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Tethras

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Everything posted by Tethras

  1. It's that time again.... I predict a rant thread....

  2. Farren tilts his head slightly, peering down at a nearby guard. "Guardsman, summon tu Paragon 'ere. He's needed!"
  3. Farren nods in agreement, placing the seal of his seal upon the document. AMENDMENT PASSED -Lord Regent Farren Starbreaker Farren proceeds to call over a remembrancer, growling at him to write down what he is about to say, "Fer t'ose who question t'is, tell 'em t'is. We can nae longer tell w'ich ov tu of'er races be our citizens an 'wu is nae. T'ere as simpleh been tu much turmoil in t'is land. As such ensurin t'at onleh Dwarves can vote will make sure t'at w'oever takes over tu Dwedmar throne will be rightfully appointed by his people. Nae foreigners.
  4. ((I'll write in the emoting later. It's the content that matters, not the fancy wording.)) Farren calls his fellow Lords back over, sighing heavily as he glances at the parchment. Before pulling out his quill and changing a few terms. To the Leader of the Humans, "The terms are fine apart from the deadline. We request that this is in effect until one side or the other decides to break the it. So in other words we're in a state of peace until on nation decides to declare war on the other. Below I have made a revision. Below I've highlighted the the part that we've changed. May the Gods give you wisdom to accept this offer. -Lord Regent Farren Starbreaker
  5. Farren exhales heavily as he shifts uncomfortably in his seat. Glancing left and right towards the Lords, gathered in the Royal Hall. He runs his hand slowly across the finely carved engravings of the Throne’s armchair. He slams his fist down forcefully onto the stone armrest, licking his lips out of anticipation as he stares down at the faces of the Lords turn to stare at him. “My fellow Lords, it’s time as you know for us to elect our candidates for Grand King. You may either nominate yourself or choose a candidate from among our citizens. I myself as Regent to maintain impartial shall allow another Dwedmar to choose in my place who runs. To start with them, I shall not be running for King. I shall tell you all who shall be using my nomination later... Remember only Lords can nominate! What say you, my fellow Lords?" ((Only Lords can nominate.))
  6. Footsteps echo in the halls of Kal'Ithrum. Out of the throne room, a progression of dwarves exits into the main hall. Guards lead the progression, followed by the Lords Dreek Ireheart, Farren Starbreaker, Igor Ireheart and Zahrer Irongridner. Behind them is elder scribe Onar Stormhammer and another guard follows. Onar is shuffling through his notes, putting the transcription from the meeting together. Onar goes to the Remembrancy, Later after the meeting, as they approach the central area of Kal'Ithrin a crowd of Dwarves begins to gather. Farren advances in front of the group, clad in armour. But in his hand there lays not a weapon, but a scroll. As he unfolds it and displayes it to the crowd he begins to speak. "Meh brot'ers an' sisters! Fel'uw Dwedmar! Fer tu' long now we've slumbered, draggin' our feet w'ilst under tu' rule ov our fellow kin, Dizzy Irongrinder. Our kin 'ave died in a war wit' teh Umros (Humans) an' Az'Elgus ( High Elves). Yet we've nut' made aneh' progress... Our people die, yet w'y has tu' Az'Elgus city not been destroyed? Teh' Umros nae scattered an' defeated so tey' know tu never oppose tu' sons of Urguan? T'is simple, teh gods do nae favour ‘im. Dungrimm ‘as clearleh shown ‘is dissatisfaction wif’ im, meanin’ our progress ‘as been minimal. If nae nofin’ in t’is endevour. Naet grantin tu Dwedmar ‘is divine protection in our ‘our ov need. Yemekar ‘imself looks at us in distaste as weh’ abandon Kal'Azgoth tu’ teh’ vile creatures wifin teh’ Deep Roads wifout su’ much as a fight! Leavin’ a small garrison w’o grow ever smaller wif’ teh ever growing forces comin’ frum teh’ Deep. But Dizzy ‘as nae w’olleh’ failed us, ‘e ‘as secured us Kal'Ithrin a new ‘ome. An wif t’at ah new begginin’. E’ began developin’ our stale guilds so t’at t’ey may modernize an’ effectiveleh’ compete in t’is ever changing world. Alas t’oug’, Dizzy is nae teh’ gods instrument to furt’er t’is. E’ was merely teh’ beginnin. ‘Is inactiviteh, frolicking wif teh’ likes of the Elgus Queen has proven nofin’ but a hindrance to us. So in light