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Epicethan4

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  1. TO ESCAPE DAMNATION Part 1: The Run Lurdoic ran into the woods, leaving the capital of Urguan behind. A city he had known so well for many decades. He propped himself up against a tree, sweat pouring from his brow as he recounted what occurred…. The Nephew… he raged. The boy would sooner plummet to his own demise than besmirch the reputation of his clan. Lurdoic did not know whether to laugh or curse, so naturally he defaulted between both. The plan was going smoothly… the ghoul attacked as he intended. The ghoul left the note. Lurdoic lured the King to the house… and then the damned child claimed the incriminating letter and ran to his death off a cliff. Lurdoic pondered for a moment. He had ignored the King’s orders to back down from the chase, he had effectively led the boy to his death. All eyes were on him now… but he was safe. Safe from Urguan. He made his way to a companions fortress at ?????? and provided the news to his co-conspirators…. He was permitted to stay for as long as he desired. The heat would die down, it always did. He would weather the storm. A stone month or two… and things would be fine. “You Coward…. Running again? Hiding again? You can do it for as long as you like. The end result will be the same.” The voice penetrated the Irongut’s skull. Lurdoic hid in the corner of the fortress, placing his hands on his face. [!] “In the end… you shall die.. And when you do… which God will bargain for your soul?” Lurdoic hid in the corner “Shut up…. Shut up” he repeated, but he knew the voice spoke true. He had hidden himself from his own people. He had drank the blood from their corpses…. He was darkspawn. A Vampire. Not for a month, not for two… but for ten Stone months. Ten Stone months he had hidden himself in Urguan. He had conspired with HER in Urguan. He knew his duties. He even accepted them, but the doubts remained in his head. What was he to do…. What was he to do… and then it came to him. A plan that had been conjuring in his head for awhile. THE ULTIMATE ESCAPE FROM DAMNATION. Lurdoic was tired of running. Tired of lying, tired of being the Hidden Light. Tired of being under the thumb of the Brathmordakin. He will escape, he will fight. The lies would end, once and for all. The Irongut made his way back to Urguan. Part 2: The Fight He would not go without his farewells. He would confess everything, rub it in the faces of those he had hid it from, and then escape to eternity. Escape to freedom. He marched into his home, ensuring no one knew of his entry into the city, began writing letters, and then…. A.K entered his abode. A.K. was Lurdoic’s closest ally and friend, and thus, the Irongut explained the plan to his compatriot. A.K. was horrified at what Lurdoic intended to do. They debated, they argued… but the Irongut’s mind would not be changed. A.K. gave up trying, the Irongut would not be swayed… so A.K. had one last request. A Final Duel Between Friends Lurdoic accepted. It was the least he could provide. Lurdoic marched his friend to the mountains, and so began their duel. A.K. immediately went on the offensive. Lurdoic dashed away, placing his voidal anchor to the right! A.K. blocked the anchor, Lurdoic dashed again… and then… A.K. threw a leather cape over Lurdoic’s face… The Dwed sank to his knees. The concept of what he was planning to do finally hit the Dwed like a carriage. Lurdoic’s face was sent into the grass, wallowing in despair. This was it. The recipe to escape damnation, the one that the voice spoke of. It was to become a Voidal Horror Lurdoic would lose the very essence of his being. He would leave everyone behind. His memories, his flesh, his soul. Everything would disappear. Lurdoic stared up at his friend, his face muddied with grass and dirt, and then finally spoke his words. “I have lived a life of sin…. I hated the Brathmordakin, so I wanted to spite them by becoming an abomination… I wanted to seize my own fate… and this pathway… this escape, is the only way how… but I am afraid… I must admit that. I have made ill choices with my life, and I regret what I have done, but this last action… will be my choice. MY decision. I will channel my own fate into my hands and abandon this realm.. But I owe it to Urguan to tell them the truth of what I have done….” He would glance back at his friend and ally. “Write a different story…. Learn from what I’ve done and avoid my path. Take your own will into your hands… and enjoy your life… look after Aedan and Renny for me” Lurdoic and his friend would embrace, the first and the last time. “I will respect your choice, Lurdoic. Do what you will” Lurdoic nodded “I’ll give them a show” Part 3: The Escape Lurdoic entered the throne room. It was time. There was no going back now. He had sent out letters across the Kingdom, declaring that he was going to make a speech. He would leave it a surprise for them. This would be the last