Mechanics:
Blasting potion appears as a thick mist encapsulated within an airtight container, capable of spreading out with great force upon its release in a radius of three blocks. This force is concussive, like that of a non-incendiary explosion; the blast’s general strength equivalent to the heavy hit from a blunt weapon. Those within one meter of the blast would have their footing compromised, being thrown upon their back with the wind knocked out of them, likely bruised. Those within two meters of the blast would likely be forced to stumble back depending upon the amount of protection and endurance that they held. Anything uruk-sized or larger can’t be knocked down by a single flask alone, though could still be battered and disoriented.
Direct hits to an unarmored foe’s head or chest could put them in critical condition, though may not always be necessarily fatal. Glass shrapnel which explodes outwards as a result of the flask shattering will only fly to the edge of the three meter radius.
Noticeably, Blasting Potions seem to be more unstable and irregular than the rest. Unlike most potions which unincorporate after priming, Blasting Potions start a positive-chain-reaction which cause it to detonate no matter what by the end of it's priming period. Meaning, if not used within one emote of the priming emote, a blasting potion will explode no matter what instead of falling inert again.
Redlines:
There is no heat, flame, or light caused by this potion.
Blasting potion will never be able to kill anyone outright, and at most a direct hit to the chest or head would leave grievous wounds and concussive damage.
Requires ST Signature.
Shrapnel may not be added to the blasting potion pot itself, as it would disintegrate upon explosion.
Glass (or any other container-material type) shrapnel from the potion would not be lethal, and would turn into a fine dust or particulate. It may cause small cuts on its own, but would not cause any form of traumatic or puncturing wound.
Using blasting potion to breach doors still requires the alchemist to carry out the proper lockpicking/breaching rules and mechanics.
Blasting potions cannot circumvent minecraft mechanics, such as using one to blast someone over the side of a wall - save with expressed ST permission during events.
ctrl c and v go brrrrrrrr
(i also dont understand from an actual mechanical standpoint nor rp somebody explain to me pls)