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Tethras

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Everything posted by Tethras

  1. How would you even enforce this? There are ways this can easily be abused, such as someone dragging the exiled person back to the city they're not allowed oocly to go back to. Or what if they're being attacked and the closet sanctuary is that city? It's getting rid of roleplay. Quite frankly I feel that this hampers roleplay, not to mention causes more issues that it'll solve. Effective guard forces could easily take out these criminals. If they return and cause more problem? Repeat, eventually according to Pavlov's classical conditioning theory, people should realise that they're getting a negative reaction for what they're doing. Stopping it, or it could have the screw you effect. But it's better than these needless limitations that will most likely worsen the problem that solve it.
  2. Because it's an effective way to send a message. In most scenario's it's one of the most effective ways to have an impact. Via burning that building you're forcing someone to react. To do some damage, I mean if you're attacking someone. You can kill them sure, but death doesn't matter. It's cheap, due to the monks reviving people 24/7. So arson comes into play, it's an effective way to attack your enemy (say an enemy nation) and to have an impact in roleplay. Or quite simply, they find it fun. Obviously it doesn't always work out like that. But for the most part, you can't deny the arsonist is having a large impact on somebody via his actions. Now I don't do arson personally, since I don't have a Va. This is merely conjecture on my part. But in regards to changing the arson rule, I wouldn't say revert to the old system. From my point of view, the staff could: a) Bump up the difficulty of arson VA's. (Possibly even wipe the current ones if they're such an issue. I mean villains are meant to generate "fun" rp for other people according to the VAT ). b) Remove Va's - in the hopes that by cheapening it further so people no longer do it as much. Or due to this scenario showing the failure of the VAT for some. I mean with arson such a common and cheap thing... c) Add further restriction on what you can and can not burn. For example you may not commit arson in a Capital City without the consent of one of the region owners. Those are some of my suggestions, I haven't been overly effected by this so I'm not sure that's enough/too harsh. At any rate, I do see the problem.
  3. Farren chuckles lightly as he stares at the map. "Dirteh elves, eh? Ar! Ar! Ah wonder though, ow' much it would cost fer one fer tu Gran' Kingdom ov Urguan? "
  4. Farren nods at Aldal, glancing around at the gathered clergy members. Letting out a short sigh, before he begins to speak. "Aye, ah'm sorreh fer dalayin. All ov yer still 'ere, w'en are yer able to make it tu ah meetin? Ah'll be bringin up some new f'ings fer us tu discuss as well as appointin ah new High Prophet. " ((When are you guys available for a meeting? How about this Thursday (2nd of January) 10pm GMT (5PM EST) ? ))
  5. Hey, I just met you...

    1. Show previous comments  2 more
    2. Pinsir99

      Pinsir99

      BUT HERES MY NUMBER~

    3. ℤ∃ʁ∅

      ℤ∃ʁ∅

      would you live this baby?

    4. The Womping Wizard

      The Womping Wizard

      I threw a wish in the well, don't ask me I'll never tell. I looked to you as it fell, and now you're in my way.

