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BrandNewKitten

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  1. Weirhents more specifically (or apparently) move life-force around like psuedo-druids?
  2. I have always been interested in playing the weirhent variation of necromancer. Is it still possible with this update?
  3. That morph is already a thing for shades using celestialism anyways. I would suggest allowing a tier 5 arcanist who is also a scoundrel to trigger the ability to use Celestialism permenantly through stealing. Meaning they can undergo the initial ritual in a different way. Example: - Tier 5 Scoundrel (with tier 5 arcanism) knocks out and steals from a Celestialist. -> Scoundrel undergoes the metamophosos to recieve their celestial aura. -> This is a physical change and thus becomes permanent. -> Transfig is still required for certain aspects but Celestialism may be learned normally now. If you have Celestialism and are Scoundrel stealing from a Celestialist could help advance you in one of the many facets of the magic. A warped point being whatever is created degrades/cannot be refueled. This is totally up to you though. Celestialism adds many unique spells on top of Arcanism. Each of which could have a warped version through this if you so choose to pursue it's development.
  4. Wrong time. Right piece. I will tackle this a third time in the future when. For now I am self-denying.
  5. Celestialism is a tier 5+ ability that is usable only after a ritual. Afterwards it is only able to be used after 1-3 weeks of being muted (silenced/no magic) and then esch ability is learned seperately/you also need t5 transfig. I think it is dope to include it but thought I would comment to expressly say just stealing Celestialism won't get you anywhere. You will need more resources! But so very cool dude!
  6. The described source of power is currently the same as aura. Residue of mana. Many beings can already see aura and thus you need to further develop the difference. Likewise because your source comes directly from mana it doesn't make sense to say there is no "chi" in undead. Perhaps they are unaffected due to having other unholy features but the effect should not be "it just doesn't work." I get the feeling this is a "nuetral" magic and thus the thought process should be to involve all types of patron roleplayers. I am not a fan of the psuedo-arcanism spells involved. Chi, as described, is a byproduct and thus using it outside of a body/vessel as a projectile spell seems off. That and a magic that can enhance melee hits to cause severe damage shouldn't also have the ability to perform at longer ranges. It is filling in a weakness that I believe should remain present. The way of the turtle seems under-powered. If way of the sun and crane can enhance the body to be able to make hits or leaps without causing self-harm then why the heck can't the defensive form do the same? I like the structure and thought process behind the piece but it isn't fully realized yet.
  7. So you know how Elves go insane eventually? Why not have the major repercussion be easier insanity/weaker minds. So because snow elves got a "physical buff" at the cost of magic being less viable having them prone to mental illness via the use of too much magic (3-4 subtypes) and going insane at an earlier age (500-600) seems like a good way yo approach it. Another way you can describe it would be having the first snow elves that were granted power to truly have dominion over cryomancy. After Lomal's fall that power would eventually degrade to its current state.
  8. It is important to read the entirety of the lore you are sprouting off of. Those mali'aheral that mutated themselves using the powert of Lomal given to him by Tayl eventually went insane because of their connection to Tayl's word altar. It is strange then to use the origin point without the repercussions.
  9. Make LOTC simple again!! 

  10. GET IT TREELADY UMPHHH! I like it :-) Can I be Mani of Celestials? The answer is I already am. Accepted.
  11. I see the reasoning behind he lore and heck the marked men have even talked about witcher based lore before with mutations but this seems like a cheap way of inserting your peeps into their equation. You can participate in all that you want without this lore & I feel like you should have involved or at least tried to involve the marked men
  12. I mean in core helf clubhouse chat we really didn't feel it was necessary to write lore like this at all. It is purely flavour lore that doesn't make a huge difference. We have an account of helf lore since Asulon and that is the stuff that is really important to us. It fits the style so the trio is complete. But also yes grrr bias leo grrr.
