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[Ooc] Kharajyr: Split, Stay, Or Sanction?

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cj_scout

Split, Stay, Or Sanction? (Explanations In OP)  

33 members have voted

  1. 1. What do YOU think the Kharajyr should do?

    • "Split" (Keep island, build minor city on mainland.)
    • "Stay" (Stay on island.)
    • "Sanction" (Abandon island, build new main city on mainland.)
    • Other (Explain in comments.)


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Alrighty, I sorta feel I can post here as at one point I was a Kha'. If you feel my opinions aren't warranted, feel free to shoot me a PM and i'll speak about it with you there. Do not simply remove my post, or i'll not be mightily amused.

 

The main issue here, which has been presented for god-knows how long in the Kharajyr' is the fact that "I can't find RolePlay!" "RolePlay never appears before my face! I have to go looking for it! D:"

 

The simple fact of this is... No where on Anthos, will RolePlay simply smack you in the face like a wet towel and go "Hey! Lookie, I am here!" You have to make a rampant effort and look for it... I can tell you, that i've walked around Anthos for a good thirty minutes to an hour looking for some worth while RolePlay and some days I can't even find it because I live in the dreaded 'GMT DeathZone' where RolePlay is 'nonexistant'. 

 

If you want a centre of RolePlay.. Sit at the tavern (Or wherever), waiting for someone to drop by. I did it in Malinor, when I would sit at the main entrance and speak to people as they passed by. Someone would eventually sit, then more people would sit and we'd tell tales, sing, drink, eat and RolePlay to our hearts content for hours. 

 

If you want a more centralised RolePlay event etc... On the island, make an event for an evening! I remember when Benboboy set up his little Kharajyrian classes on the island and everyone would learn the native language or other such things.

I was never there, but I thought that was brilliant and I heard nothing but good responses to it.

 

To cut a long post short: Running away from the island will not solve the issue of non-existant RolePlay. You have to hit the issue head on and make an effort to rectify it by creating the RolePlay.

 

I managed to make a ten minute long RolePlay session on my Elf on the Kharajyr' island for heavens sake, it can't be too hard for you lot!

Thank you. That's how I should have put it a long time ago. Also, if you were a Kha', then yes that counts.
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You need to ask yourselves what the objective with your RP actually is. Do you want to conflict with others and potentially be harassed on a regular basis? Do you want to become civilized and focus on commerce and cultural scenarios? What roleplay do you want to bring to the mainland, essentially.

 

Before you mention non-Kha, I essentially created the accents you now all use, so relax.

 

During my time as a Kharajyr, I enjoyed being on the island, I enjoyed having a place to go back to where my 'savage' character could act more civil. I also tried bringing roleplay to the island and tried to involve myself with as many mainlanders as possible while visiting elsewhere.

 

Now, there have been visits to the mainland from Kharajyr recently. However most, if not all of the experiences I've had with the 'younger' Kha have been very shallow. I say that with love, Bukaknog was one of my favorite characters. Recently though, most conversations with the Kharajyr have been the equivalent of a snooty zealot telling a non-believer how much the non-believer is tainted and how pure the zealot is.

 

It's all stupid religious crap. Literally, all of it.

 

If you intend to migrate to the mainland for one reason or another, I suggest you review your objectives. Wandering RP for RP's sake is good... But it really works out better if you have a plan, and think about your characters themselves rather than your impulses because you're bored.

Also some very good points. Thanks for the input. Since I'm tired of replying to everyone and I'm multitasking a bit at the moment, thank you ALL for your input. I'll get back to you in a minute. . .
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Well, since I was a Kha I guess I'll post too.

 

The island is the most beautiful place I've yet to see in my whole time on LoTC and I really, really think it's a bad idea to just toss that out of the window and hop onto the mainland.

Changing places won't magically grant the Kha more RP. They get less RP simply because 

a) They don't like outsiders much.

b) You gotta make an app

c) There aren't that many, people who might wander there don't get any RP, they leave.

d) Your boat there says only Kha can take it...Soooo, yeah, not going to help RP. :p

 

If I were you I'd stay where I am, perhaps simplify the app and focus on maintaining lore over quality, and just help people to learn to RP as they play with you.

