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Tethras

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Everything posted by Tethras

  1. Right, hello there gentlemen or gentlewomen... I'm Dave! Well not my real name... But never the less a proxy I use on LoTC. At any rate! The question today is what you guys want from runesmithing? Personally I've been going the wrong way about this for far too long, going and asking people on ts.... Please post what you want and I'll think about it and try to integrate it into the post I'm hopefully going to post at the end of November ( at the very latest).... The title pretty much sums it up... What do you players want from runesmmithing? Do you want water elevators? Powerful weapons or blood runes that mutate and are a neo blood magic + necromancy? Please post any replies! They will all be appreciated... - Dave. Quick Edit: My personal interpretation of rune magic is that it's preperation magic, you pretty much do things before battle, making runesmiths good in pre battle for defenses. But in actual battles? Not really that effective unless they're in a isolated chamber where they can carve runes without getting distracted.. Do you agree? Disagree? Any feedback is greatly appreciated! ((Essentially I'm going to post a redraft/better version of Rune Lore at the end of November if not earlier. Any ideas are appreciated! Even if you're not a dwarf feel free to express your ideas through this thread. This will hopefully coincide with the MAT system better. I'll be withdrawing from my other positions to better pass this on to players and make runesmithing an essential part of Dwarven society when I post this..)) EDIT: This is the rune lore in place at the moment. NOTE it will be reworked, but you get the idea of what it is currently. Hopefully it will give you guys some ideas, to give to us that we haven't thought of! http://www.lordofthecraft.net/topic/82918-lore-runes/
  2. Farren chuckles merrily whilst he glances at his fellow dwarves. "Dance! Drink! Enjoy! For today is a day of feasting, finally our sacred relic has been returned! It seems Yemekar still favours us! Glory to the Brathmordakin... An may tu' Ministry ever live.... We should give them a gift of equal value for returning this most holy relic to us...."
  3. Farren lets out a long sigh, glancing around at his fellow lords. "Ah f'ink t'at before we accuse someone, would it nae be fair to let him defend 'imself? If it beh fine, wif yer meh fellow lords ah would ask tu King Dizzeh tu join us to explain 'imself.... Any objections?" ((Written in a hurry at 3am, proberly lots of mistakes.))
  4. Throughout the Dwarven Kingdom various scrolls are seen nailed onto the various notice boards and handed to the local town criers. The scroll reads as so... "The Thrummaz'Akvel, otherwise known as the Kings Guard are hereby merged with the Legion. It's forces to be moved directly under the Legion where the remaining members shall be re-organized into it's ranks. This has been discussed among the Lords Council for sometime and I shall simplify the reasons why we have merged these group, moving it's remaining members into the Legion. The Thrummaz'Akvel have never been particularly active as part of the Kingdom. Acting more as a ceremonious role rather than a practical one. Bringing forth the question of whether or not we need such an inactive group within the Kingdom. The group itself seems to be more or less a group of glorified Legion members. Who's role is not that different from the Legion. The duties of the Kings Guard were at the time unique, marking it out as a specialized fighting force. But since then the Legion has adapted, using more of the methods of the Kings Guard. Such as torture in their practises a organised Military force. So therefore the Kings Guard has lost it's uniqueness making it an outdated and somewhat needed organisation within the Kingdom. Although the Kings Guard does still have some attributes that make it of use to the Kingdom, such as it's torture methods and the experience of it's methods. As such it shall be merged with the Legion where it can provide a better use for the Kingdom. May the Brathmordakin watch over you all, Lord Farren Starbreaker ((Quite simply the Kings Guard has been somewhat of an inactive group. At the time it was conceived there was political tension between group. But it was never really used, simply more of a glorified soldier group, mainly comprised of Lords. The changes it underwent when it was renovated made it useful for a time, but the Legion do the practises that the Kings Guard do anyway. Such as arresting, torturing and executing. Getting rid of the need for this group. Therefore it's being merged with the Legion, who're undergoing re-organisation. Feel free to post any reply! Happy roleplaying - Dave Quick Edit: I would like to note, that his thread hasn't really been proof read. So there may be some errors. If so I'll write a reply in rp if someone makes an rp response pointing them out. If not I'll edit the thread. - Apologies, Dave.))
  5. How about we ask people to build concept designs in single player and upload screenshots to this thread? I think it would give people a clearer idea of what the city will actually look like, so we know if it will actually work. Meaning we don't get the whole "Oh... I don't like that concept." From what I heard of the 3.0 build the city was built twice, the concept changing. I think we need to solidify the concept to avoid having to completely rebuild it, or going for a new design that isn't part of any recommendations in this thread. Quick Edit: Found a design of one of the Markarth Buildings. It looks quite good, considering it was made a year ago.
  6. OOC Section - MC Name: Tethras/afrodave Length of time playing a dwarf: Around a year now? How active are you? (Scale of 1-10): Currently I'm not very inactive due to having no medium in which I can play minecraft on. Although I can be somewhat active on the forums and skype. So I can't really grade myself, use your own discretion in this matter. RP Section - Your Name: Farren Starbreaker Your Clan, if any: Tu' Starbreakers, sons ov Gotrek, Yemekars apprentice. The god you wish to study most: Yemekar, he is our maker and the one who showed our forefathers how to craft. He is the greatest craftsman. As a former bishop I wish to enter the clergy to devote myself to Yemekar once more.
  7. Can't currently get in game - But if you need me for anything shoot me a message in skype or over the forums.

