Ned Lud 1260 Share Posted July 14, 2013 I don't want anyone handing me their items, I want an item confetti explosion. Some villains hunt items. If you die and are unwilling to /damage 20 and give up everything you have on you to your killer, you are a non-villain hunting items, which is worse in my eyes. 1 Link to post Share on other sites More sharing options...
LaCabra (Soda) 1519 Share Posted July 14, 2013 It may just be me, but there are too many 'shoulds' and 'shouldn'ts', and that makes some of these rules very unclear. Link to post Share on other sites More sharing options...
Danny 2232 Author Share Posted July 14, 2013 Updates with what I said I was updating on Page 2: http://www.lordofthecraft.net/index.php?/info/rules Link to post Share on other sites More sharing options...
Elindor 666 Share Posted July 14, 2013 Can the soulstone rule also have a link to some other place where soulstones can be explained in detail so that players understand not just when it is appropriate to soulstone, but also what that means in-game. As in, we can all teleport for some reason, but it isn't "teleporting". Also 'forget all memory of the death' isn't entirely correct unless we're changing the rule. We should still have the thirty minute memory wipe. This means that if someone runs into somewhere they shouldn't be and they are killed, they do not remember what they saw while they were there. What is written may intend to mean this, but it is not communicating as clearly as it needs to be. Without the thirty minute memory wipe being clear, you can have people remembering everything leading up to the event of their death. Which would defeat the purpose of killing the person. Link to post Share on other sites More sharing options...
Agent Miller 26 Share Posted July 14, 2013 When you die, you don't need to kill your character (unless you committed suicide in roleplay) - you simply go back to the Cloud Temple, forget all memory of the death and you can't go back to where you died for a full thirty minutes. I think there should be an exception for 'accidental' (another player OOC'ly killed your character e.g. Punched you off a high building or cliff without rp, but didn't intend your character to die) or mob related deaths. Even though I know the knockout plugin is in place, I believe some minor exceptions to this rule can be made. But apart from that, nice work guys! Keep it up! Link to post Share on other sites More sharing options...
Jistuma 1996 Share Posted July 14, 2013 Also 'forget all memory of the death' isn't entirely correct unless we're changing the rule. We should still have the thirty minute memory wipe. This means that if someone runs into somewhere they shouldn't be and they are killed, they do not remember what they saw while they were there. What is written may intend to mean this, but it is not communicating as clearly as it needs to be. Without the thirty minute memory wipe being clear, you can have people remembering everything leading up to the event of their death. Which would defeat the purpose of killing the person.Losing the memory of all the events leading to the death means that they, if they went somewhere they shouldn't be, and died, forget that place, bacause that would be one of the reasons of the death. If the reason of the death had nothing to do with the location, and was a sort of random incounter, then they don't lose the memory of that place.30 min memory lose means that you sometimes forget the talk you were having before with your friend, because you died randomly with some bandits, but it also means that if someone is assassinating you or being captured/tortured/interregated, and the rp takes more than 30 mins, the character still remembers the face of who killed him and why, which doesn't make much sense.If the rp took 3 hours, and then the person died, then the char loses 3 hours of memory. If the rp was pretty random, and took 10 mins, then the char loses 10 mins of memory. Link to post Share on other sites More sharing options...
WuHanXianShi14 0 Share Posted July 15, 2013 Pssshhhttt, the only rule that people actually need to really know is to not have a Wood Elf with pale skin! Wood elves CAN have pale skin, nowhere in the lore does it dictate they cannot. Link to post Share on other sites More sharing options...
Mish_ 101 Share Posted July 15, 2013 Might wanna add that if you die by mobs or accident (Someone PvPs you off) it isn't 30 minute wipe Link to post Share on other sites More sharing options...
TheNander 241 Share Posted July 15, 2013 Sometimes Sometime's, you'll encounter hostile situations on the server, that need to be dealt with via combat. When you face these situations, please take heed of these few rules: You aren't ain't allowed to simply log out to avoid combat. Speak to the other person, and explain you need to go. Come on Danny, what is this? lol Link to post Share on other sites More sharing options...
JtPv 140 Share Posted July 15, 2013 Come on Danny, what is this? lol Link to post Share on other sites More sharing options...
Danny 2232 Author Share Posted July 15, 2013 Come on Danny, what is this? lol There's only one error there, and 'ain't' ain't one of 'em. Link to post Share on other sites More sharing options...
Elindor 666 Share Posted July 15, 2013 Losing the memory of all the events leading to the death means that they, if they went somewhere they shouldn't be, and died, forget that place, bacause that would be one of the reasons of the death. If the reason of the death had nothing to do with the location, and was a sort of random incounter, then they don't lose the memory of that place. 30 min memory lose means that you sometimes forget the talk you were having before with your friend, because you died randomly with some bandits, but it also means that if someone is assassinating you or being captured/tortured/interregated, and the rp takes more than 30 mins, the character still remembers the face of who killed him and why, which doesn't make much sense. If the rp took 3 hours, and then the person died, then the char loses 3 hours of memory. If the rp was pretty random, and took 10 mins, then the char loses 10 mins of memory. Then I think the memory loss needs to be stated more clearly as a separate point to not returning to death point for 30 minutes. Upon dying you lose all memory of the events leading up to your death. You cannot return to a point of death for 30 minutes. Link to post Share on other sites More sharing options...
Jistuma 1996 Share Posted July 15, 2013 Then I think the memory loss needs to be stated more clearly as a separate point to not returning to death point for 30 minutes.Upon dying you lose all memory of the events leading up to your death. You cannot return to a point of death for 30 minutes.Current Rule:When you die, you don't need to kill your character (unless you committed suicide in roleplay) - you simply go back to the Cloud Temple, forget all memory of the death and you can't go back to where you died for a full thirty minutes.I guess it can be explained a bit better, maybe like:When you die, you don't need to kill your character (unless you committed suicide in roleplay) - you simply go back to the Cloud Temple, forget all memory of events leading to the death and you can't go back to where you died for a full thirty minutes. Link to post Share on other sites More sharing options...
Tristanx7 142 Share Posted July 16, 2013 I honestly would like PvP to be the default option for fights. You can't "Powergame" if you are using the game's mechanics. It also would require you to put in a lot of effort- or if you are already talented- to be good at it as opposed to typing. RP knowledge of the fight as a warning would be good to have as well. Link to post Share on other sites More sharing options...
Tefzors 32 Share Posted July 16, 2013 don't like the /dm20 rule thing Link to post Share on other sites More sharing options...
Recommended Posts