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Periphonics

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  1. Yhl’Kabletli had ventured to the island of Khalenwyr upon the relentless calls within his dreams, answering a divine summoning. He had thought this beckon was for him to take in the lessons of his kin and return to Aevos equipped with the path forward. He had thought he would return home. His steps were softened by lichen and moss that had reclaimed the stone streets, which had once bustled with others who looked just like him. Each crumbled building was a shrine to history, his history. Kabletli could feel it down to his marrow, it made his fur stand on end. Sure, he had been here before, but he was but a boy then, with a sparse understanding of the world. Now, he was a leader, an Aelkos, a pioneer in Kharajyr history… But was this not Kharajyr history? The greatest monument to what his people had been? Could be? Yhl’Kabletli’s steps drew to a temple to Metztli, now fallen to ruin, the heart of this carcass of a society. The flora had taken the place of what he could only imagine had been countless Kha, filling the entrance and spaces within. The altar was still there, offerings replaced by dust, decrepit. He hadn’t even noticed he had dropped to his knees before it, not until he reached forward and found the distance wouldn’t close. Deep within his soul, an innate feeling crept in. This was the message. He belongs here. Here. The call he had been hearing was not to gain information to bring back, but rather to share information to those who come. Kabs’s mind drew towards what he had left back on his home continent, the people, the community. Could they survive without him? Would they? Had he done enough for them? Was he allowed to make this choice? But he wasn’t making this decision. This was divine instruction. Slowly, his emerald eyes, who’s vision had began to grow weaker in his climbing age, rose to the dilapidated altar. Metztli was making it for him. He had to stay, he had a new duty to his people, a duty that would leave him a ghost haunting this abandoned paradise. An entity that Khalenwyr had yet to see; A guide through the ruins, to ensure the history within would be truly understood but each young Kharajyr who made their Pilgrimage. As nightfall came, and the shadow of his slumbering goddess began to climb the sky’s ladder, Kabletli settled himself into what was once a calpulli unit, the items he had packed for the journey laid out in the mossy flooring. The cool light cascaded onto him, the reflection nearly making his orange fur appear white. Kab the Faithful, that was his name, afterall. As the old Tigrasi allowed himself the privilege of taking the time to observe his surroundings, rain began to spill from the sky above and fill the air with a steady rhythm. A message, perhaps, that this would not be his end. It was the rain, afterall, that would have allowed life to begin anew after the disastrous fate Khalenywr faced all those centuries ago. One Kharajyr left alone on the island could, just maybe, become more than that. With his mind drifting, and a heave of force, Kabletli lifted himself to venture back outside. He grinned as the rain soaked through to the flesh beneath his dense fur, once soft now coarse with his age. Despite it, he wasn’t cold. The air of the island was comfortably warm, a warmth he had not felt in all his years amongst the descendant people. He wondered, then, if it was the climate, or something grander than that. “Mul’ta, Metztli. For this second chance at a life my patta almost took for me.” yhl’Kabletli said to the sky, the Kharahatla on his tongue as natural as breathing was. “I will look after your children.” His mind drifted towards the youth he was leaving behind. They had to know their Aelkos hadn’t died on the journey. [!] All the below letters are written in Kharahatla A Letter to The Sanctuary A Letter to So’Bartixci A Letter to Do’Tilipotonqui A Letter to So'Flaaowni A Letter to Xo’Siyaj OOC
  2. Dear Lotc, I have been writing and rewriting this post for months now. Clinging to maybe coming back to lotc, but frankly my love for the server is gone, and it’s time to let dead dogs lie. I’ve spent the majority of more than three years here, short compared to some and long to others, and in that time i’ve genuinely had such a fun experience. Fal’leon, the persona most know me on, is a huge part of my life and is a character I hold dear. But im so tired. I’m tired of the bullshit, the drama, the ooc crap. I’m tired of my rp being stopped bc a greentag decided they felt like sending yet another catastrophic event to wherever I am, i’m tired of some demon walking in and fireballing the area, i’m tired of certain communities warring every other nation 24/7. It’s tiring. I miss my rp being about characters, about a story involving them. I miss when I didnt have any ooc feelings and it felt like I was experiencing things through the eyes of the characters and not as me playing them. I miss finding rp fun. I do understand that a lot of these factors dont even always affect me, but honestly that’s been part of the issue, everything has just been irritating me even if it isn’t directly impacting my rp. Which was what became my biggest indicator that it’s time. And i can already hear the comments about the fact I really dont need to be making a post on this, and i know for sure there’s people who will be thrilled at this news! But i think its important to have it out in the world why people leave lotc, who they cared for, and also I just love to be dramatic. The druid community is and will always be my favourite. I’ve called yall home for years now and I’ve enjoyed it all really. I always wanted Fal’leon to be more, frankly i’d wanted for a time to be an archdruid or a hierophant. I told myself i wouldnt quit until then. But here I am. It does make me really sad to know he’ll never be something to remember, he wont be mentioned by other druids down the line for his accomplishments. But i’m coming to terms with that, because I know I can now make him truly my own, with my own story for him, one where to do something of significance. I won't have to spent 7 hours of my irl time hoping for the chance. I hope you’ve enjoyed playing with me as much as I have with you guys, druidism on lotc is literally the thing i stayed for all these years. The community is so creative and talented, the characters are all oddballs and it’s pretty impossible to not fall in love with it. Especially all your lore delmo, i know i’ve been an ass to you on occasion but truly you’re an incredibly creative mind and im sorry for those instances, ive never intended to discredit things. I’ve just been bitter these last few months, and i do hope that can be forgiven. Beyond that, the ability to teach as a druid has been so enjoyable, i love doing it and i will stand by that even now, learning and teaching this magic, integrating as deeply as I can within the community, has been my favourite. Reviving the kha is probably the pride of what i’ve done lotc, and just as things