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Everything posted by Pegleg_Bob
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In the Barony of the Isles, the sound of cheering can be heard as the Lord of the Isles hands out bottles of Rentian Rum to his men. Letting out a chuckle, he turns to his father, the former baron, and hands him a glass. "Fathew the wowk hasth been done." He then goes to chug the rum as he laughs.
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Gunpowder covers the newly crowned baron's face, the new lord not flinching as he orders his team of cannoneers. He seems not to know of the news yet, letting out shouts as he watches the fighting around Cerulia. "Fight ow be fowgotten men!"
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if you're going to write terroristic missives do it on your main account, cowards.
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This Week’s Title: Just Overthrow the Emperor Already
Pegleg_Bob replied to Lady Whistle's topic in Empire of Man
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[!] Before you is a wanted poster, put all over the Empire of Man [!] The Text in the small print on the wanted poster says Any Information about the woman known as Ophelia Fiala for the crimes of unlawful use of magic and escaping custody. She is known to use the voidal arts and is considered dangerous. If seen, please find the nearest guard or knight and report this dangerous woman. Description Ophelia Fiala is a woman from the north, most likely of Haenser or Nordling Origins, with pale blonde hair and brown eyes. She is said to have a sick mother who may also be using the voidal arts. She is said to spend most of her time in the north.
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I am just going to say this now: @Zqppyhas told me many times that I am no longer his number one guy. And I wish to call him out for this, please, Mods, deal with this man.
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Thank you, Jihadi Ibraheem, for such a powerful and compassionate message. Men’s Mental Health Awareness Month is an important time to spotlight the challenges that are too often kept in the shadows. Your words underscore the urgency of breaking down harmful stigmas and building a culture where emotional honesty is encouraged and supported. I especially appreciate the emphasis on open dialogue, education, and the reminder that seeking help is an act of strength—not weakness. This message is a timely and necessary call to action for all of us to check in with the men in our lives, encourage vulnerability, and normalize conversations around mental well-being. Let’s keep showing up for each other—not just this month, but always. We see you, we support you, and we’re in this together. Made by chatgpt
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Welp the Owynist won, @Navigatorwhat do you think of the three exalteds?
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I HATE OREN, I HATE THE EMPIRE OF MAN, I HATE RENATUS, I HATE @Tide1
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Y'all want to Free Drfate I want to free Zqppy. Maybe, they should free both of them.
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Krugmar is playing political chairs with their government right now. I have no idea what's going on anymore.
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A cyclops named Larkin Mack Winburgh smiles as he is told the news of marching north: "Wioo be home by kwugmassth i sthweaw."
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What are your though on the Mexican Empire's control over Central America
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This Document is to list the Heroes of the Middenlandic People This text offers but a glimpse into the many heroes of Humanity, from Exalted Godfrey to the champions of the modern age. Some rose from humble beginnings, others from noble blood. But all, in their own way, stood against the tide of oblivion to leave a mark upon history. May their deeds never be forgotten, Fight or be Forgotten. HEROES OF PERTINAX EXALTED GODFREY HOREN THE EXALTED EMPEROR Exalted Godfrey Horen, the first Emperor of Oren, is often hailed as the greatest hero of all. Recognized as the third Exalted, he led mankind through one of its greatest golden ages and united the realms under his divine rule. Everyfew can even dream of building an empire like Exalted Godfrey and his descendants still rule as nobles and kings till this day. PRINCE PERTINAX HOREN THE DRAGON KNIGHT Prince Pertinax Horen was one of the famed Dragon Knights, renowned for his valor during the Urguan-Orenian War and celebrated as one of the most skilled duelists in the history of mankind. A scion of the imperial bloodline, his legacy is etched not only in battlefield glory but also in the enduring strength of his descendants, his line considered among the most successful of the many branches of Horen. PRINCE WILLIAM HOREN THE SILVER KNIGHT William Horen, known as The Silver Knight, remains one of the most controversial heroes in the annals of humanity. Though remembered for his tragic role in the dissolution of the Empire of Oren and widely regarded as one of its weakest rulers, his feats in battle earn him a place among the greats. He famously slew the Dragon of Abresi and, in his youth, defended the lands of Salvus from countless bandit raids. Revered for his valor but criticized for his failure in governance, Prince William stands as a paradox, a great hero, but a failed emperor. SIR DARIUS DE NUREM THE OLD LION Sir Darius de Nurem, often called simply The Lion or The Lion of Godfrey, is the last known living knight personally knighted by Exalted Godfrey. Renowned for his unwavering loyalty, he served as a personal guard to many Emperors and ventured on countless quests, besting formidable foes across the realm. Sir Darius is now revered not only as a warrior but also as one of the greatest living sources of knowledge from the Empires of old. SIR UTHOR SLIVERBLADE THE TALL Sir Uthor Silverblade was the first recorded Grand Knight in human history, renowned for his service as one of Exalted Godfrey’s Lord Marshals. He is best remembered for founding the Order of the Red Dragon in Godfrey’s name. Sir Uthor served loyally for many years until the Exodus to Aeldin, only to return years later, taking up his sword once more as Knight-Captain of the very order he founded. AURELIUS CANNONIUS HOREN THE RESTORER Emperor Aurelius Cannonius Horen, the first King of Renatus-Marna and founder of the Empire of Man, is widely regarded as one of the greatest emperors in the history of humanity. His reign marked a defining era, uniting fractured realms under a single banner. Depending on where you go, or who you ask, Aurelius is either fondly remembered as a visionary or criticized as a tyrant. SIR FREDERICK PIOUS HOREN-MARNA THE REDEEMED KNIGHT Frederick Aurelius Horen-Marna was originally the King of the Kingdom of Marna, rising to prominence after the dissolution of the Fifth Empire of Oren by Cannonius Horen, later known as Emperor Aurelius. Frederick ruled Marna for many years before abdicating and disappearing from public life. However, he would later re-emerge, taking up arms once more to serve Emperor Aurelius as one of his most trusted and loyal knights. PRINCE CASSIUS HOREN THE COALITION BREAKER Prince Cassius Horen remains one of the more controversial heroes of the Empire of Man. Renowned for his brilliance as a siege master and his service as Grand Marshal of the Legion, he is often credited as a key figure in the victory of the Third Atlas Coalition War. However, his legacy was later marred by an incident in the Principality of