Jump to content

seannie

Ender VIP
  • Posts

    1961
  • Joined

  • Last visited

Everything posted by seannie

  1. Senatus Populusque Romanus The halls of the Curia Maria was abuzz with activity as the Senators of Rome, Patrician and Plebeian alike bickered between one another. It had become increasingly divided upon matters of the state, as most Republics do – the dominant faction, those siding with the Dictator Manius wished for the aggressive expansion of the Republic in order to secure a source of wealth for the heartland, while the more moderate Populares tried to bring forth reforms dedicated towards the common people of the Republic. A fruitless squabble to be sure, one which Manius proved inpatient. After all, a primary cause for his ascension to the role of Dictator was to make rid of these same petty squabbles – from which he’d utilize his supreme control over the Senate, vetoing many attempts that sought to seek the establishment of policies that would only give way to increased corruption. Less than a year into his tenure and many already whispered that the power was making its way to Manius’ mind – many compared him to the old Frankish Imperial Governors, or worse, compared to the Tyrant Kings of Rome’s early history. It all was beneath the Dictator, he felt no urge to show needless displays of power – he had a broken Republic that he had to fix. One so rooted in the affairs of corruption and nepotism, where the ideals of the Roman people were being corroded. He had to find a way to solve these issues, and thus he came about on a decision. A controversial one to be sure. For the first time in centuries, the act of war was proposed to the Senate, in which it saw the Republic in a direct and open conflict with a foreign state. The Lombards to the north have long been insubordinate to the wishes of the Republic and proved a worthwhile target for the expansionist ideals. The Greeks to the south would have to be dealt with at a later date, as the Republic’s Frumentarii reported of an intricate system of alliances forming between them. Conflict however, was no mystery to the Roman People as a whole. Many times have the great minds of Rome been utilized by the Imperial Frankish Empire, developing and improving upon military doctrines. Roman Legions were utilized regularly by the Franks, their worth proved upon the battlefield. The peninsula was one of the Crown Jewel of the Empire after all. And so the motion was passed, the Lombards would be declared upon within the year. Republican Actions of the Year 700 Republican Coffers: 67,750 Gold Related The already present markets and forums of Rome are expanded upon, bolstering the City’s economic capabilities. [Two Markets built in Rome | 15000/15000] The villages and hamlets west of Rome are formally centralized into one center of governance, as the region of Ostia is transformed into its own Prefecture. [Upgrading Village to Town | 10000/10000] [Recruiting 2 (1000) units of Medium Infantry, T3, Regular Experience | 14000/14000] [Recruiting 1 (500) unit of Light Cavalry, T3, Regular Experience | 5000/5000] As the Roman Republic seemingly readies itself for war, a total survey of the Republic’s Legions is underway. The objective of doing so, is to select the most foremost candidates to be recruited into the Praetorian Guard. Being the only military unit capable of bearing arms within the City of Rome, it is mobilized there. [Praetorian Unique recruited, T3, Regular | 13000/13000] To keep up with the growth of the Republic, two Farmlands are established in the regions adjacent to the Capital. [Two Farmlands are constructed | 10000/10000] Diplomacy Although suspicious of the offer for trade from such a far flung and war embroiled nation, the Republic nonetheless accepts the Leonese request for the establishment of formal trade between the two. [Accepting Trade Offer from Leon] The offer of trade extended by the Despotate of Tarentum is accepted. The Romans hold no love for their Greek neighbors, but they are however, fond of foreign goods. [Accepting Trade Offer from Tarentum] To their sister Republic, Rome offers Venice the extension of formal trade between the two, from which merchants can flourish within both nations. [Sending Trade Offer to the Republic of Venice] An envoy is sent south along the coast of Italy, eventually reaching Sicily, from where the diplomat heads to the City of Syracuse. It requests a meeting with the Despot of the Island, extending the Roman offer for Trade. [Sending Trade Offer to the Despotate of Syracuse] Stockpiling 750g
  2. THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 423 (Year 1523) i will not rp until eric is more frequent in his encounter responses ROYAL ACTIONS Available Imperial Denarii (Gold): 93,500 [Building a Church in Nyria | 25000/25000] [Building a Temple in Mineria | 15000/15000] [Four additional Settlements constructed to ease the woes of the Numerian refugees | 20000/20000] [Two units (1000) of Lyrian Sentinels | 12000/12000] [One unit (500) of Medium Cavalry, T3 | 8000/8000] [One unit (500) of Medium Infantry, T3 | 4000/4000] [Constructing 1 Manufactory within Lyria | 7500/7500] Saving 2500 KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Hermitage, x5 Manufactory, Church, x3 Farms] Cities: Nyria [Merchant Guild, Church] Tyria [Merchant Guild, Church, School] Tyniria (+3k) [Merchant Guild, Temple] Arris (+3k) [Merchant Guild] | OCCUPIED BY FOREIGN INTRUDERS | Mineria (+3k) [Merchant Guild] Aenyria (3k) [Merchant Guild, Church] Towns: Grelderia (3k) Nyniria (3k) Qhoheria (3k) Taelniria (3k) Yaeliria (3k) Settlements: Fortress: Helmden Current Projects: N/A Population: 8,881,126 Total 700,000~ in Lyria 400,000~ in Tyria 300,000~ in Nyria 300,000~ in Mineria 400,000~ in Tyniria 300,000~ in Aenyria 6,500,000~ in rural regions Military: Army 8 (3000) units of Heavy Infantry [All T3, Seasoned] 2 (1000) units of Heavy Infantry [All T3] 1 (500) unit of Lyrian Sentinels [All T3, Seasoned] 2 (1000) unit of Lyrian Sentinels [All T3] ?? (2750) units of Blackmarrow Heavy Infantry [T4] (No Upkeep) ?? (925) units of Blackmarrow Veteran Heavy Infantry [T4] (No Upkeep) 15 (7500) units of Medium Infantry [All T3, Seasoned] 1 (500) unit of Medium Infantry [All T3] 11 (6500) units of Light Infantry [All T3, Seasoned] 7 (3500) units of Light Archers [Unique] 1 (500) unit of Light Cavalry 9 (4500) units of Medium Cavalry [All T3, Seasoned] 1 (unit) 500 of Medium Cavalry [All T3] Total Infantry Count: 29,000 - ?? units | 32,675 - 58 units Magia 33 Adepts, 4 Magi Navy N/A Economy: Base Income: 3000g Economic Points: 5000g Town: 27000g [24000] (Tyniria, Arris, Mineria, Aenyria, Grelderia, Nyniria, Qhoheria, Taelniria, Yaeliria) Population: 25500g Trade: 2000g (Republic of Danwent, Empire of Bourdeleaux) Merchants Guilds: 21000g [18,000] (Lyria, Tyria, Nyria, Tyniria, Arris, Mineria, Aenyria) Manufactorie(s): 5000g (Lyria) Treasury: 28500 Upkeep: Infantry: 10000 + 5500 (EXP) = 15,500 Fortress: 2000 ----------------------- Total: 93500
  3. Nation applying for: Senatus Populusque Romanus Brief Summary/History: It has been fifty eight years since the last Triumph paraded through the Capital. Fifty eight years since the shackles of a tyrannical Empire were casted off. But in the decades that followed, no great peace was brought along with the victory. Following the vanquishing of Imperial Authority within the peninsula, the Republic fell into stagnant squabbling - Senators were more interested in the affairs of clandestine politics than they were in the ensuring of Roman prosperity. It was in this result that the Republic lost its great status as the forefront nation of all Italy. It’s sister Republic in the north, Venice, soon over taking the great city. Fifty eight yearsThe People of Rome, plebeians and patricians alike lost faith in the capability of the Senate. The corruption made its way to the everyday living of the people, affecting the prices of basic amenities, fueling the growing discontent. From this cesspit arose Manius Valerius Maximus, a man with the backing of the plebeian, a Senator born from their ranks. As this Senator was made the Tribune of the Plebs, his hands were forced, the Optimates of Rome having attempted the assassination of his own person. Few knew of the grand plans put into action as a result of these consequences - the Maximian Party would soon rise to supreme power within the Republic. Throughout the City of Rome, dozens of ranked politicians were found slaughtered, from all sides of the political spectrum - Legions were mobilized as the whispers of civil war were being spread. The Republic was on the brink of tearing itself asunder. But in this chaos, Senator Manius assumed supreme position - utilizing his own forces, he infiltrated hundreds of armed combatants into the Capital, breaking a taboo that only the Frankish Imperials had broken before. The Senate was put under arrest, and the Government was temporarily put out of commission. It was a decisive blow for the corrupted elements of the Republic. In the following months, Senators were trialed, and their punishments based on the severity of their actions. It was a public affair, held in the forum between the Palatine and Capitoline hills, where all were invited to bear witness to a momentous event. And as expected, the people revelled in the displays of justice being issued out, for it brought about hope, the anticipation that the Republic was on the cusp of greatness. From these actions, Manius was elevated to the position of a paragon, held responsible for looking after the needs of the people. With the unanimous backing of his newly installed Senate, he made himself the Dictator of Rome, supreme overseer of all politics within the Republic. Leader: Dictator Manius Valerius Maximus