speech the Irongut would make. He knew his time would be limited. The moment he made his confessions, he expected to be attacked immediately, therefore he kept his gaze firmly on the crowd that was forming, beginning his speech…. And then… he spotted them. Gallio, Hana and a Mossborn Golem. They rose up onto the platform, and Lurdoic immediately detected their intentions. They threw bottles of salted water at him. Lurdoic was prepared and expected them to make a move, and quickly dashed down from the platform and into the crowd. GET HIM NOW! The attackers declared. Lurdoic was immediately pummeled to the floor by Obok Metaldrinks. Lurdoic barely resisted. “DO IT NOW YOU FOOL! NOW! NOW!NOW! BECOME ONE WITH VUUR'DOR” Lurdoic almost let out a laugh. His confession was not necessary. He drew out his fangs, showing them for the entire throne room to see, and made his confession. “You halfwits! What do you think I was planning to do! Well, you give me little time! Yes. I am a Darkspawn, a Vampire. Right under your noses for Ten Stone months!… yes… I conspired to take down Tuzic! He told me I was damned, so I wanted to bring him down to damnation with me!” The axes, swords and spears pummeled down onto the Dwarf… but it was done… the ritual had been completed. A mass of horrific tendrils sprouted from the Dwarf, pouring out of his voidal strained skin. His mangled and butchered corpse released his higher form.. A Voidal Horror. Lurdoic Irongut reached a higher state of being. His identity, his name, his thoughts… all incomprehensibly altered by the ritual. Lurdoic was no more, and now a Voidal Horror hovered over the throne room. Immediately, the throne room began to fill up with Dwed. The bell was rung. A case of catastrophic proportions as the Voidal Horror spanned the room. Attacks were made on the eternal being, and the being squealed in response, leaving a trail of black blood and mold. The being had finally escaped the clutches of mortality. It could only cackle and roar, making incomprehensibly noises, mixed with speech. It entertained the presence of the Dwarves…. “KILL, KILL, KILL” It bellowed. Its fear of death conquered. Part 4: The END Thromdrick Irongut entered the haul as the battle between the monstrosity and the Dwedmer continued. He called upon the same Mossborn golem to aid him. He was well equipped with Vuur’dor, and knew how to contain the abomination. As projectiles flew, and swords were sent through the air, he lifted himself up, courtesy of the golem, and raised his staff. A black Orb present in the middle. The Voidal Horror twisted and writhed as the attacks came in force. Then, it spotted the orb. It was naturally drawn to the artifact, taking it lightly as it began to amass around it. Digging its tendrils into the black chasms of the orb. The undying horror’s thoughts could not be penned down… but it saw a familiar face in the crowd. A girl, A Dwarven Girl… who…. For a brief moment… The being known as Lurdoic snapped back to his senses. Lurdoic stared into the chasms of the orb, and at the girl. He knew what the orb was for. Containment. Memories of old returned to him. Memories of his service to Urguan. He had lied, he had deceived… but there were moments that he did enjoy his service, that he wanted the best for Urguan. He continued to stare at the girl.. His daughter.. the gift of his wife Crera... and then realized… perhaps service to something… perhaps service to someone is nae such an ill endeavor. He gave the girl one last wave of his tendril,. and then the horror marched right into the orb…. He had escaped damnation and fear, but had chosen to stay with Urguan, with the people he knew well… forever, inside the Orb.
  2. When I bandit, I have one simple principle. 1. The victim must be tricked off-road. This is it. If I am unable to trick them to get them off-road, then I don't bandit them, simple as that. Trying to trick them is pretty damn fun, and usually the victim is more happy to play around with it, because I'm at the very least giving them a shot. If they get tricked, their usual response isn't "Ah, **** me, another bandit attack" it's more like "Damn it! I should have been wiser" The player is now genuingly at fault, they were the one who screwed up, not only is the trickery roleplay quite fun, it also lowers toxicity because the victim feels as though they had a good chance to avoid it, and is more likely to blame themselves rather than the perpetrator. it's also way more fun of the bandit aswell, it's genuingly quite enjoyable thinking of different ways to lure your target off road. You can pretend that your friend is "in danger" or you need the victim's help to collect herbs or something. You can even pretend to be injured or something, common tricks that real life bandits would do. let me tell you, there's nothing fun about wandering on the road and hear "HALT STOP RIGHT THERE" *Unsheathes sword and blocks path* It's tedious and a bit annoying in all honesty. No good roleplay comes out of it.