Rosenyr, where he mistakenly attacked a bishop, an act that led to his excommunication by the Mother Church. Though he was later absolved of guilt by Emperor Aurelius, the shadow of this event continues to linger over his otherwise storied legacy. PRINCE VITUS HOREN THE TRAPPER Prince Vitus Horen, known among his fellow Dragon Knights as the Trapper, earned his title through his unmatched skill in deception and strategy. His cunning played a pivotal role during the Sack of Ves, where he famously lured the Adrians into the Imperial Palace, only for them to meet their doom within its walls. It was also Vitus who is credited with sparking the blaze that ultimately consumed the city of Ves. PRINCE MARTIUS HOREN THE CORSAIR PRINCE Prince Martius Horen was a legendary figure known as the Corsair Prince, famed for his martial prowess and naval exploits. As the ancestor of several influential houses, including Vilac, van Aert, and Arpa, his bloodline helped shape the course of history across generations. Many historians believe that without Martius Horen, much of modern human history would have unfolded very differently. HEROES OF THE MIDDEN SIR GASPARD VAN AERT THE FIRST THE FOUNDER OF HOUNDS Sir Gaspard the First van Aert is remembered as the founder of the County of the Midden under the Empire of Oren. However, due to political disputes with Emperor Philip II, he broke ties and swore fealty to Urguan, renaming his titles as count to Blackvale. Known for his military prowess, Gaspard claimed the titles Prince of Renatus and Patriarch-Dynast of the Pertinax. His life of ambition and warfare came to an end during the Siege of Haverlock, where he was killed by a cannonball. DUKE HEINRIK SARKORZIC THE BREAKER OF AAUN Duke Heinrik Sarkozic of Adria was one of the most pivotal figures in modern history, famed for leading the Duchy of Adria in its war for independence against the Kingdom of Aaun. Many say he was favored by divine luck, narrowly escaping capture under a false flag of truce in Haense, an escape credited only to the grace of God. JOHANES VAN AERT THE FIRST CAPITAN GENERAL Johanes van Aert was the founder of the League of Veletz and a prominent military leader during Heinrik’s Rebellion, earning renown for his numerous battlefield victories. Following the death of Duke Heinrik Sarkozic, Johanes was elected Duke of Adria, a role he would later relinquish to establish the League of Veletz. As Captain General, he led the League through its formative years before stepping down due to mental illness, though his legacy as a unifier and tactician endures. SIR GASPARD VAN AERT THE SECOND THE HERO OF THE LEAGUE Sir Gaspard Van Aert is regarded by many Northern Middenlandic people as the quintessential hero the one every young boy aspires to become. During his lifetime, he served as Captain General of Veletz and led the Middenlandic people until his retirement and exile. Countless stories recount his daring deeds and legendary duels; he is celebrated as one of their greatest heroes, and few have matched his legacy since. SIR ETHAN IRONS THE MAN OF IRON Sir Ethan Iron was one of the stalwart knights of Veletz during the Aevos Coalition War, earning the nickname “Old Iron” from enemy forces for his unyielding resolve and longevity in battle. Even in his advanced age, he remained on the front lines, refusing to lay down his sword. He met his end in the final years of the war during a failed assault on Petra, dying as he lived, fighting with unwavering determination. SIR RADMIR MONTALT THE KNIGHT WHO SANG Sir Radmir Montalt is remembered as one of humanity’s greatest songwriters, whose ballads continue to echo across the heartlands. Yet beyond his art, he played a pivotal role in history as the leader of the Glorious Revolution following the fall of Veletz and its occupation by the BSK. Hailed by some as the Warrior of God, Radmir's bravery became legendary when he publicly denounced King Aleksandr II of Haense for alleged collaboration with the forces of Iblees. SIR HACKET HEMOSS THE REAL LIFE HERO Sir Hacket Hemoss is often remembered as the most humble of all the knights to serve The League of Veletz and later Ravenmire. Rumors persist that, following the death of Duchess Meiria, he was offered the Duchy of Ravenmire but turned it down. Originally from the League of Veletz, he was knighted by Sir Gaspard himself and is widely known as a hero not of legend, but of real life. EDMOND ASHFORD DE ROUEN THE MARQUIS OF THE EAST Marquis Edmond Ashford De Rouen the Second of Drusco often simply known as Edmond De Rouen was the leader of the Margravate of Drusco during the Aevos Coalition War. Remembered fondly by the descendants of his bannermen he was slain in the siege of the keep of Drusco by Grand King Sigrun Stonehammer of Urguan. VIKTORIA AF BRASCA THE RUTHLESS Baroness Viktoria af Brasca was the formidable Baroness of Brasca, remembered widely for her ruthlessness. Tales of her reign speak of a fierce woman unafraid to use fear as a tool. One of the most well-known stories tells of her threatening Sir Stanton of Minitz, vowing to have his head cut off and hung from the walls by his tongue. HEROES OF THE GREAT DIASPORA KING BO ROSTOVA THE ETERNAL KING OF THE NORTH King Bo Rostova is often remembered as one of the greatest heroes the North and Middenland have ever known. He led the Middenlandic people during the Great Flight from Winburgh, guiding them to safety and establishing a new future in the harsh northern lands. Revered by many as the Eternal King of Ravenmire, his legacy endures, no ruler has claimed the title King of Ravenmire since his time has passed. PRINCE THORIN ROSTOVA THE PEOPLE’S PRINCE Prince Thorin Rostova was the former Crown Prince of Ravenmire, tragically slain during a pilgrimage to the Holy See by villains from the Kingdom of Haense. Deeply beloved by his people and the vassals of Ravenmire, Thorin was a symbol of unity, hope, and noble virtue. It is said that upon his death, Saint Raguel was seen watching over Earosgrad, welcoming Prince Thorin into the Seven Skies himself. DUCHESS MEIRA KERVALLEN-ELMWOOD THE LAST ELVEN RULER OF RAVENMIRE Duchess Meiria, often called the Last Elven Duchess of Ravenmire, is fondly remembered by the people. Known for her compassion and leadership, she welcomed refugees from the League of Veletz and Stassion, working tirelessly to build a new home for thousands in the North. To many, she remains the greatest elven hero in Ravenmire’s history. PRINCE HENRY ARTHUR HAVERLOCK THE FATHER OF BLACKWORTH Duke Henry Arthur Haverlock was the first Duke of Blackworth, known for leading the flight from Talentine and guiding his bannermen north to settle in the then Duchy of Ravenmire. He played a crucial role in founding Blackworth and is remembered as a bridge between the zealous faithful and the pagan settlers who also made their home in the region. DUCHESS TIFFANY HAVERLOCK THE MOTHER OF BLACKWORTH Duchess Tiffany Haverlock, wife of Henry Arthur Haverlock, was the first Duchess of Blackworth. Though not a hero in the traditional sense, she is fondly remembered for her compassion and kindness toward all under her care. Her gentle leadership earned her the lasting title of “the Caring” or “the Mother” among the people. SIR MAGNUS WINBURGH THE LISP KNIGHT Baron Magnus Winburgh is perhaps the most widely celebrated among the Four Heroic Knights of Ravenmire. As the first Baron of the Isles, he rose to fame for his valor during the Aveos Coalition War and later for his instrumental role in establishing the first navy of Ravenmire. Of all the knights remembered in this text, Sir Magnus has the most shrines and statues dedicated to his memory. He is often hailed as the Hero of the Northern Midden. SIR ILLATIUS THE