  13. I find it to be acceptable in its current version. Malinor wasn't originally against magic. Malin would have had reason to be wary of the void. He fought for however long against beings of a different realm. Beings like the Aspects and Aeriel are a different story because a level of trust has been built. The void would have been certainly in its youngest form and thus greatly unknown so while not against it he would have likely listened to his druidic advisors and his gut when dealing with the void and been careful and slow in his approach towards it. Larihei wanted to go full force and felt hampered. Progress was not being achieved because of fear and thus the rift formed. Back then rifts between elves were not dictated by war and blood but by debate and specific ideals. So I agree with the approach taken in this lore. Likewise Malin's trust in dieties over his advirsor adheres to the idea that helves dislike religion. I will update when I findthebright wording about a few things.
  14. Celestialism section up. Format got fudged 

     

  15. I do enjoy it but I fear having the option of making Celestialists be better trackers isn't the strongest approach. If you want to keep it perhaps add in 1 or 2 other distinctive ways for specific groups to find the stones too?
  16. So long as Celestials are kept in mind and either left vague or close to what they are now then it seems okay. I suppose I don't mind that they aren't mentioned though I would have expected them to be in a rewrite. Other than that it seems a little biased towards one type of horror instead of keeping it open to individual interpretation. Edit: Horrors cannot use Celestialism imo. Celestials are keenly aware of one thing and that is their survival. Other horrors hunt them and so their is no way these horrors wpuld experience "the calling" because celestials would simply avoid them.
  17. Has anyone found a way to change text spacing since that awful site update? I found out how to not have my format ruined (sort of) but it does not respect the 1.15 spacing that I desire in my writing. 

    Example: Check out the spacing of section 1 of this guide and the spacing of section 2 

     

  18. ~ Masters of Potential ~ Part 2: Celestialism The Official Canon Guide to; Written and developed by Sir K Andruske Not applicable ICly Overview Ch.0 Introduction Ch.1 The Learning Process Ch.2 Introduction to Celestial Aura Ch.3 Further Learning: Greater Melding & Aura Tracking Ch.4 Further Learning: Arcanist Stones Ch.5 Further Learning: Celestials and the Binding Thereof Ch.6 Further Learning: Crystal Gardening Ch.7 Roleplay Examples Ch.8 Key Words Ch.9 Red Lines Bonus Album It is to be understood that this guide is purely supplementary to the canon lore found here and the additions found here and that the written lore is just as important to properly roleplaying this magic. Parts are left vague in hopes to allow future users to develop their own style of roleplay and thus any confusing parts can be answered via a Q & A on this page. Ch.0 Introduction Ah, reader, you have returned to this font of knowledge? I know what it is that you seek; Of powers untold and precious stones reborn. Upon the furthest reaches of the void twinkling lights flickered in and out of existence. Within the abyss thoughts are the seeds of life, each exhibiting unique qualities and each starving for more. Like the food chain of the mortal realm such exists a series of predator and prey within this plane of nothingness. Those sparks of life are quickly devoured by the insatiable horrors and in this infinite cycle the darkest thoughts and dreams turn to nightmares. It is from this cacophony that the blooming Arcanist may come to understand the calling that has interluded their own mind, both in their waking hours and those of rest. It took but one magi, known within this sect of magic as the Shepherd, to carve out a new path and forever gift the magical realm with the birth of the Celestials. Thus an enhanced sect of Arcanism, dubbed Celestialism, was born in union. A master Arcanist who chooses to answer the Shepherd’s Calling will undergo a metamorphosis before they begin their journey into the crystal aesthetic. In the beginning stages the senses are bombarded by foreign entities seeking salvation and as the mage continues they become an acolyte renewed. Gradually the aura that once surrounded these magi will grow and brighten as if awakened to a heightened level. It will act as a radiant torch that traverses the abyss to guide and draw in those flittering lights as well as displaying the regality of the magi for all the realm to see. As the Celestialist progresses their familiars will awaken. They will wonder, they will learn, and they will live. Like the endless spectrum of the void so too shall the mortal realm experience the endless individuality of the Celestials that will come to cohabit it. These displaced beings seek no dispute with the mortals that have housed them and instead seem to attempt to blend in as best they can. Their sentience and higher levels of