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Periphonics

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  1. Fal’leon sits in the fae ring of the mother grove, rereading the invitation to his friends, boasting pride and joy for his son to have found such a wonderful woman to wed. “I could nae ‘ave found someone be’’er sui’ed fer ‘i’m.” He boasts cheerily.
  2. Artists Rendition of the undead Cloudbreaker A POV from Fal’leon Maehr’uhier 7th of Peter’s Glory, Year 41 BA Fal’leon hadn’t seen combat in well over 50 years, not true combat, not since a war long since passed, in a kingdom long since fallen. But the threat of Cloudbreaker was enough to rouse the buried soldier within his spirit, the call to protect the Balance with his druidic brethren stirring him to action. The days leading up to the battle were full of weary collection of gear, procuring potions and items alike, intent on walking away from the battle standing. Nevertheless, despite all his preparations, when he placed his owl helmet atop his head and rode out to the ash lain Balian, nerves pressed deep into his chest and threatened to cut his breath. He kept his composure all the while, thankful to have his features concealed. When they arrived, greeted with the majesty of Koko Mama’s great form, for a moment he was calmed. Fal’leon stood and readied alongside his brothers and sisters: Nemea, Aerendyl, Malii’evarir, and Theo. Comfort came from the familiar faces, though the nagging pit that he may have to see them fall refused to give way. “‘Ow are we feelin’?” He’d ask them, looking at their armoured forms. “Excited.” They replied, determination evident. And for a moment, he was too. But the sky split with red lightning, and such feelings were quickly stolen. And for another moment, Fal’leon could only think of his children, of how he had to return to them alive. He gripped his glaive, Kermetta’leh Vihai, a little tighter. Brother Corvid, graced with a few moments to simply calm his mind, muttered prayer to the warrior Mani, his desperation to see the sun rise the next day calling him to his worship. “Morea, Ellaurir’Chirran heya iheihuii Velulaei hiuwera, kaean’leh ortilrun nae illerae. kaean’leh Sirame ay’nae’leh lye myumierae. Oh Morea, llytan, nae’leh ahern kae illera.” “Laran Moccus. Oem heya ordivhiuw ito nae’leh. lae heya cerun malarehan lomera. kaean’leh ortilrun nae illerae. kaean’leh Sirame ay’nae’leh lye myumierae. Oh Moccus, ordivtilrun, nae’leh ahern kae illera.” The five of them stood atop a great mesa stone and looked out into the distance, eyes gazing over the canyons in search of the undead beast. Fal’leon turned to see if it had come elsewhere, met with an unpleasant sight. “Shi’. DUCK!" He cried out. Behind them stood a brigade of undead, all baring crossbows, all aimed at the unknowing druid squad. The Corvid himself ducked down against the rocks, moving his Entling dubbed Evar’ame to stand in front of Malii, to protect his oldest friend from the incoming barrage. A moment too late, she was struck with an arrow, though the following bore into the Entling with a thud. “Get down here!” Called a voice from below, spoken from the ‘Gator’, Aerendyl. Fal’leon slid down the rough, red stone, perplexed by the request. “We’re going to use Koko Mama.” A look of realization and understanding split his features, and the Corvid offered a single nod. He turned passive to active connection, figure concealed now by shimmering translucent feathers of black and purple; a monsterous, raven form over his body, whose eyes leaked purple tears. With a hand on his shoulder, offered his friends power to keep himself lively, Fal’leon brought his focus to the behemoth Palm and her joyful voice. His figure covered in translucent feathers, the sound of shouts and arrows filling his ears, he made his command to her known. Creaking filled the cliffs as Koko Mama’s final waltz began. Her great figure reared back, twisting to the side slowly, at the Corvid’s instruction. She was brought to the limit of her own flexibility and no further, held in place for but a moment. And then he let her go. The massive tree flung to the side like a great hand swatting dust off a ledge, sending all but one of their antagonists-- Who had been so gleefully boasting about their success in disabling the Palm and its users -- flying rom the cliffs and down into the canyon, presumably to their demise. “That’ was fun.” He said, despite himself. Job not yet done, the pair of druids waited for Koko Mama to return to her upright position, her song filled with pride and glee as she was made to sway so vastly. Once prepared, Corvid returned to his command of the great Palm, bringing her to bend backwards, away from the cliff. He peered out for a moment, noting the singular Undead remaining, struggling to find hold on the ledge and threatening the only unattuned in the party. Locating his target, the familiar creak returned to the cliffs. Koko