ov th’is we've decided tu’ remove Dizzy Irongrinder from teh’ position of Grand King. E’ is nae longer wortheh to lead us, although weh’ shall carreh on teh’ foundations ‘e ‘as set. Teh’ elections ‘ave come to us in a time ov strife, wif teh Umros massing due to inner turmoil. The Az’Elgus in their arrogance no longer fearing us as they once did. In posit’un ov ah most ‘oleh relic still...We must reclaim it, fer it is our ‘eretige an our rite! But t’at can wait, fer t’at shall beh yer mission. Tu Dwedmar ov tu new age if yer wish to continue in t’is ‘oleh quest. As such I, Farren Starbreaker son uv’ Irin s’all in teh’ interval between now and teh’ new elections take teh position ov’ Lord Regent. Castin’ teh title aside ‘unce teh new King is elected. I shall endeavour to start our relations wiv’ teh outside world anew. Peace s’all come first, t’en we teh Dwedmar, sons ov’ Urguan s’all rise ‘unce moar’. Rise sons ov’ Urguan! Let Ant’os know ov’ our revival, fer teh sons ov’ Urguan ‘ave lon’ slumbered. But nay moar’! Weh s’all cast our shackles aside n’ advance intu t’is era anew. Glory to teh Brathmordakin!” “A copy of this transcript shall be available in the Remembrancy! Let Anthos itself know of this change, we Dwedmar have slept for too long! It is time for us to rise once more!” A letter bearing the details of the recent political changes is sent to each Nation Leader. ((Credits for Kowaman helping me write this post! In the spoiler below you can see screenshots of the roleplay.))
  7. Farren cries every time he looks towards Apex. Cursing himself for not fixing him earlier, whilst the anvil wasn't being funny. "Apex...." Glancing around, he scowls at Kardel. "If all yer good at is bloomin standin around takin notes, get out t'ere! Meh son 'as called tu Legion tu 'elp our search. Make yerself usefull an start tu search!"
  8. Farren merely laughs as he hears the news. "Humans... They never change." Glancing at his anvil, he calls for his son. "Laddeh, send word tu t'eh King, by Yemekars beard we ain't gettin involved in t'is load of carpet **** for nof'in again. If any ov em offer us anyfin, t'ey better bloody well pay us up front! An by Armakak, t'ere better be a lot of it! Now go! Ave got meh anvil tu attend to... " Shaking his head as he watches his son leave, he mumbles. "Bloomin Horens, ah blight on t'is land, ah still remember meh dead kinsman from tu great war, t'ey better not forget, t'at we owe 'em ah debt. Well ah debt in blood. An onleh gold or' blood shall sate t'at lust fer vengeance."
  9. Farren wanders around the empty halls of Kal'Azgoth, the sound of remaining garrison fighting is clear, echoing from the deep roads. He tilts his head slightly, before writing a small note and pinning it beneath the original note. "Tu' Purple, Try 'tu Dwarven Alchemical Guild, also yer may want tu place ah notice at tu new Dwedmar Capital ov Kal'Ithrin. Below 'ave posted some information about 'em if yer want tu get in contact Oghrahad grant yer knowledge, FS" You notice a small scroll nailed below, containing information about the Alchemical Guild. ((http://www.lordofthecraft.net/topic/96915-the-dwarven-alchemy-guild/))
  10. Farren growls at Kardel, shaking his head furiously. "DO NAE DISTRACT ME NOW!" Hurrying over to his chest, he searches around franticly. Mumbling to himself. "Wait.... Tu direction....." Hastily pulling out a map of Thorins former empire, a compass heavily engraved with the figures of the Dwarven gods, a piece of chalk, a golem core and a large hammer. He places them all on the anvil, tears forming in his eyes as he glances between the anvil and the remains of his Golem Apex. "Now... W'ut are yer trying to tell meh, yer beautiful anvil? C-Come on... W;ut are yer tryin' tu tell meh?"
  11. Farren roars with anger as he watches the scene unfold. "Nae! It took me too bloomin long too bloomin lon gtu get t'at back from tu bloomin Gran'axes, t'ose 'eretical scum. Ah will nae lose meh anvil again!" Growling he turns to his son, ordering him to gather the Legion and fellow kinsman. "Do nae fail meh my son, fer tu anvil is our relic, our 'istoreh. We can nae afford tu lose it tu second time!" Turning his attention to the anvil once more, he slowly approaches it. Muttering soothingly. "Come on child... Calm down... We c-can.... We can work t'is out..."
  12. Farren glances at his fellow Lords before nodding in agreement. "Aye, t'is about time we remove him."
  13. Kjellos guide you...