intellect will often give away their guises but any common man need no device to identify a Celestial for often do these magical beasts take on characteristics of not just one mundane creature but several. At times perhaps looking like nothing born before them at all. The feats and techniques of Celestialism can be broken down into five categories for teaching or self-learning. Celestial Aura, Greater Melding, Arcanist Stones, Celestials, and Crystal Gardening. Despite these set categories before you it is not yet known if the magic will continue to evolve or not and as we are in the realm of infinite potential only time will tell. Ch.1 The Learning Process One must be a prolific user of Arcanism in order to access the usage of Celestialism. So much so that it is likely only achieved many decades after they have fully mastered the art or by some similar magical ability. In order to begin learning from a teacher the student must endure the metamorphoses of their aura into that of a greater aura. This is done similar to how a Celestial Arcanist imbues an Arcanist Stone in which their energy is encased within the student, allowing their own magic to alter and come to match the state of the Celestial Arcanist. (See Roleplay examples. Ch.7) As the process ends the student will be utterly drained and likely lose consciousness. Finding that when they wake their magics are unavailable to them and will continue to be absent for the next elven week as their body conditions itself to the greater aura. As the days go on more and more sensations will begin to plague the caster. Audible humming, chirps and disembodied noises surround them. Faint traces of aura flutter into view around anything magical, often appearing as a soft haze especially if one finds themselves in a particularly potent environment. As they become more and more accustomed to their new found gift these sensations become dulled and sometimes absent if one abstains from the usage of magic for a time. However they now will hear the calling of beings beyond the veil in the form of worried cries, feelings of immeasurable sadness and brief spurts of fearful wailing followed by expanses of utter silence. This is the process of the calling in which Celestials are drawn out of the abyss in mass hoping for salvation only to be annihilated by predatory horrors. These inescapable events are apart of a cycle and are heightened by excessively large usage of magic by the caster. When the callings begin the student is ready to learn other feats of Celestialism. In addition; In order to begin learning Celestialism one must be a tier 5 user of Arcanism. However, unless the mage also knows Transfiguration they will only be able to use the Celestial Aura and Celestial Melding feats. The larger part of Celestialism is a combination of Arcanism and Enchanting/Trasmutation and thus the better you are in Transfiguration the better you will be in Celestialism. Once you achieve tier 5 and have gathered the appropriate materials (i.e have been tutored by another Celestialist, have proof of learning for an MA) you may begin to unlock Celestialism starting with Celestial Aura. Each feat will be learned or taught separately and thus there is no timeline or tier guide to follow. Once you apply for Celestialism you are consenting to locking out all other magics from your second tier 5 slot except for Transfiguration. Likewise while most of the process can be self-taught a Celestialist with a TA must jump-start the process by taking the prospective mage through an imbuement ritual. Ch.2 Introduction to Celestial Aura Celestial aura is much more present and visible than the aura of your average magi and thus can be detailed more thoroughly in roleplay. It is brighter and tends towards the whiter, more glossy end of the spectrum. If my aura was purple it is now a a light purple and even possibly a white. Likewise because going through the initiation process is a monumental moment in a character’s life their aura color may change completely. This rare occurrence should be properly documented alongside your work in this field. An important detail is that it becomes more difficult to hide or disassociate yourself from your aura. While most mages can pass as a common citizen a Celestialist will require magical intervention to hide their elevated aura. Even moreso as a Celestialist casts or uses mana causing their aura to expand and grow denser. The initial feat that comes from unlocking your Celestial aura is the increased ability to see and understand what is and what is not magical. What might have been faint traces of magic can now be scryed with relative ease as perpetual colorful glows radiate off of magical beings and objects as if a sixth sense. Despite this inherent ability it does not allow the Celestialist to understand what type of magic something may be or even how it functions. Instead their level of focus upon an object or being will help determine if it is magical or mundane. In addition; As mana is used and aura brightened the draw of the Celestialist’s internal flame, as we