The Cleaning Crew 571 Share Posted July 23, 2013 How many times do you plan on dying? If anything use this as more incentive to play carefully. No. There doesn't need to be more incentive to play carefully. There's enough "WHAT DID YOU SAY ILL KILL YOU" guys and mobs to take care of that problem. Also, what does it matter? I don't want to lose all the items in my chest every time I die, which WILL happen eventually. Unless the GMs want to have yet another responsibility to unlock a few chests every time an Iron VIP dies. It's just one giant inconvenience. There's no more RP to it than there is now. Link to post Share on other sites More sharing options...
Silent™ 552 Share Posted July 23, 2013 Perhaps if this was made a skill, you could could make it so the higher your lock-smithing level is, the more complex locks you can make, and the more keys you can hold. If you reach the maximum level, you can craft a skeleton key, which can open a limited number of different locks. Also when a player dies, they shouldn't lose their keys, that would just cause more than managable aggrivation among players and staff handling all the requests. One other thing, the key ring and keys themselves would be best as pseudo items. Finally, the bonus given for donating could be along the lines of a higher base number of keys you can have, as well as a higher base of your lock's complexity, etc. To myself this seems like one of the best solutions. Link to post Share on other sites More sharing options...
Parading 302 Share Posted July 23, 2013 Okay, I love this idea. But there is one thing that is bugging me: Why is it a VIP perk, an OOC influence, when it is clearly an ICly created item? Why can it not simply be added to the Professions Plugin for a Key/Lock Smithing profession? Agreed, it is the only VIP perk I disagree with. Link to post Share on other sites More sharing options...
doom6153 57 Share Posted July 23, 2013 Well besides my strong disdain for it as a VIP perk, like the shops, I think the idea is great. 1 Link to post Share on other sites More sharing options...
Phibbup 286 Share Posted July 23, 2013 Okay, I love this idea. But there is one thing that is bugging me: Why is it a VIP perk, an OOC influence, when it is clearly an ICly created item? Why can it not simply be added to the Professions Plugin for a Key/Lock Smithing profession? Agreed, it is the only VIP perk I disagree with. It's an excellent idea. But keeping it as a VIP perk will just be unfair. If the goal here is to establish more RP, the worst thing to do is to try and bring more OOC into it. I understand the need for donor perks, but as always we need to strive to create donor perks that don't effect RP. Some that maybe make things a little more convenient, such as more soulstone slots or shorter cooldown times on soulstones. Those are OOC things and thus there is not risk of RP to modifying them.Well besides my strong disdain for it as a VIP perk, like the shops, I think the idea is great. Welcome to Aegis, boys. It has been a VIP perk since Aegis, and should remain so. Not feeling like helping the server to help you RP? Then you're not quite the team player. Link to post Share on other sites More sharing options...
Telanir 6975 Author Share Posted July 23, 2013 I see the main concern is losing your keys on death. With a few minor adjustments you could simply keep all of your keys on respawn. What are the thoughts on this? Remember guys, suggest a few ways as to how the faults could be counteracted too. ;) Link to post Share on other sites More sharing options...
Praetor 1550 Share Posted July 23, 2013 I see the main concern is losing your keys on death. With a few minor adjustments you could simply keep all of your keys on respawn. What are the thoughts on this? Remember guys, suggest a few ways as to how the faults could be counteracted too. ;) That would be nice, I think. Though I have to agree with Cleaning when he says this plugin isn't really necessary, if it's going to be pushed through then I would like this. Link to post Share on other sites More sharing options...
Telanir 6975 Author Share Posted July 23, 2013 That would be nice, I think. Though I have to agree with Cleaning when he says this plugin isn't really necessary, if it's going to be pushed through then I would like this. Well, let me tell you this. In reality, neither me nor the entire Technical Team is necessary. Lord of the Craft could simply be a chat plugin from bukkit and there wouldn't be much difference. It's simply my job to try and find new opportunities to immerse players further in the environment, and moving away from typing commands is partially what I'm trying to do as well. But I do think it would be a new source of roleplay that the OOC LWC lacks. When it comes to being pushed through either way, that's not the way I work. If I get a negative response I will follow the community. ^-^ Link to post Share on other sites More sharing options...
