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Second post in 4 years to second what Urara has stated... And really, it's only backed up by the responses following on this thread which either; a) dismiss the issue entirely because this is 'mineman' or b) saying it's fine because 'they started it' Be respectful, be kind.
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The Tailor's Guild has been a thing for quite a while now - however, it was recently shut down due to inactivity and some re-working that had to be done. It won't be long before it's up and running once more.
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http://republiccommando.tumblr.com/post/1130999185324 Application Team Log = May = New Player Data A substantially lower proportion of accepted applicants entered the server as Humans. Orcs and Elves combined were just as popular. Dwarves and Halflings were also quite popular this month, and even some new Kharajyr. This month, dwarves were almost majoritarily without a subrace. Orcs were quite equally distributed between Uruk, Olog, Goblin and no-subrace. The most popular elvish subrace was the wood elves, followed by almost equally popular dark elves and high elves. No farfolk this month, most humans were without subrace. Figure a1. Accepted applicant distribution by race (n=105). Figure a2. Accepted applicant distribution by subrace (n=105). In the spoiler below, you will find a list of the new players accepted to the server, be sure to help these people out if you have time! Table 1. Accepted applicant name and race. Just over ¾ of applications were accepted this month! Barely anyone on pending were ultimately denied, and a whole ½ of applicants were accepted from the get-go. We’ll be happy to see so many new players on the server. Figure b. Distribution of application results (n=166). Only 3 of the 108 recorded timezones were from the austral-asian area… Sad! American timezone made up ¾ of recorded timezones, unsurprisingly. Figure c. Distribution of accepted player timezones (n=108). Team Data For the majority of the month, we had a 9 member team (not including managers), with a couple members on hiatus. For this amount of staff, the quota remained at 5%, though should have been a bit higher… we will be looking for new members soon! Figure d. Percentage of applications completed by application team members. Total applications, n = 166. Quota noted by red hashed line (5%). Those who did not meet quota were on hiatus for part or all this month - and informed their managers of this. Pieman only just surpassed Imi in application reviews (Vaynth doesn’t count anymore… because she’s a manager!). Team Projects Vaynth, our new manager, is working on re-starting the Tailor’s Guild - this is a group made up by player volunteers which work to make skins for new players and are subsidised/rewarded by the staff with a standard minas per skin. The other projects are near completion.
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http://republiccommando.tumblr.com/post/143799467500/larties-to-the-rescue Application Team Log = April = New Player Data Almost half of this month’s applicants were accepted as Humans. However, what stands out is that there were 11 new players who joined as orcs, making it the third most popular race for this month. No Khas joined the world of Axios in the month of April. In terms of subraces, most dwarfs were without a specific sub race - the rest being mountain dwarves. Most orcs joined as uruk and without sub race, followed by goblins and a couple ologs. Unlike in the past months, there was a more skewed distribution of elves, with mostly wood elves joining the server. The least popular human sub race this month was farfolk, which is similar to the previous months. Figure a1. Accepted applicant distribution by race (n=87). Figure a2. Accepted applicant distribution by subrace (n=85). In the spoiler below, you will find a list of the new players accepted to the server, be sure to help these people out if you have time! Table 1. Accepted applicant name and race. Nearly 75% of applicants were accepted this month. Furthermore, the amount of applicants has started to return to pre-blacklist levels. Once again, ⅔ applicants put on pending were able to modify their app to an acceptable level. Figure b. Distribution of application results (n=143). For april, it seems that those of the Austral-asian timezone have been less interested in LotC, which to be fair has a playerbase which is mainly america-centric. A little over 25% of accepted applicants were of the european timezone. It is possible that since applicants are not required to provide a timezone, that these numbers may be off. Figure c. Distribution of accepted player timezones (n=70). Team Data For the majority of the month, we had a 12 member team (not including managers), with a couple members on hiatus. For this amount of staff, the quota remains at 5% as can be seen below. Figure d. Percentage of applications completed by application team members. Total applications, n = 117. Quota noted by red hashed line (5%). The only members who did not make quota are all on hiatus for personal reasons - and informed me or their managers as to why. We hope that they will be back when all is resolved. Jandy was once again the one who contributed the most in doing applications, we are sad to see him go (although that’ll leave many apps for Vaynth to do). Luv, manager, has also decided to step down and leave the team - we shall be choosing a new member to fill the position soon. Team Projects Due to a lack of communication and technical issues, Luv’s project was dropped as they stepped down. Leslie reportedly is very close to completing theirs, and will likely be ready to present it by the end of the month.