start picking up obviously i lose my love, bc that’d just make sense. But that’s made me tired too. The more people there are, the more the thing i worked hard for is becoming unrecognizable. I know that’s how this works, I know that’s the way lotc functions, but I think i’m learning I prefer my stories, my creations, to be mine. To follow my rules, my plans, and not be swayed by others. And that just doesn’t quite happen on a server like this. So, to all the people in the kha community who enjoyed my company, I’m sorry. And thank you for taking interest, it’s so lovely to see people passionate about such a fun culture, and I hope y’all use my lore wisely and with enjoyment. Now for specifics! Because i love a lot of people on here and i want to tell them i love them, and i’m sorry if you dont get a personal message, im mostly just mentioning the people who’ve had significant impacts over 2+ years Amethyst, we haven’t talked much this last year but you mean so much to me. I hope you’re well, and I’m sorry we stopped talking. Fal, Ren and Ame continue to be one of my all time favourite trios and I am so going to make more art of them. I miss you Kitsune, you’ve basically given my reason to be on lotc. I still remember the day we met on lotc so clearly. Qard made it so i couldnt get into the MG for like an irl hour, and when I did i walked to the library of the old grove to see what druidic guides were open. You happened to be online, fal and dami sat down and i got interviewed. I had no idea you’d wind up being one of my favourite ppl on here, nor could i have predicted the genuinely incredible story those two have had together, and im loving continuing that Hobbit, speaking of my first time in MG, that was bc of you! And you are my longest standing friend from lotc, i hope that’ll continue bc youre such a fun person to talk to and god do i enjoy our rants. The characters you play are always terribly memorable and thats largely because the person behind them is too, and that’s all the compliments you’re getting from me because it’ll all go to your head. Remind me to play final fantasy, please. Sniper, I still recall you being a brash dickhead who’d get super pissed off in vcs, irp and ooc. Dude, you’ve grown up so much. You’re such a genuine and kind person, and you care so much for your friends. I am so glad I dragged you into my clan, I’m so glad Fal’leon pissed off Theo all those times because I have loved their relationship and how its grown, they have such a fun dynamic. Cya at dnd man Heart, your username honestly is so accurate. You are a loving person and insanely funny, I so wish we had rped more but our ooc friendship is way more slay anyways. I love ana and Ida, we should rp them in dms or something sometime. Thank you for paying for the clan hall, i dont deserve your kindness but i hope to continue receiving it, and you will so keep receiving art from me Scarlet, MOM! ILY! For real, you’ve been such a constant on lotc and someone i’ve known that when things are shitty irp, i can seek you for some wholesome and enjoyable interactions. I do wish Fal and Scarlet didnt clash so much in the beliefs department, but he loves her all the same Pancho, uhhhh ur a poopyhead who plays a cheating twink! **** u ! But frsies I so enjoy our friendship, even if you’re super weird and gayyyy, and send me weird gifs sometimes. I so hope we keep talking even with me leaving, and even though you traumatized fal’leon forever you’re one of my slayest friends RMW, I miss plume and astrid, and i wish Fal got to talk to amber more. You’re so sweet, too sweet even and sometimes I think you gotta learn to be meaner to people, but i think that’s what makes you such a good person. Everyone who knows you adores you, the characters you play are always adorable and impossible not to wanna interact with, and your builds go so hard man. Turbo, frankly your work with the musin is what inspired me to continue with the kha. We’ve been in plenty of areas together, i honestly think you’re more inescapable than i’ve been, and any time i saw a persona i knew was yours i knew I was in for some fun. More than anything, you care about making others experience enjoyable, which is a trait not enough others exhibit. Ever character you play is fun to interact with, and all uniquely memorable. Turbo is just one of those names, yknow, you mention and everyone around knows who you mean. The important rp ends, excluding most of my characters because there’s too many. Fal’leon has vanished without a trace, left only appears to be his staff leaned against the cave wall the Mother Grove’s fae ring, its druidic song still buzzing with life. He’s left no notes, nor evidence to where he may have gone. Though, in the past decade or so, he’d been acting rather strangely. In a daze, all he ever seemed to do was wander to cure blight and then sleep, repeating the process day in and day out. Perhaps he joined the wilds, though the silence of nature seems to imply he hasn’t yet passed on. There is, afterall, more to be done. Descendants don't take breaks in their endless destruction of nature, and so its most diligent Corvid doesn’t either. Yhl’Kabletli, upon his divine mission from Metztli, found himself on Khalenwyr with a deep, guttural feeling. This was home. He was home. His people… They had one another. He was never satisfied there, always running from the person he feared he may become. But here, in a land reclaimed by the wilds, where the hearts of Kharajyr forgotten to time beat endlessly he had found peace. And so he chose to stay, to live within the bones of his ancestors' civilization, as a saint deity and guide to young Kha on their Lunar Pilgrimage. Anastatsya left an apology to Ida, birded it to her, including a request to run away together. Norland could never, would never feel like home. She’d known that since she was just a girl. She tried, so terribly hard. But things never clicked, and with her family all but gone there was nothing left to keep her there. The Heskynne name would likely be forgotten by history, but she would prove them as the greatest hunters the world would ever see, because that would be her life now. The truest of Heskynne’s, born in the hunt, living within it, and someday dying to it. This last part of this has been the hardest for me tbh. God I’ve wanted to tell people off. Communities off. To list off every single thing that needs to change to fix shit. But, honestly? It's just not constructive to do so, nor to I really have the care in me at this point. LOTC will be what it is, and I’m coming to terms with the fact that it isn't for me anymore. That’s okay, it doesn’t have to be, because hundreds of people love it and that’s for a reason. Now, I get to wait and see if the replies to this are as I predicted or not. I have bets placed so don’t disappoint me y’all ;) But, yeah, that’s all folks. Thank you for the fun times, opportunities, and reading this far if you managed. Blessed be, mul’ta, van’ayla, gug ye, etc. Periphonics
  3. guys remind me do pks have to be death or can it be a permanent shelving type deal

