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Rp Leading Up To Pvp

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Flapman

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Hey everyone.

 

I have had a few encounters with people that assaulted me by shooting a bow rp'ly that I could not see coming. The only RP leading up to it was about 4-5 emotes about putting the arrow in the bow and shooting. Is this enough rp for pvp? I asked one of the guys that shot me and he thought that it was, mainly because his character has a personal grudge against my group. My character could not interact with the rp, nor avoid it in any way since he didn't know it was coming ic'ly. That's why I am wondering if it actually is enough rp.

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No, no that is NOT enough Roleplay. Roleplay before PvP needs to be at least 5 minutes long really. Otherwise its an abuse of a VA, if they have one. Roleplay before PvP is also, supposed to be fun and HAVE WORDS, not just emotes. That's the main problem with a lot of people today.... Think they can say 4 emotes then PvP, no words said.

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No, no that is NOT enough Roleplay. Roleplay before PvP needs to be at least 5 minutes long really. Otherwise its an abuse of a VA, if they have one. Roleplay before PvP is also, supposed to be fun and HAVE WORDS, not just emotes. That's the main problem with a lot of people today.... Think they can say 4 emotes then PvP, no words said.

What about assassinations? I understand the thing about a LOT more than 4 emotes but why are words necessary in that case?
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As far as assassinations go, either way you're killing the person. 4-5 emotes loading a crossbow/bow, then shooting it, was always enough for RP Killing.

 

I.E.


>Adjusts his position in the tree.

>Looks to Johnny Boy, gripping his bow firmly in his hand.

>Reaches around, gripping an arrow. He pulls it from his quiver.

>Nocks the arrow, beginning to pull the string back.

>Takes aim towards Johnny Boy, inhaling.

>Fires towards Johnny Boy, letting the arrow soar through the air.

 

That was enough to kill someone (If you were aiming for the head), I don't see why it shouldn't be enough to start PvP.

 

No, no that is NOT enough Roleplay. Roleplay before PvP needs to be at least 5 minutes long really. Otherwise its an abuse of a VA, if they have one. Roleplay before PvP is also, supposed to be fun andHAVE WORDS, not just emotes. That's the main problem with a lot of people today.... Think they can say 4 emotes then PvP, no words said.

 

Usually assassinations have an entire conflict behind them. Over a past wrong, to get revenge, or something else related to interactions that happened before that point. 

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As far as assassinations go, either way you're killing the person. 4-5 emotes loading a crossbow/bow, then shooting it, was always enough for RP Killing.

 

I.E.

>Adjusts his position in the tree.

>Looks to Johnny Boy, gripping his bow firmly in his hand.

>Reaches around, gripping an arrow. He pulls it from his quiver.

>Nocks the arrow, beginning to pull the string back.

>Takes aim towards Johnny Boy, inhaling.

>Fires towards Johnny Boy, letting the arrow soar through the air.

 

That was enough to kill someone (If you were aiming for the head), I don't see why it shouldn't be enough to start PvP.

 

 

Usually assassinations have an entire conflict behind them. Over a past wrong, to get revenge, or something else related to interactions that happened before that point. 

 

I myself believe it isn't enough rp. Especially when it is done all the time and when there is nothing you can do about it. The people that tried to "Assassinate" me didn't meet me before, nor were they hired by anyone. It feels like these people are just doing it out of boredom or whatever, but it doesn't create any fun roleplay situation. The only thing that happens is that my character gets carried away heavily wounded every damn day or killed and I lose all my armor. And if I remember correctly, the purpose of people with a VA is to create fun rp for the people around them. 

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I disagree with patriot here, I think that is just not good RP on the killers part since most of the time if you RP like that it is really not all that enjoyable for the target at all. Real roleplay before killing will entertain the target in some OOC manner, at least that's what I think...

 

In other words: If you intend to kill someone, at least make it fun for them as you do so, and firing a crossbow at the back of someone's head is not fun.

 

Btw: I agree with Flapman, if you have a VA you should use it to create fun/interesting RP. (As all people with VAs say they will)

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You seem to think that just because the RP doesn't cater your needs and entertain you, then it's bad RP, which is an incorrect view, as is the assumption that a villain's responsibilities only rely on slaving to their victim's whims alone, they have a right to enjoy themselves too. The RP leading up to the fight constitutes to pre-PvP RP as much as the emotes related to the fight itself. 

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Just as mages are discouraged to instant kill, so are villains as I recall. THe headshot thing is a bit unnecessary, but whatever, if it meets the formalities set forth then I suppose it doesn't matter. 

 

Personally I'd have gone for a shot to the back, equally as fatal but it gives a chance for reaction to some degree ( Punctured lungs are bad but not instant kills, for example )

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You seem to think that just because the RP doesn't cater your needs and entertain you, then it's bad RP, which is an incorrect view, as is the assumption that a villain's responsibilities only rely on slaving to their victim's whims alone, they have a right to enjoy themselves too. The RP leading up to the fight constitutes to pre-PvP RP as much as the emotes related to the fight itself. 