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http://republiccommando.tumblr.com/post/143799467500/larties-to-the-rescue Application Team Log = March = New Player Data This month, half of accepted applicants joined as humans. The remaining were mostly elves, making up more than half of this portion. Dwarves got a boost in popularity and at least each race was represented this month. No forest dwarves this month and most orcs appear to be goblins. The majority of humans chose a subrace, through not much more than half. Amongst the human subraces - farfolk was clearly the least popular. Elvish subraces were quite balanced this month - an equal number (almost) of accepted applicants choosing each subrace. Figure a1. Accepted applicant distribution by race (n=73). Figure a2. Accepted applicant distribution by subrace (n=71). In the spoiler below, you will find a list of the new players accepted to the server, be sure to help these people out if you have time! Table 1. Accepted applicant name and race. A distribution almost the same as last month. In march almost ¾ of applications were accepted either immediately or after being placed on pending. Again, only a small proportion of those put on pending were actually denied. Figure b. Distribution of application results (n=117). In March we see essentially the same distribution of timezones as in February - mostly concentrated in the American time zone with a nice proportion of europeans. Once again, barely anyone accepted from the Austral-asian area. Figure c. Distribution of accepted player timezones (n=70). Team Data As the team size was of 12 non-managerial members this month, the quota was set at 5% to ensure at least 60% of applications were covered by quota. As can be seen, the team members with the most contributions were Vaynth, Pieman and Jandy (once again). It was a bit of a slow month this week - but there were enough applications to go around. Figure d. Percentage of applications completed by application team members. Total applications, n = 117. Quota noted by red hashed line (5%). This month, only Jlyoko and Goldensaint2 were unable to complete quota. Due to this, they have been warned and we hope to see an improvement in their activity next month. It must be considered however, that there is a bit of competition for apps with so many people on the team. Fireheart will be leaving the team for a break due to personal reasons, we hope to see him back soon. Team Projects This month, progress was made on projects started by the managers last month - it is most likely that these will be completed by the end of April. See the February Log for a quick summary of what the projects are and who is leading them. As well as this, Rella101 has created a discord server expressly for new and applying members to be able to interact with racial and settlement leaders - and to essentially assist them onto the server and into RP.
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Monthly AT Update Log - February
Lego XBOX replied to Lego XBOX's topic in News & Announcements Archive
Last month, we had the most we've had in some time with 255 apps, and this month we only had 102 - the major difference is the blacklist... which I would say is a major factor. -
Monthly AT Update Log - February
Lego XBOX replied to Lego XBOX's topic in News & Announcements Archive
I got real lazy. I noticed this and couldn't be bothered going back to figure out what went wrong. Yes, there are more than 0 Kha. -
http://republiccommando.tumblr.com/post/120955012149/the-chancellor-is-safe Application Team Log = February = New Application Moderators We have taken on a large load of new Application Team members. This brings the team up to 12 members (which is the optimum number for now). This now allows each manager 4 members to oversee and train. The newest members were again chosen between veterans and new blood, as per the advice from the managers and my personal choice - these are the picks; Rella101 has made great efforts to assist new players in the Wandering Soul chat and asking GMs to TP her over to whitelisted players as to guide them into the server. This and her written guide on the forums made her a good pick for the team. Pieman101 received support from team members and has demonstrated a desire to help new players by hunting the wandering soul chat for lost newbs, another interesting choice. Imi is an old veteran of the AT and has been welcomed back onto the team. This was an easy pick. Cordial was suggested by managers with praise and has been given a chance to working on the application team as well. Trintea was another choice for new blood on the team. Being a very friendly person, she will certainly do well in helping new players. Z3m0s is an veteran AT from my own timezone, increasing the coverage in the Aussie area for those newbs down under. Rammer was suggested by management as well, as a member of the community who knows their lore quite well and will be able to direct the new players. New Player Data This month, the majority of accepted applicants joined as humans again (>50%). The remaining were mostly elves, though a much smaller proportion. There were no halflings this month. Orcs were the third pick, followed by Kharajyr and Dwarves. It appears that orcs were evenly distributed, while elves are as usual mostly wood elves - though more people applied as dark and high elves than elves without a subrace. Most humans applied without a subrace, followed by highlanders. The only dwarf to join the server this month was a Cavern Dwarf. Figure a1. Accepted applicant distribution by race (n=59). Figure a2. Accepted applicant distribution by subrace (n=59). In the spoiler below, you will find a list of the new players accepted to the server, be sure to help these people