  3. ᛏᚺᛖ ᚲᛚᚨᛊᚺ ᛟᚠ ᚷᛟᛚᛞ ᛏᚺᛖ ᚲᛚᚨᛊᚺ ᛟᚠ ᚷᛟᛚᛞ YOTH BRATHMORDAKIN NA YOTH URGUAN ᛁᛟᚦ ᛒᚱᚨᚦᛗᛟᚱᛞᚨᚲᛁᚾ ᚾᚨ ᛁᛟᚦ ᚢᚱᚷᚢᚨᚾ RECOUNT OF THE DUEL BY AMBASSADOR LURDOIC IRONGUT The Clan of Goldhand has been filled with tragedy and violence, namely the terror actions of Torsun Blackhand and his vanquish of the leading elite of the Clan in one fell swoop. It is said that Clan Goldhand’s lust for gold and wealth exceeds all desires for the members of this Clan, but judging by the events of this incident, I would argue that their lust for blood serves as a strong contender for that title. Thus is the fight of Davli Goldhand, and Grimni Goldhand. One old, and one young. Grudges are a common thing for us Dwed, and the grudge between these two Dwed was truly something to behold. Grimni Goldhand Behold the aspiring young leader of Clan Goldhand with the quest of restoring his Clan to glory after the terror inflicted upon it by the Blackhand. He was the initiator of this fight. His main grievances included Davli’s absence from the Clan and suspected treason and collaboration with Torsun. Hotheaded and rash in my personal account, though with definite ability in regards to leadership and initiative. Davli Goldhand I for one have little positive to say in regards to this swine, though for unbiased documentation’s sake I shall maintain an air of civility. He was something of a pariah, mingling with Orcs, Humans and Elves and staying away from Urguan for much of my time within the Kingdom, it is with no doubt that he possessed far more experience than Grimni. On a sidenote, I recall he possessed an intense dislike for Ireheart’s. Now, one could see that he would be the likely victor of this bout. He possessed a superior arsenal, and had experience and age on his side. The Fight An air of suspense filled the arena on that day, I remember it quite vividly. Hearts were pounding, sweat was pouring as the two contenders marched into the arena. Grimni, in standard legion armor, and Davli, in his strange and exotic golden armor. As is typical in Dwarven culture, gambling and bets are a guarantee in events such as this. There were those who put their bets on Grimni out of good faith, whilst others felt safer placing their bets upon Davli. This was no ordinary fight, this was a grudge fight. A fight to THE DEATH! I had the honor of acting as the referee for this fight, an honor that was somewhat abruptly cast upon me, but I did my duty regardless. I entered the arena as the two were cursing each other in a fashion that I would not document. I asked them if they accepted the conditions of the fight. I asked them if they wished to back out of the bloody brawl, and I reiterated to them that this bout was to the death. The questions made no difference, the two were truly destined to clash blades today, and so THE CLASH OF GOLD BEGAN Grimni claimed the initiative for the fight, his youthful ferocity forcing him on the offensive, whilst Davli’s experienced and older wisdom held him back…. But this was merely a faint. Several parts of spiked steel seemed to sprout from Davli’s shield, and as Grimni attacked, Davli charged at full thrust with the shield, aiming to impale the Dwed upon his ingenious weapon. Fortunately, Grimni’s left sidestep and his legion armor was able to preserve the beardling for the fight, and Grimni then sent his ax into the helm of Davli. Davli, taking into account of the situation, did the precise same, aiming to send his war ax down upon the young Dwed. Both Dwed were disorientated from the equal strikes… but Grimni took the initiative once more with a daring feint. He sent his ax right into the weak spot of Davli’s armor. A HIT! The Old Dwed groaned in pain, droplets of blood beginning to leak from his armor and onto the arena floor… the tides were turning in the beardling’s favor… and then… an upset… BANG Smoke filled the arena. Some scoundrel, likely with a strong financial incentive in the outcome of this fight, lobbed a smoke potion from a hidden spot. Grand King Grelu immediately called for a ceasefire. The honor duel was to be halted for the smoke to dissipate. In a controversial act, it is believed that Grimni Goldhand struck Davli even after the King made the announcement, but after a pause, the fight was ended… both Dwed survived the bout. The smoke began to dissipate, and the sight was truly something to behold, Davli had taken off his helm, revealing his pained expression for all in attendance to view. Within his hand, was a dagger. The Gold is Gone Davli’s last moments are something to debate amongst those who can form a primary source, but I shall outline what I saw. Davli held the dagger to his throat and glanced up to the sky… and so he spoke his last words. Davli: Ah dednae doh wah yeh fink oi ded. Buh ah dunnae 'ave dah desoire tae continue des foigh'. Ahm toired. Mah dah es gone. Meh mah es gone. Meh sister es gone. Meh brotheh es gone. Evereh'ten' es gone'. Nighi anek dwed ruk da hallth eron aurum. Honour my father. Bury me as ah goldhand But he did not end his own life… rather he offered that honor to Grimni, and so, Grimni plunged the knife into the Oldbeard’s throat, blood pouring out and onto the arena floor. The fight was over, Davli’s life was over. A Dwed that was tired of both fighting and living, a Dwed that had nothing left… was gone. Silence filled the arena, and silence once more filled the hall of Clan Goldhand.