call it, upon the Celestials is increased as well. Usually the sensations of the calling only affect the Celestialist in the form of animal noises, humming, chirping and even disembodied humming but when a newly forged Celestialist begins their journey they will have no subconscious control on the effect the calling has around them. Others passing by a radiant magi will likely notice the sounds and the viscous aura permeating from them both to enjoy and to grow wary of. Ch.3 Further Learning: Greater Melding (see circling lore here) It is known throughout the realm that magi may come together to perform greater feats under a technique called “Circling and Coupling.” Their spells, sometimes mixed with various subtypes, are elevated to greater levels of power where storms are called down and firey tornados are let loose. A similar mechanic is used in Celestialism but to an effect inherent to Arcanism. A Celestialist may connect to other arcanists or celestialists in order to meld their spells together. This has several different applications. The first and most basic is that two Arcanists, when led by a Celestialist, may combine their pools of mana to cast Arcanism spells faster and with less individual strain on the casters. Along with this if one caster knows a spell another does not they may assume control of the coupling in order to direct the flow of mana into their spell. All of this can be done while in your traditional circling formations, being standing still in full concentration, or with full mobility with all the difficulties and advantages that come with it. It is through this feat that teachers may take a hands on approach with their students and where a young magi might not have the necessary mana to complete a spell their teacher may assist. Another application is that the Celestialist may take on the aura color of the individual they are melding with and help explore a more spiritual side of the magic whether the secondary party is a mage or not. This feat plays a larger part in the binding process of Celestials as a Celestialist will need to master this technique if they wish to bind familiars to beings other than themselves. However due to the intense nature of melding a symbiosis is formed as if a river running towards the Celestialist. This is not telepathy but instead an amplified form of empathy that strikes the surrounding area and due to this the Celestialist comes to learn each individual they meld with on a distinctly personal level. Sometimes this comes at a cost as those distraught of mind may end up negatively affecting the caster. Aura Tracking is the last feat detailed and is simplistic in nature but difficult in application. As a Celestialist catalouges those they meld with they begin to develop an eye for those individuals distinct aura colors unique to them along with the effects and details present within. In combination with the scrying ability granted through Celestial aura a Celestialist may discover the owner of traces of magic. Though a rare occurrence perhaps this feat may be useful for the occasional detective work magi may do in the field. Ch.4 Further Learning: Arcanist Stones Arcanist stones are the key component in moving forward with Celestialism and act as the vessel to contain the Celestials brought into this realm. Without a proper stone you will not bind a proper Celestial and without care and diligence the efforts put into the enchantment will be squandered. However before they are bound to a Celestial an Arcanist Stone is considered dormant and requires little upkeep. There are two types of Arcanist Stones; Crude and Greater. At its core the Crude Arcanist Stones are the children of transmutation and thus the stone itself is not a feat of Arcanism until the second step of the process. Stones consist of precious gems and minerals of various make which when combined together take on a degree of worth, or grade, ranking from F to S with A and S ranking stones consisting of the rarest materials forged by the hands of a prolific transmuter. Due to this a majority of stones will fall between the rankings of B and F. In terms of worth gems such as diamonds, rubies and emeralds are all similar and in order to create a basic stone around 9 or 10 gems will be required. Despite the requirement of gems any assemblage of minerals have the possibility of being forged into an Arcanist Stone. A transmuter will take these gems and begin the first step of the process; Fusion. The gems are meticulously spliced together until they share a single form, whatever that may be. At this stage the fused stone will eventually crumble away, given enough time, and are unusable for the binding process. They require an additional step from a Celestialist where the caster will imbue their spellpower into the fused gems via the use of Arcanism and enchanting. A regular Arcanist will fail to achieve the correct outcome while a Celestial Arcanist will have the possibility of a secondary outcome. When successfully enchanted and imbued with Celestial Arcanism the gems will crystallize as if a