out if you have time! Table 1. Accepted applicant name and race. Due to the blacklist from Mojang, the amount of applications dropped drastically, with a total of 102 being lodged in February. Even more of these were accepted - with only 28 being denied this month. The great majority of pending apps also went on to being accepted which is also desirable. Figure b. Distribution of application results (n=102). In February, it appears that almost no-one from the Austral-asian area joined the server, and an overwhelming majority joined from America. This is clearly expected, but it is strange to see such a small proportion of Europeans. Figure c. Distribution of accepted player timezones (n=60). Team Data As the team size was of 12 non-managerial members this month, the quota was set at 5% to ensure at least 60% of applications were covered by quota. As can be seen, the team members with the most contributions were Vaynth and Jandy (once again). This month though, there was a severely lower amount of applications available - so quota was not strictly enforced.. Figure d. Percentage of applications completed by application team members. Total applications, n = 102. Quota noted by red hashed line (5%). The new members to the team were added half-way through the month and were not expected to meet quota anyway. Jlyoko and GoldenSaint2 likely were unable to meet quota due to the combined effects of the added people to the team and the blacklist - which has caused some to go on hiatus for a while until the server is back up. Team Projects This month, thanks to the manager overhaul, we have three documented projects led by the managers. Leslie will be moving forward with adding some ‘beginner lore’ to the wiki and on a thread in the Whitelist forum - this on top of finishing up the team feedback survey she passed around to team members during February. Coolio will be working on a racial showcases for new players to have a more learned-choice when it comes to choosing the race they apply with. Finally, Luv will be working on giving the AT an extra character slot to play Cloud Temple monks or some form of mentoring character for new players. Once again, no player retention this month - this time due to the fact that the blacklist would muck with the results… Once everything is back and running, I will endeavour to get some player retention stats up again.
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Monthly AT Update Log - January
Lego XBOX replied to Lego XBOX's topic in News & Announcements Archive
I'll be addressing this on the next AT Update for February, the blacklist of the server only came up at the end of January. -
Monthly AT Update Log - January
Lego XBOX replied to Lego XBOX's topic in News & Announcements Archive
This thread is now public! Apologies for the delay guys. -
http://68.media.tumblr.com/6d2dc8ef4ea316ec5f8c6929b510e97b/tumblr_oj79st70vp1qibhi9o7_540.gif Application Team Log = January = New Player Data This month, the majority of accepted applicants joined as humans (>50%). The remaining were mostly elves, though with an increase in orcs and dwarfs. Halflings lost a bit of popularity this month, it would seem. It appears that no dwarf applied as the forest dwarf subtype, while the other subtypes were evenly distributed. Surprisingly, many orc applicants entered the server as ologs (25%) and a couple as goblins too. Half of the accepted elves entered as Wood Elves, while the rest were distributed evenly between the other subtypes and no subtype at all. The majority of accepted Humans were not reportedly of a specific subtype, and Highlanders were the most popular of the three subtypes. Figure a1. Accepted applicant distribution by race (n=147). Figure a2. Accepted applicant distribution by subrace (n=147). In the spoiler below, you will find a list of the new players accepted to the server, be sure to help these people out if you have time! Table 1. Accepted applicant name and race. This month there was a decent increase in applications, with a total of 255 being lodged in January. A nice 169 of these were accepted into the server, the majority being accepted without first being placed in pending - which is a great improvement. Few applicants were denied after being placed in pending. Figure b. Distribution of application results (n=255). Following the introduction of the time zone data, we now have a full month’s worth (be aware that it is not a condition of acceptance thus the data is only for 143 accepted applicants). As expected, the grand majority of applicants hailed from the American time zones. More than a quarter were from the European time zones and less than 10% from the Austral-asian time zones. Figure c. Distribution of accepted player timezones (n=143). Team Data As the team size was of 10 non-managerial members this month, the quota was set at 6% to ensure at least 60% of applications were covered by quota. As can be seen, the team members with the most contributions were Vaynth and Jandy (again). However, there is concern that some team members are not doing their due - as Vaynth and Jandy would leave applications sitting for a couple hours to give team members a chance. Figure d. Percentage of applications completed by application team members. Total applications, n = 255. Quota noted by red hashed line (6%). Four members of the team did not meet quota this month. Hedgehug, having exams this past month, has been warned for inactivity - and has left the team on his own accord. Unfortunately, Grimmothy decided to take their leave this month as they did not believe they were performing to the best of their abilities any longer. Kry and Pumpkin will be asked to step down as well, due to a repeated poor performance. They are invited to re-apply whenever they are once again