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Status Replies posted by James
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looking for someone to make me a femboy maid skin will pay you in crunchyroll subscriptions
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so let me get this straight... self teaching is gone (because none of you want to monitor it), every playable creatures you'd ever willingly sign up for is gone(because a large majority of you don't actually read lore so you don't understand what you're accepting before you do), and lore from May 16th still has been voted on yet(it's the end of august)? MT/LT what do you actually do?
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So much magic circle jerked to death, a shame....
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You see mostly reasonable, however I do believe that if the lore team takes action it should be to fix the lore rather than to shelf it. Shelving in my opinion only creates unnecessary player hostility and prolongs deeper issues within the community directed at the staff. This not only harms the the relationship nested within the playerbase, but creates unnecessary harm to the servers reputation. This is mounted with the ideas stated previously about continuity etc. which create a vibrant world.
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Disconnection is a powerful tool of tiny, circlejerk groups to control their magic and take away from those they OOC'ly dislike.
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@ZachoSnackoDoesn't change the fact that it isn't a single basis of lore for all divine magic which causes frusturation, rather than having a cohesive system.
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Disconnection is a powerful tool of tiny, circlejerk groups to control their magic and take away from those they OOC'ly dislike.
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Disconnection is a powerful tool of tiny, circlejerk groups to control their magic and take away from those they OOC'ly dislike.
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@MedvekomaPlayers could do it if there was a streamlined process for divine magic connection/disconnection rather than every group does whatever they want. It goes back to LOTC's abstract magic lore that has gone untouched for decades.
@Man of RespectWhat's your discord ~
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Disconnection is a powerful tool of tiny, circlejerk groups to control their magic and take away from those they OOC'ly dislike.
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Disconnection is a powerful tool of tiny, circlejerk groups to control their magic and take away from those they OOC'ly dislike.
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Disconnection is a powerful tool of tiny, circlejerk groups to control their magic and take away from those they OOC'ly dislike.
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So much magic circle jerked to death, a shame....
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@KanadensareI'm glad you don't support the shelving of lore, however based on the team I was apart of and every team before that I still hold resentment for the LT. Your team takes away lore for no reason other than to claim activity by removing content. When you remove a magic, because of 'hurr durr inactive players' for no other reason than to try and get rid of unused lore you break continuity. Not in a hundred years does that happen in other roleplay settings whether dungeons and dragons or larp or even a setting like a book. Players who return with said magic have had their powers taken away with no viable reason, and this trend only got worse as the LT tried to validate it by making up reasons for removing inactive lore by giving incentive to either characters in-game or making up a reason to suit them. Cameron did this with the wraiths when Leric, and I were sent in to exterminatus them via roleplay. The lore team did this three times with the ascended and almost again with the clerics/paladins. They did this with: soul puppetry, antimagic, I could go on. One of the other main reasons the LT decides to shelf a magic is 'it's too powerful.' This falls on the lore-team to fix, not the player. If the lore-team is too arbitrary to put in simple referendums on something that's proven to be broken they are incompetent. If they choose to take away something they passed through that is too powerful, it is their responsibility to fix it as the people making the assertion it's too powerful. You make the assertion, you fix the problem. It just so happens the easiest fix to the problem is to outright remove it and forget it existed. I think by all means the LT should contact the player in order to garner what the best approach to fixing it is, but outright removal of lore is disgusting and if the players aren't available it gives you free reign on how to go about the problem with the other LT. Think that a power is too op? Make it weaker or alter it. You take away a world when you take things out of it, even if no one has it. As a writer myself it's fluff and history that takes precedent in the world and that adds wonder which keep people interested. When people started using brass cannons in real life, god didn't poof away iron cannons. You can still make them. At the end of the day, this is a game. This doesn't create an excuse, in games characters don't get removed? They get changed to balance them in the game. This is prevalent in overwatch, dota, league of legends and so on. Before you claim 'insert game removed a character once' The exception to the rule /proves/ the rule.
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So much magic circle jerked to death, a shame....
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Magic is only lost forever because the LT is too incompetent to pass it on and would rather just delete pre-existing lore. @Licorish
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custard...
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Not gunna lie, that's a pretty solid meme ?
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Some of yall collect team tags like pokemon cards and do a half ass job in everything you've done.
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Remove magic and non-human races. PVP only conflict. Unlimited raids. Remove non-military RP.
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Point of the argument is with mechanics you wouldn't need pvp. The lore that offers no narrative is relative and arguable depending on the piece. You don't remove lore for becoming irrelevant. https://en.wikipedia.org/wiki/Plot_hole
Edited by James
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Remove magic and non-human races. PVP only conflict. Unlimited raids. Remove non-military RP.
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@MedvekomaThe real issue isn't the abstract lore, its arbitrary nature stems from the rp itself being free-form. This is why tabletop rpgs like Dungeons and Dragons will always be better, you have mechanics that factually say someone is stronger and the fight itself is dictated by concise numbers. Player intellect translated to character intellect through RP still exists, just with streamlined rules. It's one of the biggest reasons I quit lotc, and is a reason I won't be returning. There are even dumb downed tabletops with simple number sets using 6 sided dice if you find playing the norm (DnD) boring. Some even more complicated such as GURPS. Free-form RP just isn't for me, after 6 years I realized that. Dunno why it took so long considering the massive amount of LARPs and tabletops I already attend. This is ignoring the removal of lore (which I disagree with) that exists which is an inherent problem in a fantasy world or any narrative really. Lore is treated as game mechanics rather than actual story progression by the server, which removes the point of the writing itself. No lore should ever be removed, just changed or caused to disappear with viable RP.
Edited by James
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Remove magic and non-human races. PVP only conflict. Unlimited raids. Remove non-military RP.
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does any1 have the anthos/athera world saves
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berserk golden age arc has the best soundtrack out of all of the shows