    1. Unwillingly

      Unwillingly

      there's no such thing as "permanent shelving" bc staff can't enforce whether or not ur char is shelved. but if you're killed in RP or something and then just choose not to play the character after that, it's just a PK, dont know what the difference between a PK or shelving is at that point bc either way ur not playing the character

    2. Periphonics

      Periphonics

      @Unwillinglyhmmm icic
      i ask bc im wanting to like i say, perma shelf a character. Not PK him bc he wont be head but just absolutely zero intent to play him again and will be throwing him away with a post
      I'm just unsure what to label said post as, if not PK

  4. my question is why we even have 19 nations and why half of them are all just humans
  5. Salted waves have already turned the elder Tigrasi's fur coarse and rough, his journey across the continental oceans spanning months to reach his kins homelands. The call of holy accord summons him away, and yet with the missive now put out his name will be etched into these new histories. Perhaps, for a while, Yhl'Kabletli will not be leading the Kharajyr, perhaps his place will change in the time his excretion takes place, but he remains certain in two things; His people shall be well cared for, and when he returns he shall bare a path forward for his kind. "Metztli nequitlanequilztli inin cuepca. Nemaca tehuat tequixtiahuan, perta." The parting words between two Aelkos, they echo in his mind as the island of Khalenwyr rises into view over the seemingly endless horizon. "Nehtocihuia occepa, ihcuilotic. Ma xipatinemi, perta, yepenti cuepca." This day marks both the end and beginning of eras for the Kha, a time to blaze into history as a mighty force once more. With Metztli's shadow on his shoulder, and her guidance in his heart, the Aelkos of MIND directs his course to the island, to return with sacred knowledge granted out of divine duty...
  6. doing headshot commissions for $10 a piece and u shld deffo dm me on discord