  6. I don't think we should have racial areas. But rather divide it via inner and outer area. If we want it divide it via clans, forest dwarf, whatever we can develop from those two areas in the future. Since let's be honest, there's not really enough forest dwarves to constitute having an entire district dedicated for them. The same could be said about the Cave Dwarves, if not for the fact that since we're Dwarves. With the name Dwarves, there are certain expectations such as underground halls. So both areas, with an inner for more official areas, such as a Palace. With a higher priority on defence. With the outer contrasting this, more focused on trade and general roleplay with less of a focus on defences and fancy builds. But more on it being functional. So in regards to the inittial build I feel we should focus on the actual city and the environmental build around it. One recommendation if someone can get on the map, is if we could world download it to experiment with different possibilities on single player. Or on a private server. Obviously we won't be able to pre-build most of this, due to the drive by the playerbase for wanting less prebuilding. So we need to think, yes we want nice builds. But can we gather the resources realistically in the next map to build it? More importantly, is it practical? I would rather have less of a fortress area, but a nicer area to play in for the outer district. Rather than focus purely on defences around the city. Although we're going off the Markarth build, I feel mostly our theme should be this. "Everything we build can be changed or developed." One of the problems with Kal'Azgoth, people were afraid to expand off it, to build in it because it was too perfect. They were afraid to ruin it. So in this case, yes we want nice builds. But we want it so that future players can change it, so we don't get a repeat of this map where we're forced to move cities. Thoak and Hobo nice builds! I like them, although my only issue is that the blocks. Will we be able to obtain clay bricks for buildings? Will we have enough iron to be able to afford to put iron blocks down? But you guys should speak to Spuller, I think he has some builds himself he's working on. You guys could possibly work together to come out with some awesome concept builds. Another question to pose though, environment builds. This does not only include, bandits camp, caves, ect. But farms. Do we want a mushroom farm within a cave similar to Blacklight? Or actual farms? I think we should be self sufficient, since it's never worked when we've tried to be otherwise from what I've seen. Sure, we should focus on mining and production. But we still need farms of some kind. So what sort? Normal farms, located further down the valley. Or should we go with a mushroom/mooshroom cavern? Edit : I think we need either the first post to be edited to contain a summary of what we've got so far. Or another reply to this thread stating on what we've got. So people don't have to scroll through all those pages.
  7. Updated! Credits to Dreek (30326) for helping me out.
  8. Guys this is a ROLEPLAY SERVER. As such we must roleplay on all platforms. Aye, even on TS YER FOOLS! http://i.imgur.com/ykxCzKI.png

    1. Tethras

      Tethras

      I'm joking, but honestly that was so funny.

  9. Farren approaches the dwarf, handing over a small stone tablet. "Some ov tu records beh lost after tu Siege ov Khazad'Rikkaz. But 'ere, it's ah copeh ov w'ut meh clan an ah 'ave salvaged." (( Not all of it's there, sorry. Due to some people being from the past and never truly being fitted in. I'll be putting them in randomly as time goes by. But this is what I have so far: http://www.familyecho.com/?p=HCUUC&c=2x27qfcqs8&f=260438342601550302 ))
  10. Event on! Kal'Azgoth! Go! Go! Go!

    1. Aptrotta

      Aptrotta

      ILL BE THERE! OR TRY!

    2. Tethras

      Tethras

      By roleplaying you're metagaming to a degree. Since you're using OOC information to roleplay your character. Don't be a arse. Just go if you want fun. If not then shoo

  11. Dwarf Antag Event in 1 hour. Get your armour ready guys, its gonna be a fun event!

  12. Farrren shakes his head as he listens to the young dwarf "Bah! T'is is basicleh tu Kings Council, except tu onleh differance is t'at tu King is tu overseer. Ah say we just re look at our guilds an try an improve 'em. No need fer t'is w'en weh essentialleh 'ave t'is alreadeh. We just need tu actualleh work wif tu system we ave. Instead ov removin it an puttin it back in again under ah differant name. So ah vote nae, we need tu just beh more proactive wif our current systems. An' actualeh follow tu regulations stated in tu articles. T'is is nae needed, because we've alreadeh got it. An nae tu t'eh guild. Ah see nae point, isn't it tu job ov tu Remembrancers an Clergeh tu preserve our way ov life? Spreadin it tu all t'ey can? T'is guild is nae needed... But ah agree wif tu tavern meetins. Ave been in too maneh ov t'ese Kings Councils meetin w'ere we run out ov ale. Tu closer we're tu t'eh drink. Tu better tu meetin."
  13. Oh god... I'm starting to get video adds on the LoTC Forums. Seriously?

    1. Lago

      Lago

      Old news. But yeah, an advert that makes noise sorely tempts me to use Adblock or something. I wonder if you can make it solely target adverts that make noise.