  4. What has been your favourite RP moment on the server?
  5. "Narvak oz Urguan" Lurdoic would simply comment as he read the missive
  6. Year 171 of the Second Age 08/03/2024 ISSUED BY: THE OBSIDIAN THRONE ᚨ ᚾᛖᚹ ᚲᛁᚾᚷ ᛟᚠ ᚢᚱᚷᚢᚨᚾ ᚨ ᚾᛖᚹ ᚲᛁᚾᚷ ᛟᚠ ᚢᚱᚷᚢᚨᚾ YOTH BRATHMORDAKIN NA YOTH URGUAN ᛁᛟᚦ ᛒᚱᚨᚦᛗᛟᚱᛞᚨᚲᛁᚾ ᚾᚨ ᛁᛟᚦ ᚢᚱᚷᚢᚨᚾ After a successful election campaign and an era-defining electoral sweep, the new King of the Grand Kingdom of Urguan shall be GRELU KHRON’EDHEKAL who promises to fix the issues that plague our realm and restore our mighty nation to great heights. His victory was met with great cheers within the square of Urguan, with his supports cheering the loudest, and his opponents accepting their defeat with grace and nobility. The time to celebrate is now, the time to march forward is now, and the time to coronate a new king IS NOW. The following Clans are required to attend the coronation: ᛞᚨ ᚷᛟᚱᛗ ᚴᚨᛞᚨᚾᛗᚨᚱ’ᚱᚢᛗ ᛖᚱᛟᚾ ᛞᚹᚨᛁᚾ ᚴᚺᛟᚱᚢᛚ CLAN IRONGUT ᛞᚨ ᛖᚴᚱᚨᚾ ᚴᚨᛞᚨᚾᛗᚨᚱ’ᚱᚢᛗ ᛖᚱᛟᚾ ᚷᛚᛟᛁᚾ ᚺᚨᛖᚠᚱᛟᚾᛏᚱᚢᛗᛗ CLANS OF HEFFRUMM ᛞᚨ ᚷᛟᚱᛗ ᚴᚨᛞᚨᚾᛗᚨᚱ’ᚱᚢᛗ ᛖᚱᛟᚾ ᛒᛟᚷᚱᛁᚾ ᚴᚨᛏᚺᚨᛁᚴᚨᛉ CLAN GRANDAXE ᛞᚨ ᛖᚴᚱᚨᚾ ᚴᚨᛞᚨᚾᛗᚨᚱ’ᚱᚢᛗ ᛖᚱᛟᚾ ᚢᚱᛁᚱ ᛞᛟᚱᚴᚨᛞᚱᛖᛚ CLAN DOOMFORGE ᛞᚨ ᛖᚴᚱᚨᚾ ᚴᚨᛞᚨᚾᛗᚨᚱ’ᚱᚢᛗ ᛖᚱᛟᚾ ᛏᚺᛖᛟᛞᛖᚱᛁᚲ ᚴᛟᚱᛟᛞᚨᚢᚱᛟᚴ CLAN GRIMGOLD ᛞᚨ ᚷᛟᚱᛗ ᚴᚨᛞᚨᚾᛗᚨᚱ’ᚱᚢᛗ ᛖᚱᛟᚾ ᚷᛟᛏᚱᛖᚴ ᚴᛟᚱᚾᚨᛉᚴᚨᚱᚢᛗᛗ CLAN STARBREAKER ᛞᚨ ᛖᚴᚱᚨᚾ ᚴᚨᛞᚨᚾᛗᚨᚱ’ᚱᚢᛗ ᛖᚱᛟᚾ ᛃᛟᚱᛁᚴ ᚴᚨᛏᚺᚨᛁᚴᚨᛉ CLAN IRGARD ᛞᚨ ᚷᛟᚱᛗ ᚴᚨᛞᚨᚾᛗᚨᚱ’ᚱᚢᛗ ᛖᚱᛟᚾ ᛏᚢᚾᚷᛞᛁᛚ ᚨᚢᚱᛟᚴᚨᚾᚨᚱ CLAN GOLDHAND ᛞᚨ ᚷᛟᚱᛗ ᚴᚨᛞᚨᚾᛗᚨᚱ’ᚱᚢᛗ ᛖᚱᛟᚾ ᚷᛟᛏᚱᛖᚴ ᚴᛟᚱᚾᚨᛉᚴᚨᚱᚢᛗᛗ CLAN STONEHAMER ᛞᚨ ᚷᛟᚱᛗ ᚴᚨᛞᚨᚾᛗᚨᚱ’ᚱᚢᛗ ᛖᚱᛟᚾ ᚷᛟᛏᚱᛖᚴ ᚴᛟᚱᚾᚨᛉᚴᚨᚱᚢᛗᛗ CLAN IREHEART ᛞᚨ ᚷᛟᚱᛗ ᚴᚨᛞᚨᚾᛗᚨᚱ’ᚱᚢᛗ ᛖᚱᛟᚾ ᚷᛟᛏᚱᛖᚴ ᚴᛟᚱᚾᚨᛉᚴᚨᚱᚢᛗᛗ CLAN FROSTBEARD The invitation shall also extend to all other Clans not present in the High Moot, as well as vassals and faithful allies of the Grand Kingdom of Urguan. All are free to attend this historical event! NARVAK OZ URGUAN! NARVAK OZ BRATHMORDAKIN! NARVAK OZ GRELU! Signed, GRELU KHRON’EDHEKAL Grand King of Urugan, Clanfather of Clan Irgard, son of Greldyn, son of Jorik
  7. Depends on what you use as a projectile. I use a Minotaur horn. The power to shoot a projectile in 2 emotes while the rest of the suckers are stuck on 3 is truly epic. But seriously, bows should probably take 2 emotes.