HIDEBOUND Sir Illatius remains one of the most enigmatic figures among the heroic knights of Ravenmire. His origins are shrouded in mystery, with legends claiming he was the bastard son of a king, though the monarch in question shifts with each retelling. Illatius is best remembered for his selfless sacrifice during the rescue of Sir Magnus. However, his legacy is complicated by his notorious disdain for elves, a sentiment that, in recent years, has inspired a small but fervent group of radicals who claim to carry on his “old cause.” SIR ALEXANDER DERILLI THE RAEVIR OF DRUSCO Sir Alexander Derilli was the last of the three Drusco levy men turned knights who make up the Four Heroic Knights of Ravenmire. Much of his early life remains a mystery, intentionally erased, some believe, after the war’s end. This veil of secrecy has fueled a host of legends. Some claim he was the fabled Fisherking who won the heart of Amaya in a tale of romance and trickery; others insist he served as a spy for Edmond of Drusco within the BSK. Despite the uncertainty of his origins, Sir Alexander met a legendary end in single combat against Grand King Sigrun Stonehammer of Urguan. Though slain, he landed a final blow, taking one of the templar’s eyes. SIR GODEFROY D’AMUARY THE DIPLOMAT Sir Godefroy d’Amaury, the last of the four Heroic Knights of Ravenmire, often referred to, both fondly and mockingly, as “the Diplomat,” was a knight whose true talents lay not on the battlefield, but in the realm of diplomacy. Known for his silver tongue, Godefroy played a pivotal role in guiding Ravenmire through the turbulent disputes with the Church, earning both admiration and quiet suspicion among his peers. He is also remembered for his role in the razing of Stassion and for helping to bring Owynism north to Ravenmire. His death remains cloaked in mystery, some whisper that he was assassinated by fellow Ravenmire lord Constantine Marna, while others claim he fell to a jealous rival within the Order of the Grail. SIR YAO OF RAVENMIRE THE NORTHERN MARTYR Sir Yao was one of the most loyal and honorable guards to serve under King Bo Rostova. A man of few words, his silence was often mistaken for indifference, until he spoke, and his words carried weight and wisdom beyond measure. He is most famously remembered for his selfless act during the failed assassination attempt on Tiberias Van Aert, orchestrated by the Kingdom of Aaun. At that moment, Sir Yao threw himself in front of the blade intended for Bo Rostova, forever known as the “Northern Martyr” from that point on. EVERETT WINBURGH THE YOUNG Everett Winburgh, former heir to the Barony of the Isles, was renowned for his adventurous spirit. He ventured far beyond the Isles, earning a reputation as a bold and curious explorer. His life came to a tragic end alongside Prince Thorin during the Haeseni attack on the Holy See at the outset of the Second Aveos Coalition War. UKUKAAL THE SHAMAN Ukukaal is one of the most beloved figures in the history of Ravenmire and the northern Middenlandish people. Though an Uruk, she is renowned as one of the kindest and most skilled healers in history, drawing on the power of the spirits,much to the ire of the Church. Famous for saving countless lives, it is said that all who find themselves on the wrong side of history will face Ukukaal’s wrath. Despite her banishment after a failed coup against the Crown Prince, she remains a hero in the eyes of many. MALNA THE WOOD ELF Malna is one of the rare living heroes of the Northern Midden, though many doubt her existence altogether. For some, it is difficult to believe that a humble wood elf healer could have left such a profound and far-reaching mark on the world. Yet her name echoes in the quiet gratitude of nobles across Canondom, whose lives she is said to have saved. Most famously, it is believed by some that the Kingdom of Burgundy might never have come to be without her intervention. Malna is said to have saved the life of Manius Manlius Capitolinus, who would later adopt the orphaned Henry Haverlock. Without Henry, the Duchy of Blackworth would never have been founded, nor would it have shielded the young Tiberias Van Aert during the turbulent times in Aaun. It is also said that Malna passed her healing knowledge to many, including Constantine Marna, who went on to save countless lives in his own right. [!] The bottom of the document has been ripped away
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Preface of House Winburgh For most, the name Winburgh calls to mind the storied city that once served as capital of the League of Veletz, an ancient seat of power, now spoken of in history books and the songs of old. But for a select few, those descended from the first settlers of Ravenmire, and those who still pass down the old tales by firelight, the name conjures something else entirely. To them, Winburgh means brave knights in salt worn armor, sailors with windburned faces, and a proud tradition of coastal defense and exploration. It is less a name of landed nobility, and more one of salt, steel, and sea spray. This text serves as a primer for those who wish to serve the family of the Isles, and to offer a glimpse into the traditions, customs, and storied past of this proud seaborne house. What follows will prepare you to walk among those who carry the legacy of Winburgh, not just in name, but in spirit. FIGHT OR BE FORGOTTEN History of Winburgh To understand the history of House Winburgh, one must first understand the history of Ravenmire. Originally given the name by Sir Gaspard, the second Van Aert in the league of Veletz for Sir Magnus' capture of the Viceroy of Hyspia Cesar de Pelear. The house was brought north by its founder, Sir Magnus Winburgh after his famous flight from Talentine, who earned great distinction as a knight in the southern Duchy of Blackworth. While his storied life has filled many texts, this account focuses on the legacy of his house rather than the man himself. House Winburgh was granted a barony and lordship over the Isles by Duke Henry Arthur Havelock of Blackworth, in recognition of their early loyalty and service during Ravenmire’s founding. In this role, the family served faithfully for many years, establishing ports, constructing ships, and supporting the Ravenmire Royal Navy. For his leadership in these efforts, Sir Magnus was named Admiral of Ravenmire and the North. After Sir Magnus's death, his young son Gaspard Winburgh, later known as Sir Gaspard Winburgh, was named Baron of the Isles. He carried on his father’s legacy, continuing the development of the Isles and expanding its navy. He was not alone in this task; his brother, Ethan "the Bard" Winburgh, offered vital support, lifting the spirits of their people and strengthening unity through song and story. In time, Gaspard married Corinna Rademacher, one of the last of the once-proud Rademacher line, uniting their bloodlines. Their marriage bore three children: his heir, Everett Winburgh, and later the twins, Illatiae and Larkin Winburgh. Following the Skannari invasion of the North and the fall of Blackworth, Gaspard Winburgh led his family south. Seeking safety and new purpose, he established a fresh base for the Winburgh navy in the newly founded capital of Ravenmire, Earosgrad. There, amidst the ruins of the old Hand of Horen, he built his new barony, planting the legacy of House Winburgh firmly in the Heartlands and ending the middenlandic diaspora. Traditions of Winburgh Though of Northern Middenlandic blood, House Winburgh stands apart from the other great families of old Ravenmire. Its traditions are shaped by a strong connection to the sea and a deep-rooted sense of independence, valuing self reliance and resilience above titles and