  14. A rather tubby Tunnel Mew, stinking of ale stumbles towards head of the Alchemy Guild. A stone tablet held surprisingly firm in it's jaw, as it continues to staggers forwards. Dropping it next to you, before collapsing on the ground nearby. Beginning to snore loudly. You notice a series of markings on the tablet, making up a series of words. It reads: "To the current head of the Dwarven Alchemy Guild, I'm writing to you for reasons I shall explain in more detail in this letter. Firstly I would like the inquire if the alchemy guild would like to participate in some research I've been conducting as of late? I've been experimenting with different types of ores, mainly thanhic ore. Trying record out their properties in great detail. In hope that they may lead to further development of their use. Not to mention leading to discovery of new substances. If you would like to participate, I would ask that you use the Tunnel Mew I have sent to bring to message to me as soon as possible. The more we time we waste, the closer our enemies may be in discovering the secrets of these materials before us. Putting them to use against us. Secondly, I would like to enquire into the state of the Alchemy Guild itself. I will not lie, it has been of some concern within the Kingdom for sometime the state of the Guild. I would like to hear from you about your feelings on the matter? As you may have noticed our Kingdom is going through a great time of change. With this new transformation we the guilds, that serve as the arm and legs of the Kingdom must also change. To operate well enough in this new era. Undoubtedly there will be a meeting soon about this. But for this transformation to be effective we must keep within contact of each other. In order to successfully improve ourselves for our people. So in accordance with that, I would appreciate reply soon. Ogradhad guide you, Lord Farren Starbreaker
  15. Bumping this slightly so that newer Dwarves can see this and post their thoughts on it. A quick idea how about we start hosting build competitions in roleplay? Annually, similar to the stone tree one we've had. W You may be wondering how is this relevant? With the loss of Omithiel, Exodawn, Thoak as well as many other of our prime builders. We've kinda lost our ability to create great builds at the pace we did in the past. So this would enable us to find new Architects/Builders to lead the building in the new map when we get to it. As well as promoting more builds of quality in our current map. It's a bit of fun anyway, and Spuller is I think we can all agree our greatest builder at the moment. But one guy can only do so much. Moving on to the second point, I've noticed that our cities in a Snow Biome from the live-stream. Judging by the looks of things we're going off a Markarth design. Should we think of having some sort of redstone lamps under the water to keep them flowing? Or allow them to freeze over? Or even request for some of the biome to be changed to fit in with the build. Although saying that, we may change our minds as time goes on. Also another idea how about we start thinking the locations of our farms. Tree Farms, food farms, ect. I mean we don't want them too far from the city. But to some degree we need to start thinking where we put things. Maybe the new generation of Dwarven Architects could be the ones who do this? At any rate thoughts? Good? Bad? Meh? Or just no... Plain no?
  16. You notice an odd creature approaching you, similar to an ocelot it approaches you with a stone tablet held in it's mouth. The words "Tunnel Mew" clearly marked on it's collar. You notice some strange markings on the tablet. At closer inspections you notice these strange markings are words. The stone tablet reads: "To Mister Drake, I'm here to ask you to consider employment within the Dwarven Kingdom. Although you may be an mage and not a dwarf. We the sons of Urguan, value hard work. You're more than welcome to join one of our Kingdom Guilds. Which offer a variety of work for those who're seeking employment. Do not fear prejudice, although there may be some initially. If you prove yourself, you will find yourself quickly accepted as one of us. Although you may not be one in body. You might well be accepted as one in soul if you prove yourself that. Below is a small example of guilds and the type of work they offer within our Kingdom. I've taken the liberty to state how the skills you mentioned might be of assistance. Yemekars Pick - These are the Kingdoms labourers. Some may refer it as grunt work, but it's a highly honourable job. Since they are the ones that keep the Kingdom running. You can be assistance here by