Mama reared back to her fullest extent, nearly bend in half, wound back with the most tension Corvid could offer. And yet again, with lethal intent, he let her go, gesturing forth with his staff from their concealed location. The sound of the Palm whipping through the air was a scream of wind, the crash of her mighty branches rivaling the cries of Cloudbreaker himself. The Undead jumped down from the cliff in an attempt to escape the worlds largest fly swatter, narrowing managing to do so, to Fal’leons dismay. Noting the threat, the two druids jumped down from their place on the ledge and made their way around, back to the combat, flanking the Undead. For a moment, they paused. Aerendyl placed a hand to the younger ‘ame’s shoulder and offered a rare moment of affection and comradery between the two. “You did well.” He told Fal’leon, a notion that revitalized his determination and confidence. And so the pair returned to their friends, finding the Undead had become simply dead thanks to a well placed spike trap. Joining them, offering a semblance of relief, were three newcomers. Now they bore reinforcements, an armor clad figure, a woman who’s title he had never come to learn, and a king. Their backsides protected, the four present druids began their true task. Each druid took to their designated, practiced locations, a sense of unity in their divine goal of turning the mighty tree into a slingshot to put all others to shame. This time, Fal’leon set his hand atop Gator’s shoulder, pushing his energy into the man while he took aim. It was at that moment that the Arch druid took notice of a troll within the canyon. Forgoing their search of the skies for the fiendish draconic presence, the quartet turned their focus to the ravine’s assailant. Red and blue energy swirled to create the coconut, one that dwarfed even the largest cannon ammunition. Whence formed, Koko Mama’s massive form began to take back to her lean, her trunk winding back to all but fold over as it had done before, the druid's auras mingling into a kaleidoscope of colour. The coconut sailed through the air, its mother singing with glee as she swayed back and forth, towards the troll below. The party watched on with celebration as it hit its mark, smashing its target into the ground as a hammer would unto a nail. Cheers filled the air for only a moment, silenced by a demonic voice known only to pertain to the wicked Cloudbreaker himself. What followed broke the hearts of the druids. The sky above turned a shade darker, a dreadful shadow overcasting the land, bringing forth the promise of devastation in its wake The dragonic figure had a lapse in control it seemed, cannon fodder having sent it sailing towards the canon in an unconstrained fall. A sickening snap filled the air as it hit her, twisting stomachs at the sound. But it was the sight that befell the group that shattered them. Broken clean, they watched on with unbridled pain and rage, helpless to save their beloved Koko Mama. The Corvid cried out “KOKO MAMA, NO!”, useless to save her from the crushing weight of a fallen dragon. She who dances with Hurricanes, completing her final tango… a waltz with fate. [!] Artist rendition of Koko Mama's fallen form It was only for a moment they remained unmoving, staring with wide eyes at their most precious weapon. But the proximity to Cloudbreaker forced them to their wits, and so Fal’leon followed on as the group trudged up the cliffs and hillsides to the entrance of Balian. “Druids at the gates!” A voice called out, and they were permitted within, their collective sense of duty outweighing the deep seeded mourning for the time. And for but a moment, Fal’leon was able to take everything in. The city he’d visited seldom prior had become a war front, covered in ballistas and canons alike, walls clad in descendants all sharing purpose. A familiar, terrible cry filled the air all over again, cutting the moments breath short. Metal on stone followed, armored men and women running to man their respective weaponry. And thus, the druidic party made way to the center tree, mingling their abilities yet again, causing it to take shape into a ballista itself. A barrage flew towards the skeletal dragon as it drew nearer, striking it numerously. Two volleys were able to lodge into the figure before it returned the gesture tenfold. The heat was tremendous, and Fal’leon couldn’t help but think about how he could be cooked within his plating as his eyes were forced to watch stone turn to liquid. He dove behind cover, watching in horror as the courtyard was turned to all but ash. He was frozen, a sick memory in the forefront of his mind, one that had been granted to him nearly half a century prior by the Voidal Hollow of Ando Alur, a premonition of a fiery demise. His ears rang, silencing the screams and cries of his allies. He had burnt alive once, without perishing. Everything was quiet, time felt stilled and the mali'ame couldn't