active. We also say goodbye to Parion, who has left for personal reasons. Team Projects First up, it is to my delight to announce that my project from a few months ago to renovate and build a new fully fledged tutorial island (a la Runescape) has seen progress. Please thank ET Builder and now Trial GM Angmarzku for taking upon the task of building the island. Fireheart’s project to direct new players towards existing settlements and towns when accepted did not reach full potential and has gone back into development. Vaynth, Parion and Jandy have joined in the effort to bring this potentially helpful project forwards. If you wish to help new players, and are part of a settlement - please visit the thread here. Unfortunately there is no player retention data this month either. I have decided to return to doing it myself as the outsourcing has not been able to keep up with the schedule set up for them. Due to my hiatus in January, I was unable to do it myself. I am planning a reform for the position of AT Manager (more on this in a later update). There have been many concerns raised about inactivity and the lack of projects pushed forwards - for the time being, Leslie will be taking the position of interior manager (taking on a group of team members for guidance). Due to the removals, we will be picking people from the shortlisted group of applications and shortlisting a new batch, to join the application team!
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Monthly AT Update Log - December
Lego XBOX replied to Lego XBOX's topic in News & Announcements Archive
The two members doing the work are doing it a bit too much - I mean, it's great to have applications done within minutes of them being put up... However, this means that people on at the time that apps com in and such will just eat up all the applications. If they surpass 40% of all apps done in a month - it's impossible for everyone to meet quota. At the end of the day, as long as people aren't burning out and apps are being done in a timely manner - that is what matters. Managers will be giving me an update on their projects in January. -
http://68.media.tumblr.com/c221e8027583a64edd8348bc4c297e4b/tumblr_o7mvfq8jUX1qibhi9o1_540.gif Application Team Log = December = New Application Moderators You may or may not have seen that the application team application forums was scrubbed after a few picks were made, and the addition of a new subforum ‘Shortlisted’. Before naming the newest additions to the team, a quick explanation on the new subforum. Here - managers and myself will be placing applicants which we find to be a good addition to the team (yet being unable to add them to keep the team at a necessary size). Anywho, the newest members of the team was a mix of veterans and new blood as recommended by team management and then chosen by myself taking information provided into account. I shall expand on the selection process in subsequent months as I develop it. Fireheart was certainly a no-brainer veteran to return to the team, once leader of the Application Team, this one was welcomed back quite promptly. HedgeHug is another veteran who left on their own accord back in the day, and returns with some interesting ideas and projects they may be working on in the future. Jlyoko is some new blood to the staff in general and to the team. Recommended by management and with no apparent issues working against them. Vaynth is another new blood member brought into staff, coming highly recommended by management and general feedback. New Player Data The pie chart below (figure a1) gives an indication of the most popular races for new players when they first join the server. In the month of December, Human applicants dominated with over 50% of players accepted to the server being part of this group. No new Kharajyr joined the server, and the races which aren’t elves or humans only made up 20 new players - making up less than 20% of new players. We also introduced the recording of applicant subraces (when stated), which allowed us to see the distribution of subraces within races. Humans tend to be accepted without a subrace, heartlanders making up the larger portion of those with a subrace. Orcs also tend to apply without subrace, but there were a couple goblins. Wood elves seem to be the most popular of elf applicants, and subraces all together are chosen far more commonly than a plain elf. Finally, dwarves also joined the server most commonly without a subrace. Figure a1. Accepted applicant distribution by race (n=116). Figure a2. Accepted applicant distribution by subrace (n=111). In the spoiler below, you will find a list of the new players accepted to the server, be sure to help these people out if you have time! Table 1. Accepted applicant name and race. In figure (b) it can be seen that almost ¾ of applications were accepted this month. Those accepted were equally distributed between direct and after pending. Less people were denied after being placed on pending than straight off the bat, which demonstrates the well functioning system which is ‘Pending’. Figure b. Distribution of application results (n=193). A new statistic this month is the distribution of timezones for new players (when properly included). It is no surprise that the majority comes from the American time zones, however there was a rather large portion of europeans. As expected, there were very few oceania based players. Figure c. Distribution of accepted player timezones (n=114). Team Data Because of new additions bringing the team to 10 members, the quota was lowered to 6% (allowing 60% of total application to be covered by quota). Despite this, Jandy and Parion went beyond expectations covering 60% of applications together. This put a strain on meeting quota for some (as these two