Parading 302 Share Posted July 23, 2013 Welcome to Aegis, boys. It has been a VIP perk since Aegis, and should remain so. Not feeling like helping the server to help you RP? Then you're not quite the team player. Just because it is an old perk, does not justify reason to keep it. All the other perks are fine with me, and make perfect sense, but not this particular one. I want to donate, but I feel like a power gamer if the only reason I have the avalibility to lock things is because I paid with IRL money that other people might not be able to afford. "Not feeling like helping the server to help you RP? Then you're not quite the team player." Really? That is an ignorant statement saying people who cannot afford to donate are not team players? There are other reasons not to donate as I stated above, I don't want to be over powered compared to people who cannot simply afford to buy the perk, it just seems so unfair to me. I wouldn't mind replacing the VIP lock perk, with a different one that is more fair, like other perks. Link to post Share on other sites More sharing options...
The Cleaning Crew 571 Share Posted July 23, 2013 I see the main concern is losing your keys on death. With a few minor adjustments you could simply keep all of your keys on respawn. What are the thoughts on this? Remember guys, suggest a few ways as to how the faults could be counteracted too. ;) I can agree with this, but there's still the issue of duplicating keys becoming a gold VIP perk. If we're going to keep it a VIP perk, let it be at the level it's always been. All of it, I mean. I bought full access to LWC. I don't want half of it to be taken away and be told that I have to buy it again. I'm starting college and I simply don't have the money to spend on virtual perks that I already have. Link to post Share on other sites More sharing options...
Phibbup 286 Share Posted July 23, 2013 "Not feeling like helping the server to help you RP? Then you're not quite the team player." Really? That is an ignorant statement saying people who cannot afford to donate are not team players? There are other reasons not to donate as I stated above, I don't want to be over powered compared to people who cannot simply afford to buy the perk, it just seems so unfair to me. I wouldn't mind replacing the VIP lock perk, with a different one that is more fair, like other perks. It meant if you don't want to help the server, then don't expect it to help you. Link to post Share on other sites More sharing options...
Telanir 6975 Author Share Posted July 23, 2013 I can agree with this, but there's still the issue of duplicating keys becoming a gold VIP perk. If we're going to keep it a VIP perk, let it be at the level it's always been. All of it, I mean. I bought full access to LWC. I don't want half of it to be taken away and be told that I have to buy it again. I'm starting college and I simply don't have the money to spend on virtual perks that I already have. It works exactly the way that it works now. Iron VIP's can currently lock their own chest. That is the equivalent of being able to duplicate locks, but have one key for themselves. Gold VIP's have more freedom, represented in the fact that you can duplicate keys. Nothing exactly would be changing persay, but it does mean that people without VIP will be able to place/remove locks, they'll just have to get them from elsewhere. Link to post Share on other sites More sharing options...
JCQuiinn 168 Share Posted July 23, 2013 I approve. Link to post Share on other sites More sharing options...
K00l 72 Share Posted July 23, 2013 Welp, time to see people hiding chests under their floorboards even moreso. I can agree with this, but there's still the issue of duplicating keys becoming a gold VIP perk. If we're going to keep it a VIP perk, let it be at the level it's always been. All of it, I mean. I bought full access to LWC. I don't want half of it to be taken away and be told that I have to buy it again. I'm starting college and I simply don't have the money to spend on virtual perks that I already have. And to this, I bought Bedrock VIP when it was 250$. It got lowered in price, doesn't mean I get my monies back. Link to post Share on other sites More sharing options...
ski_king3 0 Share Posted July 23, 2013 Honestly, I'm not the biggest fan of this idea. In my mind, it over-complicates the simple function of locking doors, and would make it rather difficult for large guilds to distribute keys for their locked doors. Take the White Rose as an extreme example. 60+ people frequently going in and out of Ard Kerrack, needing to have multiple keys distributed to them in order to go about their business. And then there's the fact that if somebody locks, say, a door to your home, and you are not online to receive a key, well... that sucks for you, I guess, because now you can't get in or out until the person is online. Say you have five or six people living in said building. Well, it might be a bit hard to distribute the keys to everyone, and therefore, some people may end up locked out. Now you might want to say that since they have not received their keys through actual roleplay, it would not make sense for them to have access to the house. However, given the fact that sometimes getting on at the same time can be an issue, this can cause roleplay failures due to unavoidable OOC issues. This gives a greater chance for OOC to affect RP than just having the LWC plugin and sharing passwords and such would cause. So basically, while at first the idea intrigued me, I would say the downsides strongly outweigh the benefits. I don't think there are any notable improvements that can be made to the current system, aside from perhaps the addition of a lockpicking plugin. It's a cool idea Telanir, but I don't think it's feasible. Link to post Share on other sites More sharing options...
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