  4. THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 423 (Year 1523) THE WOODS OF LYRIA, 23rd of Numir’s Coming, A.E 423 “A splendid display of tactfulness, Sire.” commented a certain, Ayrin Aenyr, Count of Aenyria and Marshal, sitting comfortably within the royal pavilion. It remained silent for a moment as the other man concluded his issuing of orders, writing off the last of his commandments. Following a drawn out sigh, the King perked his gaze up, snapping his fingers towards another man present, the Duke of Tyria, Tymaros Tyria, “The map, if you could, Duke.” The gruff Tyrian Duke obliged, bringing forth a scroll - he unfurls it, pinning the corners of the parchment to the desk. The King turned his attention upwards to Ayrin, an index pointed at the young nobleman, “And, Count – enough with the pleasantries, we all know I had no part in securing the peace with these Black Ones. Gods above only know why they sought me out after all these years.” Aemyr spoke as he rises to stand, his palms laid flat upon the table, gazing upon the marked objectives on the map, “Perhaps the western Sun Emperor was in the mood to embarrass himself?” The Count chimed in once more, hoping his quip competent enough to elicit a jestful response. “I do not know.” the King replied in his usual candidness. Taking note of the blunt nature of his Liege, the Count soon fell silent, finding no hope in attempting to alleviate the tense atmosphere of the pavilion, instead contenting himself with the observing of the King’s tacticians as they gathered around the unfurled map. Aemyr gestured forth with a wave of his hand, having a servant bring forth several pawns. Once settled in their positions, a rare smirk spread across the King’s visage. He swept aside the figures representing the Bourdelaic Invaders, then he gathered together his own pieces in the vicinity, and moved them east. The pawns now piled on top of those of Symonian colors, indicating of the King’s decision to return east to lay waste to the invaders. The strategist take keen note of these, working around the King to establish the means of communications, logistics, and maneuvers, the pavilion now buzzing with activity as tacticians clamour to figure out the most effective ways to achieve their goals. Numeria had suffered long enough now, it was time for Symon to feel the same pain, multiplied tenfold. Not wishing to cause any further interruptions, Aemyr retreated from the area. He tucked his hands behind his back and made his way out. His stroll caught the attention of his Sentinels, who were quickly waved down, as he wished to remain alone. As he strolled about his camp, the King as usual garnered the attention of his common soldiery, elated to be in the presence of their monarch. He eventually finds himself in an obscure part of the Camp and sits himself upon a barrel, a lone eye gazing down upon his now open palm. His visage sharpens as he concentrated his will, playing with his thoughts as he attempted to formulate what he was envisioning. He’d soon startle himself, as flames manifested within his hand spontaneously, forming from seemingly nothing. Ever since the Siege of Arris, he found himself capable of sprouting minuscule balls of fire if he simply focused himself to do so. An odd discovery, as it was never recorded for Namyrians to be capable of the magical arts. He bemused himself with the thought that his God had approved of his actions, toying about with the flickering flame in his hand, captivated by the sight of it until the long hours of the night. THE LEDGER OF THE ROYAL REALMS Penned by the hands of the Royal Scribe, Ouros Belari, A.E 304 Updated by the High Chancellor, Velar Daeryen, A.E 423 THE CROWNLANDS - THE CAPITAL, LYRIA The first Numerian settlement west of the Iris. Contains cultural significance, epicenter of all Royal activity, site of the Well of Eternity, and center of the bureaucratic hive. It is largely urbanized, with most of its populace residing within the metropolis. Ruler: His Majesty, Aemyr V of House Namyr. Encompasses: The Capital, Lyria The County of Lyria The County of Namyria The hereditary realm bestowed upon the first born male child of the incumbent monarch. Currently ruled directly by Aemyr due to the lack of royal offspring. The County of Tymeria Another hereditary realm, bestowed upon the second born child of the incumbent monarch. Currently ruled directly by Aemyr due to the lack of royal offspring. The Barony of Daenyria The last of the hereditary realms, bestowed upon the third born child of the incumbent monarch. Currently ruled directly by Aemyr due to the lack of royal offspring. THE DUCHY OF TYRIA The foremost vassal realm of the Numerian Kingdom. Home of the Tyrian Lineage, once ancient Kings during the Age of Conflict. It encompasses much of the Numerian martial prowess, being the center of where most notable Numerian militaristic figures hail from. Ruler: His Grace, Tymaros II of House Tyria A gruff old man with much experience with the ways of Numerian politics. He is like his own people, a man of martial tendencies. Despite being responsible for the first loss in the opening engagement against Symon, his record and demeanour has earned little in repercussions. His rule is dominated by his stern strictness, reminiscent of an infantry sergeant. He is 67 years of age. Encompasses: The County of Tyria The County of Tyniria Ruler: Lord Var of House Tyria The County of Mineria Ruler: N/A The Barony of Grelderia Ruler: Lord Grelden of House Famyr THE DUCHY OF NYRIA Once part of the Crownloads, the Nyrian Duchy has long since evolved past such, a fully fledged realm of Numeria. The land here is peaceful, save for recent events, namely the Sehmonian Invasion. The local populace contents itself with the matters of agriculture and forestry, Ruler: His Grace, Aenon of House Namyren The complete opposite of the Tyrian Duke, Aenon is a laid back, casual ruler. He ensures his rule’s stability through subterfuge and skillful diplomacy when it comes to having to do so. Aenon is also related to the King, Aemyr Namyr, though several times removed, as the Nyrian Duke’s House was founded as a branch of the Royal House approximately a century ago. They are also good friends, having grown up closely and amiably in their youth for Aenon was sent to Lyria for his tutelage. Encompasses: The County of Nyria The County of Aenyria Ruler: Lord Ayrin of House Aenyr THE MARGRAVE OF ARRIS The first stake of land made outside of the Forests of Numeria. A settlement once nestled upon the end of a river, flourishing into a vast city over the years. It has seen the worst out of all the realms in recent times, besieged twice and conquered by foreign invaders. It is currently a defunct title, a result of a successful Symonian Invasion of the region, but it's holders still considered Numerian Nobility. Ruler: Lord Aeryn of House Qohiria The man responsible for acquiring victory over the Symonians at Arris the first time it was besieged – he led sallying of the City’s Garrison at the most opportune time, swiping aside the meager defense Dunwick had left behind. And as his King’s army was crumbling, his arrival turned the battle entirely in Numerian favor. He is known to be cold, devoid of any compassion, a result of his tenure upon Numeria’s frontier with its enemy. He is however, a diligent and competent Numeria. Encompasses: The Margravedom of Arris The County of Arniria END OF DOCUMENT A STRANGE ENCOUNTER - AN ADEPT’S DETAILING OF THE MOUNTAIN EXPEDITION With Numerian Mages having been perfecting their flight capabilities for the past years, it was decided that now was the best chance to inspect the anomalous structure that was due north of the Numerian Capital. Approximately a hundred personnel struck forth from Lyria, establishing a campsite at the base of the mountains. Only a group of ten had been chosen to scale the sheer height of this strange wall, the structure being so tall that the clouds covered the top of it. These ten members of the expedition were made up entirely of magical stock, nine Adepts and one Magi, the leading mage being Naemyr Faenyn. A well renowned Magi of the Cult of Nyria, he excelled in his understanding of elemental magic, being one of the first to adopt the ability of flight alone - he was normally studious, and held great compassion for his studies and those who followed them. It was as good as any group could get. Upon climbing a sufficiently enough amount of terrain before it got treacherous, the Mages were instructed to incant the spell of flight, their feet moving off of the ground as they began to levitate. They were wrapped in as many articles of clothing and fur as they could be, fully aware of the bitter cold one experiences once flying in the clouds - from hereon they communicated with each other solely through coded gestures, refusing to speak as it would mean removing their scarfs around their face. Though the party had expected the winds to be rough, one Adept was surprisingly not up to the task, as a sudden bout of turbulence struck him and sent him spiraling into the side of the mountain. The unlucky mage was killed on impact, and his body fell down to the base of the mountain. It was decided that the party must carry on, having already been so close to reaching the top - and reach it they did. It clearly wasn't anything they were expecting at all. Once they landed upon the edge of the cliff, they were greeted with a vast openness, or nothingness, depending on one’s viewpoint. There was nothing at all obstructing their view, no mist, fog, smoke, nothing at all only a peculiar purple haze, but nevertheless, the mages were incapable of making any sense of it, as if their eyesight suddenly deteriorated sharply, everything becoming blurry except those close to one another. Believing there