blast through apps like wildfire). Figure d. Percentage of applications completed by application team members. Total applications, n = 193. Quota noted by red hashed line (6%). The new additions were brought onto the team half way through the month and were not expected to meet quota. Pumpkin was quite busy with the festive season and has been warned on their activity - as has Goldensaint2. Grimmothy was close enough to the quota considering the fervour with which some members completed applications. Team Projects Gus has left the position of manager and due to the size of the team will not be replaced. This month, Luv and Coolio cooperated in training the new additions to the team. These two also took on 5 members each with which as is their position that they had to keep in touch with. Leslie has been working on a variety of projects which overlap with the Application Team. Unfortunately, most projects seem to run quite slowly. Player Retention data compilation has been ‘outsourced’ to a third party which will be conducting the sorts of statistical analysis such as the one I did last month. Hopefully, this data analysis will be released by next month. Contact Yung for more information. Finally, by no choice of my own - the Application Team is turning pink instead of the beautiful green which was ours beforehand.
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With the amount of applications coming in these days, we barely need a team of 10 application reviewing members (which is what I will be aiming for). If the amount of applications increases - the team size will as well. There's no need for 20 (for example) when there's only 180 or so applications. It is true, you can run a big team without any managers. That doesn't mean it isn't better to have them; the interior managers (Luv and Coolio) are in charge of checking in with their assigned AT members every week to make sure they are going well and to take in feedback on how the team members feel the team is going. This allows an increased communication between team and management, while also creating a personal connection with someone so you can relate. It is true that Gus did volunteer for Trial, it will be up to him if he wants to remain on the team in December and it does look like he is interested in commencing a new project. Your opinion on how to run a team is noted. To answer both Sky and you - I am going to be enforcing work on projects. It's not only a 'new year' but there's a 'new lead'. Hopefully, you will either hear of updates to this project next month - or that it has been abandoned for another one (with progress). I will not allow projects to continue on without progress endlessly.
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http://67.media.tumblr.com/8f3054988a910ca7e5c06e87969d3eb0/tumblr_o1d0wy6b4u1qibhi9o3_540.gif Application Team Log = November = New Player Data The pie chart below (figure a) gives an indication of the most popular races for new players when they first join the server. In the month of November there was a greater proportion of races other than Elf and Human, 7 Halfling applications being accepted. Humans again made up around 50% of accepted players. Figure a. Accepted applicant distribution by race (n=125). In the spoiler below, you will find a list of the new players accepted to the server, be sure to help these people out if you have time! In figure (b) it can be seen that there were about ⅔ applications accepted this month. This is higher than last month - which is good considering there were more applications in total. More or less the same, small, proportion of applicants which are put on pending were further denied. This will be looked into to see if it can be improved. Figure b. Distribution of application results. Team Data As noted at the end of October, the quota has been changed to a percentage, which was decided to be 8%. This may change if there is an increase in team members, as the plan is to cover about ⅔ of applications with quota. Figure c. Percentage of applications completed by application team members. Total applications, n = 188. Quota noted by red hashed line (8%). Argontum was no longer part of the team, but was present at the time of this data collection (hence their count of 11). FlyingPanda went on hiatus and informed their manager of this (hence the lower count). The only members who did not reach the 8% quota were Pumpkin and Kry, this may be due to the fact that Goldensaint recorded their completed apps on the last couple days, pushing them beneath the quota (basic fractions). Team Projects & Other News Wiseacres is currently working on involving the Cloud Temple monks with new players, but is still in preliminary stages of this project. Gusano was busy with his Game Moderator trial and was unable to take on a project this month. Luv and Coolio are exterior managers, meaning that their ‘project’ is to keep up with designated AT members and assist in training of new arrivals. Each had 4 members under their wing. For those looking to join the Application Team. Because of our losses this month and the last, we are now looking to recruit new members. Every application will be considered - I will be implementing a criteria-based reviewal of applicants based off the application, manager opinions and general behaviour. Those which are not deemed fit to join the team will be denied with the reasons - while those that are fit will be put on a shortlist from which we will pick three (for December). Luv is currently working on all the AT applications lodged. Finally, below is data on player retention which I conducted in response to SquirtGun’s request on the previous AT log. Experience gained in my university statistics course was used to compile this data rigorously. Player Retention