 

That's not my point at all. I am saying that this is a roleplay server and there isn't any roleplay when you get shot in the neck from behind the whole day. Let those players play assassins creed if they want to do that all the time.

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Mhh... Assassinations don't work with pvp... At least the incognito ones, those were one of the rules of implementing default pvp. There are situations where one player fighting another in pvp is impossible, such as, suprise attacks to badly injure/kill, magic, incapicitated/injured character, child/old man.

 

5 emotes, with waiting time in between for others to rp, is more than enough time to be: discovered, targets move, hear something that makes them stop, guards could show up, and so forth.

 

While it might not be very interesting to you dying by an arrow to the back, you have to realise there are more players than you around. The rp the villain is creating might not be only for the victim, but for the whole group you rp with. So you die in five emotes that you could do nothing against, well, I assume you were with other people or you would not just been shoot in the back. The other people could then: try to heal, try to fight the attacker, try to figure out why you were killed, increse the security, cll the guards, create an investigation, etc.

 

YES, dying can create rp, but it only creates rp IF you make dying important, and not just *goes to the monks and has his friends tell him what happened afterwards.*

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That's not my point at all. I am saying that this is a roleplay server and there isn't any roleplay when you get shot in the neck from behind the whole day. Let those players play assassins creed if they want to do that all the time.

Yes there is there was RP of you being shot in the head I don't understand what else you want.  If you get shot you get shot.  It's not like he took a Minecraft Bow and just pvped you down, there was RP.  It's a legitimate assassination for people who don't want to be caught.  You didn't realize it, he was in place, no one saw him, you died just as you would of in real life.  It's enough for PvP, in the admins posts when PvP default came in it rally said that you have to emote attacking him and then you can PvP them if they know you're going to.  Why are you even mad about this?  It's roleplay that you died, why are you crying that you were assassinated?  If I were an assassin I would do exactly as he did as you would probably walk away MCly by 10 minutes or 5 or whatever bullshit people are making up now to avoid loosing items.

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Yes there is there was RP of you being shot in the head I don't understand what else you want.  If you get shot you get shot.  It's not like he took a Minecraft Bow and just pvped you down, there was RP.  It's a legitimate assassination for people who don't want to be caught.  You didn't realize it, he was in place, no one saw him, you died just as you would of in real life.  It's enough for PvP, in the admins posts when PvP default came in it rally said that you have to emote attacking him and then you can PvP them if they know you're going to.  Why are you even mad about this?  It's roleplay that you died, why are you crying that you were assassinated?  If I were an assassin I would do exactly as he did as you would probably walk away MCly by 10 minutes or 5 or whatever bullshit people are making up now to avoid loosing items.

 

You seem to be completely missing my point...

I am one of the few players here that actually take roleplaying seriously it seems and don't mind losing /at all/. And ofcourse I don't care about my items at all since all I am wearing are items I get supplied by my organisation, they aren't even mine. The thing is that there is no roleplay, no ic motives or anything. I just get an arrow in my neck, I die, I return a few hours later and it repeats itself. I doubt this is what the server is aiming for since it's a roleplaying server and not an assassin's creed imitation server. 

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You seem to think that just because the RP doesn't cater your needs and entertain you, then it's bad RP, which is an incorrect view, as is the assumption that a villain's responsibilities only rely on slaving to their victim's whims alone, they have a right to enjoy themselves too. The RP leading up to the fight constitutes to pre-PvP RP as much as the emotes related to the fight itself. 

 

Here I urge caution. I'm sure you have the best intentions, but there are quite some interpretations of what you have just written that, rather directly, fly in the face of the VA core rules, specifically the one I'll quote below:

 

Your duty as a villain is to "provide" fun for other people through conflict. If you want to be a villain for your own little conquests, understand that you are not welcome. This includes being rational, and fair; and often, even giving the upper hand to the other party.

 

Now I know that nobody keeps to this rule. I also know that what you meant to say is "The purpose is not JUST to be subservient to your victims OOCly". However, this is a rule that has been with us through all VA iterations since Aegis, and what you don't want to see, is people interpreting what you just said as "Matt said that rule doesn't apply". Plight of the badge.

Regardless, no rule will objectively state how much RP is 'enough RP'. Because that is a delicate matter that can only be decided case-by-case. However, emoting physical actions =/= RP. Roleplay is INTERACTION, and the villain in question did not interact with your character, only with his own bow. He did not let your character know that or why he/she was pursued, did not give the ability for counter-interaction on your part, and did not allow any opportunity for cooperative RP. Your character just had to 'sit there and take it', which most people rightfully do not find stimulating.

 

Imagine you being an Elf player that started out yesterday, that didn't even know the Elves were at war. It is the duty of the villain to be the more experienced and mature roleplayer here and make sure that new Elf character doesn't ragequit after two days of playing and leaves mean comments on Minestatus.

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what you don't want to see, is people interpreting what you just said as "Matt said that rule doesn't apply". Plight of the badge.

 

That's a bit of a stretch from what I said and any implication of the sort should be disregarded, it should be common sense that the villain should have the right to have fun themselves, however some people think that just because the villain doesn't act according to their desires, that the villain isn't doing their job, and it's not right.

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