to be a substance in the air causing such an anomaly, Magi Naemyr ordered for one of his Adepts to conjure a ball of flame, with the intent of launching it forth towards the haze. A minute goes by silently as the group attempts to locate any change in their setting, but nothing occurs, leading Naemyr to lead his group forth, seeing no danger in doing so. Which proved to be a great mistake, once within with haze, the party rapidly deteriorated. Men began to ask peculiar questions - why a deceased grandmother was there, a man crying upon seeing his wife that had been killed in the Sack of Arris, talks of giant wolves and the likes. Quite strange, but to Naemyr, he saw nothing special of note, only a pair of mice scampering about his feet. But he realized the danger this newfound area brought to his subordinates, and quickly rearranged them, forcing them back to the cliffside. But the allure of the unknown was simply too strong for Naemyr, he did not remain with his Adepts, and instead continued on by himself, where he disappeared for hours. Only to appear later into the day. In a snap of lighting, Naemyr manifested seemingly out of the air itself beside his Adepts, he lacked any articles of clothing, and his arms were thoroughly scarred with marks of lightning. He seemed entirely out of it, his gaze staring off into the distance without any purpose behind it. Quickly did his Adepts realize that he would fall prey to the dangers of the cold, and so rushed forth and covered him in as much as they could. They quickly made their way off of the cliff, flying back down to where the camp was set up. Only after several weeks of coping, was Naemyr capable of explaining the result of his findings, a tale known only to a few selected members of the Royal Cults of Numeria, and the King. ROYAL ACTIONS Available Imperial Denarii (Gold): 52,500 The Bourdelean extension for trade is accepted, as well as their wish for establishing a non-aggression pact, which the Numerians offer a ten year duration before renewing. However, in regards to the trading request, there is an alteration. Merchants from the west may only travel through the Roots of the World, once the passageway is appropriately cleared and maintained, and are extensively inspected by the authorities in Mineria. They are also disallowed from travelling to the Royal Capital and anything North of it - essentially being barred from half of the Numerian Kingdom. Bourdelaic Traders may only operate within the Duchy of Tyria, the southern half of Numeria. There is still a great amount of hatred towards these westerners, and it shows in the populace, but foreign and exotic goods will nonetheless attract the attention of the Numerians. [Accepting Trade and NAP with Bourdeleaux with minor alterations] As the current generation of soldiery retires from service, they are given the option to make a new life in the government driven artificial settlements that have been constructed to suit their needs. Four of these new initiatives have been established throughout Numeria, and are now ready to accept thousands of new citizens. [Upgrading 4 Settlements to Towns] As the King once again routinely sallies out against the Symonian Invaders, he calls forth additional banners to meet him at the battlefield. [Two units (1000) of Heavy Infantry are recruited at T3 | 24000/24000] Wishing to supplement the Blackmarrow elements of his Army, Aemyr recruits for additional combat units capable of meeting his allies standards. [Two units (1000) of Medium Cavalry recruited at T3 | 16000/16000] In order to unlock the capabilities behind the means of excavation of the material known as Osmalt, a School of Scholarly learning is established within Tyria. Though it offers many more curriculums than just the analysing of rare minerals, a main focus of this new established institution of learning is the specific studying of Osmalt. From utilizing magic in creative ways, to filtering through any documents in hopes of finding anything related to Osmalt, researchers in Tyria work tirelessly to crack this enigma. Additionally, a band of students are sent along the southern reaches of the Roots of the World, heading for the Carrow Citadel in hopes of observing what they believe is to be Osmalt and document their findings there. [School in Tyria constructed, applying 2 points in Education as well as School additional bonus to research Osmalt | 10000/10000] Saving 28500 KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Hermitage, x5 Manufactory, Church, x3 Farms] Cities: Nyria [Merchant Guild, Temple] Tyria [Merchant Guild, Church, School] Tyniria (+3k) [Merchant Guild, Temple] Arris (+3k) [Merchant Guild] | OCCUPIED BY FOREIGN INTRUDERS | Mineria (+3k) [Merchant Guild] Aenyria (3k) [Merchant Guild, Church] Towns: Grelderia (3k) Settlements: Nyniria Qhoheria Taelniria Yaeliria Fortress: Helmden Current Projects: Researching Osmalt [2 Education + School bonus] Population: 8,622,453 Total 500,000~ in Lyria 400,000~ in Tyria 300,000~ in Nyria 300,000~ in Mineria 6,500,000~ in rural regions Military: Army 8 (3000) units of Heavy Infantry [All T3, Seasoned] 2 (1000) units of Heavy Infantry [All T3] 1 (500) unit of Lyrian Sentinels [All T3, Seasoned] ?? (2750) units of Blackmarrow Heavy Infantry [T4] (No Upkeep) ?? (925) units of Blackmarrow Veteran Heavy Infantry [T4] (No Upkeep) 15 (7500) units of Medium Infantry [All T3, Seasoned] 11 (6500) units of Light Infantry [All T3, Seasoned] 7 (3500) units of Light Archers [Unique] 1 (500) unit of Light Cavalry 9 (4500) units of Medium Cavalry [All T3, Seasoned] Total Infantry Count: 30,675 - ??? units Magia 35 Adepts, 3 Magi Economy: Base Income: 3000g Economic Points: 5000g Town: 12000g [9000] (Tyniria, Arris, Mineria, Aenyria, Grelderia) Population: 25500g Trade: 2000g (Republic of Danwent, Empire of Bourdeleaux) Merchants Guilds: 21000g [18,000] (Lyria, Tyria, Nyria, Tyniria, Arris, Mineria, Aenyria) Manufactorie(s): 5000g (Lyria) Treasury: 1500 Upkeep: Infantry: 9000 + 5500 (EXP) = 14,500 Fortress: 2000 ----------------------- Total: 52,500
  5. THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 422 (Year 1522) ROYAL ACTIONS Available Imperial Denarii (Gold): 57,500 With peace settled in the west, the Numerian Army is entirely redirected to the east once more. [Relocating the Numerian Army away from Mineria and towards the Symonian Army] Nine Adepts, and 1 Magi are tasked with scouring the mountain ranges to the north of Lyria. They are following up on the failed expeditions to explore the mountains a decade ago. Utilizing a varied range of spells, they are tasked with flying high above any obstacles, eventually reaching the top of the enormous wall that blocked previous attempts of conventional climbing. [Spending 9 Adepts and 1 Magi to fly out and scout the Point of Interest in the Roots of the World] The Royal Academy of Warfare is established within the Capital - it serves to teach the affairs of stratagems, tactics, and other combat related studies. A subsidiary of this Academy, the Royal Helmden Training Camp, acts as the center of all soldiery training. Thousands of Numerian soldiers are brought here every year, as they are inducted into the army of His Royal Majesty, they are taught the matters of combat doctrines, unit operational levels, standard fitness. The Regimental system remains in place, groups of 500 men sectored into these units This new directive is dubbed the ‘Aemyrian Reforms’ and it seeks to completely overhaul how the Kingdom fights its wars. [Constructing a War Academy in Lyria | 15000/15000] Part of the Aemyrian Army Reforms. [Upgrading (42 units) 21,000 soldiers to Seasoned | All Heavy Infantry, All Medium Infantry, All Light Infantry, All Medium Cavalry | 21000/21000] In order to compensate for the Aemyrian Reforms, in which it promised land to those retiring from service, several new state funded settlements are propped up throughout Numeria. [Constructing 5 Settlements in varied locations throughout Numeria | 20000] Aemyr’s army is replenished with newcomers - half strength Regiments are now filled. They’re expected to arrive within a years time, as the Army crosses over their own Kingdom and meet the Symonian Invaders. Recruiting: 100 Heavy Infantry T3 325 Medium Infantry T3 350 Light Infantry T3 200 Medium Cavalry T3 Saving 1500g KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Hermitage, x5 Manufactory, Church, x3 Farms] Cities: Nyria [Merchant Guild, Temple] Tyria [Merchant Guild, Church] Tyniria (+3k) [Merchant Guild, Temple] Arris (+3k) [Merchant Guild] | OCCUPIED BY FOREIGN INTRUDERS | Mineria (+3k) [Merchant Guild] Aenyria (3k) [Merchant Guild, Church] Towns: Grelderia (3k) Settlements: N/A Fortress: Helmden Current Projects: N/A Population: 8,371,314 Total 500,000~ in Lyria 300,000~ in Tyria 200,000~ in Nyria 3,500,000~ in rural regions Military: Army 6 (3000) units of Heavy Infantry [All T3] 1 (500) unit of Lyrian Sentinels [All T3] ?? (2750) units of Blackmarrow Heavy Infantry [T4] (No Upkeep) ?? (925) units of Blackmarrow Veteran Heavy Infantry [T4] (No Upkeep) 15 (7500) units of Medium Infantry [All T3] 11 (5500) units of Light Infantry [All T3] 7 (3500) units of Light Archers [Unique] 1 (500) unit of Light Cavalry 9 (4500) units of Medium Cavalry [All T3] Total Infantry Count: 27,700 - ?? units with Blackmarrow | 25,000 - 50 units Magia 36 Adepts, 3 Magi Navy N/A Economy: Base Income: 3000g Economic Points: 5000g Town: 12000g [9000] (Tyniria, Arris, Mineria, Aenyria, Grelderia) Population: 24000g Trade: 1000g (Republic of Danwent) Merchants Guilds: 21000g [18,000] (Lyria, Tyria, Nyria, Tyniria, Arris, Mineria, Aenyria) Manufactorie(s): 5000g (Lyria) Upkeep: Infantry: 9000 Fortress: 2000 ----------------------- Total: 57,500
  6. how long till oren can retake warclaim initiative?