tear his eyes from the beast. Perhaps the promise of it ending would suffice in comfort, as the dragons maw opened yet again. [!] A painting of Cloudbreaker's breach “Lets go!” The voice of Theo broke through the ringing, stirring the Raven to return to the moment at hand. On shaky legs, Fal’leon joined his companions behind a second layer of walls. “There may still be people up there!” Called a voice from nearby. A familiar notion, one he himself had felt many years ago. A fools duty. “Dunnae play ‘ero! We ‘ave tae go.” He replied, joined by Redtail in the sentiment. And so, those that remained standing began to run, fleeing into the heart of the city. They were met with the rear guard, focus trained on a group of undead. Fire and Corvid watched on for but a minute before they were pulled from their mesmerized state by Redtail. Together, the squad of Koko Mama converged away from the combat, whose sounds of terror lulled to a distant clamor. “We cannae jus’ abandon them all, can we?” “I’m just here for the dragon, who cares if some descendants die?” As much as he hated to admit it, Fal'leon couldn't help but agree. He had forgone his duty to the people of the world long ago. Without their grand catapult, they were unarmed. Horse hooves bore into the dead ground as the five retreated from combat, their task forced to an early completion by the devastating demise of the beloved Koko Mama. But five soon became two, and when he looked back, he and Theo were alone. They rode to their home, the Mother Grove, without so much as hearing the gate of other horses around them. They were met with none of their party. Fal’leon waited at the gates for what could have only been 20 minutes, but time was a cruel mistress, and fooled him into believing it had been hours. Hope came with Timberwolf, but when the women failed to follow, dread overcame the three. They waited… And waited… And then the two returned. Relieved and worn, Fal’leon brought himself to his home, removing his armour and returning to his furs. He was unscratched, unharmed. The guilt of their failure to strike down Cloudbreaker weighed heavy in his chest. "Did you have fun?" His guide asked, and in their moment of privacy, Corvid answered truthfully. A truth he wouldn't admit to another soul, not while knowing the result. "I did." And then he found himself alone, sat in his home with no company but his own mind. Daunting tremors of the earth couldn’t bring him to rise much further than the couch. For all he knew, they had lost. Balian had fallen to the undead. He fell asleep with this notion, and dreamed of his vision of blaze and death he had attempted to forget.
  3. Fal’leon returns to her mighty stump all but once, placing a mourning hand to her wood, remembering her joyful voice that he had felt within his very being. “Until nex’ time, ah’llir iyul’annuerah iheiuh’rostan…”
  4. Fal'leon reads with a satisfied grin, letting out a small hum. "Now I pray tha grudges be lif'ed from yer shoulders, ceru'llir. Per'aps ye'll be seen fer tha man ye've become, nae who ye used tae be."
  5. Fal'leon stares at his image with his sons name... Weird....
  6. "Wonder if people will star' tae understan' they're nae all Eugeo... Bunch o' grudge 'oldin' weirdo's." Fal'leon do a shrug
  7. Fal'leon frowns deeply in note of the Vikelan bodies, pocketing the missive. "Seems we've our work cu' ou' fer us..."
  8. The elven man scoffs reading the missive, tossing it in the fire as he does most of this type. "The fool does nae realize who 'e insul's with this" He says with the shake of his head "Ill informed an' nae where tae be seen, comin' tae attack meself in 'is words. An' tae think I officia'ed 'is weddin'"
  9. Elysium University Classes of Year 84 Intro To Baking Do you have a sweet tooth but don’t always have the mina to keep buying from the local baker or want to learn a new and useful skill? We’ll look no further friend, this offer goes out to you. Introducing baking classes. Local and simple to understand, these classes are tailored towards new faces in the culinary field and seasoned (hopefully with sugar) cooking veterans who want to learn a new thing or two. Hosted by: Flour Time: Wednesday, 3:30 pm PST Location: Lecture Hall 1-B Intro To Kharahatla The world has forgotten the ancient language of the once mighty Kharajyr race. However, for those keen on learning for the first time, Kha or otherwise, a class that will be introducing all to the basics! Allowing learners to be able to hold basic conversation with a Kha in their own language, to immerse themselves in part with the mighty race. Hosted by: Kabuki Khurhukar Time: Tuesday, 7:30 pm EST Location: Lecture Hall 1-B Fal’leon “The Raven” Odinson, Minister of Finance and Knowledge Elysium Guard Commander Head of Clan Odinson President of The Bokolo Company Raven of The North Any and all are welcome to host classes! Please contact Fal'leon Odinson (ooc: Periphonics#8931) to apply!
