you two figure out the difference between a professions plugin and skills plugin, we can talk. ;)

 

Rache is going to be a professions plugin with various miscellaneous features like carrying animals, commands to walk (no more awkward sprinting) and extra item recipes for things like apple pie or a spear, warhammer, and etc.

 

Rache is not going to restrict what you can craft or what you can do since it isn't a skills plugin. It is going to introduce a variable of time and item quality and make an economy that much more possible through the truly unique and innovative way that we are going about doing this. At the least, Rache is going to introduce a plethora of new options and an entire new dimension of gameplay to Lord of the Craft, I can't wait how the creativity of the players will take the plugin onto an even higher level.

 

Trust me, you guys are going to really like what's coming with it, and it wont disappoint you. So don't leave as soon as it is implemented, give it a shot, and if you don't like something, voice your opinion on the forums afterwards and we'll take it into account.

 

Have fun roleplaying!

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Yeah, well when you two figure out the difference between a professions plugin and skills plugin, we can talk. ;)

 

Rache is going to be a professions plugin with various miscellaneous features like carrying animals, commands to walk (no more awkward sprinting) and extra item recipes for things like apple pie or a spear, warhammer, and etc.

 

Rache is not going to restrict what you can craft or what you can do since it isn't a skills plugin. It is going to introduce a variable of time and item quality and make an economy that much more possible through the truly unique and innovative way that we are going about doing this. At the least, Rache is going to introduce a plethora of new options and an entire new dimension of gameplay to Lord of the Craft, I can't wait how the creativity of the players will take the plugin onto an even higher level.

 

Trust me, you guys are going to really like what's coming with it, and it wont disappoint you. So don't leave as soon as it is implemented, give it a shot, and if you don't like something, voice your opinion on the forums afterwards and we'll take it into account.

 

Have fun roleplaying!

I was told that plug-in will mostly make us choose a profession, like woodcutting and it won't let us do any other stuff more than wood cutting/RPing. 

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I was told that plug-in will mostly make us choose a profession, like woodcutting and it won't let us do any other stuff more than wood cutting/RPing.

Okay then. Who told you is wrong. *shrug*

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Yeah, well when you two figure out the difference between a professions plugin and skills plugin, we can talk. ;)

 

Rache is going to be a professions plugin with various miscellaneous features like carrying animals, commands to walk (no more awkward sprinting) and extra item recipes for things like apple pie or a spear, warhammer, and etc.

 

Rache is not going to restrict what you can craft or what you can do since it isn't a skills plugin. It is going to introduce a variable of time and item quality and make an economy that much more possible through the truly unique and innovative way that we are going about doing this. At the least, Rache is going to introduce a plethora of new options and an entire new dimension of gameplay to Lord of the Craft, I can't wait how the creativity of the players will take the plugin onto an even higher level.

 

Trust me, you guys are going to really like what's coming with it, and it wont disappoint you. So don't leave as soon as it is implemented, give it a shot, and if you don't like something, voice your opinion on the forums afterwards and we'll take it into account.

 

Have fun roleplaying!

Can't wait.. Are we going to have some sort of sneak peek when it is being worked on?

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Can't wait.. Are we going to have some sort of sneak peek when it is being worked on?

 

Yep, eventually you will. ^-^

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