  7. [This entire piece is written in Kharahatla, those not fluent would be unable to understand] My kin, this is a letter I never expected to write, and yet my dreams are haunted by visions and voices. Khalenwyr calls to me as it never has before. Each night I find myself upon the ancient stone paths, my steps softened by the lichens that creep through the cracks. Each night, I see the moon rise and fall countless times, whilst I remain present. This call can mean only one thing; I am being summoned. There is a greater will, a greater path for our people that must be followed, if we are to prosper to our greatest potential The presence of the Great Beasts has shifted our path, our connection to Metztli strengthens whilst she slumbers, and new opportunities arise. I have been the Aelkos of Eittitica for many years, reigning with 3 or lonesome, and in such time I have done all I can to learn to best serve our people. But, in this era of change, there are lessons one cannot learn simply by trial. There are things that may only be taught through the divine. After deep consideration, it is the decision of the Elders and Aelkos that this holy summoning must be answered, so that we Kharajyr may progress with the holy guidance of the Great Beasts and the Kha of the past. I will be making a secondary Lunar Pilgrimage to learn what it is I have been called for, so that when I make my return we will know how to progress. Thus, it is with this choice that temporary changes must be put in place. Until my return, Eittitica will be ruled by a singular Aelkos; Yhl’Xo’Siyaj K’ak’ Xibalamticatl. He will guide the Kharajyr with his wisdom as one fluent with our ways, and direct us to building a firm foundation while I am taught the means in which we shall proceed. As his right hand, in preparation for his future as a Kharajyr who will be remembered for centuries to come, Sa'Bartixci Maxwell I hereby name, to assist in day-to-day upholding of our laws and beliefs. In this time, it is my will that he be taught by the present Elders of Eittitica, taught of the Old Ways and religion, as much as deemed fit for his position. He is to be spoken to as a superior, for this is what he shall be. Our youth are our future, and we must solidify this by teaching their eldest. I expect great things in my absence, our kind are on the rise and shall see a return to glory, this I am certain of. To ensure this prosper, I shall leave my kin with these parting commandments. 1. Honour the ways of our past, while growing into this uncertain future. Our fallen kin, the lands we have lost, they remain in our blood. Do not abandon these ways to try and blend in with the furless 2. Violence for violence is the rule of beasts, and beasts we are not. Do not seek hostility, for it shall bring us to our knees in these times. Do not prove to the furless that we are the cats they claim us to be 3. Metztli is our truest of rulers, to forget this is to forfeit being Kharajyr 4. The word of Aelkos is law, the word of elders is sacred, the word of youths is informant 5. Bring greatness to our people, etch yourselves into the history books. Make Eittitica known 6. Honourary Kha are encouraged, expand our ranks and allies; if there is a furless who you believe has what it takes, bring them forth 7. If issue can not be resolved, seek the guidance of Elder and Aelkos, their wisdom is paramount 8. Hubris is forsaken, knowing ones place within the community allows for support. Seek betterment, but not to be better than everyone else, for it will isolate you. These are the instructions of the Aelkos of MIND, and shall be my final words until my return. Be well, my kin, for when I return we shall continue our rise to glory. Metztli wills it. Yhl’Kabletli Eittitica, Chief of the Eittitica Pride, Aelkos of MIND,
  8. i have no idea what the cnor incident is and i am probably glad for it T^T
  9. Since the ages beyond Kharajyr’s isolated solace upon Khalenwyr, there have been instances of descendants earning a place amongst their society and becoming something beyond simply a friend of their people. Those who are amicable to Kha, who live among them and learn their ways. Those who are true friends to their people may be given the opportunity to be ‘reborn’ as a Kharajyr, and earn the title of Hukhalnemi. To earn the blessed title of Hukhalnemi, one must pass through numerous Rites. However, this is not so easy a task, as to even be considered for completion of said rites, the descendant must first be nominated by a Kharajyr to the Aelkos or Priest. It is only then that the process may begin. If one has occupied place among the Kha for an extended period, and had not been nominated prior, they may instead write a report and have signed witness proofs of having completed the Rites with the aid of the Kharajyr offering nomination. A Place Among Kha Centuries of persecution from descendants have left the Kharajyr race weary and isolationists. However, those who can prove trustworthy are often considered eternal friends. This doesn’t mean they have earned a place amongst the people, though. It is critical that home is earned. This requires patience and years, if not decades of time, of which a descendant person spends the majority with their Kha friends. More than this, they must integrate themselves into the community, acting as a cornerstone. This may come in many ways, ranging from protecting them, taking part in ceremonies and events, teaching skills, engaging in hunts, or even helping raise cubs. The Kharajyr Ways One may not simply spend time around Kha and earn the grace of being considered brethren, but must wholly immerse themselves within the culture. Careful time must be spent attending rituals, classes, and ceremonies so that the ways of the Kharajyr are truly understood. Beyond simply ceremonial acts, the descendant must also be aware of mannerisms and conduction throughout day-to-day life. One must understand the importance of Metztli, the history of the Kha, the hierarchy, the language (though it isn’t required to be fluent), and the social traditions. It is something that must be proven to the leaders of the community, Endless Loyalty A natural result of pursuing Hukhalnemi title is to develop a sense