Make a trailer, a photo gallery of Karakatua. It's such a nice place that I'm sure a lot of people would actually apply just because of how pretty it is. You could also just try advertising, making events, etc...

 

I really am against anything but stay. Leaving the island is a big no no to me. Splitting is almost as bad since it would split RP even more. Just stay on the island, perhaps build a main plaza like we kinda had in the first city in Asulon. Just try to liven RP by doing stuff instead of moving. ^^

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Well, since I was a Kha I guess I'll post too.

 

The island is the most beautiful place I've yet to see in my whole time on LoTC and I really, really think it's a bad idea to just toss that out of the window and hop onto the mainland.

Changing places won't magically grant the Kha more RP. They get less RP simply because 

a) They don't like outsiders much.

b) You gotta make an app

c) There aren't that many, people who might wander there don't get any RP, they leave.

d) Your boat there says only Kha can take it...Soooo, yeah, not going to help RP. :p

 

If I were you I'd stay where I am, perhaps simplify the app and focus on maintaining lore over quality, and just help people to learn to RP as they play with you.

Make a trailer, a photo gallery of Karakatua. It's such a nice place that I'm sure a lot of people would actually apply just because of how pretty it is. You could also just try advertising, making events, etc...

 

I really am against anything but stay. Leaving the island is a big no no to me. Splitting is almost as bad since it would split RP even more. Just stay on the island, perhaps build a main plaza like we kinda had in the first city in Asulon. Just try to liven RP by doing stuff instead of moving. ^^

*sigh* By splitting, we can appeal to both sides of the argument. This WON'T spread apart RP even more, because of the fact that having the island as a hang-out place as well as a homeland, while having the city for a center of RP, balances that out, leaving it a managable two sided coin, for which we can go to whichever style we want.
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Excuse me Rhino, but can you read? Apparently not. Stop posting on this thread please, and an FM removed your post, that's why it's gone.

No words... just:

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*sigh* By splitting, we can appeal to both sides of the argument. This WON'T spread apart RP even more, because of the fact that having the island as a hang-out place as well as a homeland, while having the city for a center of RP, balances that out, leaving it a managable two sided coin, for which we can go to whichever style we want.

 

Not really. Some people will stay on the island, while others will go to the city, because splitting the way you offer is basically abandoning the island then coming back to it occasionally. 

If someone wants to stay on the island, they'll stay on the island. Some will stay some will go, it won't go as smoothly as that, never does. So yes, I think it would split RP up.

 

Just making two settlements is a promise for splitting RP, whether it's wanted or not.

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*sigh* I tried. If anyone has a better idea, please say so, because I tried to bring us to an agreement, and the only thing we got was more argument.

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I vote Sanction. I have been unable to do any Kha RP within the island, and as I play a kitten that means none at all. Honestly I think the best place to go would be somewhere near the Orcish Jungle thing. 

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*sigh* I tried. If anyone has a better idea, please say so, because I tried to bring us to an agreement, and the only thing we got was more argument.

 

Hey, my opinion don't really matter that much since I ain't a current Kharajyr player. So you do what you want but I think you should take my opinion into consideration, since It's happened before and I think it could happen again.

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I do believe we are staying on the island, which I'm completely fine with, and hopefully the rest will get used to it. So could an FM lock this for now, at least until there comes a time when we need discuss this again?

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Keep your discussions going, I'm going to gather as much of this information as I can and do something with it.  You'll all be aware that I cannot access my computer at the moment so if you're all having Skype discussion about this, stop.  Get on the forums here and discuss it here so I don't have to trawl through eighty thousand messages on Skype to get a good idea of what you all want.  Discuss it here.

 

Also, you lot, keep in mind that we live on an island for a reason.  Try and remember that reason.

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Alright then Geo, whatever you say. Everyone, your opinions may recommence. If anyone has any questions or such, please feel free to ask. 

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I say stick with the island with a possible "camp" on the mainland in the future. We're a naval nation and the island allows us to fight where we're strong - jungle and water.

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I would like it if we did something similar to the pink fog back in Asulon: Volcano erupts, however, it doesn't spew much lava. What it does is release a toxin into the air the kills those that breath it in, so we have to vacate. If it proves that sanctioning is a mistake, we can say the cloud clears and we retreat back to the island.

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