gathering resources, such as lumber from the nearby forest. Or ores from our mines. We pay in proper minas for good work. If you're interested in this work you might want to speak to the current Yemekars Pick, Lord Onar Stormhammer [[Kowaman]] Klazrel Barimmar [Otherwise known as the Engineers Guild] - You mentioned you're proficient to some degree in the magical arts. Your skills may be of use here in the development of new technology. Although be forewarned, we're currently experimenting with Thanhic Ore. It's highly toxic to your kind. If you're interested I would advise getting in contact with Rehki Irongut [[bov61]]. If he is not around, then I suggest asking King Indagoh himself [[xSpullerx]] There are many other types of work available in the Dwarven Kingdom. These are merely a few examples taken from our notice boards. You may find more information about them easily from our notice board, littered throughout the Dwarven Kingdom [[Dwarven Subforums]]. P.S - A forewarning if you decide to accept this deal. We Dwedmar value secrecy highly, so you would be advised not to break our trust. Many examples of those who did can be seen on display outside the Kal'Ithrun on pikes. May Yemekar guide you, Lord Farren Starbreaker"
  17. As the Cockerel lets out a cry, heralding the start of a new day a figure is seen creeping into the Druids Grove. Clad in a dirty garb, decorated by a random assortment of objects the figure advances further into the grove. Shifting nervously, as he continues forwards. Before placing a mud splattered letter upon a small boulder located under the message board. Scampering away suddenly with the sound of birds taking flight. "My fellow brothers and sisters, For many years now I've secluded myself from you. I did not do this out of hate or any spite for the Order. But rather at disgust with myself. When I was a dedicant I was in such a rush, to learn quickly and become a fully fledged druid as soon as possible. Thinking that once I was attuned that everything would be clearer. That the Aspects would light the way so that I could help lead the people of our land into a new era. One in harmony with the Aspects. But it seems, I neglected my teachings, becoming more and more obsessed with this vision. Such is youth... Once I was attuned everything changed. I was not filled with this feeling of glory and enlightenment. But rather a feeling of shame, at my own immaturity. As such I decided It would be best I venture forth in this world to rediscover the path the Aspects have laid out for us. In penance for my foolishness. For many years now I've been a wandered, living with nature. Yet I come no closer to the answers I seek. But I suspect that the Aspects shall guide me in the right direction eventually. At present though I still continue to wander, re learning all that I did so that I may serve the Aspects faithfully. So although I may wander into the Grove from time to time, I'm afraid I cannot stay. But suffice to say, that I apologise for my distance from the order. In time I may return permanently, but for now I shall follow natures guidance and serve my penance. For only when I'm truly worthy to be called the "Turtle Druid" shall I return. Aspects watch over you all, Durdin Amnek. " ((Just though I would make an rp explanation for my inactivity with this character. At any rate, apologies for not playing him often. I hope this clears some things up. Sorry for the crude post. Happy roleplaying!))
  18. Tunnel Mews are sent out to the remaining members of the Remembrancers, carrying Stone tablets in their mouths. The inscription on the drool covered tablet stone. "My fellow Remembrancers, It may have not yet reached your ears yet, but our fellow devotee of Ogradhad has gone missing. In light of the recent circumstances I think it would be best to call a meeting to discuss the future of our order. You may bring anyone with you that you feel will contribute to the discussion. More Tunnel Mews shall be sent forth with more details in regards to the location and time. I would like to stress that we're on the crossroads, what happens in this meeting could effect the future of our Kingdom depending on the outcome of our discussion. Whether we use this opportunity to change, or to stick with the path laid out before us." Ogradhad guide you all, Farren Starbreaker. " ((With Bazians departure, we're in need of re-organisation. I'll send out PM's to organise a meeting, and mention this in the skype chat. Similar to what I've stated in the clergy thread, the meeting would be preferable held in game. But if people can't make it, I'll make a thread for us discuss it on. Feel free to bring anyone along with you as long as it's a dwarf. Happy Roleplaying! ))