  8. I would prefer if it stays three because I have Disjointed Conjuration which means I can shoot projectiles in two emotes after connection. If everyone gets to shoot bows at 2, then my relative power compared to everyone else decreases.
  9. Lurdoic irongut strokes his beard as he read the missive. "Ahn interestin' gatherin'"
  10. Lurdoic Irongut dips his head, reading over the missive. "Hopefulleh teh Kin'dom o' Vikela opts for the wiser route"
  11. I don’t see aurum and salt testing much, but I believe the current rules are just bad game-design either way. Even if testing was super-rare, it’s still too damn easy. One cut, one salting, done. The thing is, this is super easy to fix. You can either make it harder or more costly for people to test by making the testing ritual involve a rare alchemical ingredient, thus making it so that those who want to test actually need to be strategic on whom they test in order to save resources (or create some paladin or Templar spell that can only be used once or twice a week in order to test darkspawn) Alternatively, you could make the testing weaker by creating certain potions that enhance immunity to small cuts of aurum and salt, which relies on the darkspawn strategically having to acquire certain herbs or spells and conserve their resources in order to evade testing.) These alternatives seem a lot more fun to me, requiring player strategy and intelligence, whilst balancing things out.
  12. Perhaps, if a nation is fully conquered in a war, and is not an important racial hub like Orcs and Dwarves, the nation must wait ONE IRL YEAR before being able to form their nation once more, this includes strong checks that ensure people don’t just loophole this by creating the exact same culture and entity, but with a different name. I’m a diplomat, and you know how painful it is adding these tiny nations to my diplomatic portfolio? Not at all, because I don’t even bother, because I know that they will soon become irrelevant on the diplomatic table. No offence
  13. Lurdoic remains awake. His previously limited sleep now vanishing into nothing. Into the dark depths, one could only find despair, and that was what Lurdoic found. "Teh kin' is dead.... teh kin'....."