protective layer of hardened magical rock is placed over it. In this state the Arcanist Stone has reached homeostasis and is the point at which the stone may be stored for later use. As stones retain damage from physical impacts and the possibility of running out of mana it is also possible to repair them. As an arcanist imbues more mana into the enchanted object the imperfections and damages will revert. Refueling a stone is not only necessary for fueling it but also ensuring the stone remains intact. At any point in time after being crafted the stone itself may be attached to any sort of device. Depending on the size it might make a nice top for a staff or the jewel of an amulet. In addition; The same process can be carried out with crystals cultivated from Crystal Gardening and act as Greater Arcanist Stones. The main benefit of these stones are that they eventually become more sustainable than the constant need to outsource from the mines while also being used to create stones that can hold more mana and using that mana more efficiently. The effect of this efficiency is that the Celestials bound may be larger, stronger and their stones require recharging every two elven months rather than every elven month. (See Further Learning: Crystal Gardening. Ch.6) Ch.5 Further Learning: Celestials Detailed here are the specifics of gaining your own Celestial Familar and thus this section will be focusing on the specifics a Celestialist must know in order to be as successful as they can be. Celestials are a name given to a special type of Voidal Horror and thus the lore for voidal horrors should be studied as well. Where a voidal horror will make their way into this world through extreme magical circumstances such as voidal tears, blood magic sacrifices and exploding voidal nodes a Celestial can only exist by being bound to an Arcanist Stones and while naturally occurring versions of the Arcanist Stone are possible once bound they can never be bound to another. The key difference between Celestials and Horrors are that Celestials are invited into the mortal realm and rely on their caster to remain. Due to this they become sated, docile and obedient rather than knowledge-hungry, insatiable and destructive. In their primal form Celestials are but the dust in the back of your mind and exist in constant peril within the Void. They are the fodder that the greater beings, whatever form they may take, consume and grow from. In mass are they wiped away but like any form of essence they are innumerable. In this state they can do but one thing, survive. This is what draws them to the Celestialist and upon entering the stage of one’s training entitled The Calling they can communicate on the most basic level. In order to communicate and in order to exist in the mortal plane at all they require anchors to tie them down. The first anchor that is necessary is the mind of a mortal and the infinite imagination that comes with it. Celestials connect to the memories of the mage to begin to take on and form their mortal forms from the experiences and knowledge of the mage. Due to this the personality of the mages involved will also bleed into the formation of a Celestial. So if the caster spends their days among a select few types of beasts or have a particular fondness for one type of creature it might have an affect on what the Celestial looks and acts like. The aura color of those involved in the binding process also play apart in how the Celestial will look. Along with appearance each Celestial will have distinct abilities. These may be both physical and magical and are dependent on the other magics their creators possess. If you practice pyromancy your familiar may possess wings of fire and ash. If you are an Archon your familiar might be one as well, and so on and so forth. Likewise the grade of the stone also plays a role in the size of the familiar and how potent their abilities are. Most if not all abilities are defensive, supportive or household. Celestials may have sharp talons or a shell as strong as steel, the ability to illuminate dark spaces, or store their personal treasures in their own pocket translocation. So long as the binders possess the magic, the ability is recorded and fits within the confines of the magic a Celestial may have any sort of ability. Despite having abilities familiars only have a small sum of mana that they can use for these feats and rely heavily on their caster for fuel. Regular Celestials will likely have 1 to 2 abilities within 1 or 2 subtypes of magic whereas Guardians can be much more expansive. There are two distinct types of Celestials at this moment in time. The first is the Familiar which are usually the size of a mundane horse or smaller with the largest familiars requiring the highest grades of stone. The lesser known variety of Celestial are the Greater Celestials or Guardians and in order to create one ten times the amount of materials are required for their respective stones. Due to the fact that their vessels will be larger they will be more difficult to move and it is likely a