  8. Farren begins chuckling with delight as his clansman brings him the news. "About bloomin' time! Finalleh we dun' 'ave tu rely n tu elven method. It seems t'at Oghrahad has granted us his favour in t'is matter. " ((Nice! It's a joy to see more Dwarven unique things, although it may be hard to implement. I suggest using it loosely in game, so people don't get over confused by it. It's a good read, +1 to you sir.))
  9. We have to remember that we will most likely be forced to build the majority or at least half the city in game. So we should think of what is essential in the city design, through evaluating what we've actually used in our past cities. Then thinking of the building we shall actually build in game. For example Throne Room, Temple and so on so forth. Thereby allowing us to get the most time consuming builds out of the way. I think we should use the format Lago once proposed in a thread for essential buildings that make up a city. Then expanding off it, looking back and thinking if it's truly needed or not. Or if it needs to be pre-built. I mean a well doesn't really need to be pre-built, since it's not hard to build. But it's all optional. Moving on, I'm really digging the Markarth Idea. It's not boringly flat, and although it's mainly outside the mountain it does have an internal part. For those hardcore Dwarves who just want to diggy diggy hole all day long. My only worry with this is would it work out in minecraft. So I propose some people if they're willing make build concepts. Posting it on this page so people can judge, seeing it for themselves if the concept really works out. It would also be nice if once the 4.0 maps world painted, we could get a copy of the area we would be working on. So people can mess around with designs for the area. In regards to more private areas, I would agree. People like to do their own thing, we should support that. So what if we have criminal groups moving in? We have the Legion for that purpose. Being a guard is boring without any crime or criminal groups to watch out for. Part of the reason why at one stage we hanged around Vaerhaven quite a bit.The stalls for Azgoth looked beautiful... Well for minecraft. Yet they weren't really nice to use. We need to think more of usage rather than simple looks. Although looks do play a crucial part in any Dwarven City. We need to be really careful this time as well, taking into consideration the future development of the city. What will future players want to do with it? Will they dig further down? Will they build more on the mountain side? I think this time there shouldn't be large caverns, the deep roads concept was nice. Yet it was never finished. It was half built, even so it was nicely done. If we do it this time I suggest it's an ingame thing. So how about the underground being largely untouched? The Mountain or rather incline does make thing interesting. Flat cities, tend to just be tedious. No incline to see something specific, just everything there. No exploring or hidden parts of the city... I would like to suggest we have pistons around the city for secret passageways that act like alleys. Making chases fun and plenty of things for new players to explore. We can also ask players if they have any lore ideas for the city that we could implement. Maybe some creature in a maze underground? Or maybe ruins underneath that lead to an ancient Dwarven Mystery? Some rp events that will connect Dwarves to our nation and make them more involved. Giving the Dwarven Nation is purpose back. To provide rp for the Dwarven players. Thoughts? (Sorry for any errors, I'll correct them later. Edit: I'll post a brief summary later for those who can't be bothered reading a giant wall of text.)
  10. Farren stands in the corner nodding his approval, glancing back only to look at his travel gear. Muttering silently to himself. "Indeed, it's about blooming time. We're no longer as large as we were once.... And these petty divides have halted our progress fer too long. With this we can now finally re-develop... Ah shall push for the merging of other guilds, such as the engineers and teh smiths, before my journey..." ((Good going! For too long we've been acting like a huge nation, we're small in numbers. We have to recognize that. I mean we don't have the players for all these guilds, but merging them we can expand those guilds rp. Breaking down barriers in rp such as "Oh this is that guilds role." I hope this brings a positive aspect to Dwarven roleplay.))
  11. Berren wipes a small tear from his eye, muttering. "Su' true..."
  12. A dwarf stuck in a mine on his own... Pure bliss. Oh the ores~