  10. good god no. please for the sake of this server do not bring that back. I've seen the free build servers. they're ugly. I'm sorry but it leaves too much room for people who are, to be frank, garbage builders to build cube houses. the way things are now is nice. the uniform look of quality is good and definitely influences player retention positively. Furthermore, limited space is also very nice. Almaris, albeit huge, feels like an actual world to explore. Things are consistent, and limited, just like a real continent. No one comes onto LOTC to play on just another lame factions server where you have a giant castle next to a mud house in the shape of a cube.
  11. Kabuki nods to himself upon reading the missive, noting its applications with a toothy grin
  12. Fal'leon crumples the missive, rolling his eyes. "Ay, we mean no 'arm, bu' also all o' ye mus' follow our religion an' if ye dunnae then we'll kill ye. Sounds so ideal."
  13. Kabuki would see the missive and grin, rushing off to show his father @Markisstreaming
  14. The Elysian Guard Squire System Issued 10th of the Malin's Welcome, year 75 SA Purpose: While the current Elysian Guard is comprised of numerous capable warriors, the system in which initiates are able to climb the ranks is muddy and unclear. Moreover, the varying levels of skills within the guard leaves it non uniform in combat. This document shall provide a detailed guide and outline on the system in which the Wardens and Rangers will go about teaching, and too the ways in which Initiates will move ranks. Structure The pathing in which initiates will move is outlined as follows: Lord Commander Commander Veteran Ranger/Warden Initiate Initial Entrance To be one of those regarded as guards of Elysium, both Wardens and Rangers alike, one must first endure rigorous training. Prior to such is recruitment. A person or persons can locate a Commander or the Lord Commander to uptake consideration, in which they will be accepted or rejected. If accepted, they are automatically assigned the lowest rank; Initiate. Selection of Pathways Following joining the ranks of the Guard, each year the newest members will be brought before numerous Wardens and Rangers. Both pathways will be explained in detail, in both purpose and skills required. Once done, an initiate is to decide the pathway they wish to follow. This step is of utmost importance, as to ensure passion. Teaching Roles Each and every Warden and Ranger within the guard are to be given the duty of teacher. Those who take on these ranks can, at any point, be appointed a new initiate, and too can have a current one taken away, as according to the Lord Commander and Commanders. Each persons are to adhere to a specific set of lessons. One can provide additional lessons, however no less are to be held. All lessons must be fully complete in order for the initiate to move forth. Penalty for ushering through unprepared Initiates is to be having all roles stripped and to be returned to such a role themselves. Lessons: Ranger The following shall be the outlined and required lessons to be provided to those who choose to follow the path of the Ranger. Weapon Selection An Initiate must select a weapon to specialize in. This can range in any number of such, however Rangers are permitted to guide in selection in what suits the role best Weapon Mastery Each Initiate must prove to their teaching Ranger that they have basic mastery of their selected weapon Teaching Ranger must ensure this is completed with their own accord. If proficient, one is to teach themselves. If otherwise, one is to locate a master of such weapons and ensure mastery is proven Subtle Interrogation Teaching Ranger must instruct on subtle interrogation. Such includes urging information out of social citizens such as bartenders, merchants, etc. Additional lessons may include bartering for information, convincing criminals to speak on instances, partaking in events within other cities to gain information, and any other interrogating instances the Teaching Ranger sees fit Tracking The Teaching Ranger is to teach upon tracking skills. This must include the ability to locate escapees, as well as targets within other lands Teaching Ranger may do so in any number of ways, however it must be proven the Initiate is able to enact these skills Sneaking Teaching Ranger must teach Initiate ways in which they may sneak through varying situations Such shall include: blending into crowds, climbing abilities, silence in steps, basic disguising, tracking through crowds unseen Additional skills may be added at the will of Teaching Ranger Basic Archery Teaching Ranger must ensure the Initiate is capable of basic archery skills