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Lego XBOX

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  1. Second post in 4 years to second what Urara has stated... And really, it's only backed up by the responses following on this thread which either; a) dismiss the issue entirely because this is 'mineman' or b) saying it's fine because 'they started it' Be respectful, be kind.
  2. It may seem as a simple cameo, but when there is active or passive competition between families - being mentioned in origin lore is likely to give at least an OOC justification to one other's cause... This is especially the case when the competition stems because of the different interpretations of lore. If Leo is happy to add the other major families into the lore, then that's fine - but not having any name would be better. 'My family' is the Dark Trinity group of dark elves, including Klaren, Shadeleaf and Nightheart.
  3. I would like to add that if you are going to create origin lore - you do not write in the names of player families. Although you do say that this should not change how people roleplay their dark elves, you are at the very least giving OOC validation to the claims, existence, and purity of some dark elf families. This can then evolve into roleplay where it will (even if not consciously) increase the reputation and power of the named families. Back when I RPed my dark elf, I created a line of families which had their own 'supposed' lore as to where they came from etc. It fits this lore by changing some names/events and essentially subjective elements of the lore. I'm sure Des'nox and Oussana can have their own lore which fits this, and they probably do because this literally names them... Again, for the sake of keeping this lore open to interpretation and roleplay safe from monopolisation by lore-validated players - it would be best not to have family names in it.
  4. Do not spark things out of proportion guys or there will be warns.

  5. You all know better than to repost something that has been hidden. Any further re-posting will be issued a warning point.

     

    There is discussion ongoing.

    1. Jonificus

      Jonificus

      What the hell is there to discuss. You're just gonna do the same **** you do every time this kinda thing happens. Some 'meh'-tier compromise will be posted and overhyped, some GMs will smile for the camera and post positive things on the announcement post. The community-staff relationship stays abysmal and everyone returns to talking **** on skype. Oh, and Mitto loses his blue tag because he speaks reason and goes against the wishes of the wise masters.

  6. For the time being, yes - new guides will be released SoonTM.
  7. Anyone play Interstellar Marines?

    1. Space

      Space

      I have it but most times I've opened it there's been like 0 servers with people on.

  8. Help out your friendly FMs with the following guide!
     

     

  9. There's a problem I see with this, despite it being interesting lore. How do you spy mechanically? Especially if they are using muffled chat inside a building outside of your hearing range, but not outside what your creature could see/hear.
  10. ~*~ Introduction Conjuration remains to this day one of the least practiced Arcane Arts. The simplest description of this magic would be ‘Life Evocation’. As an Arcane art, conjuration relies on the void to create what will be summoned before pulling it into the real world and then sustaining such with mana. In the case the summon would no longer be sustained, it would vanish. On its own, Conjuration allows the mage to summon animals and plants. Further study allows the mage to summon living hybrids. If the mage is a practicer of evocation, they can also summon an elemental creature. Much alike other forms of evocation, summoning creatures or plants requires extensive study of the subject. For Conjuration, this involves in depth study of each and every being that one wishes to summon. Explanation First Steps All Arcane users will first create their connection to the void in order to harness the power they need to learn and conduct their magic. For Conjuration, this is no different, connection is made through meditation. However, a word of caution must be told; the consumption of mana by the products of Conjuration is much greater than with other evocation disciplines. Studying Conjuration, for the most part, is not for the faint hearted. To summon animals, one will have to go - observe, capture, vivisect and dissect the creature. Many conjurers have a laboratory of sorts where they can study and perform procedures in peace. Others choose to record their findings, yet words will not do justice, one will have to sketch the outside and inside of the creature. For summoning plants, the study is relatively easier. A veteran conjurer could easily be referred to as a biologist. Summoning The summoning of a living being is an art, and the few conjurers that practice this discipline each have their own form of bringing their beings to life. At first, the connection to the void must be established. There, the conjurer can create the living being from their studies. This is the longest part of the casting process, and the most crucial - for if the living being is remembered incorrectly, it shall not be summoned alive. Once formed in the void, the summoning can take many forms. Whereas some may choose to bring it into existence from nothing - the creature appearing in whole from thin air; some prefer a more spectacular summon. One may have it form inside-out… first having a heart appear, flesh and bones growing from their out to finalize as the creature. Another may have it form from bottom-up… wisps of mana appearing upon the ground, surging upwards as they leave the limbs of the creature in their wake, combining to form the body and finally vanish as the creature is completed. It has been heard that a conjurer may form a one-way portal of sorts, from the which the being crawls out into the world. Let us see an example summoning; A dark elf clad with crimson robes closes their eyes, taking in a deep breath. Before long, their brow furrows, body tensing. Suddenly, they would open their eyes, staring forth at the patch of grass before him. From such grass, wisps of purple would suddenly spark from a single point, slithering along the ground in a double helix as they left in their wake the scaly and lengthy body of what appears to be a brown snake. The wisps would vanish at the formation of the head, just as the snake rose up and hissed at the dark elf. Control Once summoned, the creature is under the control of the conjurer. The conjurer must remain focused on their being while channeling mana to it so that it may remain in the world. The creature will execute his bidding, regardless of its state, to death. Pain will be felt by the summon, but unless physically disabled, it will persevere with an iron will. Letting Go Depending on the time practiced, the conjurer will eventually tire and be forced to return the summon to the void or face a high risk of death. When the mage drops their focus, the creature will vanish - as the conjurer wishes, either instantly, or in some more theatrical form. This could be falling to dust (which in turn vanishes) or being ‘warped’ and ‘sucked’ away back to the void. In terms of ‘products’ of the summoned being (such as ingested conjured fruits or injected venoms), they will too vanish. However, the effects are permanent; if a poison has shut down the nervous system, the poison’s effect is not reversed. Forms of Conjuration Conjuration allows for great creativity from the part of the mage in terms of summoning and utility of the resulting summon. Morphon This is the most common use for conjuration, the summoning of animals. From the smallest critter to a sizeable bear, the mage uses Morphon Conjuration to summon these creatures. Perennial This rare form of conjuration is used to summon plantlife. It could be used to pose as a druid, entangle foes with vines, temporarily treat wounds. For all this, the mage uses Perennial Conjuration. Hybrid The most experienced Conjurers soon have the drive to delve into something more than the common creatures they might find. The well versed in Conjuration can come to learn how to merge characteristics of the creatures they have studied and perhaps give wings to a snake, or give wolves the armour of scorpions. Primordial Those Conjurers that have delved further into the Arcane and learnt a form of elemental Evocation can with practice combine the two. This allows for the creation of creatures made of flames or other elements. The conjurer is at that time using Primordial Conjuration. Progression Tier I The beginner of conjuration should probably spend most of their time preparing for their later ‘tiers’ by meditating and making their connection to the void stronger. With this time they should also start dissecting, preparing summons in advance, studying the living beings they are interested in. Tier II At this point, they should be able to summon small creatures with relative easy, such as living beings the size of a mouse… but no larger than a cat. Tier III Once an adept at Conjuration, they may start to summon such things the size of wolves. It is also when they may experiment with smaller hybrids. It is also possible at this stage for the adept to summon two of the same creature at once (without going over the size limit if both are combined). Tier III+ Mastering Conjuration allows the conjurer to commence summoning Primordials if they are also adept at a form of evocation. Over time, as they remain connected to the void, they are able to draw on greater amounts of mana, capable of summoning larger creatures for longer periods of time (no larger than a large bear). They are able to focus better, and depending on the creature summoned, they can summon 3-5 at a time. Red-Lines No creature excessively large can be summoned (whales, drakes, dragons etc.) No more than five creatures simultaneously (the size of each creature being large bear divided by 5). Each creature will behave almost identically at this stage and remain close to each other. No summoning different creatures simultaneously. Fatigue is to be roleplayed accordingly. No tier is immune to exhaustion. You cannot mix living creature with evocation, the creature is either completely fire or completely flesh with no fire. Having the creature wander off into the wilderness will result in the creature dispelling. Druids do not commune with and cannot control summoned living beings.
  11. Floating realms, the whole map or partially, is wonderful. +1
  12. Check out the new magic user lists at the links below!