  13. Gah... Sounds good but just don't touch PVP. It's fine as it is now, without stamina... It's one of the good points about the server if you ask players at the moment. Just don't touch it... please. As they say "Don't fix something that ain't broke."
  14. List of suggestions Tear it all down Make it ruins with a lot of natural areas (Like Whitescar) Build a monument to Orcish victory. Maybe some pile of skulls with a large orcish flag above. Or some other testament to orcish victory. Small Slave camp. For Orcs to develop as a future of slave trade among the ruins. Providing some sort of slaving market for the server and a hub for those who're into that kind of rp. Heck even an arena as some people suggested. Salt the earth - Similar to what happened in Carthage. http://en.wikipedia.org/wiki/Salting_the_earth
  15. Yet another thread with sweet promises, noting down little achievements to appease the masses. Which will keep the mob at bay for a short period of time. Seriously do something big, then make a thread like this about it. Sorry if I sound rude, yet honestly... There are quite a few threads like these. "Oh we're going to do this! And that!" It seriously just makes me feel that it's another of those soon threads.
  16. Farren frowns for a moment, glancing around the room in anticipation. The room oddly silent as each Lord prepares to shout each other down in the traditional manner. Letting out a long sight, he slowly opens his ale fllagon, tipping the contents into his mouth. Grunting with satisfaction as he rises, wiping foamy liquid from his beard. Coughing into his hand he begins to speak, glancing towards each Lord in turn before staring directly at Wulfric Grandaxe. "Wulfric Grandaxe... Before ah make ah judgement ah shall state meh opinion on yer term as ah Lord ov tu Gran' Kingdom ov Urguan. 'Ow long 'ave yer been Lord fer now? Ah few elven weeks? Well let meh firstleh address t'at, ever since yer became Lord yer 'aven't done much. In fact yer reached ah standstill, not onleh 'ave yer nae bof'ered wif yer duties as ah Lord, but yer neglect yer duty as 'ah High Remembrancer. Yer may call meh ah hypocrite, but at least ah did f'ings when ah was ah bloomin new Lord. Secondleh yer ah bloomin disgrace on Urguans line. Aye, yer got yer pride but t'at doesn't mean t'at yer can't work wif tu bloomin King. Delver puppet or nae. An worse, yer dishonor us wif t'at bloomin heretical propaganda. Slanderin meh once good friend 'an fellow Lord Gorum Frostbeard. Defacin 'im in accordance tu t'eh 'uman religion. 'AVE YER NAE SHAME? Even if 'e was ah mountain dwarf, nae one deserves tu beh slandered hereticleh like t'at. An' thirdleh,... Well ah'll save t'is point fer yer counter argument. At aneh rate tu put it simpleh ah agree wif Dom. Get rid ov tu incompetent 'eretic.
  17. Throughout Anthos couriers can be seen riding to the various Kingdoms that inhabit the continent, bearing the bright orange and dull grey of the Grand Kingdom of Urguan. Their war boars leaving a dusty trail as they head towards the Human Kingdoms, the various Elven states, the Trog and the various vassals Kingdoms of the Grand Kingdom of Urguan. ((GuzBoroda)) The couriers, greeting the various nation leaders respectively according to their respective cultures before offering them the large scrolls, the seals on each one bearing the sigil of the Grand Kingdom of Urguan. Before turning slowly, riding away on their war boars back towards the Grand Halls of Kal’Azgoth. The scrolls read: To whoever receives this scroll, His majesty, Dizzy Irongrinder of the Grand Kingdom of Urguan hereby invites you to his coronation that will happen in an elven day. The precise time and date shall be at the bottom of the scroll. You’re allowed to bring the nobles of your Kingdom. This may vary due to your culture, therefore our definition shall be high ranking officials of your Kingdom are allowed to attend. We request that if you attend you enter through the front gate as the other entrances shall be sealed in preparation for this auspicious occasion. You’re nobles or rather high ranking officials are allowed to bring one guard each. Food and other refreshments shall be provided by the Grand Kingdom of Urguan, though guest are welcome to bring their own. The Grand King request that if people must fight during this occasion that they make use of the Arena located to the left of the Keep as you enter the inner district of Kal’Azgoth. The Grand King would like for all guest to note, that they’re welcome to stay afterwards for the festivities. Please send us a notice in return if you're going to attend. May your respective Deities watch over you all, Lord Farren Starbreaker You notice a second scroll attached to the first, within it are the details of the coronation. ((Read the spoiler))
  18. Meanwhile former Oren Guard David Ap Dafydd begins to roll in his grave...
  19. Farren stands upon the balcony deep within the halls of Kal'Azgoth. His travel worn cloak hanging heavily upon his shoulders as he unfurls the scroll. Allowing for it's bottom to hit the ground below. The Dwarves of Kal'Azgoth gathering as they hear the sound of the drums. Muttering and shouting as they await the results of the recent elections. Farren exhales lightly, coughing into his hand as he steps forwards a pace beginning to speak... "My fellow kin, It has fallen to me today to announce the rise of the new Grand King of the Grand Kingdom of Urguan. Though before I announce him I ask that we all stay united no matter the results. We're all sons of Urguan and no matter the results, may we all still remain united against the threat that lurks beyond our borders. But this is not a time for warning, but rather of celebration. May the reign of the new King be as prosperous as those who came before him. May the Grand Kingdom continue to prosper for eternity as we the sons of Urguan continue to thrive. Though without further ado I shall announce the winner, Dizzy of the Irongrinders to be the winner of the elections. May his axe never rust and his beard grow ever longer. Celebrate my kinsmen! For we have a new Grand King and with that a new era is upon us. One of development and further growth! Narvak oz da Bak Thrummaz! May the Glory of the Grand Kingdom be Eternal!"
  20. And so the GM village fell... But the gaze of the Dwarves turned towards the Cloud Temple...

  21. Fun Battle! Even if I died early on in. Damn it Miloh!

  22. This lag... Before every battle...

    1. Neri

      Neri

      It annoys us as much as it annoys you :(

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