alliances. TO BE BORN IN SALT The children of House Winburgh, descended from the line of Magnus Winburgh, are raised with discipline and duty from a young age. Beginning as early as five, they are trained in swordsmanship, sailing, survival, and other essential skills. Above all, they are taught to serve House Winburgh and The Van Aert Family with unwavering loyalty, preparing them to uphold the family's legacy on land and sea. A YEAR AT SEA As Northern Middenlandic children near adolescence, typically around the age of twelve, they begin formal training aboard ships in preparation for their fourteenth year, a rite of passage within House Winburgh. At fourteen, each youth is tasked with assembling a small crew and spending a full year at sea to prove their worth to the family. While they may stop at ports to learn from seasoned sailors and foreign seafarers, the majority of their time is spent navigating the open waters, learning firsthand the demands and discipline of life at sea. After they return home, a grand feast is held in their honor, where the young sailor recounts tales of their journey to family and kin. Making them as a legal adult of House Winburgh giving them the privileges of such. BEING WELCOME AS IF BLOOD Many across the Barony of the Isles, and even beyond, are considered kin to House Winburgh. Through adoption, sworn brotherhood, or bonds forged in battle, individuals of all races and creeds have found themselves embraced by the house. Those who earn the trust and favor of the Baron may even be formally welcomed into the Sea Bond House, a rare honor which is considered sacred to all members of House Winburgh. Adoption into House Winburgh grants several privileges, including the right to bear a distinguished name such as Isleborn, Isles, Seaburgh, Crow, or Shipwright. Those welcomed into the SeaBond House may also be entrusted with important roles, serving as a vice mate aboard a Winburgh vessel, commanding a portion of the fleet, or partaking in rare honors such as smoking a Cigar of Magnus. LISP OF GREATNESS It is said that, on rare occasions, a child of House Winburgh inherits the distinctive lisp of Sir Magnus himself, and with it, his will. Those born with this trait are often regarded as subtly blessed, believed to carry a spark of the founder’s spirit. However, while such children may be looked upon with quiet reverence, the lisp does not excuse misdeeds, and they are held to the same standards of honor and duty as any other member of the house. TIME FLIES WHEN YOU’RE HAVING RUM Rum is one of the most renowned exports of House Winburgh. Their signature blend, known as Renatian Rum, is celebrated across the realm as some of the finest ever distilled. It enjoys particular fame in Ravenmire, where it is the drink of choice in nearly every tavern and pub. SAILORS OF RENOWNED Members of House Winburgh and the people of the Isles are widely regarded as some of the finest sailors in all of Canondom. Known for their skill at sea, they routinely fend off pirates and seaborne raiders, safeguarding trade routes and defending their vessels with unmatched tenacity. Whether serving in their own fleet or as part of a greater navy, Winburgh sailors are respected as elite seamen and fierce protectors of maritime order. COUNTING SKULLS When Gaspard Winburgh married Corinna Rademacher, the union brought the last of the long-standing Rademacher line into House Winburgh. With Corinna came several waldenian traditions, one of the most notable being the practice of cleaning and preserving skulls and other trophies, rituals once common in her ancestral home. These relics are now proudly displayed around the halls of Winburgh. OATHS TO THE VAN AERT AND WINBURGH For as long as House Winburgh has existed, its members have sworn unwavering loyalty to House van Aert, placing that bond even above their fealty to House Rostova, their nominal liege. This tradition stems from the legendary moment when Sir Magnus Winburgh pledged himself to Tiberias van Aert in the mines of Reinmar. Since that day, every member of House Winburgh has honored that oath, serving with devotion to both their own house and to the van Aerts, above all others. CIGAR OF MAGNUS A puff from the family cigar is how many members of House Winburgh pass their time, an enduring tradition that speaks to the house’s seafaring roots. However, only the elder sailors know the secret craft of blending and rolling these storied cigars. Known for their remarkably smooth smoke, the Winburgh cigars are a rare luxury. Outsiders are rarely permitted a taste, only those who earn the personal appreciation of the Baron of the Isles may be granted one, BARON ELECTIONS When the time comes for the Baron of the Isles to pass on, the Dumacracy of the Isles is called into action. Every member of House Winburgh descended from the bloodline of Magnus may nominate themselves as a candidate, regardless of whether they are man or woman. The members of the house then gather to cast their votes, choosing from among themselves the next Baron of the Isles. After the new Baron is chosen, a grand feast is held in honor of the late ruler. It is a time for mourning and celebration alike, remembering the deeds of the past while toasting to the future. At the close of the feast, the departed Baron is given a solemn burial at sea, laid to rest in the very waters from which he ruled. The Marines of Winburgh The soldiers of the Isles, known as the Isles Marines, or simply the Marines, serve as the staunch protectors of the ships and ports under the protection of House Winburgh. Trained in both naval and coastal warfare, they are the first line of defense against piracy, invasion, and any threat to the barony’s maritime lifelines. Often regarded as either fearless or outright insane, the Marines of the Isles are known for taking on missions that even the most seasoned warriors would avoid. Their reputation is one of reckless bravery, driven by loyalty, pride, or sheer stubbornness. The Marines function with little formal hierarchy, aside from their Captain, leadership is loose and their operations often appear chaotic to outsiders. However, once aboard a ship, discipline sharpens: they fall under the command of the vessel's captain, seamlessly adapting to naval order when needed. The Winburgh Relics Though House Winburgh is one of the newer noble houses in Canondom, it still possesses several relics of great significance. These treasured heirlooms serve as tangible links to the house’s storied past, symbols of its enduring legacy. THE CANE OF MAGNUS The Cane of Magnus is one of the most treasured relics of House Winburgh, said to have been carved by Sir Magnus himself in the years following the Aveos Coalition War. More than just a walking stick, the Cane has become a symbol of leadership, passed down through generations and wielded only by the reigning Baron of the Isles. THE SKULLS OF THE FALLEN The Skulls of the Catacombs are a solemn and sacred collection housed beneath the Winburgh keep. These remains, belonging to past family members and trusted allies, are preserved to honor their memory and legacy. It is said the skulls are kept so that, even in the Seven Skies, the fallen may watch over House Winburgh and bear witness to the deeds of their descendants. THE DAGGERS OF THE BROTHERS The Twin Daggers of Magnus are among the more mysterious relics of House Winburgh. When Sir Magnus first brought his twin sons north, he gifted each a dagger, symbols of their bond and shared duty to the family. Gaspard Winburgh is said to still possess his blade, carefully preserved within the family armory. However, with the disappearance of his brother, Ethan "the Bard" Winburgh, the second dagger has been lost to time and legend.