     

    They have been added to their respective forum threads. Have fun~

    1. Show previous comments  4 more
    2. 𝙻𝚞𝚟 XO

      𝙻𝚞𝚟 XO

      Yay it's updated! 

    3. Trips

      Trips

      Yeah! Super cool! But the question is, why?

      Why do we even allow magic lists to be seen by other people than the staff?

      On another note; the deity list says 'diety' a couple hundred times.

    4. Angmarzku

      Angmarzku

      My ghoul name has been changed to Exspiravit , pls update the creature list for the ghoul/necrolyte

  13. This would be rather interesting, much like the opposite of what fuels enchanted items in voidal magic. Whereas enchanting in voidal, requires a crystal filled with mana to power the item by granting mana... This would suck up the voidal/prevent clerical magic from occuring. +1
  14. Upon spotting this pamflet, Goroth Klaren perked a brow before bursting into laughter, strolling off, shaking his head. "Human's don't deserve magic..."
  15. Just in case anyone has missed this:

  16. Elders are more important than the patriarch-matriarch… you must have missed the whole section on that. However; those in charge are the patriarch and matriarch (who in turn look to the elders for advice).
  17. This is a nice skinning guide~ I like it; do moaaaar!
  18. ​Goroth sighs upon seeing this poster so gallantly posted outside Tahn'siol. "Why is it they live away from the Mali'ker in Tahn'siol…? It's simply not logical… They must have done something wicked."
  19. Noooooo! That's one my characters!
  20. The lack of clothing has been lore since the first wiki-lore for Dark Elves of LotC was written… That's back in early Asulon I think. We aren't stealing Mori culture, and people speaking Mori choose to, it's not enforced by culture whatsoever. ​That said, Mori are a sub race of Dark Elves by blood, since the male that procreated with the Spider Daemon was a dark elf.
  21. The clans listed are in no way the only clans. They are simply the ones that have come together and that currently follow the lore and guidelines correctly. You are more than free to revive your own!
  22. Then we all know who isn't fancy enough to be a dark elf~
  23. To Freya, creation lore of the dark elves, wherever you hear it, is all speculation. There is no canon lore on their coming to existence. Anywho... It's balanced enough as I see it… And yes, dwarves may live in giant holds underground… but those are covered in lights. Most dark elf dwellings underground are only lit with redstone torches to allow the minimal amount of light needed to see mechanically. Anyhow, Charoodler. If you are playing a Dark Elf as a regular person, save the long ears and dark skin, and long lives… then you are playing a dark elf wrong. Heck, any elf. ​An elf isn't supposed to be played as a human living their usual life… an elf's life is so much longer and thus behaviour is bound to change. You don't like special snowflakes? Fine. But having the ability to see in the darkness properly after quite a long life underground isn't incredibly special. This especially since if it's pitch black, then no-one nor nothing can see.
  24. Your lack of reading disturbs me! The second post after the OP has less fancy font version in a spoiler~
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