of loyalty to them, which must be proven and displayed through action. Such things may occur alongside finding a place among the Kha people, where one may risk their own life for a Kha, or perhaps save the life of one medically. Such is not a singular task, but a collection of deeds which demonstrate undying loyalty. A Pride to Call Home The final requirement, perhaps the most important of them, is for the descendant to have a pride who present themselves willing to adopt them within. Such must be earned and sought out by personal choice, based on the ideals presented by the Prides of the Kharajyr. This will offer them community, and display a place of belonging amongst the greater collective. After all three Rites, the descendant must embark on a final trial in order to prove themselves worthy. A single trial is chosen from the following list by the Aelkos or Priest, where upon completion they will be reborn as a Hukhalnemi and join the ranks of the Kharajyr community as a brother or sister. Each trial below is based upon one of the titles Kharajyr may earn, the one chosen denoting to the descendant what area of Kha society they have proven to best suit. A Kharajyr’s Mend Medicine and healing is paramount among all societies, and likewise the Kha’s. As a people who are often hunted for sport by descendant races, injury occurs often and requires expert care, thus meaning well trained doctors are a necessity. A descendant who occupies medicinal skill will be trialed with completing extensive training in the field, after which they must prove proficiency. There are three means in which this can be proven, and is to be decided by the Aelkos or Priest: The descendant may be required to show their abilities by performing medical practice upon a cadaver; they may be thoroughly quizzed on medicinal practices such as herbs, their uses, and what procedures are to be done on which injuries; or in the instance of it occurring, they may be asked to perform surgery on an injured person. A Kharajyr’s Hunt Taking on the task of hunting down animals is one often seen prior to important ceremonies, the sacrifice offered to Metztli upon an altar. Warriors are those who are given the responsibility of completing the hunts, and thus warrior descendants will be given this role as well. If given this trial, the descendant must hunt down a beast no smaller than a medium sized (200lb) boar, and return to the community with the body so that it may be used to feed others or be offered to Metztli in ceremony. A Kharajyr’s Spirit The Great Beasts of Khalenwyr are powerful beings who serve as magical, spiritual leaders who govern in Metztli’s absence. Made before the Kha were formed, they are the servant Lunar Council who may be contacted and connected to via spirit walks. If one proves themselves worthy, though such a task is significantly more difficult to earn than other roles, the descendant will choose one of the 10 beasts to become a Champion of. They will be taken to the Beasts domain and be given a task to complete, and when finished they will be granted title and uphold deep spiritual connection to said Beast. A Kharajyr’s Trade Extending the reach of monetary trade is something that Kha value hugely, in that it allows broad sharing of their presence. Great alliances are forged through trade, and merchantry is the means in which such occurs. The further that the Kharajyr community can extend their outreach, the more opportunity for peace to be forged with descendant nations and their peoples. Trades(wo)men are given the trial of selling 5 Kharajyr items, the profits to then be given to the community to help support financially. Such is completed when the minas are given, as well as 5 signatures from the buyers. A A Kharajyr’s Creation The history and culture of Kha has endured the tests of time through artistic means more than any. The stories told, art made, and songs written all have archived their ways for centuries. Artists yield a unique and important place amongst the society as both entertainers and keepers of knowledge. Descendants who bear affinity for the arts are tasked with creating a piece of work that chronicles an aspect of Kharajyr culture or their history. This can be any art, ranging from a dance to a poem to a mural, but must be displayed before the Aelkos or Priest for approval. After all the required prerequisites have been met, the descendant will be ‘reborn’ before Metztli as an honorary Kharajyr, one who occupies a genuine space among the people. The ceremony of rebirth, also called the Miqui Hualnemi ceremony, begins as the sun crests the horizon and paints the skies crimson. Dressed in classically made Kharajyr attire, the Hukhalnumi stands before the guiding officiant. A ceremonial blade must be provided by a present priest, so that the ichor drawn is to be sent to Metztli herself. Blood soaked skies witness as the descendant drips their own into a ceremonial bowl, to join an ink substance. The Aelkos or Priest will then guide them to swear themselves to Metztli and the Kharajyr peoples as the moon begins its lunar climb, the Munna’s shadow witnessing their declaration. In the mean time, each of the Kharajyr present offer their own blood into the bowl, drawn as it and the ceremonial blade are passed along. To offer such is to accept this new member of the community, to gift them a Kha blood they lack. Those who deny such are to deny their acceptance, a great insult and often taboo, however both possible and valued. Those who present their rejection must state their reason, which will be considered by the Elders. When sworn, upon the descendant’s forehead the symbol of Hukhalnemi is drawn with the blood and ink mixture, marking them and their new place. With this completed, they are accepted into their Pride of choice, and are adorned with a title befitting of their status. These reborn descendants will always carry the prefix of Huk’, but may earn others alongside if their trials present themselves fitting. To conclude the ceremony, the Hukhalnemi turns and faces their people, their new family, and lets out a mighty roar of pride so that Metztli herself might hear the bellow of her newest servant.
  10. i just made my modpack again RAHHHH