  19. A Tunnel Mew is dispatched to all current members of the Clergy, bearing a stone tablet in it's mouth. The inscribed letters read: "Fellow devotees of the Brathmordakin, It might have reached you by now that our former High Prophet Morgrim Grandaxe has passed on. Dungrim watch over him as he is auctioned off to the gods, may he find true peace in the halls of the Gods. But if this blow was not enough, it seems that the Gods have called forth Bazian to depart us. Leaving on a mysterious journey without a word. In light of recent circumstances I'm calling an emergency meeting all members of the Kirkja Dverga as the remaining Prophet. Yemekar takes and Yemekar gives, we shall mourn these losses. Yet we cannot tarry, we must act swiftly to ensure that the faith carries on as strongly as before. An official date for the meeting shall be sent out soon. Glory to the Brathmordakin! Farren Starbreaker - Prophet of Yemekar" ((The PM's shall go out soon, depending on if we can get everyone on or not. We'll be either holding the meeting in game or over the forums. Although it's preferable to have it in game, if circumstances demand we shall have it on the forums. Happy Roleplaying, and I hope to see you all in Kal'Ithrin soon in the future for that meeting!))
  20. Farren pulls a copy of the note from a notice board as he strolls through the Dwarven Lands. His mouth slowly contorting into a smile as he reads the letter. Bursting out with laughter as he finishes. Before running to find any nearby dwarf he can, to talk about the letter. "Is t'is ah joke? Tu Black Scourge ah threat! T'ey're merely rats in comparism tu Ondnarch, they're chill is like ah fart in comparism to Ondnarchs mighteh chill! Bloomin norf'eners, t'ey all be too soft. It's tu bloomin heat ah tell yer. Turns t'eir minds tu moosh! An guess w'ut 'e wants us tu fight wif tu uman! Our enemies, w'en we're not even at peace. Ah would raf'er trust ah cross dressin orc t'an ah bloomin 'uman. T'ey 'old aneh pacts, breakin t'em like nae tomorrah! Ow can we trust such filth wif our backs? Te'y'll most likeleh turn against our exhausted kin at tu end ov tu fight. Nae tu mention t'is knife ear wants us tu fight, tu bleed and die. Just tu give it land. It's ah bloomin joke, if nae it's ah mockereh. Sure we're eager tu appease Dungrims wrath, but nae fer tu sake of ah knife ear who's tounge is so twisted, t'at yer will need ah sword tu cut through it. As it can nae be untied. It seems t'is elves tounge is extroardinarileh sharp. Nae! We should nae fight, sure ah good scrap is always nice once in awhile. But fer t'is louseh elf? Ah would fight maybeh wif tu 'umans, if t'ey nae stab us in tu back. But tu give ah dirteh elf land? Nae! We should 'ave is ah neutral area ah tell yer! One w'ere weh can 'ave our nation meetins, wifout tu pryin eyes ov t'ose blasted monks. But bah! Ah may beh rantin, wut du yer f'ik meh kin? Sure ha scrap is nice, but nae fer ahn elf. If we fight we fight fer our kind, nae ah dirtleh elf tryin tu take advantage ov us. Ah mean Anthosian Commanlwealth? Is t'at ah bad joke, onleh one person has ever had claim tu ownership ov t'is land. An 'ese Thorin Grandaxe, Dungrim watch over 'im. T'is Usurper seeks tu defile tu achievements ov one ov our late King. Ah'll nae see t'at... Thorin tu onleh one who's can claim owneship ov Anthos. Nae t'is fraud, who calls 'itself tu bloomin Magistrate. Pfft! Hogwash, if anyfin ah reckon we should send one ov t'ose Ire'earts who 'ave ah f'ing fer t'em wierd elfeh's tu aquire one ov 'em eares fer t'eir trials. It'll du us an Anthos ah favour!"
  21. Considering the lack of Starbreakers as of late, I'm going to add the roleplay reasoning linking to this event. I'll add a load of fake Starbreakers to the list. Feel free to invent some more, I'll fit them into the family tree somewhere. Berren Starbreaker (Farrens twin Brother. A very stereotypical Cave Dwarf, highly racist yet taking great pride in his clan. Dissatisfied with his Brothers actions he led a score of Dwarves from the Starbreakers to join the garrison in hope that they may better serve Yemekar. Without moving from Kal'Azgoth. It is said, he stole a score of enchanted items from Farrens forge before he left. They may be found scattered around the deep roads or the events. [Just some armour ideas]. His hair colour is dark red. )) Droer Starbreaker (Son of Berren, from one of his illustrious visits to the Tavern.) Nirin Starbreaker ( Son of Berren, the twin brother of Droer. They most likely fell together, as they gew up together and were inseparable) Thir Starbreaker ( One of Wang