necessity to bind them in the area you wish for them to inhabit. Instead of them being companions to a mage they act primarily as caretakers of their select locations and will defend those positions and their stones. Guardians are usually larger, have more abilities, require more mana to upkeep, and have their own pool of mana and connection to the void from which they can use and reuse. In addition; Not only do Guardians usually exist separately from their respective casters but they possess the innate ability to garden and cultivate crystals. Their stones offer their gardens rampant growth and form crystalline structures without trouble. (See Further Learning: Crystal Gardening Ch.6) Ch. 6 Further Learning: Crystal Gardening Gardening has always been the pastime of the peaceful and there is little difference in this case. An Arcanist Stone bound with a Celestial may be planted into the ground, or placed in any sort of apparatus to hold it. When fueled with an excess of mana crystals will begin to form off the stone. This can happen to any Arcanist Stones and the result is usually sharper features on the stone so while a smaller stone might be used as a piece for an amulet it does not prevent this crystallization process from happening. When properly maintained and worked larger formations of crystals begin to form. These crystals are completely magical of make and thus when in large enough can be mined and turned into additional Arcanist Stones. The quickest way to begin this process is to wait until a Guardian is bound, which won’t happen until the magic is mastered once again, and have the natural abilities of the Guardian assist the process. Guardians present in the gardens will likely spend their time and mana to build up the crystals. This is called nesting and is seen in almost all living creatures in some sort of way. The result is that the color of the crystals are dependent on the aura colors originally bound to the stone. The environment around the garden has an impact on its growth and open areas usually are more difficult to cultivate rather than areas that are enclosed. Caves and dense forests give the crystals more surface area to grow and the residual mana within has an easier time staying within a concentrated boundary. That being said it is not impossible to see a larger variety of environments in which gardens may exist. Ch. 7 Roleplay Examples ** An example does not mean this is how each scenario will go. It is expected that your actual roleplay build off of these basic formats to add your own flair instead of copying what I have written. I will be updating this guide with actual emote examples at some point as well. ** Imbuing a new Celestial Arcanist: Begin casting -> Build energy at a fine point -> Initiate contact -> Meld -> Funnel magic through student with the intention of imbuing -> Continue the process until the student’s body has acclimated to the Celestial Aura -> process is usually finished when the student collapses. Melding: Begin Casting -> Connect coupling via use of shared focal point (Celestial Aura in this case interacts naturally with out Arcanists) -> Send PM to other and explain that they will feel a slightly uncomfortable sensation latching onto them (along with any other emotional connection that may exist between the two being heightened) -> If they accept the interaction a link is forged and leadership of the pool of mana is dictated by the individual who initiated the link (or if there are multiple Celestialists) -> Once the link ends both are faced with the same uncomfortable feeling that happened when they made the link but in reverse. Crafting an Arcanist Stone: Assemble gems/minerals -> Meditate on desired shape & Research the specifics of each gem -> Begin casting -> Either crudely fuse gems to one another or completely deconstruct and reconstruct in desired shape (or however you would like to transmute the gems together. This part allows for ingenuity and individuality) -> Let rest -> Begin casting -> Imbue with Celestial Arcanism -> Continue until it crystallizes/developes a film of solid energy around it -> Stone will either set or collapse based on proficiency. Binding a Celestial: Place Arcanist Stone on a stable surface or pedestal -> Begin casting -> Evoke as much energy into space as possible in order to bring in Celestials -> Dual-cast imbue the stone, filling it with energy -> Continue imbuing/ramping up energy levels until a Celestial takes interest and binds itself with the stone. > See Familiar Guide for techniques in choosing a Celestial. >> Catalogue every detail & then seek approval afterwards to solidify the binding ceremony. Ch. 8 Key Words See above Arcanism Guide for key words not listed here; Arcanist Stone - A fusion of precious gems that has been crystallized by the energy of a Celestial Arcanist. Bound Stone - An Arcanist Stone that has a Celestial bound or enchanted to it. Crude Arcanist Stone - An Arcanist stone made of natural minerals. Grade - The level of worth an Arcanist Stone has. Determines the worth and strength of the Celestial