  11. aw man i just noticed the Eittitica subforum is spelled wrong T^T

  12. YAYAYA!!! WE GOT THAT ISLAND CULTURE BABEYYYY
  13. The corvid's brows press together and a long, exaggerated sigh escapes him. "Druii in poli'cs... Well, Nari, make this worth i' then, otharwise I'll nae le' ye live i' down, an' neither will Doe if ye join 'er in tha' fores'." He pats the paper hanging from the Lurin board, having seen it on his way to visit family, and decides perhaps to ask them to visit him next time instead.
  14. When the great fallen goddess of the Moon and Time, Metztli, was in the process of creating the perfect being, she fused together countless animals through a process of magic-infused experiments. Through this period, the world was granted various new creatures that existed in the smallest of numbers, frequently discarded when considered ‘failure’ to her goal. They, however, continue to roam the Kharajyr homelands of Khalenwyr. These Beasts, who inherently boast magical properties, became creatures some Kha viewed with reverence, however due to the climate of control held by the Tlappani of the time, such was often considered taboo and therefore was seldom spoken of. As time progressed, and the Kharajyr moved from continent to continent, as their mighty empire fell, the Beasts saw less of their cousins in creation. However, the instances in which it came that a Lunar Pilgrimage would ensue, some would be lucky enough to catch glimpses of these mighty creatures Redlines: ____________________________________________ Teuzauhtototl Beast of Faith and Passion Devotion and Eccentricism [lesser of akezo] [Alignment: Good] Born from the forging of bat and owl, Teuzauhtototl rules the Faithful and Passionate. Many say he was created with the intention of guiding priests of Metztli, their divine faith in her drawing in the avian Beast. Especially since the fall of the goddess, his amiability towards loyal followers of Metztli has only grown, their devotion shown through their patience. Given his place as the guardian of worshippers, albeit not her right hand, he is said to have been Metztli’s favourite Beast. As such, he is dubbed the New Moon in the Hierarchy of Metztli Coyocoatl Beast of Agility and Deviance Cooperation and Curiosity [lesser of shezept] [Alignment: Neutral] The Coyocoatl is the Beast of Agility and Deviance, attributed such characteristics from the two creatures that had been fused together to bring forth his creation; Snake and Coyote. As such, he’s become notorious for taking on champions he deems sufficiently deceptive. Those who win his favour are often drawn to trickery and pranks, those able to utilize the gifts of quick and cleverness to outwit opponents, and those who often draw questions to authority. Within the hierarchy of Metztli’s phases, he acts as the Young Moon, the one often affiliated with adolescents. Apanmistli Beast of Freedom and Resilience Independence and Self Confidence [lesser of xaakt] [Alignment: Good] The Apanmistli is the Beast of Freedom and Resilience, a strange amalgamation of an axolotl and jaguar. He is of the free people, those who desire liberty within their own lives. Ranging from prisoners who retain their resolve, to a veteran breaking past their fears of war, those who seek to be free and yield the internal strength to achieve it are his champions. This is the Beast of eternal enduring, and only answers to those who display such a trait, those who are weak minded, unfaithful, or wavering in their ideals are deemed unworthy of his call. He is considered the waxing Crescent of the Metztli hierarchy. Collocuectli Beast of Strength and Ambition Stubbornness and Community [lesser of leyd] [Alignment: Neutral] The Collocuectli is the Beast of Strength and Ambition, a union between wolf and scorpion. This Beast has become notoriously drawn towards the warriors of the Kharajyr, their champions almost always becoming those who seek combative excellence. It is never enough to simply be strong, in their eyes, but rather to be constantly striving to reach new heights and breaking personal records, one must always desire being the best. They are dubbed the Waxing Quarter moon within the hierarchy of Metztli. Chihuateteo Beast of Knowledge and Cunning Philosophy and Decisiveness [lesser of âmul] [Alignment: Dark] The Chihuateteo is the Beast of Knowledge and Cunning, a skeletal eagle of black and gold. Her wisdom