Codex Memorization Teaching Ranger must ensure Initiate is able to enforce Elysian Law, thus ensuring Initiate is fluent in the Elysian Codex Patrol Minimum To ensure duty is enacting properly, Teaching Ranger must accompany Initiate on a total of 6 patrols around the outer reaches of Elysium or the Elysian walls This number is to be no less. Patrols count exclusively when Teaching Ranger is present, personal patrols shall not count for such Both parties must be armed during all patrols to ensure readiness at all times All proper patrol procedures must be taught in detail and enacted during all 6 Lessons: Warden The following shall be the outlined and required lessons to be provided to those who choose to follow the path of the Warden. Weapon Selection An Initiate must select a weapon to specialize in. This can range in any number of such, however Wardens are permitted to guide in selection in what suits the role best Weapon Mastery Each Initiate must prove to their Teaching Warden that they have basic mastery of their selected weapon Teaching Warden must ensure this is completed with their own accord. If proficient, one is to teach themselves. If otherwise, one is to locate a master of such weapons and ensure mastery is proven Arrest Procedure Teaching Wardens are to teach Initiates the proper procedure in which arrests are to be conducted. Such should include evidence collection, witness accounting, disarmament, retraining, and location of holding cells within the Keep Threat Perception Teaching Warden must ensure Initiate is capable of perceiving potential threats Such may include: Fights, smuggling, assassinations, robberies, hate speech, vandalism ,etc Initiate must also be taught in full what is and what is not threat. This is to ensure peace is kept. Example of such is ignoring friendly banter, sparring, etc. Teaching Warden must ensure Initiate is aware of all behaviors that potentially seem like threats but are not such Gate Procedure Teaching Warden is to ensure Initiate is fully capable of enacting the role of Gate Duty All proper procedures must be taught in detail and enacted upon all occasions Investigation Teaching Warden is to teach basic investigative skills Such must include searching for evidence, interrogating witnesses, interrogating culprit, collecting information upon culprit Teaching Warden may teach any additional information deemed fit for such skills Codex Memorization Teaching Warden must ensure Initiate is able to enforce Elysian Law, thus ensuring Initiate is fluent in the Elysian Codex Patrol Minimum To ensure duty is enacting properly, Teaching Warden must accompany Initiate on a total of 6 patrols throughout the varying levels of Elysium. This number is to be no less. Patrols count exclusively when Teaching Warden is present, personal patrols shall not count for such Both parties must be armed during all patrols to ensure readiness at all times All proper patrol procedures must be taught in detail and enacted during all 6 Patrols must include at least one instance of all major sections of Elysium Appointment Requirements In order for a Commander or Lord Commander to give Ranger or Warden students, one must be all of the following: The rank of Warden or Ranger for a minimum of 2 years Inspected for teaching capabilities Sworn to uphold duties as Teaching Rangers or Wardens Selected by a rank no lower than Commander Appointed Initiates by rank no lower than Commander Bare no infractions Completion of Training Upon completing all outlined lessons, as well as being approved by Teaching Ranger or Warden, an event shall be held. This event shall occur during times in which groups of Initiates complete training within similar time frames. Such shall be a tournament in which Initiates can form bonds with comrades and show skills. Too will such allow teachers to view where their lessons excel and falter Emergency Command Interference Clause If a Teaching Ranger or Warden proves to be a danger to her majesty Elysium, the Crown, or Initiates, those of the rank Commander or higher are hereby permitted to interfere immediately. Such shall include stripping the infarcted party of all students, return to Initiate rank/removal from Guard entirely, court case, the relocation of all active students. Fal'leon Odinson Minister of Knowledge and Finance Corvid Druid Head of Clan Odinson President of The Bokolo Company Commander of the Elysian Guard