bound within. Greater Arcanist Stone - An Arcanist Stone made of magically grown crystals from a crystal garden. Imbuement - The act of dual-casting Celestial Arcanism & Enchanting to fill and contain energy within a stone or a new student. Shepherd’s Calling - As an Arcanist progresses through the tiers of the subtype they will eventually be met with a sensation, a pull, a dream or even direct contact with an entity known as the Shepherd. This may be the initial catalyst towards the pursuit of knowledge revolving around Celestialism. The Calling - Similar to the Shepherd’s calling where unknown entities attempt some form of contact. In actuality it is communication from Celestials beyond the veil of the void. A constant cycle of death accompanies the calling. The Shepherd - Another name for the self-proclaimed new Arcane Mage of the realm. A mage responsible for creating, crafting and introducing both Arcanism and Celestialism into the world. Ch. 8 Red Lines Materials must be represented, catalogued and actually used in the process. Meaning if you use 9 diamonds for a stone you must discard those diamonds or hand them over to a moderator of some kind. Must stay within the red lines of any subtypes incorporated into bound Celestials. Must recharge all enchantments. All Celestials must adhere to special circumstances found in both approved lore additions. All other red lines are detailed in lore posts. Lore posts; Celestialism Lore Celestialism Addition Lore Voidal Horror Lore And be sure to check out these helpful guides/threads as well; Familiar Guide Transfiguration Guide Documented Celestials And if you want to get involved in roleplay; The Celestial Order The Calling Celestial Familiar Application (TBA) Bonus Album: Like the guide above there is a chance that there are holes in this guide as it becomes difficult to catalogue all the details through the rewrite. If you have gotten to this point and have further questions feel free to ask on this thread as others may have the same question. Likewise it is possible that your answer is in one of these three threads as each were written and developed in a guide-esque style
  19. First things first gotta get this off my chest: @lulu Your original version got denied. You were approached afterwards by Connor and he revised it. His rendition was accepted. Not yours. You allowed him access and thus cannot claim ownership. This is like me saying Voidal Shifting lore is mine because I wrote the denied Arcane Shifting which Pandan rewrote into what it is now. Of course I am not doing so & I respect the work that individual has put into it. Connor not only got "your" lore accepted but he introduced it to hundreds of people over the course of many years but due to his absence the same thing has happened to him that you are claiming happened to you. The difference is that he spent actual years on it and it was changed likely out of spite (I mean just look at the needless salt towards him in this thread) whereas he was lending you a hand. You have no claim on what he has done and thus need to cut it out and take it off this thread. It is irrelevant, catty and as a fellow community member I find it to be quite the despicable display. Let it go already. Now as for this lore, My main concern is that this feels too close to Abjuration (with obvious additions) which can be RPed with the same exact distortion aesthetic. Likewise it doesn't feel as though thus will solve the lack of interaction with this magic as the spells themselves are more powerful than before while doing the same thing. My idea would be to implement the implement lore. If a fi mage suffers from affliction at all they should have to use the implement lore at all times to cast & perhaps make it something that keeps to the fi aesthetic. The lore rewrite that happened awhile back had lanterns filled with souls. Perhaps cut out the soul library collection and just use a lantern or some other object as your implement. Edit: also the "buff" mechanic doesn't seem to fit. It feels weird to have fi mages doing a puesdo-blood magic enhancement. If this type of support feature is what you are after then perhaps offer some other choices as well. One single support feature (because the other spells are all the same just with the arcanism ability to mold) in a grouping of spells doesn't do the maguc justice imo. Edit: Also also I think there has been a trap of making magics, at least those of combative nature, all the same. This rewrite feels less like fi and more like an upgraded abjuration (sorry for statung that twice). Your first spell does exactly what abjuration does and tbh if you got rid of the soul-sacrifice and put ABJURATION at the top of this piece it would probably be more likely to be accepted for that subtype rather than as a fi rewrite. editeditedit: I just noticed it still says I am an LT. I had to resign and it feels a bit wonky to have access to the LT forums. Also has anyone asked Magicpastry about what he thinks? He is probably the oldest fi mage at this point. I like the format of the piece though.