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The Preface on the Northern Middenlandic Culture After the end of the Aevos Coalition War, the people of the Middenlands were expelled and forced into a widespread diaspora. Most sought refuge in the neighboring kingdoms of Numendal, Petra, and Aaun, but a large number found a new home in the northern reaches of Aevos, in what was then the Duchy of Ravenmire. Over time, these Middenlandic exiles began to diverge from their southern kin, gradually adopting cultural practices from the Sedanians of the Duchy of Blackworth and the Norlanders found around the borders of Ravenmire. These newly developed cultural practices helped the settlers of Ravenmire survive in the harsh northern climate. One significant shift was the transition from the land-based martial traditions of the Middenlands to a stronger emphasis on naval warfare. Yet, beyond military adaptations, many other traditions took root during their time in the North, traditions that remained with them even as the significant diaspora ended and brought them to the Kingdom of Burgundy. This document aims to catalogue and preserve the cultural practices of the North Middenlanders. Cultural Practices The North Middenlanders have a diverse range of unique practices, exclusive to them, as well as many customs borrowed from other cultures. The following is a list of cultural practices observed by the Northern Middenlanders. TO BE BORN OF MIDDENBLOOD When a new child is born into a Northern Middenlandic family, or adopted and given a new name, it is customary to name them after a great hero of the past or a revered ancestor, honoring the legacy of those who came before. Baptism typically follows within a week of birth, serving as both a spiritual rite and a formal welcome into the community. However, due to the remoteness of many settlements from the Mother Church, a priest is not always available to perform the ritual. In such cases, the baptism is postponed, becoming a personal rite of passage for the child, who will later seek out a priest and receive the sacrament upon venturing into the wider world. Yet such journeys have become less common in recent times, as many North Middenlanders have begun to migrate south, leaving behind the isolated traditions of the north. A YOUNG MIDDENLANDER AND THE WILDS Around the age of Fifteen, all Northern Middenlandic children are expected to spend at least three months away from home to learn how to fend for themselves. The length and nature of this rite of passage can vary between families. In some households, young adults are sent into the woods; in others, they are encouraged to venture into the wider world. A few families even send their young adults to spend the three months at sea. Though the details differ, the purpose remains the same: to teach resilience, independence, and the skills necessary to survive beyond the safety of home. THE FEAST OF RETURN Once a young adult returns home from the wilds, a feast is held in their honor to celebrate their survival and mark the beginning of their adult life. This event serves as both a rite of passage and a moment of communal pride. Following the feast, most young adults are given a choice: to join the army and serve their people, or to forge their path in life, guided by the skills and wisdom gained during their time away. BATTLEFIELD ADOPTIONS One of the most common ways for Northern Middenlandic families to grow is through the adoption of children. Whether orphans left behind by tragedy or young ones found in cities during raids, many children from outside the culture are taken in and raised as one of their own practice not only strengthens the bonds within the community but also reflects the Northern Middenlanders’ belief in resilience, redemption, and the importance of giving every child a place to call home. THE REVERENCE OF HEROES It is said that from a young age, every Northern Middenlander is taught the tales of humanity's greatest heroes from the Dragon Knights of the First Empire of Oren to the knights who helped found the realm of Ravenmire. Most Northern Middenlandic children grow up learning these stories by heart. It is not uncommon to find shrines, much like those dedicated to saints, honoring obscure historical figures revered as local heroes. Statues of both ancient and more recent heroes are a common sight in Northern Middenlandic settlements, often adorned with the colors of their respective realms. A HISTORY OF LOWBORN KNIGHTS Since the elevation of Sir Magnus by Sir Gaspard Van Aert from a humble smallfolk to a knight, the Northern Middenlandic people have embraced a proud tradition of knighting those of common birth. This practice has become a cornerstone of their culture, symbolizing honor earned through merit rather than birthright. Many of the most revered knights in Northern Middenlandic history, such as Sir Aleksander, Sir Illatius, and Sir Magnus himself, began their lives as smallfolk. Today, they are celebrated as heroes, their stories inspiring countless children who dream of rising to greatness through courage, loyalty, and skill. FIGHT OR BE FORGOTTEN Since the days of Veletz, the Middenlandic people have lived by the words "Fight or be Forgotten" a motto that has long symbolized their resilience and pride. In the northern lands of Ravenmire, this phrase evolved into something closer to a prayer, spoken often in the face of hardship. The Northern Middenlanders were forced to contend with relentless challenges: darkspawn threats, frequent Skanarri raids, and the harsh realities of survival. These constant dangers forged a culture of unwavering defiance, where fighting to the last became tradition. Even in the face of overwhelming odds, if a retreat was called, it was often the Northern Middenlanders who held the line until the very end. SHOUTS OF THE LOYAL A common way to distinguish a Northern Middenlandic soldier on the battlefield is by the sheer volume and fervor of their battle cries, often referred to, half-jokingly and half-reverently, as “war crimes” for their raw intensity and lack of restraint. Known for being loud, boisterous, and unapologetically aggressive in the thick of combat, Northern Middenlandic warriors fight not only with steel but with their voices, shouting oaths of loyalty to their king and realm. They are relentless, refusing to rest until their enemies know, beyond any doubt, who they fight for and why. SACRED DUELING RIGHTS The death of Sir Illatius the Martyr left an enduring scar on the hearts of many, and ever since, the breaking of dueling laws has become one of the gravest taboos a Northern Middenlander can commit. A duel, once agreed upon, is seen not merely as a personal pact but as a sacred covenant before God. Any violation of that agreement by either party is considered a profound insult to both the individual and the community. Such betrayals are rarely forgiven, and it is not uncommon for the offending party to meet a swift and brutal end at the hands of an enraged Middenlandic mob. BLOOD AND WAVES During the settlement of Ravenmire, many Middenlander settlers established their homes in the coastal regions, a stark contrast to the vast plains of their former homeland. Over time, and with the guidance of Sir Magnus, the Admiral of Ravenmire and later by his son Gaspard, operating from his base on the Isles, the Northern Middenlanders developed a formidable naval martial culture. Embracing their new environment, these sailors grew skilled in navigating the treacherous waters of the North Sea, where they not only battled the relentless elements but also defended their shores against sea raiders that prowled the coasts of Aevos. NORTHERN PRAGMATISTS A common saying among the North Middenlandic people is, "Any port in a storm." This reflects their deeply pragmatic outlook in the face of constant struggle and survival. In their ongoing war against the harshness of the world, be it nature, darkspawn, or invading forces, the Northern