  7. give me warzone!

  8. mordhau warclaims when?

    1. Medvekoma

      Medvekoma

      Mount and Blade Warband Warclaim > Mordhau Warclaim

    2. WuHanXianShi14

      WuHanXianShi14

      can i join i mostly just strafe around big skirmishes pot-shotting crossbow bolts into the crowd

    3. Lord_of_losers

      Lord_of_losers

      i can get behind this

  9. Armand smiles the sun’s smile as he gazes upon the Imperial Orenian Treasury, with the Stripped Horse Company poster in his hands – ready to once again make use of the gold.
  10. i missed a good fight because of game of thrones ?

    1. Callistus

      Callistus

      bet you’re brimming with regret.

    2. RandomTraveller

      RandomTraveller

      thats a double yikes

  11. i will destroy renatus

    1. Vege

      Vege

      no, i will destroy renatus 

    2. seannie

      seannie

      i called dibs

  12. @Vege blow up like pyro, fulfill the cycle

    1. WuHanXianShi14

      WuHanXianShi14

      you either die the man who conquered an empire, or live to see your own empire conquered

  13. THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 416 (Year 1516) As the armies of Numeria are once again sent forth from their homeland in order to secure victories in central Naros, life back in the heartland continues as usual. Tensions throughout the nation dissipate as the King achieves a tremendous victory, saving the City of Arris from ruination. During his campaign east, the King is encouraged by the letters of his northern peer, Lucius Blackmarrow - Aemyr corresponds with his own affirmations, promising a stupendous victory to shock the annals of time, though notably lacks a response to Lucius’s final claim, unsure of the meaning behind the words. Within the realms of magical science, a Sorcerer of an erudite disposition from the Sect of Nyria, discovers flight. Accidently mispronouncing an incantation led to the man being lifted off of his feet, and consequently smacking his head against the ceiling of his workplace as he drifted upwards. This remarkable discovery was henceforth declared to all, with the Sorcerer responsible, Haenyr Naryos being lauded as a genius. However the burgeoning military-industrial-complex of Numeria takes quick action on this discovery; with a new theater of combat exposed to the current military doctrines, Central Command organizes the establishment of new tactics, stratagems regarding the skies. ROYAL ACTIONS Available Imperial Denarii (Gold): 52,500 The Numerian Army once again crosses over into Ischyrosi territory. The political situation within these lands is gauged by the King, as he expect turmoil and unrest to be prevalent within the people of the Iris. He makes a notable attempt in preventing the pillaging of the Ischyroi, instead opting out to requisition their goods for enforced low prices to those who have not fled from his advance. Aemyr knows he cannot permit the Sehmonians to gather more of their forces, and marches straight for the location of his enemies, said to be gathering under the Spire of the Iris. Sorcery and Divinity, ever interlocked with one another within Numeria, proves beneficial. With the establishment of the Hermitage within Lyria, the God of the Elements bestows more of his powers onto his subjects, granting them the ability of flight, among other things. The masses continue their worshipping, while Sorcerers dabble within the Arcane realms of the Elements. [Finishing the construction of a Hermitage, +20000 | 50000/50000] Another division of Sentinels are brought forth from their posts around the Well of Eternity, primarily Sentinels from the Northwestern segment of the Lake. They’re tasked to trail after their King’s Army, eventually reaching him in a year’s time. [A unit (500) of Lyrian Sentinels are recruited | 6000/6000] With Numeria sharing the world’s longest peaceful border with Danwent, the need for the Rangers of Numeria to remain on-guard of their forests diminishes. They are now instead conscripted into the Ranks of their King, marched eastward. [Two units (1000) of Woodland Guards are recruited | 4000/4000] Having proved their worth, the Cavalry battle-groups of Aemyr’s Army are expanded sufficiently. The plains of Central Naros are the perfect killing ground for any Cavalry units, and the King does not wish to miss out on this. [Two units (1000) of Medium Cavalry are recruited, T3 | 14000/14000] Following the Victory over Lord Dunwick on the outskirts of Arris, the affairs of industry is revitalized as hope is restored. Civillian Investors from within Lyria fund the establishment of a new sector dedicated to the means of production. [A manufactory is built in Lyria | 7500/7500] 1000g saved KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Hermitage, x1 Manufactory, Church] Cities: Nyria [Merchant Guild, Temple] Tyria [Merchant Guild, Church] Tyniria (+3k) [Merchant Guild] Arris (+3k) [Merchant Guild] Mineria (+3k) [Merchant Guild] Towns: N/A Settlements: N/A Fortress: Helmden Current Projects: Researching Osmalt (Rare Mineral) Developing Mountain Highway near Mineria Population: 7,010,844 Total 500,000~ in Lyria 300,000~ in Tyria 200,000~ in Nyria 3,500,000~ in rural regions Military: Army ?? (2900) units of Heavy Infantry [All T3] 1 (500) units of Lyrian Sentinels [All T3] ?? (2750) units of Blackmarrow Heavy Infantry [T4] (No Upkeep) ?? (925) units of Blackmarrow Veteran Heavy Infantry [T4] (No Upkeep) ?? (5675) units of Medium Infantry [All T3] ?? (2150) units of Light Infantry [All T3] 4 (2000) (+1000 next turn) units of Light Archers [Unique] 1 (500) unit of Light Cavalry ?? (3300) (+1000 next turn) units of Medium Cavalry [All T3] Total Infantry Count: 20,700 - ?? units Magia 16 Adepts, 2 Magi Economy: Base Income: 3000g Economic Points: 5000g Town: 9000g Population: 21000g Trade: 1000g (Republic of Danwent) Merchants Guilds: 18000g (Lyria, Tyria, Nyria, Tyniria, Arris) Manufactorie(s): 1000g (Lyria) Saved: 3500 Upkeep: Infantry: 7000 Fortress: 2000 ----------------------- Total: 52,500
  14. THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 415 (Year 1515) “Good riddance.” sighed an exhausted Aemyr. As if all the burdens upon him had been dispelled from his mind, he slouched heavily into his chair. With his gaze turned upwards, he stared idly at the ceiling of his chancery, he wondered if he would ever find peace, to once again read his favourite books upon that particular window within the Palace of Namyr. Troubles would forever plague his mind however, he had thrown away the lives of tens of thousands of his own, just for one measly victory. He cursed himself always for these defeats, knowing full well he was responsible of such deeds. Which is why he couldn't accept to let their sacrifices be in vain - already his Marshals organized the next Campaign, with the target being the Iris, the Capital of the Ischyrosi vassal-state. It’s been over half a decade since Aemyr ever saw his home, a surprising accomplishment by all regards; that the Kingdom didn't fall to anarchy in his absence. The King even had issues trying to remember the faces of his family, his mothers and sisters were just a blur now, his mind so encaptured by the aspects of war. He ran a hand across his face, tracing along the numerous scars he had endured, wondering what people would think of him upon his return, a rare thought to even begin with. His life has so far led him to believe that his end was tied to battle, that he would perish to some untimely blow, or a stray bolt. The victory over Dunwick had changed something within Aemyr, he appeared more composed and relaxed, but time will only tell if this will last. ROYAL ACTIONS Available Imperial Denarii (Gold): 45,500 [Constructing Merchant Guild within Mineria | 9000/9000] [Continuing construction of a Hermitage, +10000| 30000/50000] [Outfitting 1000 Medium Cavalry with T3 | 4000/4000] 23000 [Recruiting 5 (2500) units of Medium Infantry with T3 | 20000/20000] Saving 3,500 KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Shrine, x1 Manufactory, Church] Cities: Nyria [Merchant Guild, Temple] Tyria [Merchant Guild, Church] Tyniria (+3k) [Merchant Guild] Arris (+3k) [Merchant Guild] Towns: Mineria (+3k) Settlements: N/A Fortress: Helmden Current Projects: Researching Osmalt (Rare Mineral) Developing Mountain Highway near Mineria Building Hermitage [30000/50000] Population: 6,806,645 Total 500,000~ in Lyria 300,000~ in Tyria 200,000~ in Nyria 3,500,000~ in rural regions Military: Army ?? (2900) units of Heavy Infantry [All T3] 1 (500) units of Lyrian Sentinels [All T3] ?? (2750) units of Blackmarrow Heavy Infantry [T4] (No Upkeep) ?? (925) units of Blackmarrow Veteran Heavy Infantry [T4] (No Upkeep) ?? (5675) units of Medium Infantry [All T3] ?? (2150) units of Light Infantry [All T3] 4 (2000) units of Light Archers [Unique] ?? (500) unit of Light Cavalry ?? (2300) units of Medium Cavalry [All T3] 2 (1000) units of Medium Cavalry Total Infantry Count: 20,700 - ??units Magia 16 Adepts, 2 Magi Navy N/A Economy: Base Income: 3000g Economic Points: 5000g Town: 9000g Population: 19,500g Trade: 1000g (Republic of Danwent) Merchants Guilds: 15000g (Lyria, Tyria, Nyria, Tyniria, Arris) Manufactorie(s): 1000g (Lyria) Upkeep: Infantry: 6000 Fortress: 2000 ----------------------- Total: 45,500
  15. DOUBLE POSTING, TURN 14 THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 414 (Year 1514) No RP ROYAL ACTIONS Available Imperial Denarii (Gold): 45,500 [Recruiting 5 (2500) units of Medium Infantry at T3 | 20000/20000] [Establishing Mineria as a City | 15000/15000] [Extra Hermitage Funding, +10000 | 20000/50000] Saving 500g KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Shrine, x1 Manufactory, Church] Cities: Nyria [Merchant Guild, Temple] Tyria [Merchant Guild, Church] Tyniria (+3k) [Merchant Guild] Arris (+3k) [Merchant Guild] Towns: Mineria (+3k) Settlements: N/A Fortress: Helmden Current Projects: Researching Osmalt (Rare Mineral) Developing Mountain Highway near Mineria Building Hermitage [10000/50000] Population: 6,608,394 Total 500,000~ in Lyria 300,000~ in Tyria 200,000~ in Nyria 3,500,000~ in rural regions Military: Army 2 (1000) units of Heavy Infantry [All T3] (Dismounted Knights) 1 (500) units of Lyrian Sentinels [All T3] (Unique Heavy Inf) 6 (3000) units of Blackmarrow Heavy Infantry [T4] (No Upkeep) 2 (1000) units of Blackmarrow Veteran Heavy Infantry [T4] (No Upkeep) 7 (3500) units of Medium Infantry [All T3] (Numerian Serjeants) 8 (4000) units of Light Infantry [All T3] 1 (500) units of Light Infantry 2 (2000) units of Light Archers (Unique Light Archers) 1 (500) unit of Light Cavalry (Numerian Rangers) 5 (2500) units of Medium Cavalry [All T3] 2 (1000) units of Medium Cavalry (Numerian Squires) Total Infantry Count: 20,500- 41 units Magia 14 Adepts, 2 Magi Navy N/A Economy: Base Income: 3000g Economic Points: 5000g Town: 9000g Population: 19,500g Trade: 1000g (Republic of Danwent) Merchants Guilds: 15000g (Lyria, Tyria, Nyria, Tyniria, Arris) Manufactorie(s): 1000g (Lyria) Upkeep: Infantry: 6000 Fortress: 2000 ----------------------- Total: 45,500
  16. i need schematica

