We have to remember that we will most likely be forced to build the majority or at least half the city in game. So we should think of what is essential in the city design, through evaluating what we've actually used in our past cities. Then thinking of the building we shall actually build in game. For example Throne Room, Temple and so on so forth. Thereby allowing us to get the most time consuming builds out of the way. I think we should use the format Lago once proposed in a thread for essential buildings that make up a city. Then expanding off it, looking back and thinking if it's truly needed or not. Or if it needs to be pre-built. I mean a well doesn't really need to be pre-built, since it's not hard to build. But it's all optional.
Moving on, I'm really digging the Markarth Idea. It's not boringly flat, and although it's mainly outside the mountain it does have an internal part. For those hardcore Dwarves who just want to diggy diggy hole all day long. My only worry with this is would it work out in minecraft. So I propose some people if they're willing make build concepts. Posting it on this page so people can judge, seeing it for themselves if the concept really works out. It would also be nice if once the 4.0 maps world painted, we could get a copy of the area we would be working on. So people can mess around with designs for the area.
In regards to more private areas, I would agree. People like to do their own thing, we should support that. So what if we have criminal groups moving in? We have the Legion for that purpose. Being a guard is boring without any crime or criminal groups to watch out for. Part of the reason why at one stage we hanged around Vaerhaven quite a bit.The stalls for Azgoth looked beautiful... Well for minecraft. Yet they weren't really nice to use. We need to think more of usage rather than simple looks. Although looks do play a crucial part in any Dwarven City. We need to be really careful this time as well, taking into consideration the future development of the city. What will future players want to do with it? Will they dig further down? Will they build more on the mountain side? I think this time there shouldn't be large caverns, the deep roads concept was nice. Yet it was never finished. It was half built, even so it was nicely done. If we do it this time I suggest it's an ingame thing. So how about the underground being largely untouched?
The Mountain or rather incline does make thing interesting. Flat cities, tend to just be tedious. No incline to see something specific, just everything there. No exploring or hidden parts of the city... I would like to suggest we have pistons around the city for secret passageways that act like alleys. Making chases fun and plenty of things for new players to explore. We can also ask players if they have any lore ideas for the city that we could implement. Maybe some creature in a maze underground? Or maybe ruins underneath that lead to an ancient Dwarven Mystery? Some rp events that will connect Dwarves to our nation and make them more involved. Giving the Dwarven Nation is purpose back. To provide rp for the Dwarven players.
Thoughts?
(Sorry for any errors, I'll correct them later. Edit: I'll post a brief summary later for those who can't be bothered reading a giant wall of text.)