Middenlanders have learned to value allies wherever they may be found. Uruks can rise to positions of leadership, druids are often counted among their most trusted companions, and shamans are respected as vital resources in the battles to come. In the North, survival takes precedence over old prejudices. The only powers most Northern Middenlanders refuse to align with are darkspawn and voidal mages, both seen as threats too dangerous and corrupting to be tolerated, no matter the cost. DUMACRACY TRIUMPHS Unlike most cultures, the Northern Middenlanders have a tradition of Dumacracy, inspired by the Adrian League of Veletz. While nobles still hold titles, many local roles, particularly those of mayor, are filled through elections. In Northern Middenlandic society, mayors hold significantly more authority than in other realms, overseeing key aspects of daily life and governance while still remaining under the authority of their local noble lord. TO BE SENT OUT TO SEA The most common way for a Northern Middenlander to meet their end is in battle—whether against darkspawn, raiders, or the many other foes they face in their harsh world. As a result, funerals are a frequent and solemn part of life in the North. Often held by a body of water, these ceremonies are deeply symbolic. The fallen are typically laid to rest on a great pyre, sometimes atop a boat, which is then set aflame and sent drifting into the water. Religion Religion is a tricky topic among the Northern Middenlanders. While most readily identify as Owynists, their devotion often appears more cultural than deeply devout, rooted in tradition rather than strict observance. In practice, the faith of Northern Middenlanders is best described as Canonism with a northern twist, lending the core teachings of the Church with local customs, the veneration of heroes, and a rugged, pragmatic spirituality shaped by generations of hardship and survival. During the time of the diaspora, when priests were scarce, it was not uncommon for Northern Middenlanders to go without proper weddings, and many had children outside of formal wedlock. Even after the great migration south to the Kingdom of Burgundy, most Northern Middenlanders rarely attend regular church services. While this has led some outsiders to view them as lacking in faith, the truth is more nuanced. Most Northern Middenlanders prefer private prayer and only attend church for major occasions, such as holidays, weddings, and funerals, believing that faith is something lived and felt, not simply performed. Holidays and Festivals There are certain times of the year that every Northern Middenlander looks forward to, and those are the holidays. From the Feastives of Eight Days to the Great Ship Race, these celebrations are more than just tradition; they’re lifelines. In the unforgiving cold and constant struggle of the North, such festivals bring warmth, joy, and a sense of unity. They offer a break from hardship, a chance to honor heritage, and a moment to live simply. For many, these holidays are what keep the spirit alive through the harshest of seasons. THE GREAT SHIP RACE At the height of summer, the Baron of the Isles hosts the celebrated Great Boat Race, a cherished tradition among the Northern Middenlanders. Each year, the course of the race changes, winding through unpredictable waters and challenging even the most seasoned sailors. The winner earns the honorary title of Knight of the Waves and is crowned with a finely carved wooden crown, symbolizing mastery over the sea and the respect of their peers. More than just a competition, the race is a lively celebration of seafaring skill, camaraderie, and the enduring spirit of the Isles. THE DAY OF KNIGHTS The Day of Knights is one of the most eagerly anticipated days for young men across the Northern Middenlandic communities. It is a day steeped in tradition and valor, where aspiring youths have the rare opportunity to challenge seasoned knights in hopes of proving themselves worthy of becoming squires. These challenges often take the form of jousts, sparring duels, and tests of strength or wit against fellow hopefuls. By sundown, those who have impressed the knights are formally taken on as squires. The day concludes with a grand feast, where the newly appointed squires serve their new masters, a symbolic gesture marking the beginning of their journey on the path to knighthood. THE RUNNING OF THE GOATS On the day before the start of the fall harvest, the Northern Middenlanders celebrate a chaotic and beloved tradition known as The Running of the Goat. At the heart of the town, a herd of goats is released all at once, charging down a designated path through the streets. Brave participants attempt to outrun the stampede, dodging horns and hooves as they race toward the finish line. THE FEAST OF HEROES Every child in the Northern Middenlands dreams of that one special time of year: the Feast of Heroes. Held at the end of the fall harvest, this beloved holiday celebrates legendary deeds and the heroes of the past. Communities come alive with storytelling, music, and laughter as children and adults alike dress up as their favorite historical figures, knights, warriors, saints, and long-gone champions. THE FESTIVAL OF EIGHT NIGHTS While most across the realm celebrate Krugmas, the Northern Middenlandic people observe a tradition of their own, the Festival of Eight Nights. This cherished holiday is a time of joy, storytelling, and deep familial bonds. Each night, a candle is lit on a traditional Middenlandic candle holder, with one additional flame added each evening until all nine candle holes are filled, the final candle representing the enduring spirit of the people. Every night is marked by feasting, drinking, and the warm, savory comfort of potato latkes, a dish long associated with survival and togetherness. Families gather to share stories, sing old songs, and reflect on the long march north from the Middenlands, a journey that shaped their identity and unity. Fashion Most Northern Middenlanders have little interest in the concept of fashion as it is understood in the southern realms. Instead, their clothing is chosen for its function over form, featuring simple and sturdy garments made to endure the elements. Furs and heavy wools are common, not as a statement of style, but as a necessity for survival in the unforgiving northern climate. But for the few Northern Middenlanders who do care about fashion, their tastes stand out sharply against the practical norm. Among these individuals, often merchants or those who’ve spent time in the cities, men are frequently seen wearing the garb of traders: wide-brimmed hats adorned with feathers, layered coats, and decorative sashes. Women who embrace fashion tend to favor imported dresses from distant lands, often rich in color and embellishment, reflecting a worldly flair uncommon in the rugged North. These fashion-forward few add a splash of flair and personality to an otherwise utilitarian culture, turning heads wherever they go. However, fashion has undergone a shift in recent times. Since the end of the diaspora and the resettlement in the Kingdom of Burgundy, most Northern Middenlanders have adopted the simple, modest clothing typical of the local smallfolk. Appearance Though most Northern Middenlanders hate to admit it, their appearance more closely resembles that of Highlandic peoples, such as Norlanders, Raevers, and Waldenians, than that of their southern heartland cousins. This is largely due to generations of interbreeding with Highlandic communities, which are more prevalent in the northern regions. Most Northern Middenlanders tend to be shorter than the average human, often stocky and broad-shouldered. They typically have fair to ruddy complexions, with hair ranging from deep browns to sandy blondes, and occasionally red. Their eyes are most often blue or brown. These traits, combined with their practical clothing, usually make their Northern Middenlandic heritage easy to spot.