is notoriously unending, and some claim she is the first of Metztli’s experiments, having seen all occurrences since the beginning. She, of course, favours scholars and researchers, however also leans into those who seek to use their intellect to their advantage. In the eyes of the Eagle, it isn’t enough to simply be smart. This is where she and Quetzalcoatl deviate, in that Chihuateteo advocates for the superiority of those with cunning, for one to use their mind to climb above all those around them. She is dubbed the Waxing Gibbous in the Hierarchy of Metztli Quetzalcoatl Beast of Wisdom and Leadership Self Sacrifice and Altruism [lesser of jevex] [Alignment: Good] The Quetzalcoatl is the Beast of Wisdom and Leadership, created through the magical fusing of a macaw and snake. She has come to be the patron Beast of many leaders, those who take to the roles of captains or commanders, and has been said to give guidance in times of dire need. The Quetzalcoatl is often considered to have been the right hand of Metztli, and has acted in the shadows of governing forces during the times of the Kharajyr empire’s greatest heights. Many claim she, above most other Beasts, has experienced the greatest grief in seeing the race's downfall, and will do the most to see it rise once more. Within the Moons hierarchy, she is considered the Full Moon. K’awiil Beast of Luck and Romance Formality and Tradition [lesser of isuz] [Alignment: Neutral] The K’awiil is the Beast of Luck and Romance, made into the form of a spirit snake. They are a fickle beast with a heart for tradition. While those who embark on the journey that is finding love often find favour from K’awiil, those who wish to yield eternally lasting relationships ought to be familiar with the formal courtship rituals of the Kharajyr peoples. Not only do they seek to bring success in romance, but also to bring luck to those who earn it. Praying to them often occurs prior to or during risky situations, in which fortune’s favour may be one’s dire hope. They are often associated as an aid to Teuzauhtototl due to their emphasis on the traditional ways. They are the waning gibbous in the Hierarchy. Cipactli Beast of Charisma and Theatre Arrogance and Joviality [lesser of brimztra] [Alignment: Good] Cipactli is the Best of Charisma and Theatre, made from the divine fusing of monkey and alligator. A performer by nature, she is perhaps the most peculiar of the many Beasts, many stories speak of how she has quelled the wrath of her brethren through song and dance. As such, those who too grace the world with their performative arts are regarded highly. Often, among those who seek out the favour of Cipactli, she is who is emulated during story telling or dance, her theatrical prowess desired by all. Despite a seemingly minimal standing, her role amongst her peers is to both maintain and encourage the keeping of culture through the arts, something many Kharajyr strive for. She is known as the Waning Quarter. Yahui Beast of Endurance and Loyalty Assertiveness and Protection [lesser of dazkur] [Alignment: Neutral] Yahui is the Best of Endurance and Loyalty, created when Metztli melded together turtle and alligator. Many warriors often find themselves blessed by her ancient favour, those who assert themselves within the Kharajyr communities as people wishing to ensure the safety and wellbeing of others. More commonly, it’s guards who garner her attention rather than those who go and seek combat themselves, their unwavering loyalty to the security being the ideal trait in the great Turtle-Gator’s opinion. She is the Waning Crescent within the moon hierarchy of Metztli. Omekuaikoatl Beast of Sight and Patience Openness and Peacefulness [lesser of drelthok] [Alignment: Good] Sight and Patience are the things the Omekuaikoatl, the Beast formed through the melding of rabbit and gecko . He is known for his favouritism towards monk-like Kha, who spend their time mastering the inner self. Omekuaikoatl promotes peacefulness within social situations as well as openness to alternative views, often closing himself off to those inclined towards stubbornness. A closed mind hardly wins his favour. Priests often align themselves with him, their connection strengthened through acts of meditation and mindfulness. He is the Old Moon in Metztli’s Hierarchy. ◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈◆◈
  15. L for gender fluid denial