  14. Have YOU considered letting out lord and saviour Yemekar into your life?

  15. Indeed, though this will fit in with the Nation events or other such things. But this is for after the redraft, why? Because the current one is not really usable... The focus should be on the core mechanics for it. So just "teach it" to people post isn't really helpful for feedback. Since it's not really in a state to be passed on. Hence this thread about redrafting it.
  16. I'll also like to thank Ptah for posting that, it's true. Runesmithing + Golemancy won't help us at it is now, due to our current way of doing things. At the end of the day they're the enhance rp and the current issue is with our core rp. We're not Dwarves, we're small humans with Northern accents. But again that's for another thread... The purpose for this thread is suggestions for runesmithing and how to improve it. I don't really want this thread to turn into a debate one where we morally debate but at the end of the day. Actions speak louder than words, and one of the issues with LoTC is we're really fond of using words. But when push comes to shove, things tend to not get done. Or just get overly rushed. My final word on the whole teaching more people - It will be done with the redraft. If you take a moment to look at the current Rune Lore, I did a major muck up making it clan based. Even with the times. Honestly it's terrible... The lore written by Shoi was good, but the parts I input at the time are not. Hence why it needs re-looking upon. It's not functional, we can't use it. Hence the redraft and why I made this thread. So whilst I'm doing it, I can get input to further improve it. Since as they say "Two heads are better than one." Now onto the feedback... This is one of the things I've debated with past co writers. There's really two ways of doing runes in my eyes: 1) Runes are directly translated into Ancient dwarven. When you carve runes you carve out sentences in Dwarven, essentially carving out what you want the rune to do. Although this can be an issue due to the language not wholly complete, and also it may be overly complex for some people. 2) Runes are just a series of symbols, different runes do different things. Sure they have meaning in Dwarven, but when you put them together they don't make a readable sentence like the first option. So say we have a fire and a storm rune together. It would be "Fire , Lightning" when translated. Obviously it would vary depending on variance of that rune. This could get rid of the interesting factor of the runic writings though. But that's really subject to personal opinions. Thoughts? I mean if I'm not grasping what you're saying properly please put an example. But that's how I see it. Next... So quickly drawn runes, that could alter shapes? My only real issue with this is balance, but how about possibly they have weaker effects? Runes need to be kinda quick, but I'm not too sure about that. Thrym did suggest at one point we have "energy stored runes". That they activate, kinda like traps. I think we could have traps on items instead of insanely quick drawn. But again if I'm not understanding you properly, please offer an example. I think most of this is already included, really it's down to use. For example the Rune of anti magic could be put on a shield or piece of armour. But if I'm not understanding you again, please elaborate. On another note I do like the idea of pyromancers, I think we need to focus more on cultural and mechanical aspects rather than war with runes. But I do like your suggestion of a more tactical take. It's quite intriguing. Next.... My issue with the people just writing down runes and "bam" magic is that it's really unfair to those who put time and effort to learn it. Although I think once it goes through, "we" (Dwarves) should do rp post and have more runes around Anthos. I mean we have Ruins of the Scribberfolk in Southern Anthos. They're ancient Dwarves who knew runes, so there could be a high chance of runic things scattered across Anthos. Yet I feel we should focus on that more after getting the core mechanics and how it works down. Runes could really be activated by anyone, really depending on the method of it's activation. From a key word like the entrance to the Mines of Moria, or simply stepping on it for example a magic circle. Coding, I would say wait until we get it written down, but that would be nice. I agree though, I think runes should be able to be carved on more things. My issue with coding is plugins break - So I think we need to make it functional without any reliance upon any plugin. So plugins are not really something to think about at the moment. Next... I completely 100% agree with this, I think this should be runesmithings focus in the redraft. I was planning to incorporate water elevators in which Lagomorphia already wrote a book on how the Scribberfolk made them in game. So we can make them without the whole "Swimming