mmat 7461 Share Posted August 14, 2013 If you can't be bothered gaining at least a superficial knowledge of how force, velocity, acceleration, etc. work on bodies with differing masses, and how they are likely to affect each, your characters can stay at an average level of skill. People play this server to chill out and have a good time, not to start learning how force, velocity and acceleration affect combat. We don't need things that make combat more complicated than it needs to be. What ever happened to classic *slashes his sword at -name here-'s chest* emotes? Link to post Share on other sites More sharing options...
Pinsir99 525 Share Posted August 14, 2013 While they argue, I will just say, Great Guide Zill! Link to post Share on other sites More sharing options...
Crayfishchris 748 Share Posted August 14, 2013 I think this is a brilliant guide! While I see the point of not really having to use this all the time, I think people should understand that you can't just constantly swing and do it perfectly, or not be affected by a hit. This guide details that and more, and I agree with it. A little physics once in a while never hurt anyone ! Link to post Share on other sites More sharing options...
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