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Name: Larkin Mack Winburgh Affiliation: Burgundy Relevant Titles or Aliases: None
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A Painting of Sir Magnus Winburgh Founder of House Winburgh Circa 1974 Imperial Calendar The early history of House Winburgh has been lost to time, but numerous myths surround its founder, Sir Magnus Winburgh, and the mysteries of his youth. What little is known suggests that he was born in 1918, in the Underdark between Alamaris and Aveos, to a woman named Autumn. From birth, Magnus spoke with a lisp, a trait that remained with him throughout his life. While many tales attempt to piece together his early years, most sources agree that his mother perished in a house fire in the Duchy of Adria in 1926. And from that point onward, the young Magnus grew up as an orphan, living in the woods. From this point onward, accounts of Magnus’s life begin to diverge. Some say he met a young Illatius during this time, and together they led a camp of fellow orphans. Others claim Magnus was taken in by an old priest who lived deep in the woods. One particularly far-fetched tale even claims he was raised by a pack of Shardspine Raptors though most agree this story is more legend than truth. What is known for certain is that Magnus eventually emerged from the woods sometime during the 1930s, with Illatius at his side. The two became bannermen for Marquis Edmond Guiscard Ashford de Rouen of Drusco. In recognition of their service, they were granted a small homestead near the border with Petra, specifically near the magical school of Hokhmat. Magnus, however, found it difficult to get along with his new neighbors and soon came into conflict with the godless Mages of Hokhmat. Over time, the feud escalated, and his homestead was reportedly burned to the ground on at least three separate occasions during clashes with the Voidal mages. Eventually, the Crown of Petra intervened in the dispute and granted Magnus reparations for the repeated destruction of his home. A Painting of Battle of Winburgh Circa 1953 Imperial Calendar In the year 1951, Magnus’s life would take a dramatic turn with the outbreak of the Aevos Coalition War. As a seasoned bannerman, he fought for the League of Veletz and their allies against the Grand Covenant. During the first year of the war, Magnus primarily found himself engaged in guerrilla warfare in the forests between Veletz and Petra, skirmishing with the River Guard of Petra and pillaging roads with his fellow Druscan bannermen. It was in the second year of the conflict that Magnus took part in his first major battle against the forces of the Covenant: the Battle of Winburgh. There, he faced none other than the Viceroy of Hyspia, César de Pelear II, in a prolonged and grueling duel. Despite the intensity of the fight, Magnus ultimately prevailed, knocking the Viceroy unconscious, binding him, and delivering him as a prisoner to Sir Gaspard van Aert, the Captain General of Veletz. This marked the beginning of Magnus’s rise, as many began to echo his battle cries from the Battle of Winburgh cries like “For Exalted Godfrey, let’s ******* go!” and “Ave Veletz, Ave Drusco!” His fierce reputation began to spread, and the eyes of Sir Gaspard were now firmly fixed on the bannerman. Yet Magnus was not content to rest on a single victory. Alongside Illatius, he continued to raid the roads and launch attacks on farms supplying the Covenant’s armies, further weakening their hold and hurting their supply lines. Yet all of Magnus’s efforts were not enough to prevent the first major defeat for Veletz the Siege of Breakwater. The armies of the Covenant were simply too numerous, and rumors spread that even Iblees himself had blessed the Covenant’s cannons. Still, this setback did little to deter Magnus and others from continuing their relentless assaults along the roads. Magnus soon began taking part in city raids alongside the rest of the Legion of Burgundy. It was during one such raid that he was knighted, becoming Sir Magnus Winburgh, Knight of Middlen and Veletz. Now a knight, Sir Magnus Winburgh took part in one of Veletz’s most significant victories of the war: the Battle of Westmark. He fought alongside Veletzer forces in a cavalry charge against the larger Covenant army. At some point during the fighting, Magnus was thrown from his horse but continued the battle on foot. Though wounded and exhausted, he refused to fall back and joined the final push against the retreating Covenant troops, showing the same grit and resolve that had come to define his service. The battle ended in a decisive victory for Veletz, with the Covenant forces suffering heavy losses. The following year saw two more victories for Veletz and its allies. The first was the Red Coronation, during which Sir Magnus sustained another wound to the chest. He recovered quickly, however, and rejoined the Legion in torching the throne of Balian. The second was the capture of Queen Amaya of Haense, a symbolic blow to the Covenant. Her capture nearly marked a turning point, but her freedom was secured thanks to the unlikely heroism of a lone fisherman, who risked his life to fight for his queen’s freedom against the marshal of Veletz. Despite these successes, the year would end with a major defeat at the Battle of Hippo's Gorge, shifting the momentum once again in favor of the Covenant. Their forces advanced quickly, laying siege to Fredericksburg, the capital of the Principality of Stassion. Though Veletz continued to harass supply lines and raid Covenant cities, the enemy had reached the doorstep of Sir Magnus’s home, Drusco. A Painting of The Fall of Drusco Circa 1960 Imperial Calendar The Siege of Drusco proved to be one of the final death blows for Veletz. During the battle, Sir Magnus manned the cannons alongside Illatius and Bo Rostova. The Covenant, with the aid of the voidal mages of Hokhmat, used dark magic to carve tunnels and construct siege platforms into the mountains across the river from Drusco. Despite the precision of Veletzer artillery and the orcs holding the flanks of the fortress, the defenses were ultimately torn apart under the relentless assault. To make matters worse, an unknown commander ordered a large contingent of defenders to charge across the bridge to meet the attackers head-on. During this charge, Sir Magnus witnessed the death of his noble lord, Marquis Edmond Guiscard Ashford de Rouen of Drusco, who was slain by the High Grand King of Urguan, Sigrun Stonehammer. The loss of so many men and of his liege only hastened the fall of the fortress. By the end of the day, Sir Magnus had lost his home. Just when it seemed things couldn't fall any lower for Sir Magnus, a summons came from Sir Gaspard, calling every subject of Veletz to gather in Winburgh for an important announcement. What followed was grave news. Foreseeing the impending downfall of his people and wishing to ensure their safety, Sir Gaspard relinquished leadership to Markus Sarkozic, Duke of Adria, and went into exile. Markus Sarkozic then announced the dissolution of the nation Sir Magnus had fought so fiercely to defend. The League of Veletz was no more. In its place, the Duchy of Adria would rise. Seeking to avoid further bloodshed, the new Duchy reached out to Haense in hopes of securing peace. But the Covenant’s terms were nothing short of total surrender and the death of the nation itself. Unwilling to accept this, Duke Markus Sarkozic issued one final call to arms, rallying the knights and bannermen for a last stand in the woods of Easworth. Yet Sir Magnus could see that many of his fellow Veletzers no longer had the will to fight. The Battle of Easworth Forest marked a quiet, fading end to the war. Following the defeat, Duke Markus surrendered to the Covenant’s