  17. THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 413 (Year 1513) The dying, following the skirmish south of Arris. A small, yet decisive victory for Numeria, from which it saw nearly nine thousand Sehmonians put to the sword. Hundreds lined along the battlements of Arris, their gaze kept upon the horizon - what the defenders had been praying for, had finally arrive. The King, in all his regal glory, had arrived at the head of a relief force, causing many within the walls to rejoice, anticipating their soon to come freedom at the hands of their own King. Only the Marquis, Aelyr, kept a scowl on his visage. He had expected a far greater army, a force worthy of being led by his King, but instead, he saw what he perceived to be rag-tag, hurriedly assembled peasant force. His mood only worsened as he failed to locate any signs of the Lyrian Sentinels, the only banner of note present being the King’s Own. The Numerian Lordling sighed sharply, his head shaking in disappointment as he made his way off of the walls. Though not aware of this, the King had just a few days ago annihilated the Sehmonian reinforcement, and was ready to break the siege. No great nation was formed out of pleasantry and cake, they were formed out of desire and purpose, a will and a testament. Blood and toil made people great, such is the path of Numeria. ROYAL ACTIONS Available Imperial Denarii (Gold): 48,000 In conjunction with the arrival of Blackmarrowian Reinforcements, Numeria seeks to dominate the field with an overwhelming majority of Heavy Infantry to serve as the core of any fielded Army. [Recruiting 5 (2500) units of Heavy Infantry at T3 | 30000/30000] The Kingdom does see it fit to bestow upon the Republic of Danwent a sum of five thousand Numerian Denarii for their continuous effort to ensure amiable relations between the two nations. The Royal Council does not push for any further diplomatic actions with the Republic, but wishes for current relations to remain secure and prosperous. [Gifting Danwent gold | 5000/5000 @Godwein Stafyr (Z3r05t4r)] The growing wave of religious extremism continues, now enveloping the northern populace of Numeria. Thousands petition the local council to establish a center of worship, which they do. Within the City of Nyria, the Duke consecrates the construction of a Temple, dedicated to the four pillars of the Elements. [Constructing a Temple in Nyria, +3 Adepts | 10000/10000] While the War continues to rage, the High Chancellor embezzles the excess funds of the yearly budget. Utilizing it for his own project, he funds various researchers and historians from around Numeria to set up a research facility within the Town of Mineria, where the peculiar stone, Osmalt was first found. Correlating the artifacts found within the supposed Tomb of Symon and the veins found within the Mountains, dozens of rudimentary scientists toil away at unlocking the secrets of this black material. [Spending 3k into researching Osmalt] KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Shrine, x1 Manufactory, Church] Cities: Nyria [Merchant Guild, ] Tyria [Merchant Guild, Church] Tyniria (+3k) [Merchant Guild] Arris (+3k) [Merchant Guild] Towns: Mineria (+3k) Settlements: N/A Fortress: Helmden Current Projects: Researching Osmalt (Rare Mineral) Developing Mountain Highway near Mineria Building Hermitage [10000/50000] Population: 6,415,917 Total 500,000~ in Lyria 300,000~ in Tyria 200,000~ in Nyria 3,500,000~ in rural regions Military: Army 2 (1000) units of Heavy Infantry [All T3] (Dismounted Knights) 1 (500) units of Lyrian Sentinels [All T3] (Unique Heavy Inf) 6 (3000) units of Blackmarrow Heavy Infantry [T4] (No Upkeep) 2 (1000) units of Blackmarrow Veteran Heavy Infantry [T4] (No Upkeep) 7 (3500) units of Medium Infantry [All T3] (Numerian Serjeants) 8 (4000) units of Light Infantry [All T3] 1 (500) units of Light Infantry 2 (2000) units of Light Archers (Unique Light Archers) 1 (500) unit of Light Cavalry (Numerian Rangers) 5 (2500) units of Medium Cavalry [All T3] 2 (1000) units of Medium Cavalry (Numerian Squires) Total Infantry Count: 20,500- 41 units Magia 14 Adepts, 2 Magi Navy N/A Economy: Base Income: 3000g Economic Points: 5000g Town: 9000g Population: 18,000g Trade: 1000g (Republic of Danwent) Merchants Guilds: 15000g (Lyria, Tyria, Nyria, Tyniria, Arris) Manufactorie(s): 1000g (Lyria) Treasury: 2000g Upkeep: Infantry: 4000 Fortress: 2000 ----------------------- Total: 48,000
  18. THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 412 (Year 1512) As Aemyr was dragged away from his defeat by a few of his loyal Sentinels, he made a vow to those accompanying him, and most importantly, a vow to himself – a vow which would describe the annihilation of the Sehmonese People at his hands. It was as if something had stirred deep within the King’s Soul, his fixation lied entirely upon his enemies, with revenge being the sole purpose consuming his life now. He dedicated his mind and body to the matters of war as he healed from his infliction, having not even bothering to return to his Capital. He instead opted to remain encamped near the City of Nyria, rallying his people to pledge to his cause, inciting fervor and wrath within his populace. Rarely did it seem that the King bothered to take care of himself, his visage deteriorating visibly as it became apparent that the King did not sleep. Only the closest of his companions were able to realize the devolving state Aemyr was progressing into, though none would be able to amend such, for the King’s first response to any annoyance was anger. He increased the conscription rate, forced extra levies upon his nobles and dedicated his economy solely to defeating his enemies – consequently, he did little to satiate the growing religious unrest within the Kingdom as the people turned to fervent worship and zealotry in these trying times. It was now a widely accepted fact that Numeria would destroy itself from within before capitulating to the invading Sehmonians, as the morale of the citizenry teeters upon a needle’s point following another devastating defeat. ROYAL ACTIONS Available Imperial Denarii (Gold): 62,000 Believing the lack of Cavalry being the primary flaw bringing the Kingdom to ruin, the Numerian military complex is dedicated entirely to the formation of five new Regiments of Horse, with no expenses spared. [5 (2500) Medium Cavalry units, T3 | 36,000/36,000 | 2 (1000) units’ worth of T3 donated] Having need to inflate the numbers of the depleted Numerian Army, thousands of the citizenry are conscripted into duty, chosen primarily from the rural countryside. [8 (4000) units of Light Infantry, T3 [24000/24000] 2000g saved. KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Shrine, x1 Manufactory, Church] Cities: Nyria [Merchant Guild, ] Tyria [Merchant Guild, Church] Tyniria (+3k) [Merchant Guild] Arris (+3k) [Merchant Guild] Towns: Mineria (+3k) Settlements: N/A Fortress: Helmden Current Projects: Researching Osmalt (Rare Mineral) Developing Mountain Highway near Mineria Population: 6,229,046 Total 500,000~ in Lyria 300,000~ in Tyria 200,000~ in Nyria 3,500,000~ in rural regions Military: Army 2 (1000) units of Heavy Infantry [All T3] (Dismounted Knights) 1 (500) units of Lyrian Sentinels [All T3] (Unique Heavy Inf) 7 (3500) units of Medium Infantry [All T3] (Numerian Serjeants) 1 (500) units of Light Infantry (Numerian Swordsmen/Spearmen) 2 (2000) units of Light Archers (Woodland Guards) 1 (500) unit of Light Cavalry (Numerian Rangers) 2 (1000) units of Medium Cavalry (Numerian Squires) Total Infantry Count: 9000 - 18 units Magia 14 Adepts, 2 Magi Navy N/A Economy: Base Income: 3000g Economic Points: 5000g Town: 9000g Population: 18,000g Trade: 1000g (Republic of Danwent) Merchants Guilds: 15000g (Lyria, Tyria, Nyria, Tyniria, Arris) Manufactorie(s): 1000g (Lyria) Gifts: 15000g 2 units worth of T3 Equipment Upkeep: Infantry: 3000 Fortress: 2000 ----------------------- Total: 62,000