  14. A Dwarven Descent *Click Click Click* The tools chipped away *Click Click Click* To find what is there *Click Click Click* But what might be found *Click Click Click* Might bring only despair THUD Lurdoic awoke in a daze. He seldom slept much, drawn awake by paranoia brought on by the war and the troubles of parenthood. Existing in a turbulent and feverish state brought on by advanced insomnia. Nevertheless, he would fail to enjoy the small bits of sleep that he was graced with, plagued by worries that infested themselves into his mind and dreams. What forced him into wakefulness now was the running of another Dwarf, and the sound of his voice…. Obok Metaldrinks The two had frequently worked together in recent times, so the appearance of the Dwedmer brought no surprise to Lurdoic. After a brief conversation, Obok requested to meet in a more private area to discuss essential matters that had been brought to his attention. Lurdoic accepted this, leading Obok into a more private accommodation. There, Obok placed two large maps upon the meeting room table. One weathered and worn, and one fairly maintained. Lurdoic leaned over the table. “Where did yeh foind tis?” Lurdoic inquired, raising his remaining eye to make the gaze of the other Dwedmer. Obok responded in turn. “I was 'anded t'e maps by t'e Arc'eologist we saved from t'e bandits some years ago. Expeditions tae t'ese places will likely be required.” Lurdoic nodded in turn. To a Dwarf, curiosity and greed are often intertwined in one's desires. His exhausted face revealed a slight grin, a rare occurrence for the plainly expressed Dwedmer. The descent into the depths would continue once more, Lurdoic now knew this as his eyes remained fixated upon what was clearly on both maps. A simple mark, a simple discovery, a simple Red X.
  15. The Bloodthirsty League of Veletz has butchered, pillaged and looted its way through its short yet infamous history upon the isles of Aevos. Yet, those within the Grand Kingdom of Urguan and across the West ask upon themselves, ‘If Veletz is permitted victory in this war, why does it matter? Why should I care?’ Alas, this is precisely the question that must be answered. If Veletz wins, what do we stand to lose? What will happen if the hordes of Veletz proclaim victory in the Aevos Coalition war? The answers are the following: I ETERNAL WARS OF CONQUEST Peace as we know it, will become a distant memory. The bloodlust of the League of the Vicious will never be satiated. Their desperate search for any Casus belli for the conflicts they start has proven this. The League of Villainy despises the nature of peace, and profits from bloodshed and war, together with their Ferrymen brigands. Their leadership sees war as a sport and a game for their own amusement, something to be enjoyed to extract as much wealth as possible from the nations they conquer. If they were to conquer Haense, they would march on our Grand Kingdom of Urguan, if they were to conquer us, then Petra, then Aaun, then Numendil, then Nor’Velyth, again and again until no other nation exists to oppose them. Where there is sovereignty for a foreign nation, the accursed armies of Veletz will stamp upon it. The whole isles of Aevos will be bathed in a sea of blood and violence. To us, peace is the absence of war, for them, peace is merely the PRECURSOR of it. II LAWLESSNESS AND TERROR Marching with the Ferrymen terrorizers, law and order as we know it will be replaced with chaos and extortion. The League of Veletz frequently kidnaps and assassinates heads of government and states along with their ferrymen bandits. The Ferrymen boast about opposing imperialism, whilst supporting the imperialistic endeavors of the League of Violence, helping them when they murdered their own ally the King of Aaun, assaulted Haense with vicious raids, and kidnapped pregnant women. Their words are hollow, do not be fooled, they will attack your cities, murder your leaders and when you dare fight back, they will accuse you of their own crimes! One can expect a complete breakdown of the legal system. The common people on the road will no longer be safe, as Ferrymen and Veletz pillagers march along the roads of Aevos. The League of Veletz is as a bandit kingdom, relying on kidnappings, pillaging and war to make their profit, they march under the banner of chaos. III MANDATORY KHORVAD WORSHIP Easily the most disgusting and repugnant issue with the League of the Vitriol is their known allegiance with darkspawn. It is known that they use captured soldiers and civilians as livestock for their darkspawn masters. The captured common people and soldiers are harvested for their souls and blood to fit the appetite of the legion of darkstalkers, draugurs and vampires that in-truth rule the League of Vandals. Their excommunication by the human religion is only more proof of this. The faith of the Brathmordakin, and Canonism, will be OUTLAWED across their territory, anyone caught worshipping the Brathmordakin will be captured, their soul robbed by the League of Vermin and turned into a WIGHT! WHAT CAN BE DONE? FIGHT! Many good Dwedmar and Men of Aevos have enlisted to fight this abominable plague upon our sacred lands! Their answer to a Veletz future? NO! With the might of the Legion of Urguan and its allies, we shall strive back these Khorvad-sympathisers and save Aevos from destruction and tyranny. YOU CAN STOP THIS! JOIN DUNGRIMM’S LEGION! NARVOK OZ URGUAN!
