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[Ooc] Kharajyr: Split, Stay, Or Sanction?

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cj_scout

Split, Stay, Or Sanction? (Explanations In OP)  

33 members have voted

  1. 1. What do YOU think the Kharajyr should do?

    • "Split" (Keep island, build minor city on mainland.)
    • "Stay" (Stay on island.)
    • "Sanction" (Abandon island, build new main city on mainland.)
    • Other (Explain in comments.)


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Greetings lads and lassies. Today I'm here to post this on behalf of a few people who have disagreed on where the Kha' should end up residing. Also, before I get into this, I'd like to make a couple things clear. First of all, EVERYONE'S vote is equal in this, except for Geo, who will most likely be the deciding person. This is mainly to document how all the Kha' feel about this. Second, I would ONLY like Kha' to post. Any other race, remain out of this please. I don't mean any disrespect, it's for a reason. Now, without further ado, let us begin.

 

The main topic of this thread is regarding where the Kharajyr shall remain for the rest of 3.0. I bring this up because multiple people have said they do not get enough RP on the island, which frankly, is true. Some have proposed we move to the mainland over-all. Others have said we should stay at the island. Now I, hoping to come to an agreement here, have thought up a middle solution. All three of these options are explained below.

 

"Split"

 

This is the agreement option I spoke of before. Hoping to come to a compromise between the two sides of the argument, this option proposes we keep the island, but have a minor city somewhere on the mainland. While, yes, RP is somewhat scarce on the island, it is unnecessary (in my opinion) to abandon it completely. What of all the work the staff and other Kha' have put into this island? It would be wasted. The only problem that COULD happen, would be that RP is even MORE split than before. However, I do believe this is unlikely. Having the island and a city on the mainland means we can have a center of RP with the other races (supposedly) but also a place of peace and hanging out at the island. This option could save a lot of arguing and hair tearing out, but again, my own opinion.

 

"Stay"

 

This option is the viewpoint of those who would rather stay AWAY from the mainland, on our own little island of peace. For them, RP is sufficient, despite what the others say. With this option there are again, both ups and downs. One upside is that staying on the island, it's a lot more peaceful. Some of the Kha' prefer it to be this way, not as crowded as Malinor, or Abresi. Also, on the island, we're all Kha' here, meaning it's a much better opportunity to get to know each other as individuals in the Kha', than maybe you might get mixed in with the other races. The downside to this is rather obvious. Less RP. The main problem in the Kharajyr community has been the lack of RP on the island, aside from some days when we get 5-8 Kha' online RPing together. However, both the Split and Sanction options could have the same effect in a way.

 

"Sanction"

 

This last option is the viewpoint of those who would propose the Kha' abandon the island completely, just hauling ass right out of there, and going to build a city on the mainland. As with the two other options, there are pros and cons. The upside to this is a maybe. (Supposedly) when we go to the mainland, and build a city somewhere, we'll get more RP, having both the other races, and hopefully more active Kha'. This would be a HUGE change for us, and if it WAS done right, could be great. The other upside is the fact we could be in a better RPly relationship with those nations who are our allies. The downsides however, could be major. One obvious problem is the fact that room for this city/nation could be VERY confined, if existent at all. In that, we'd most likely be sandwiched between two or more nations, giving us next to no room for ourselves, which, yes, we don't really have at the moment. The other problem is that building another city, is going to be very, very, resource and time consuming. This is the BIG thing that could shoot the idea down. Lastly, it is true that on the island, many Kha' have worked their asses off on their homes and the nation structure alike. This likely. . .wouldn't make them happy, nor would it be proper to just blow off what they have done.

 

Conclusion?

 

So now that we have all the viewpoints explained, it's time you pick your choice of opinion, and if there's something else you propose, put it in a reply. As you see above, all of these are very controversial. But I ask that you consider the middle compromise before going straight to one of the other options. That's really all I can say, I can't change your opinion, because it is that, yours. But I hope with this we can come to a conclusion on what exactly our future is. Until then, farewell.

                                          ~Gold

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If my opinion counts, I say you guys should sanction. Have Metztli be upset or something, the volcano purges the island and you;

 

A) Start on the island, again.

B) Abandon and rebuild elsweyr

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I voted for other.

Idk where my original post went, maybe it didn't load or save or whatever.

 

My idea is for the orcs and humans to help each other for one mission. Kill the Kha. Imagine the wars. Storming the beaches of the Kha island.

 

Moving through the jungle, fighting the giant cats, Kha jumping out of tree's onto the people below them.

 

But in the end...

The non-stop flow of humans and orcs will overrun them.

 

And the Orcs will have great dinner's for a lifetime.

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Your opinion does count Vol, you were a Kha' (A great one at that.), and still are. So thanks for your input. 

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The island volcano erupts, forcing a major event concerning the Kha. I'd miss the island, I was just getting used to it, but that's my favorite way of leaving* Karakatua.

 

The Kha flee on boats, and find some land to resettle by the coast (or wherever, I prefer to be near Malinor though). 

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Second, I would ONLY like Kha' to post.