Data = October Applicants = Introduction Player retention is perhaps one of the most important factors in the health and continuity of this server. Using the data of accepted players and the compiled timezones by Squirtgun, a statistically sound analysis was conducted on player retention for the accepted applicants of October. For those not familiar with statistical analysis, below is a quick guide: Statistical significance is used to make sure that differences in results obtained are not due to simple chance of the draw. An alpha level of 0.05 means that if after a statistical test we find a probability below the alpha level, we are confident that there’s less than a 5% chance that the differences are due simply because of the luck of the draw. A student t-test is a statistical test for significance which tests two sample means (averages) for their difference. The ANOVA (Analysis of Variance) is a statistical test for significance which tests two sample variances (average difference of data to the mean) for their difference. Methods The cohort was comprised of accepted applicants (n=97) and retention data was obtained using /seen which provided information on the activity of the cohort over the past week (7th November - 14th November 2016). Timezones were recorded as UTC-12 to UTC+12, distributed into three categories; (i) America, (ii) Europe, and (iii) Austral-asia. Significance was calculated using a one tailed student t-test for unequal variances, using an alpha level of α=0.05. Results As seen in the figure (a), the overall average time spent on the server by accepted players in the past week was of ~5 hours. New kharajyr spent a higher average time (~7 hours) on the server, however this may be due to the small amount of accepted kha (n=4). Meanwhile, new orcs and dwarves spent ~1 hour on average - again due to a low sample size (norc=3 and ndwarf=7). Accepted dwarf players spent significantly less time on the server than humans (p=0.027 < α). Accepted orcs and dwarfs spent significantly less time on the server than all other races in general (p=0.028 and p=0.004 respectively). There were no other statistically significant differences between mean time spent on the server. Figure a. Mean time spent on the server by new players per race. Time spent in between the 7th and 14th November. Below (figure b), one can observe that the amount of new human players made up a greater percentage of those active than the total of accepted human applicants, as did elves and halflings. The proportion of other races such as dwarves decreased amongst the active in contrast with those accepted. Figure b. Pie chart contrasting the proportion of new player races and the proportion of active new player races. Figure (c) shows that about 39% of accepted players were active in the week from the 7th to 14th of November. Around 46.5% of accepted human players were still active, a greater percentage than overall - while other races only had 25-33% retention. Halflings, only having a single accepted player in October retained 100%... however this is not significant due to the limited sample (n=1). Figure c. Percentage of active new players per race. Below (figure d) shows the average time spent by accepted players depending on their timezone. It is apparent that no-one in the austral-asian time zone was active in the week sampled, and that europeans spent much less time on average than the american players. Europeans and austral-asian accepted applicants spent statistically a very significant less time on the server than americans (p=0.0028 and p=0.0003 respectively). Figure d. Mean time spent on the server by new players per timezone. Austral-asia are timezones UTC+5 to UTC+12; Europe are timezones UTC+0 to UTC+4; America are timezones UTC-9 to UTC-5. The data shown in figure (e) and following figure (f) demonstrates that players in the Austral-asian time zones were no longer active. Then again, there was a limited sample size of austral-asian applicants (n=3). The figure below shows that there was a loss of new european applicants in contrast to americans. Figure e. Pie chart contrasting the proportion of new player timezones and the proportion of active new player timezones. Below (figure f) is shown the percentage of active players from the different time zone groups. Accepted american players show a ~43% retention rate, which is above average, while only ~31% of accepted european applicants remained active. Figure f. Percentage of active new players per time zone. The ANOVA summary below (table a) allows to study the significance of race and timezone on new player retention. There was a highly significant difference ( in general for different races (p=0.0013), but no significant interaction of race and timezone. This means that timezone wasn’t an issue once race was determined in player retention. Timezone alone doesn’t appear to have a significant effect on variance of player retention (p=0.45). Table a. Summary table of a two factor Analysis of Variance (ANOVA). Df are degrees of freedom, F-value < 0.05 was considered significant. Having only one month’s worth of applicants allows some indication of the current state of player retention, however, it does not provide much information as to optimisation of player retention. Continued study of this over subsequent months may allow for a greater understanding of the mechanics. TL;DR The Austral-asian and European timezones had a significantly lower player retention (recorded as average time spent on the server over a week) than average. The Orc and Dwarf races had a significantly lower player retention (recorded as average time spent on the server over a week) than average. Race was a more significant factor in player retention than timezone, or any interaction thereof.
