THE KINGDOM OF NUMERIA
The Royal Era of Aemer, A.E 426 (Year 1526)
Cheers and applause greeted the newly made Margrave of Arris as he re-entered the City, with the King of Numeria in tow. Many rejoiced Aemyr’s return, especially when done in such good faith - the elevation of the beloved foreign commoner, Mormo Dale, to the position of esteemed nobility, was a well liked move by the cities’ inhabitants. It seems that for the past years, Governor Dale had ruled favourably over the conquered Numerians, even going as far as marrying one of the natives, as well as letting his subordinates form their own families in Arris. Suchs acts impressed the monarch, and saw it fit to reward the man with a new station, solidifying the rule Dale had been developing for the past years.
Despite the option of being able to return back from where they once came, the Symonians defected to Numeria. Surely an indication that life back home wasn’t all that great. Which has led to the High Chancellor to personally make his way to Arris, a rare sight, for the King’s friend is rarely seen outside the Capital.
Regardless of these recent events, the Army must continue on, needing to strike the anvil while it’s still hot, or else lose an opportunity to claim the center of Narros.
ROYAL ACTIONS
Available Imperial Denarii (Gold): 78,375
Aemyr’s gaze turns west, suddenly having lost interest in the war. He takes with him a single Magi and heads back to the Roots of the World, stopping occasionally to utilize the hospitality of his subjects. His destination lies in the peculiar anomaly previous discovered in the Mountains. The Army is left in command of the Duke of Tyria, the once defeated Numerian General, bested by Lord Dunwick in the shadows of Ischyros near twenty years ago. [Investigating POI | Aemyr + 1 Magi]
The High Chancellor comes into contact with the Symonian defectors garrisoning Arris. He seeks to further inquire upon the state of the Symonian Empire, as it is suspected that the unrest is rampant, an issue that can be potentially exploited.
The routine expansion of the Guilds throughout the newfound cities. [4 Merchant Guilds constructed | 36000/36000]
Clearing out more land on the outskirts of Lyria to make way for manufactories [4 Manufactories constructed | 30000/30000]
The continued researching of the rare mineral Osmalt. The students of the Tyrian School of Scholarly Affairs are given a minor grant in order to further fuel their capabilities on examining how Osmalt was shaped into such a way. It is now a universally recognized fact that the ancient structures of Naros utilized Osmalt in their foundations, and so spurs the search for these ancient wonders. Throughout Naros, where Numerians aren’t prosecuted, bands of students are seen roaming about, documenting and detailing anything resembling Osmalt, as well as inquiring with locals and the likes to form a hypothesis upon the techniques of operating this rare material.
Sorcerers are brought into the School in attempts to shape and mold the chunk of osmalt into something resembling regular masonry, utilizing a constant stream of superheated flame magic in a controlled environment. Blacksmiths from Lyria’s manufactories are brought in to observe the process, properly ensuring that the experiment meets standard smithing.
An envoy from the Tyrian School is sent over to the Bourdeleaux in attempts to acquire a shipment of Black Iron tools to further improve upon the extracting of Osmalt, as it proves to be ridiculously tiresome with the currently used methods so far. Promises are made to this western neighbour that they will have access to a source of Osmalt, should they decide to assist in this endeavour. [2,375g, 9,625g in Total | School Bonus 10% & 2 Education Points]
Beginning the establishment of a Monastery. [10000/100000]
[The walls of Mineria are refurbished into Tall Stone Walls | 12500/12500]
[The walls of Nyria are refurbished into Low Stone Walls | 10000/10000]
KINGDOM OF NUMERIA STATS MENU
Leader: Aemyr V of House Namyr
Capital: Royal City of Lyria [Merchant Guild, Hermitage, x6 Manufactory, Church, x3 Farms, Military Academy, Tall Walls]
Cities: Nyria [Merchant Guild, Church]
Tyria [Merchant Guild, Church, School]
Tyniria (+3k) [Merchant Guild, Temple]
Arris (+3k) [Merchant Guild]
Mineria (+3k) [Merchant Guild, Temple]
Aenyria (3k) [Merchant Guild, Church]
Nyniria (3k)
Qhoheria (3k)
Taelniria (3k)
Yaeliria (3k)
Towns: Grelderia (3k)
Settlements: Aeria
Yuria
Jaeneria
Lunaeria
Fortress: Helmden
Current Projects: Researching Osmalt (10% School Bonus + 2 edc)
Population: 9,421,985 Total
700,000~ in Lyria
400,000~ in Tyria
300,000~ in Nyria
300,000~ in Mineria
400,000~ in Tyniria
300,000~ in Aenyria
6,500,000~ in rural regions
Military:
Army
5 (2800) units of Heavy Infantry [All T3, Seasoned]
2 (900) units of Heavy Infantry [All T3]
1 (500) unit of Symonian Heavy Infantry [All T3]
1 (500) unit of Lyrian Sentinels [All T3, Seasoned]
1 (900) unit of Lyrian Sentinels [All T3]
?? (2650) units of Blackmarrow Heavy Infantry [T4] (No Upkeep)
?? (875) units of Blackmarrow Veteran Heavy Infantry [T4] (No Upkeep)
14 (7200) units of Medium Infantry [All T3, Seasoned]
1 (500) unit of Medium Infantry [All T3]
3 (1500) units of Symonian Medium Infantry [All T3]
12 (6300) units of Light Infantry [All T3, Seasoned]
7 (3350) units of Light Archers [Unique]
2 (1000) units of Symonian Light Archers [All T1]
1 (500) unit of Light Cavalry
9 (4500) units of Medium Cavalry [All T3, Seasoned]
1 (unit) 500 of Medium Cavalry [All T3]
Garrisoned:
500 Symonian Heavy Infantry, T3
1500 Symonian Medium Infantry, T3
200 Numerian Medium Infantry, T3
300 Numerian Light Infantry, T3
1000 Symonian Light Archers, T1
Stockpiled Equipment:
Heavy Infantry Gear, T3, 500
Medium Infantry gear, T3, 500
Total Infantry Count: 34,475 - 30,950
Magia
34 adepts 3 Magi
Navy
N/A
Economy:
Base Income: 3000g
Economic Points: 5000g
Town: 27000g (Tyniria, Arris, Mineria, Aenyria, Grelderia, Nyniria, Qhoheria, Taelniria, Yaeliria)
Population: 27000g
Trade: 3000g (Republic of Danwent, Empire of Bourdeleaux)
Merchants Guilds: 21000g (Lyria, Tyria, Nyria, Tyniria, Arris, Mineria, Aenyria)
Manufactorie(s): 6000g (x6 Lyria)
Treasury: 1500
Upkeep:
Infantry: 10000 + 5125 (EXP) = 15,125
Fortress: 2000
-----------------------
Total: 78,375g