  19. THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 411 (Year 1511) Unbothered by the confines of his Royal Privilege, the young king, Aemyr, ‘the Falcon’ as he would style himself nowadays, strolled about his camp leisurely. Getting in touch with his soldiery, he’d been seen raising a mug here and there as the army toasts for good favours in the battle to come - a rare sight for a commoner who will most likely never see a Monarch this close again in their life. Many of these combatants were survivors of the first battle of the war four years ago, prepared to settle the odds once more. No drinks, nor companionship could mask the uneasiness Aemyr has been experiencing, his virgin battle would be dedicated to a foe twice as strong as him, only his wits could save his people in this conflict, a heavy duty for one to be burdened with. He would find solace in his dreams, visions of the far west, exotic lands, the feeling of flight, grandeur and wealth never seen before - his mind blended with the noise and commotion of the camp life, the ringing of steel as the smithies straightened out kinks in armor, the neighing of horses throughout the rows of tents, and the boisterousness of the camps’ inhabitants. He’d now feel at peace with himself, his thoughts gathered and refined as he readied himself. Now would be the time for his army to cross into the lands of the Ischyroi and begin battle within the Sehmonians. ROYAL ACTIONS Available Imperial Denarii (Gold): 47,500 In order to further faciliate the advancement of the passageway through the Roots of the World, the mining settlement of Mineria receives in increase in Crown Investment, establishing the outpost into a properly functioning town. [500k pop target acquired, upgrading Mineria from Settlement to Town] As the heartland of the Kingdom rapidly devolves into a mess of secular and religious ideologies based upon the results of the War against Sehmon, a faction of Elemental Fanatics within the Royal Court pushes their agenda forth for the construction of a Hermitage. They are of the belief that increased, greater devotion to the many aspects of their God will lead them on the path to eternal paradise, having come to the conclusion that their salvation is derived from the Will of the Elements. [Initiating construction of Hermitage | 10000/50000] As the wave of religious fanaticism continues to sweep throughout the Kingdom, a group of zealots within the Tyrian Council begin the redirection of funds towards the expanding of their Temple, establishing a site of religious worship to contest the one back at the Royal Capital. [Temple in Tyria upgraded to Church | 20000/20000] Eight Regiments of the King’s Medium Infantry are brought up to proper logistical standard, now outfitted with the finest Numeria can offer its common soldier. [Upgrading 8 (4000) Units of Medium Infantry to T3 | 16000/16000] Saving 1500g KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Shrine, x1 Manufactory, Church] Cities: Nyria [Merchant Guild] Tyria [Merchant Guild, Church] Tyniria [Merchant Guild] Arris [Merchant Guild] Towns: Mineria Settlements: N/A Fortress: Helmden Current Projects: Researching Osmalt (Rare Mineral) Developing Mountain Highway near Mineria Population: 6,047,618 Total 500,000~ in Lyria 300,000~ in Tyria 200,000~ in Nyria 3,500,000~ in rural regions Military: Army 5 (2500) units of Heavy Infantry [All T3] (Dismounted Knights) 2 (1000) units of Lyrian Sentinels [All T3] (Unique Heavy Inf) 12 (6000) units of Medium Infantry [All T3] (Numerian Serjeants) 6 (3000) units of Light Infantry (Numerian Swordsmen/Spearmen) 6 (3000) units of Light Archers (Woodland Guards) 2 (1000) unit of Light Cavalry (Numerian Rangers) 2 (1000) units of Medium Cavalry (Numerian Squires) Total Infantry Count: 17,500 - 35 units Magia 14 Adepts, 2 Magi Navy N/A Economy: Base Income: 3000g Economic Points: 5000g Town: 6000g Population: 18,000g Trade: 1000g (Republic of Danwent) Merchants Guilds: 15000g (Lyria, Tyria, Nyria, Tyniria, Arris) Manufactorie(s): 1000g (Lyria) Treasury: 2500 Upkeep: Infantry: 5000 Fortress: 2000 ----------------------- Total: 47,500
  20. THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 410 (Year 1510) Numeria rides out! Wary of the encroaching powers circling about the flanks of his Kingdom, the Aemyr V issues forth a commandment to his citizenry - by the King’s own decree, the Banners of Numeria are once again rallied, this time lead personally by the Monarch. Straddled upon one of Numeria’s finest steed at the head of the column, Aemyr is accompanied by the two most notable Lords of his Kingdom, the disgraced Duke of Tyria, and the Duke of Nyria, with their subordinates in tow, they make the command center of the army group. The Pride of Numeria had been dealt a fair blow three years prior to this assembly, an insult that must be remedied by Numerian standards - with revenge to be had, and their own monarch leading them into battle, thousands of Numeria’s finest were ready to plunge themselves into the corpse churner, The Kingdom of Sehmon was an affront to the existence of Numeria, a blemish upon its records, an accident needing to be corrected - the King was assured that his previous loss against Sehmon served to teach his followers a lesson, a lesson needing to be confirmed in the upcoming battle. As the Regiments assembled on the outskirts of Arris, is expected of the Numerian host to cross into the Ischyroi borders in a year’s time, with the intent of wrestling control of the city-state away from Sehmonian influencing, by means of a traditional pitched battle, pitting the two forces against each other. ROYAL ACTIONS Available Imperial Denarii (Gold): 37,500 A Numerian army is dispatched from its borders with its destination being the City of Ischyroi. The host is led by King Aemyr V of Namyr, with his flanks trusted to the Dukes of Tyria and Nyria. [Military Actions] A contingent of Lyrian Sentinels are called forth to the King’s Banner. [2 (1000) units of Lyrian Sentinels | 12000/12000] Prior to their departure into the Ischyroi City-State, the Regiments of Heavy Infantry are outfitted with the finest equipment Numeria has to spare. [5 (2500) units of Heavy Infantry upgraded to T3 | 10000/10000] To replenish the losses incurred earlier in the war, additional Regiments of the Woodland Guards are mobilized and attached to the departing army. [2 (1000) units of Woodland Guards | 4000/4000] A merchants guild is constructed within Arris, with the primary task of supplying the Regiments of Numeria. [Merchant Guild in Arris | 9000/9000] 2500g Saved KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Shrine, x1 Manufactory, Temple] Cities: Nyria [Merchant Guild] Tyria [Merchant Guild, Temple] Tyniria [Merchant Guild] Arris Towns: N/A Settlements: Mineria Fortress: Helmden Current Projects: Researching Osmalt (Rare Mineral) Developing Mountain Highway near Mineria Population: 5,871,474 Total 500,000~ in Lyria 300,000~ in Tyria 200,000~ in Nyria 3,500,000~ in rural regions Military: Army 5 (2500) units of Heavy Infantry [All T3] (Dismounted Knights) 2 (1000) units of Lyrian Sentinels (T3 Unique Heavy Inf) [Next Turn] 8 (4000) units of Medium Infantry (Numerian Serjeants) 4 (2000) units in T3 Steel Equipment 6 (3000) units of Light Infantry (Numerian Swordsmen/Spearmen) 4 (2000) units of Light Archers (Woodland Guards) Recruiting 2 (1000) units of Light Archers (Woodland Guards) [Next Turn] 2 (1000) unit of Light Cavalry (Numerian Rangers) 2 (1000) units of Medium Cavalry (Numerian Squires) Total Infantry Count: 15,500 - 31 units Magia 10 Adepts, 1 Magi Navy N/A Economy: Base Income: 3000g Economic Points: 5000g Towns: 6000g Population: 16,500g Trade: 1000g (Republic of Danwent) Merchants Guilds: 12000g (Lyria, Tyria, Nyria, Tyniria) Manufactorie(s): 1000g (Lyria) Upkeep: Infantry: 5000 Fortress: 2000 ----------------------- Total: 37,500