Starbreakers eldest Children. Unlike his sister who eloped with a mountain dwarf, Thir did not disappoint his father. Developing to become a "true" Cave Dwarf. Ultimately becoming very Snobbish and arrogant. Leading for him to underestimate the threat of Ondnarch. Which as you can see lead to his death in this event) Relvak Starbreaker ( Farrens oldest child, currently most favoured child. It was he and his twin brother Farren invested most of his time into. Relvak was most gifted out of the twins, having a natuaral affinity to Smithing, rarely seen since the time of Gotrek. Investing his time in teaching Relvak and his Twin Balvak most of his secrets. Naturally, Farren was angered when the twins volunteered to server as Smiths, to supply the garrison defending against Ondnarch with weapons and armours. But it seems they payed the ultimate price for their bravery. You can add some enchanted or unique items as a result of these characters. Since Farren taught these twins runesmithing + golemancy before they died. Although they might not have written anything down, he would have most likely made an enchanted item at least. And possibly a golem. So this may be an idea for a future event.)) Balvak Starbreaker (( Whilst his older brother was a gifted Smith, Balvak followed an odd path for a Starbreaker. The path of a warrior. Although he earned the scorn and disapproval of his Father, this dwarf was a gifted combatant. Inheriting the warrior blood from Gotrek, rarely seen in the Starbreaker line. Whilst his brother forged the weapons it was he who forged wielded the weapons. It is thought that in the early parts of the fight with Ondnarch. Paying the ultimate price along with his brother.)) Dronar Starbreaker (( Son of Thir Starbreaker, like his Father he inherited his arrogant traits. Treating his cousins with scorn as he believed that his bloodline should have inherited the title of Clan Father. It is most likely he fell in the initial attack, as although he was arrogant he was mostly useless. Mainly boastful, without anything to back his claims up. )) Yuanna Starbreaker (( Wangs pride and joy, unlike her sister she did not elope with a mountain dwarf. Butt instead married another cave dwarf to keep the bloodline "Pure". Unlike her older sibling, she did not develop a sense of self importance or arrogant. Rather more humble and understanding, due to her close ties with her sister who eloped. She volunteered to join the garrison after the death of her husband. Seeking a place to die.)) Orina Starbreaker ((The Eldest daughter of Yuanna, with many of her kinsmen joining the garrison she chose to take part. Seeing it more as a clan matter than that of the Kingdom. Orina it seemed, developed to be arrogant and headstrong. Similar in some ways to the Paragon Yudora. It is said she always carried an amulet honouring the Paragon around her neck.[Possible event item] )) Yuril Starbreaker ((The Youngest of Yuanna's three daughters. Like many of her kinsmen she signed up to join the garrison, but rather than inheriting the dutifall spirit of her mother. Yuril took after her aunt more, seeking to elop with a certain Mountain Dwarf present in the garrison. Unfortunately during a raid, her and her lover where ripped to pieces by Ondnarch minions. It is said she carried a token of Annabella on her at all times for good fortune. )) There may be more, feel free to ask me if you wanna add more. To be fair there may be errors, I'll rectify them at a later date. I might add more if I feel like it. But I think that's enough for now, it easily explains the clans lack of numbers as well increasing the death count. I think due to the religious nature of these Dwarves we could add some amulet items. Or some just random items, for added rp events. For example "Token of Annabella" , Journals, armour, weaponry, or even some random items with insignia's of certain clans, ect. EDIT: Colour hair would be as stated on the clan page.
  22. ((Due to my long inactivity as clan leader... I've decided to redo this clan page, to create a fresh start to some degree. I shall be making an new post within the next few days. It may be delayed with my moving back home for the Holidays. I apologies for any inconveniences that I have caused. At any rate, hopefully there should be more events. As well as more roleplay. If you have queries about the Starbreakers or any questions in general. Feel free to message me over skype. Farrenthefallen or on the forums. It's about bloody time, pardon my language I take this seriously. Expect fun and some craziness in the future... The Starbreakers shall return! ))
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