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Monthly AT Update Log - October
Lego XBOX replied to Lego XBOX's topic in News & Announcements Archive
When I first created the form for lodging applications completed, sub-races were included. However, this information was deemed unnecessary at the time by the former Team Lead. It does require more time from the AT member to lodge applications where sub-races are listed, so I will be putting this up for team discussion in the future. Personally, I would be interested in having this data. -
Monthly AT Update Log - October
Lego XBOX replied to Lego XBOX's topic in News & Announcements Archive
I have to be updated on the progress of these numbers. Hopefully by next month I will be able to report on this. There were many less applications than anticipated, and evidently, not everyone was able to reach quota. I have explained these dynamics following the graph. We will be looking through applications for AT by the end of the month. -
I have personally always been against restrictive professions. Everything should be gatherable. Everything should be craftable. If you are better at a profession, you just get better drops/efficiency.
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Monthly AT Update Log - October
Lego XBOX replied to Lego XBOX's topic in News & Announcements Archive
Yes it should, I thought I removed that title... grr. -
Monthly AT Update Log - October
Lego XBOX replied to Lego XBOX's topic in News & Announcements Archive
Valid questions. For the first concern, in the future I will actually fix up the scales to not have decimals and be better representative. Information on Manager work will come next month - I'm limited in time right now due to exams... expect a longer AT Update Log next month! -
Monthly AT Update Log - October
Lego XBOX replied to Lego XBOX's topic in News & Announcements Archive
A GM is working on that information. -
http://67.media.tumblr.com/tumblr_m1yansGflk1qibhi9o2_500.gif The New Overseer As you may or may not have noticed, the Application Team has undergone a change in Team Lead since the leave of Ski_King. I am now leading this staff team and will be implementing some novelties to be explained at a latter date. The choice of lead was made by the Admins; which conducted a multi-choice vote within the AT, discussed the candidates and took recommendations from the previous lead. New Player Data The pie chart below (figure a) gives an indication of the most popular races for new players when they first join the server. This is one of the first months where there was at least one applicant for each race on the server. It is also the first month where elves and humans are almost tied with one another. Figure a. Accepted applicant distribution by race. In the spoiler below, you will find a list of the new players accepted to the server, be sure to help these people out if you have time! In figure (b) it can be seen that there is a relatively high success rate of applicants to the server of around 60%, with many being accepted straight away without being put on pending. The pending feature appears to be working quite well as only a small portion of those applications put on pending are eventually denied. Figure b. Accepted applicant distribution by race. Team Data As Tahmas did with the modreq totals, and justified similarly, there is no reason that these numbers should be hidden away. For the sake of transparency, the total completed applications per member of the team is displayed in figure (c). Figure c. Applications completed by application team members. Total applications, n = 176. Quota, q = 15. Valmir, DarkSainthood and Proddy were no longer part of the team, but were present at the time of this data collection (hence their count of 0). Jonas left the team nearing the end of the month because of a lack of time to dedicate to the team (hence the lower count). The quota of 15 was certainly difficult to reach this month considering that there was a low amount of applications lodged, and thus we have allowed leeway to all team members. In November, quota will be modulated as a percentage (as with GMs) to allow for a fair distribution of applications, while maintaining a speed of completion.