up water is so no rp..." But we would have to be so careful in regards to balance. Maybe restrict the size of the ships? Or making them slow as a result of the runes? This is still subject to debate, as much as I would love for it to be Dwarf unique. We've had anvils that killed people by touch in the past. It wasn't really good.... In regards to vaporizing high elves by touch, who knows? Maybe if you put a specific rune on that anvil... Although that may break it. Not to mention properly killing you as well if you touched it. Apologies if I've missed anyone feedback! Please offer critique here, otherwise I won't know what you guys want! I'll post some more things in regards to the Rune lore at a later date so you guys can see what's been written.
  17. Zoboo squeals with delight, barely able to contain his excitement he begins darting around the Leaky Gobbo. His small goblin figure, clearly seen jumping on the tables, banging his work tools together. He continues to chant the only word that he knows how to say. "Zoboo! Zoooooooooooboooooooooooooooooooooo!" Laughing maniacally as he continues his odd dance, his head filed with images of a burning city... ((Might be a tad out of a character for a goblin, but had to respond since it seemed fun. If I have the time, I'll like to join you guys it sounds like fun. Although I have to agree with what Aislin said. Make it so more of the defenders side can go, it'll be more fun that way))
  18. I do intend to teach more people, but pardon me for being a pessimist. Most people ask me in ooc for it, for the first part it requires me an app for teaching. That I will post after the runesmithing draft. Also most people that ask me are old-dish dwarfs who don't even rp smith, purely to make their character more "powerfull." I'll be honest, it's a magic for fun or rp, and the problem with the dwarves at the moment that we militarized at the moment. Which is why I don't teach everything to the current dwarves. Because of abuse, a prime example of this is dwarves breaking through a 1 block bar, which is not even possible with mc mechanics. Leading to me being a tad cynical about teaching some dwarves. Pardon me... But I do intend to teach it, more as a fun thing. Rather than a power thing that will be militarized and abused. Which I see easily happening after looking on how we do things at the moment. So please forgive me that I'm a tad over cautious about teaching it... ((Note I will reply post to the constructive feedback tomorrow. This is merely to address the whole "teach it more more peeps, plox... "Posts."
  19. My only issue is that valley next to the road near out city. I fear we'll be tempted to put a settlement there, for example the Adunians. But this would be detrimental to our roleplay because they would be in front of our city. Sure the valley is a nice spot for the city. But we should not put a settlement there, due to it taking roleplay from out city. Instead locating any of our nation settlements/Kingdoms further into the valley. So they have to get through our capital to get to them. Bringing more players to uor city, instead of our vassals. So they don't essentially leach roleplay from us. To compare it with our past, it would be like outer and inner Kal'Urguan. People would go to the closer settlement instead of it's main area...
  20. I believe you're referring to this, http://www.lordofthecraft.net/topic/94817-a-king-reforged/ . It's where I essentially rebuilt our crippled King with runic limbs. Although would you say this is a bad way to do this? Or do you guys feel this is an adequate way?
  21. I think the orcs need to think about what made them create an orc in the first place, and compare it to what the new players want. Looking from there if they're meeting the needs of their players as well as expanding their rp horizons.
  22. Quick question: If I was to host some sort of Anthosian Smithing Competion, would anyone be interested? Obviously I wouldn't participate to try and eliminate some biased judgement. And it would be a post to vote format. Name,race which candidate to vote for reply... or no?

    1. Show previous comments  6 more
    2. Tethras

      Tethras

      Timezones conflict and due to the time it takes. Also heavy bias. But you have a point.

    3. DecoLamb

      DecoLamb

      I wonder if I should come and offer sort of farrier competition to the dwarves.

    4. Tethras
  23. Very interesting idea Gaius... In regards to the Naptha, would you say some rune that changes the alchemical properties of the material? Or rather simply creates some form of explosion... Which could essentially replace the loss of gunpowder? In regards to landmines or traps... How about some form of runes on the floor that activate one stepped on... Similar to magic circles in video games?
    1. Tethras

      Tethras

      Gah the spelling errors... I apologise...

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