  16. 3rd of Sun’s smile, 161 SA 31/12/2023 ISSUED BY: THE GRAND KINGDOM OF URGUAN ᚨ ᚱᛖᛊᛈᛟᚾᛊᛖ ᛏᛟ ᛏᚺᛖ ᚢᚾᛞᛁᛁᚾᚷ A RESPONSE TO THE UNDYING ᚨ ᚱᛖᛊᛈᛟᚾᛊᛖ ᛏᛟ ᛏᚺᛖ ᚢᚾᛞᛁᛁᚾᚷ YOTH BRATHMORDAKIN NA YOTH URGUAN ᛁᛟᚦ ᛒᚱᚨᚦᛗᛟᚱᛞᚨᚲᛁᚾ ᚾᚨ ᛁᛟᚦ ᚢᚱᚷᚢᚨᚾ After extensive debate amongst the leading Dwedmer within the Grand Kingdom of Urguan, we have agreed to accept the demands of Morgul the Undying. The Security of our cultural relic is more important than all, and due to the war effort, we are unable to spare the resources to physically claim the helmet ourselves. Thus, this missive shall serve as a way to fulfill one requirement of the three demands. We shall immediately begin the construction of a statue of Morgul the Undying, which will be revealed for all to see and witness. Within the next few Stone days within the square of the Dwarven Capital, we shall host a festival, attributing the day to Morgul the Undying. We expect the helmet to be within our possession before or during the festival, which we swear on our honor, shall occur. This missive, and the fulfillment of one of the three demands, shall serve as effective proof that the Grand Kingdom of Urguan does indeed intend to fulfill the demands of Morgul the Undying.
  17. Lurdoic Irongut angrily reads the Undead Missive. "Weh mus' fink of somethin'.... fast"
  18. The Union of Iron Leaves On the 5th of Kyrr’Bjotha, a gust of wind sent a leaf into the hands of a fiery passion. From henceforth, they shall become one in conjoined matrimony. Then on a pleasant day in the mystical Crothstad forest, Lurdoic Irongut, wearing his Purple Irongut toga, offered a prized book towards the maiden Crera Mossborn, dressed in her elegant Emerald skirt. From this book that was offered, and the necklace that Crera provided in return, a proposal was made between the two, that should last a lifetime Lurdoic offered his heart, and Crera offered hers, and from such an exchange, the Brathmordakin watched and wed them under a blanket of trees and leaves on the serene blue-skied day. A wedding ceremony will take place in the Temple of the Brathmordarkin to celebrate this event and officiate the union. [OOC: Friday, 22nd December, 4PM EST]. All kin, friends and allies of the couple are welcome to come and join the festivities. Lurdoic Irongut Crera Mossborn
  19. ROLEPLAY NAME: Lurdoic Irongut IN GAME NAME: Epicethan4 DISCORD USERNAME: Epicetha4 PRIOR MINING EXPERIENCE: Some ARE YOU A CITIZEN: Yes ARE YOU WILLING TO SWEAR THE OATH: Yes
  20. Lurdoic bobs his head up and down again as he read the informative posters. "Teh League o' Veletz is ah most beastly state. Weh would sooner rest better with their sort GONE!"
  21. Lurdoic Irongut bobs his head up and down as he read the Grand edict. "Vereh good... vereh good... Veletz aggression deserves only one response.... retaliation."
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