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Danny

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So its PVP default now? r u serious?

Both of you must agree to the type of fighting you're using - PVP or RP fighting

 

We are still RP combat default.

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I don't like the /dmg 20 rule at all! Its just causes people with Va's to hunt items, rather than gold or people.

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Just a note on this rule, because it makes it seem like everytime someone loses a fight they have to /damage 20. That is not true. You may lose a fight and survive, you may lose a fight and then want to continue to play a corpse, or so forth.

I believe the rule should be: "If you die in rp, the one who killed you has to ability to ask for you to /damage 20, and you have to comply."

But even the rule I stated is not true, because those without a VA can NOT kill others, even when pvp is allowed, as it goes against the un-provoked killing. Pvp killing does not mean death, unless previously agreed, it can mean the person is knocked out, injured and can't fight any longer, or even pinned down, this expecially when the one that won the pvp has no VA for killing.

I ask you to please change this somehow so that it fits with the other rules.

[edit]

Now there are a lot of rules missing... including the wild rules, the war rules, the unspoken rules (some things that are metagaming, some things that are powergaming, realistic roleplay building, permakill clauses, and so forth)

Soon people will be saying that the rules are incomplete, because they are. The last rules were alot, I know, I wrote most of them to you, but I wrote them because they were rules and people needed to know them and be able to know "Oh, I was banned because of this, and the rule is infact written." Now as has happened before, it will be more of the kind of "Where is the rule I broke written?"

I'll sort the /damage 20 rule in the morn. The wild rules are in there within the land rules, the war rules will be located elsewhere. Things that constitute as meta gaming and power gaming will be elsewhere as well. Rules about realistic building are in there, as are permakilling.

I'll also add the glitch abuse rule, as well as changing floating leaves to floating trees tomorrow.

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When you die, you don't need to kill your character (unless you committed suicide in roleplay) - you simply go back to the Cloud Temple, forget all memory of the death and you can't go back to where you died for a full thirty minutes.

 

Troll_Face.png

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When you die, you don't need to kill your character (unless you committed suicide in roleplay) - you simply go back to the Cloud Temple, forget all memory of the death and you can't go back to where you died for a full thirty minutes.

 

Troll_Face.png

 

 

Gears_are_Turning_by_rstovall.gif

 

I can hear those gears turning already!

 

#ReturnOfSalamandra2012

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  • If you get beaten in a roleplay fight, you should type the command: '/damage 20' which will send you back to spawn.

 

Should. Not required. Is it a -must-, or no?

Granted, 'should' is synonymous with 'must' but I'm a stickler for the clean cut, iron-set feel. I think a bit more of that cute clarification flavor should be added on there.

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Should. Not required. Is it a -must-, or no?

Granted, 'should' is synonymous with 'must' but I'm a stickler for the clean cut, iron-set feel. I think a bit more of that cute clarification flavor should be added on there.

Well, sometimes the attacker mightn't want you to because they want to RP with your corpse, you haven't RPly died(as in, it's RPed that you got knocked out or something) or they just don't want your stuff.

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I don't like the /dmg 20 rule at all! Its just causes people with Va's to hunt items, rather than gold or people.

If people actually handed over ther money/gold/whatever is asked of them, we might not have to have to have this rule.

EDIT: And I know from experience. When you are on the ground with an armoured cub holding a sword at your throat, with his big best friend holding up a massive cleaver above your head, you would probably hand over your gold or weapons like they ask, not fight, and get killed.

Edited by Lord Rocket of Haul
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