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Everything posted by argonian
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would your character have voted for trump
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do Kharajyr still exist
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let's ban metaplay
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people should play to win actually
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whether it's board games, card games, halo 3 deathmatch, or soccer, dicking around can be a good laugh, but in the long-run it's only fun if everyone involved is actually trying to win
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obviously you can't break rules to win and ppl who do that should be punished just like in every other kind of game, but care-bear stuff where trying to win makes you a big meanie makes for an incredibly dull and pointless experience
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Agree wholeheartedly~
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You can absolutely go into a scenario with the idea that you want to win, itβs just that if youβre in that scenario and you realize that youβre going to lose/are losing you shouldnβt twist the rules or break the scenario to ensure that you win. Along with that is rigging the scenario before the scenario to ensure that you win etc but thatβs obvious.
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I do see the argument alot that people shouldnβt go into a scenario with an ideal of an outcome. While itβs in good faith the majority of the time, in that theyβre describing what we outlined, you do have some people who think that every scenario should be approached with an apathetic/indifferent mindset. While thatβs what Iβll call βabsoluteβ or βtrueβ roleplay in the idea that youβre truly allowing the scenario to dictate the scenario and feelings of your character, I think you lose alot of the drive and ambition that a character needs to be interesting in the process.
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If a character is always molded by their environment then theyβll become their environment, in the case of LoTC where the environment is purely dictated by the characters then itβs an equilibrium thatβs only disturbed *by* those whoβre driven to a goal to the point where they disrupt the environment/scenario theyβre in.
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Adding to this, I think that this is the primary difference between LoTC and say DnD.
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In Dungeons and Dragons while youβre usually supposed to have an underlying personality trait that will often influence your minor decisions or goals, theyβre often inconsequential to the larger story in hand thatβs driven by a dungeon master. Good DMβs will allow the characters to thrive in the story etc but generally the story doesnβt βevolveβ without DM interaction outside of the mundane.
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LoTC on the other hand requires you to have strong personality traits or ambitions because without them the overarching stories of the world wonβt evolve. Sure we have eventlines that are purely driven by STβs in a dungeon master esq way but the best stories on LoTC are purely ambition driven stories by players that affect the world on a larger scale. I absolutely think that enlarge that encompasses alot of the βAge of Heroesβ arguments youβll see from players.
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what lotc needs is a mentally redacted noob-khan to slaughter all the eunuch google-doc mandarinsΒ