  15. The death of Nossir Khurhukar left his per, Kabuki, alone in this world. Orphaned at 12 years of age, the young Kha'Tigrasi was forced into adulthood sooner than wished for himself. As son of the Patta of Clan Khurhukar, it was his duty to uptake the mantle of Patta. However, his young age would leave the clan stagnant for some time. 8 years passed, with near silence from the Kha clan, no new blood, new rules, new anything popping up. Seldom was Kabuki even seen, in a state of mourning for his fallen father. However, at age 20, he finally decided enough was enough. Taking on the new title officially, Tul'Kabuki Khurhukar emerged from silence, new blood flowing through the veins of his clan. Officially dubbed his new title, he begins his task of revitalizing what his father envisioned to be a strong clan of Kha, comprised of warriors and merchants. And thus, missives scatter the lands, a call to those who wish to join such a people. "Sa'vi, reader. I am Tul'Kabuki Khurhukar, Patta of the Khurhukar Clan. Kharajyr are a scattered people, roaming Almaris with little community and little family. This is why I extend this invite to all Kharajyr in Almaris. Warriors, tradesmen, merchants. You are all wanted, you are all to be embraced with open arms into my clan. I wish to help unite our people, to rebuild what once was. I live in many and no places. My patta placed us in Elysium, but I travel all around. A bird will suffice to get my attention, to all those who wish to join us. We are small now, but Kharajyr are bound by origin and we can become something strong. Family, friends. Adventures and stories. Challenges and triumphs. I can offer you all of these things and more. So please, send me a bird with your interest. Amehuan huel ma nohuon acicamatl cemanhuatl!" The bottom of the missive is signed with a rough signature.
  16. When the news came to the young Kharajyr, he was heartbroken. Kabuki and his patta had been incredibly close, sharing times learning to fight. He fondly remembers sparring his father and losing entirely, only to go out and get lemonade together. The boy sits in his room alone, missing his patta. Even still, Kabuki knows his new role, up taking the mantle as Patta of the Khurhukar family. Mourning, afraid, alone. He will take this challenge head on.
  17. The elven man lets out a tired sigh, growing ever more exasperated with the antics of the orcs. He promptly comes to the conclusion that they wage war for their own amusement, a sickening prospect to a family man like himself
  18. Fal'leon reads the missive with a saddened fondness, news not unbeknown to him upon the time of reading. "Freedom, Brother Monarch. I shall be by your side, even still."
  19. Fal'leon scoffs as he reads this, crumpling the paper and promptly burning it. "Cowards" He grunts to himself, "We were fools tae le' those so easily misinformed tae be our vassal. A mere conversation does wonders." The man scowls at the burning missive, "They care nae fer their own, an' rather listen tae tha lies spread by orcs."
  20. Fal'leon reads the missive over with a satisfied grin from his couch, showing it to Raj
  21. Fal'leon Odinson muses an irritated grin, having been present for the occurrence. "Me ass," He says to himself "Tha Olog would nae listen an' attacked our ci'izens, 'e paid tha price." He crumples it and tosses it to act as fuel for his hearths fire, "Slander as they wish. Tis nae much else they're good fer"
  22. Fal'leon grins broadly at the missive, a sense of paternal pride etched into his features. The first of his children to wed, and to a De Astrea of all people! He begins to tailor himself a suit to attend in.
  23. "Elysium is a Kingdom of Families strung together by Unity" Come one, come all! In the next Elven fortnight a Festival is to be held, celebrating the Unity and Bonds of the Elysian houses, clans and families! Showcase what your family stands for at your designated section Faucet new blood into the veins of our wonderful Kingdom. Bring life to pump the heart of Elysium! There shall be events, games, showcases and more at the Odinson Clan Festival! Friends, Family, Allies and more are too invited to bare witness to the festival. Are you in need of a home? A family? Do you yield certain values that you wish to cultivate amongst peers of similar views? This shall be the perfect place for you to find those you may flock to. Leaders of the numerous families that populate the fennic Kingdom of Elysium are hereby invited to contact Fal'leon Odinson with interest on showcasing themselves. More information is to come.
  24. Fal'leon sharpens his blade, baring a deep frown. "Imbeciles who are nae able tae think fer themselves." He scoffs, "I'm sure they'll look lovely littering tha battle field."
  25. Name: Percivale de Astrea-Kortrevich Age: 17 Gender: Boy Race: Human (OOC) Username: Periphonics Discord: Periphonics#8931 Timezone: EST
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