  21. THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 409 (Year 1509) ( ͡° ͜ʖ ͡°) ROYAL ACTIONS Available Imperial Denarii (Gold): 37,000 Proceeding on with the arms race against its Sehmonian Adversary, Numerian plunges fully into the matters of Heavy Infantry, having learned a lesson from its opponents upon the field of battle. Throughout Numeria, hundreds of newly enlisted soldiers undergo a new doctrine of infantry combat, and don heavier equipment. [5 (2500) units of Heavy Infantry Recruited | 20000/20000] The Margravate of Arris receives continued Royal Investments into its region - though the area resembles more of a oversized military base, the increasing presence of soldiery in the region attracts those wishing to do business, causing an influx in civilian presence. As a result, the core of the region, Arris, is formally inducted into the ranks of Numerian Cities, becoming a core territory to the Kingdom. [Arris is Upgraded from Town to City | 15000/15000] A policy of scorched earth takes place upon the borderlands of the Ischyroi and Numeria - hamlets that have already been plundered by the Sehmonians are now repurposed for military use, outposts and scouting bases being established to keep an eye out for enemy incursions. Consequently, the army is dispatched to the borderlands, dividing itself into sectors to patrol and defend, merging back into one should a sizable force approaches. The Numerians avoid returning the favour, instead remaining steady and await any enemy raiding party. [Military Movement] For those unfortunate ones to have been affected by the matters of raiding and pillaging, fleeing refugees are offered Royal Subsidies for their endeavours. Those who accept are safely inducted into other regions in Arris, away from the scenes of combat, in Council sponsored settlements and farmsteads. [2000g into rehabilitating raided citizenry] KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Shrine, x1 Manufactory, Temple] Cities: Nyria [Merchant Guild] Tyria [Merchant Guild, Temple] Tyniria [Merchant Guild] Towns: Arris Settlements: Mineria Fortress: Helmden Current Projects: Researching Osmalt (Rare Mineral) Developing Mountain Highway near Mineria Population: 5,700,461 Total 500,000~ in Lyria 300,000~ in Tyria 200,000~ in Nyria 3,500,000~ in rural regions Military: Army 5 (2500) units of Heavy Infantry (Dismounted Knights) [Next Turn] 8 (4000) units of Medium Infantry (Numerian Serjeants) 4 (2000) units in T3 Steel Equipment 6 (3000) units of Light Infantry (Numerian Swordsmen/Spearmen) 4 (2000) units of Light Archers (Woodland Guards) 2 (1000) unit of Light Cavalry (Numerian Rangers) 2 (1000) units of Medium Cavalry (Numerian Squires) Total Infantry Count: 13,000 - 22 units Magia 10 Adepts, 1 Magi Navy N/A Economy: Base Income: 3000g Economic Points: 5000g Town: 6000g Population: 16,500g Trade: 1000g (Republic of Danwent) Merchants Guilds: 12000g (Lyria, Tyria, Nyria, Tyniria) Manufactorie(s): 1000g (Lyria) Sehmonian Raids: -2000 Treasury: 500 Upkeep: Infantry: 4000 Fortress: 2000 ----------------------- Total: 37,000
  22. THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 408 (Year 1508) The dead and dying after the Battle for Ischyroi. A Numerian defeat. As reports from the front continued to file into the Capital, the mood of the King gradually soured - having lost half of his fighting force, he now had to deal with the repercussions of such a failure. His hatred was channeled into that of Sehmon, the ones responsible for decimating his soldiery - in his blind rage, he vowed publicly in a courtly session that the Kingdom of Sehmon would fall beneath the feet of Numerian Regiments. Rousing the emotions of many, his nobility opt to continue the war - the people of Numeria were affirmed that they would not simply roll over for any Sehmonian demands. The decimation of the Numerian Army had stunned the Central Command of the Royal Regiments, such a devastating loss had never occured in recent history. It was agreed upon that many things were needing reforms, from the compositions of the armies, to the skill level of an individual within a unit. The Infantry Base out near Arris would see a significant boost in Royal Funding, the entire region would quickly be supplemented with civilian industry to aid continue to fuel the war effort - as such, the Margravedom of Arris is formed by decree of His Majesty, Aemyr V. The army that had taken the loss is now on the retreat - it was a somber ordeal, entire Regiments were lost during the course of the battle, leaving the survivors unwilling to partake in further battles. They had expected their first obstacle to be overcome easily, but were instead given the shocking truth of how gruesome combat is. It was an army on the brink of fracturing, but due to some tactful thinking, officers from throughout the army managed to reign in the survivors during the Parley at the Fortress prior to their departure - re-organized, they withdrew quickly without informing their allies. ROYAL ACTIONS Available Imperial Denarii (Gold): 41,500 Having learned a fair beating from the Sehmonian, further army reformations are underway, utilizing their newfound knowledge on the basis of modern warfare. Mimicking Sehmonian standard, Numerian Strategists shift their attentions onto the effect of heavy shock infantry, pooling together their ideas and requesting for funds to establish the first training Regiments of Heavy Infantry. [Researching Heavy Infantry | 15000/15000] Given the severe loss of life on the Numerian side of the battle, additional Regiments are raised and called to the front. [5 units (2500) of Medium Infantry recruited | 10000/10000] In order to attempt a counter against the Sehmonian Cavalry presence, Numeria invests heavily into the foundation of several Regiments of Cavalry. Riders of predominantly noble and wealthy standing are inducted, forming the first units of Medium Cavalry. They are equipped with fine steel from Mineria, at the Roots of the World. [2 units (1000) of Medium Cavalry, T3 | 16000/16000] Due to the increased traffic occurring through the region of Arris, the Royal Council does see it fit to prop up the settlement into the ranks of fully-fledged towns, worthy of establishing its own local council that will be capable to dealing with the needs of those existing within its borders. [Upgrading Arris from Settlement to Town | Non-expenditure, +3000g income] Stockpiling remaining 500 gold. KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Shrine, x1 Manufactory, Temple] Cities: Nyria [Merchant Guild] Tyria [Merchant Guild, Temple] Tyniria [Merchant Guild] Towns: Arris Settlements: Mineria Fortress: Helmden Current Projects: Researching Osmalt (Rare Mineral) Developing Mountain Highway near Mineria Retreating from Ischyroi Population: 5,534,429 Total 500,000~ in Lyria 300,000~ in Tyria 200,000~ in Nyria 3,500,000~ in rural regions Military: Army 3 (1500) units of Medium Infantry (Numerian Serjeants) [+2500 next turn] 4 (2000) units in T3 Steel Equipment 6 (3000) units of Light Infantry (Numerian Swordsmen/Spearmen) 4 (2000) units of Light Archers (Woodland Guards) 2 (1000) unit of Light Cavalry (Numerian Rangers) Total Infantry Count: 9,500 Magia 10 Adepts, 1 Magi Navy N/A Economy: Base Income: 3000g Economic Points: 5000g Town: 6000g Population: 16,500g Trade: 1000g (Republic of Danwent) Merchants Guilds: 12000g (Lyria, Tyria, Nyria, Tyniria) Manufactorie(s): 1000g (Lyria) Treasury: 2000 Upkeep: Infantry: 3000 Fortress: 2000 ----------------------- Total: 41,500