  16. this this this. part of the huge reason for everyones stock piling on things, and for others entire aversion to conflict rp, is because wars are ALWAYS about destroying the other group which provides nothing. at all. finding a good community to roleplay in is not easy, often times players can spend months isolated until they manage to make proper connections in character, and when some other random group comes to destroy that all it does is create ooc hate and leaves the losing side with resentment and no where to roleplay. I genuinely think there needs to be a change on the WC system entirely, some sort of limitation to how often nations can intend to obliterate another's, or just how often they go to war period. Something like per map a nation having 1 obliteration war, and like. idk 3 wars who's intent is to get the resources of another nation, or something in that vain, is much better given the fact it means you still get your pvp goon fun while not having to ruin the experience for roleplayers and incite metaplay
  17. reading the replies and this post is making something you said increasingly obvious; people see lotc as a game to be won. "metaplay gives people the benefit" is an issue not just because of metaplay, which i think will require a very set definition in the future, but because of what it reveals. With the last 5-6 wars that have occurred on lotc, i'd say all of them have been very expressly stated to have been oocly driven, which is because players and certain nations want to win. Crp heavy nations especially, which frankly are a blight to the server and offer nothing but conflict that could be sourced elsewhere and provide no actual rp communities within themselves (you know who you are) ive been told recently that it was changed just before my joining that wars don't require an IRP reason to occur, which frankly i think is one of the major contributing factors to this issue. Instead of actually rping and having wars occur because of things that happen IN roleplay, people spend their time metaplaying and collecting resources to then war a group with the hopes of stealing their playerbase or settling an OOC gripe. In some capacity, I think it should be necessary to cite actual reasons for wars in roleplay, why that feature was removed is genuinely beyond me. This is even more to say that the poison of non rpers on lotc is seeping in further. These issues aren't caused by people who log on to roleplay, and only roleplay, they're caused by people who thrive off of conflict and chaos oocly and irply. Frankly, the best conflicts are ones that are created by spook players because they pose a genuine threat that occurs naturally through their characters archetype rather than a nation just wanting more land, and this is because these players have to actually roleplay to even get their power rather than just be given a title on discord This is messy, but it's mostly to say i agree with the post overall and hope to see good changes in the future that prioritizes roleplay quality above all else
  18. everyone talking about the raid stuff but my question is if nations will be given LC to fix things or if they’ll be forced to pay the mina to adhere to the rule change bc that doesn’t seem fair
  19. people when they join an rp server and then get mad when people want to rp

  20. Fal'leon blinks thrice upon reading this... "hah, tha' would r'quire me tae r'spec' d'scendan's in tha firs' place." He tuts, head shaking, "anyone who'd be foolish 'nuff tae e'er expec' descendan's t' do anythin' bu' mee' we stewards o' na'ure with resen'men' lives a life with glasses stained rosey. This is 'ow i' always goes, until they need us again."
  21. A New Stag Crowned [!] The following missive grants invitation to the naming of the Heskynne Clan's newest Chieftain. ≪ Under stag's eye, cull the fields, forests, sky ≫ ══ஓ๑☀๑ஓ══ Upon the 20th of Godfrey's Triumph, 193 SA, Norland's Clan Heskynne shall hereby be dubbed a new Chieftain and thus embark on a new era. As such, the following are invited to join in the celebration and ceremony. This ceremony shall take place in the Redwood forest of Norland, left of the Capital Formal Invitations The Heskynne Clan and their external family, The Highkeeper Ellenore av Eiriksdöttir and her pedigree, Sera Gylldyne and her pedigree, Io Anaröré and their pedigree, All Norlandic Chieftains and their Clans, The Band of The Crossed Claw. Additional Invitations The Norlandic peoples, Ida Nightingale, Medea de Astrea I, Ponce Adiler and his pedigree, S’Bartixci Maxwell, Ivanca Kinsett, Andria Rosalis, Rairadon Joran, Nyree Avila and her pedigree.
  22. if you folded a paper 42 times the paper would reach the moon

  23. so many character ideas so little character slots

    1. Show previous comments  2 more
    2. Periphonics

      Periphonics

      @Tavgive me your alt account 5 personas simply isnt enough to satiate my need for variety 

    3. Periphonics

      Periphonics

      @Werew0lfactually i'll post 10x more just to piss you in particular off<3

    4. Tav
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