demands. With nothing left to defend, Sir Magnus withdrew into exile, returning to the same woods where he had spent his childhood. There, he remained waiting, until the day he would be called upon once more. A Painting of The Glorious Revolution Circa 1964 Imperial Calendar Just over a year later, Sir Magnus and his brother-in-arms, Illatius, received a letter from an old friend. The missive carried dire news: the King of Haense was rumored to be backed by unholy powers, and Haeseni bannermen were driving the Midlandic people into a widespread diaspora. But not all were willing to fade quietly into the shadows. Bo Rostova had gone north, to the distant land of Ravenmire, where he established a hidden refuge for the Middenlanders who followed him. Yet one man chose to stay and resist Sir Radmir Montalt. He called upon any willing to stand against the Haenseti threat, and though few answered, among them rose Sir Magnus and Illatius. In recognition of his experience and resolve, he was named Admiral of the Revolution. But the fight for the Middenlands ended before it even began. The Holy Mother Church, too, had been corrupted, its ranks infiltrated by Iblees loving Haenseti sympathizers. The revolution collapsed without a single battle, and Sir Magnus, along with Illatius, once again found themselves without a cause or command. It was during this uncertain time that they encountered a young Aaunite man named Henry Arthur Haverlock, who had been raised in Caelia. He was seeking bannermen to help secure his nephew’s claim to the County of Talentine, and Sir Magnus, ever drawn to duty, answered the call. But his reputation preceded him. Though Sir Magnus served the County of Talentine faithfully, the Aaunite nobility never fully trusted him. His past, forged in the fires of Veletz and rebellion, was not easily forgotten. For several years, Sir Magnus, alongside Illatuis and the newly knighted Sir Aleksandr, remained on the fringes respected for their skill, but held at arm’s length by the lords of Aaun. So Sir Magnus took to the roads once more, wandering in search of purpose. He hunted darkspawn not for duty, but for sport though the thrill of battle no longer brought him the satisfaction it once had. Still, the coin he earned was enough to keep his cup full in taverns across the realm. It was in the distant land of Numendal that Sir Magnus finally found the purpose he had been searching for. One night, in a crowded tavern filled with laughter and the scent of spilled ale, he entered a drinking contest against a woman named Elizabeth. It’s said that Sir Magnus wagered 20 mina but by the end of the night, he had lost 100. Naturally, he challenged her again the next night and lost. And again the night after that. And so it went. Somewhere between the games, the laughter, and the shared cups, the two fell in love. In time, they were wed in secret, away from the eyes of the world. Sir Magnus feared that if word spread, his enemies might seek to harm the one person who had brought light back into his life. So Elizabeth remained in a small house in Numendal, while Magnus set off to secure a future for his newfound family. But the task would prove far from simple. The family of Henry Haverlock, once allies, had grown cold. They no longer wished to shelter the refugees of Veletz and Sedan, instead reserving their lands for settlers of Auvergnian blood alone. A Painting of King Bo of Ravenmire Circa 1985 Imperial Calendar Fortunately, Sir Magnus still had friends in high places. Bo Rostova, his old comrade-in-arms, had recently been named the Duke of Ravenmire and he was in need of a loyal vassal to guard his southern border. Seizing the opportunity, Magnus reached out to Henry Haverlock, who had already grown restless and was looking to relocate. With some persuasion, Magnus convinced Henry to lead his loyal men northward, clearing the way for them to establish a new holding in northern Aveos, with Henry Haverlock at its head. And so, the settlement of Blackworth was born a vassal sworn to Ravenmire, and a new beginning for the Veletzers, Sedanians, and others who had long been cast adrift. Sir Magnus split his time between two worlds, half spent in the north, helping to build the tent city that would become Blackworth, and half in the south, caring for Elizabeth as she carried their first child. But this journey back and forth would not last long. Tragedy struck when Elizabeth passed away, leaving Magnus to raise their sons, Gaspard and Ethan, alone. With a heavy heart, he brought them north to Blackworth, hoping to give them the future and peace their mother would have wanted. But peace was short-lived; greater powers had other plans for Ravenmire. Bo Rostova, once a duke, crowned himself King of Ravenmire, an act seen as a direct challenge to both crowns of Canondom and church. For this, the Holy Mother Church turned a blind eye as the Kingdom of Haense unleashed bandits and raiders upon the northern lands. The dream of safety, once within reach, was now under threat. But neither Sir Magnus, Sir Alexander, Sir Godefroy, nor the newly knighted Sir Illatius stood idly by. Alongside the bannermen of Ravenmire’s vassals, they readied themselves to defend their homes from the encroaching raids. Yet what came next was unexpected, two Haeseni knights, Ser Belisar var Ruthern and Ser Alexander Caius Barbanov-Bihar, approached under a white flag, requesting to speak with Duke Henry Haverlock. They claimed to seek an understanding of Ravenmire’s intentions, and Duke Henry was willing to speak with them openly. But during the parley, Ser Alexander Barbanov-Bihar challenged Sir Magnus to a duel. Bound by honor, Sir Magnus accepted. When Ser Alexander emerged victorious, however, the expected chivalric respect was nowhere to be found. Instead, the Haeseni knights seized Magnus, bound him, and attempted to execute him, defying the very codes of honor and diplomacy under which they had come. But the first swing meant to end Sir Magnus Winburgh’s life did not find its mark. In that moment of hesitation, Sir Illatius and Duke Henry rushed forward, blades drawn, to defend their fallen comrade. They clashed fiercely with the two Haeseni knights, managing to cut Sir Magnus free from his bonds. In the chaos, however, Sir Illatius was struck down, giving his life to save his brother-in-arms. With their dark deed done and the tide turning against them, the Haeseni knights fled into the night, leaving only blood and betrayal in their wake. A Painting of Tiberias Van Aert Circa 1994 Imperial Calendar For his bravery in defending the Duke of Blackworth from Haeseni treachery, Sir Magnus Winburgh and his family were granted the title of Baron of the Isles. He would hold the title for many years, guiding his people through uncertain times. During his tenure as Baron, Sir Magnus met Tiberias van Aert for the first time. It is said that upon meeting the man who would one day become king, Magnus wept for in Tiberias, he saw hope that not all was lost. On that day, he pledged both his loyalty and his family’s to House van Aert, and soon after departed for Ravenmire to prepare the land for Tiberias’s eventual rise. After many years of steadfast loyalty to his ideals, Sir Magnus felt the weight of age and time upon him. Knowing his end was near, he spoke one final time with his old comrades Sir Godefroy and Sir Aleksandr sharing words that only brothers-in-arms could understand. Then, without ceremony, he mounted his horse and rode west to Haense alone. Years passed in silence before his fate was finally known. In the capital of Nau Valdev, his son discovered the grim truth of Sir Magnus's head, weathered by time but unmistakably his. At last, the wandering knight was laid to rest, his body returned home, and his story given its final chapter.