Excuse me Rhino, but can you read? Apparently not. Stop posting on this thread please, and an FM removed your post, that's why it's gone.
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Honestly, we simply do not have the player base to maintain two fully functional cities. With that, I actually agree with the volcano event occurring. Karakatua is a massive and uncentered island that doesn't even have a spot to centralize RP. We need a major decision to spike up RP, and I think moving to the mainland could develop some really awesome situations.

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My roleplay experience as a Kharajyr has mostly revolved around other Kharajyr and though there is nothing particularly wrong with this, roleplay with other races has become relatively nonexistent. While I would like to have more situations where my kha characters would be able to interact with other races, I think that the island gives the Kharajyr a sort of sanctuary. If something has gone wrong or the race deems something dangerous, the island has always been the safest place to be. 

I voted for Split because I enjoy the island and what experiences it brought however I believe we could use some more interaction though I'm not sure completely abandoning it is the answer.

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Two things everyone. . . First, For those of you that aren't Kha' who voted, I would appreciate if you withdrew that, for now. This was to find opinions within the Kha' community. Other races was to come next.

Second, I think you all are being very quick to choose Sanction. What you say is true, we don't have the

manpower to hold up two fully functional cities, but the island doesn't HAVE to be full functional, that's my point. The island is a homeland, the city is a base. It's that simple. Please think about what you are

voting for in this, getting rid of the island would make some people very unhappy, and likely cause arguing or leaving. The middle compromise bases us on the mainland, but keeps those who like the island happy. And I mean damn, it's beautiful. Why should we abandon it?

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Just putting my two cents since I used to be a kha, if you do abandon the island where would you go? Because relocating in the Orcish desert would be pretty badass and bring lots of RP to both Kha and Orc.

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You need to ask yourselves what the objective with your RP actually is. Do you want to conflict with others and potentially be harassed on a regular basis? Do you want to become civilized and focus on commerce and cultural scenarios? What roleplay do you want to bring to the mainland, essentially.

 

Before you mention non-Kha, I essentially created the accents you now all use, so relax.

 

During my time as a Kharajyr, I enjoyed being on the island, I enjoyed having a place to go back to where my 'savage' character could act more civil. I also tried bringing roleplay to the island and tried to involve myself with as many mainlanders as possible while visiting elsewhere.

 

Now, there have been visits to the mainland from Kharajyr recently. However most, if not all of the experiences I've had with the 'younger' Kha have been very shallow. I say that with love, Bukaknog was one of my favorite characters. Recently though, most conversations with the Kharajyr have been the equivalent of a snooty zealot telling a non-believer how much the non-believer is tainted and how pure the zealot is.

 

It's all stupid religious crap. Literally, all of it.

 

If you intend to migrate to the mainland for one reason or another, I suggest you review your objectives. Wandering RP for RP's sake is good... But it really works out better if you have a plan, and think about your characters themselves rather than your impulses because you're bored.

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There could be a choice of conforming to the Khajit stereotype with desert settlements and traveling caravans, or leaving/staying the island while keeping the Aztec/Egyptian lifestyle. While personally I think it'd be neat to be more like Khajit (sneaky thieves and assassins) I know that some of the Kha' would not like it.

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Before we come to conclusions on where on the mainland we settle, perhaps we should conclude we will in the first place. Just sayin'.

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Alrighty, I sorta feel I can post here as at one point I was a Kha'. If you feel my opinions aren't warranted, feel free to shoot me a PM and i'll speak about it with you there. Do not simply remove my post, or i'll not be mightily amused.

 

The main issue here, which has been presented for god-knows how long in the Kharajyr' is the fact that "I can't find RolePlay!" "RolePlay never appears before my face! I have to go looking for it! D:"

 

The simple fact of this is... No where on Anthos, will RolePlay simply smack you in the face like a wet towel and go "Hey! Lookie, I am here!" You have to make a rampant effort and look for it... I can tell you, that i've walked around Anthos for a good thirty minutes to an hour looking for some worth while RolePlay and some days I can't even find it because I live in the dreaded 'GMT DeathZone' where RolePlay is 'nonexistant'. 

 

If you want a centre of RolePlay.. Sit at the tavern (Or wherever), waiting for someone to drop by. I did it in Malinor, when I would sit at the main entrance and speak to people as they passed by. Someone would eventually sit, then more people would sit and we'd tell tales, sing, drink, eat and RolePlay to our hearts content for hours. 

 

If you want a more centralised RolePlay event etc... On the island, make an event for an evening! I remember when Benboboy set up his little Kharajyrian classes on the island and everyone would learn the native language or other such things.

I was never there, but I thought that was brilliant and I heard nothing but good responses to it.

 

To cut a long post short: Running away from the island will not solve the issue of non-existant RolePlay. You have to hit the issue head on and make an effort to rectify it by creating the RolePlay.

 

I managed to make a ten minute long RolePlay session on my Elf on the Kharajyr' island for heavens sake, it can't be too hard for you lot!

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I haven't seen a kha in weeks. Gravens and ghosts are more common than them.

Second, I would ONLY like Kha' to post.

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