  23. THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 407 (Year 1507) Final moments before the Battle of Ischyros CRY HAVOC AND LET SLIP THE DOGS OF WAR “Forward March!” the yells carried across the plains of Ischyros as massive formations of infantry lurched forth towards their target. Across the vast expanse of these dry-lands, were the enemies, the Sehmonians, ambitious and foolhardy war-mongers to the common Numerian, while in reality they were most likely of the same stock as any other. Nevertheless, commands were issued, and enemies were formed, the Sehmonians would have to die to satiate the growing imperialistic pride of Numeria. The army of Numeria followed its standard doctrine of combat, arranging themselves into a three line deep formation, with gaps left in-between the Regiments. The ranged divisions of the formations kept close to their counterparts, knowing full well the possible cavalry dominance the Sehmonian might field within this battle. All in all, it was a formidable array of soldiery, the orders being fulfilled to a precise point. As for the common man itself, it was a dirty sight as any other conflict; soldiers emptied their stomachs out of anticipation for the coming battle while marching, grizzled sergeants kept on a facade of certainty and officers appeared bewildered. Cavalry ran along the lengths of the lines, relaying orders and missives, ensuring for a cohesive force ready for engagement. It was a chaotic but functional fighting force. Victory was the only thing expected from this engagement, failure to acquire such would bring the most utmost shame upon one’s self, and above all else, a great shame to their King and Country. Kingdom Information: The Well of Eternity, a Lake that contains magical properties throughout its waters capable of curing ailments and healing wounds. The Capital of the Kingdom is situated upon its shores, the Kings of Namyr using the waters as a tool to rule. The Lake Sentinels of Lyria, a prestigious organization under the jurisdiction of the King ensure the sanctity of the waters remain pure of any foreign intrusions. Numerians, once xenophobic and isolationist people, in recent years they have been brought out from their holdings for expeditions into the unknown. Their distinct looks and rich history only fuels their beliefs of being superior to the other cultures of Naros - regardless, they are still pragmatic, and know how to hold their cards and when to play them. Aemyr V, the newest addition to the lines of Numerian Monarchs. An diligent young man with the ambitions of campaigning easterward in order to secure splendour and wealth, as well as the reclamation of the Numerian birthplace. Aemyr also has a keen interest in the ruins of the old Symonian Empire, having been raised upon lectures of the ancient nation by Numerian Lore Masters that still retained accurate details of such an Empire. Tyria, the Capital of the Duchy of Tymar, the southernmost Province of the Kingdom. It's one of the founding cities of the Numerians in the region, having been the home of the ancient Tymerian Kings. Nyria, the northernmost Settlement of Note in the Kingdom. Having once been the location of where the Royals would retreat to for vacation, it grew into prominence during the reign of Daemyr the Good. Daemyr was infatuated with the people that had begun to settle near the Royal Manors, and planted the seeds to what would later become a bustling city. Woodlands, the forest in which the Numerians occupy, which they claim that they had once controlled the entirety of these woods. The woods are home to various creatures, benign and benevolent, for the density gives way for life to flourish under its canopies. The Numerians have never been able to fully tame these woods, their settlements still being prey to opportunistic beasts. The Woodland Guard patrol the entirety of these forests, focused primarily upon the matters of ensuring that there is no foreign interference. The Royal Army, the largest military organization of the Kingdom. During the Era of the Councillor War, Aemyr IV reformed it into a singular fighting force, taking away the nobility’s right to having personal levies, and instead introducing regiments and units of Royal Combatants. The Army garrisons various fortifications throughout the Kingdom and are beholden only to the King. The Grelden Forest, the southern reaches of the forest the Numerians currently inhabit. It was recently dubbed to such a name due to its name being present upon the re-discovered map of the Symonian Empire in the exact location. The region is in the process of being colonized by Numerian settlers as the Kingdom stretches its borders. Tyniria, the center of the colonization of Grelden. Tyniria is the first settlement constructed within the Forest of Grelden, serving as a base of operations for activities further southward. It is inhabited by the poor and the destitute and garrisoned by a large Royal Army presence. The colonization of Grelden is a carefully articulated one, a process of gentrification is underway within the heartland as poorer populations are enticed to become settlers in these new lands. The name of the settlement simply means Tyria-Minor, the smaller sister city of Tyria. The Fortress of Helmden, these imposing fortifications sit over the river junction between the nations of Numeria and Danwent. They had been built several centuries before, during the reign of Taemyr the First, however in recent times they have fallen into disrepair, the threat of banditry gone and the people of Danwent having never entered hostilities against Numeria. In recent days a peculiar discovery has been made beneath its walls. ROYAL ACTIONS Available Imperial Denarii (Gold): 30,000 Having been given a sufficient amount of time for preparations, further work is underway within the Town of Tyniria. Infrastructure expands, walls are erected, and a formal local government rules in stead of the King. The expenditures required to improve the Town are funded from the coffers of the Royal Crown. [Tynyria Upgraded to City | 15000/15000] The Merchant Guilds of the Kingdom take keen notice of the rate of growth within Tynyria and thus petition the Guild Master, His Majesty Aemyr V to fund the establishing of a hub of merchantry within the newfound City. [Merchant Guild built within Tyniria | 9000/9000] Within the minds of the Forward Command Staff of Numeria upon Ischyros soil, they believe the upcoming battle to be one already won, and thus report the necessity for improved sieging equipment. [Tier 1 Siege Gear unlocked | 5000/5000] Remaining 1000g stockpiled Total: 2000g stockpiled KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Shrine, x1 Manufactory, Temple] Cities: Nyria [Merchant Guild] Tyria [Merchant Guild, Temple] Tyniria [Merchant Guild] (Effective Next Turn) Towns: N/A Settlements: Mineria Arris Fortress: Helmden Current Projects: Researching Osmalt (Rare Mineral) Developing Mountain Highway near Mineria Invading Ischyros Population: 5,373,233 Total 500,000~ in Lyria 300,000~ in Tyria 200,000~ in Nyria 3,500,000~ in rural regions Military: Army 10 (5000) units of Medium Infantry (Numerian Serjeants) 5 (2500) units in T3 Steel Equipment 15 (7500) units of Light Infantry (Numerian Swordsmen/Spearmen) 5 (2500) units of Light Archers (Woodland Guards) 4 (2000) unit of Light Cavalry (Numerian Rangers) Total Infantry Count: 17,000 Magia 10 Adepts, 1 Magi Navy N/A Economy: Base Income: 3000g Economic Points: 5000g Town: 3000g Population: 15,000g Trade: 1000g (Republic of Danwent) Merchants Guilds: 9000g (Lyria, Tyria, Nyria) Manufactorie(s): 1000g (Lyria) Upkeep: Infantry: 5000 Fortress: 2000 ----------------------- Total: 30,000
×
×
  • Create New...