  20. Guide update incoming today. Hopefully we start getting some more crystal power on the server here soon! #celestialism

  21. All pre-existing celestials had their timers put on hold. When I get the time to update the list their timers will be reset. So you are all good yo. At least for another month that is.
  22. To begin I would like to say that these past few months have made doing anything I meant to do impossible. Namely the fact that I was aiming to post this late February but alas here we are. Progress is the only way forward! I am here to adjust one thing and amend another. Here goes! Refueling Bound Arcanist Stones: What it was: Only a practitioner of transfiguration can refuel an arcanist stone. Additionally the mage must be one of the individuals bound to the specific stone. What it will be: Only a practitioner of transfiguration can refuel an arcanist stone. If the mage is not one of the individuals bound to the stone they must exert double the mana to refuel the stone. Why: Life is hard sometimes and people are sometimes forced away or need to take breaks from the server. This is my case and I had to halt my LOTC activities for awhile. It is unfair to those attached to the roleplay of the Celestialist since Arcanist Stones currently crumble away if you don't refuel them every month. Teaching: What it was: A tier 5 Arcanist can undergo the imbuement ritual done by a Celestialist with a TA. The Celestialist will then be instructed in each of the feats. What it will be: A tier 5 Arcanist can undergo the imbuement ritual done by a Celestialist with a TA suffering from a drought of mana for one elven week before either being taught each feat or self-teaching. OR A tier 5 Arcanist who is also a tier 5 transfigurationist may apply for a self-teaching app with proof of knowledge to undergo the imbuement process but also suffer from an extended drought of mana lasting 2 elven weeks. Why: All Arcanists who want access should get access and if you have chosen the two necessary magics used in Celestialism you should have the right to continue on. If you don't have a teacher then you can take some extra time being magicless as compensation. You still require all the necessary evidence to justify being self-taught but may use the "Shepherd's Calling" as your initial spark of motivation. The "Shepherd" basically let all other Arcanists know what was going on and it is up to each individual to figure it out from there. In addition I have almost completed my guide and it will be up in 1-2 more days (have to format it) which will be a useful tool for those self-teaching. It will be added onto this existing guide for all things Arcanism. In addition x2 I can either continue being the one to catalog and control new celestials to ensure that they are both appropriate and rped correctly or the MT can have each individual celestial applied for as a MART. Thanks for reading!
  23. Long overdue but I have been away. In the process of re-homing myself. A bit stressed out and completely forgot to tell peeps. Send me luck. I need it. 

  24. Tayl is not directly involved. He is just the one that started it and got it rolling. If you read his lore and the posts below you will see that through time Tayl has used certain opportunities to sway descendants into doing his dirty work for them achieving two goals. 1.) Take power away from other deities so their sphere of influence on the mortal realm decreases and 2.) Through some act or guideline achieve companionship. By inducting these descendants as Briars it not only connects those individuals but I suspect Tayl gets immense satisfaction in terms of Pride and maybe even power. He is ambiguous in that way. I have no qualm with Grigario becoming something of an aspect or anti-aspect but the only way that will ever happen if it comes through RP. No one in roleplay, not even those that practice this magic, understand the connection between Grigario and Tayl and Grigario himself isn't even the key focal point of Tayl's manifestation. Also you could say that this is a form of dark druidism. I am not saying my interpretation exactly matches the antithesis of druidism but there is definitely apart of the lore on how it seeks to work against the druids. Regarding being highly active out of the blue- This ritual is not something that is being researched and newly discovered but rather uncovered and will be found an event. It is not Tayl's direct involvement in this map that produces the effects of this magic.
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