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Treshure

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Everything posted by Treshure

  1. Legitimate profession RPers were choked out because their equipment couldn’t match the quality of those who solely grinded that profession. If you wanted your gear to match your RP proficiency, you had to grind the part. Guys like @Lark can attest to this.
  2. What are people going to do, roleplay? If you inserted the faith from this into cultivating exciting roleplay and events for your community, player retention would skyrocket and there wouldn’t be a shortage of fun things to do. But most won’t, because it actually involves effort beyond asking the devs to reinvest hundreds of hours into a dead project. I’ve seen plenty of settlements rise to provide intrigue and fun to their players, new and old. Haense, Dominion, Holm, to name a few. They’re not asking for Nexus back. The only people who are doing so are those incapable of creating a fun experience themselves. LotC has and always will require imagination, as it is an epic fantasy contained within Minecraft. You can’t run from that fact, no matter how many grinding elements you try and introduce to the server. The zenith of LotC occurred years before Nexus was even a thing. Success and nexus are mutually exclusive.
  3. A letter is sent. "I may too attest to Septimius Bracchus' words. We have led Imperial parties south - many have not returned. We share your plight, and in common understanding, will share you a seat within Lorraine. May God and the Emperor receive you well, Leon Nicator"
  4. I'm going to miss you, Britt. I can't believe its all over so quickly. Remember the times we used to have back when you first joined? The cool little adventures we went on? You're going to be in my heart forever. Salutations to wherever life takes you from here. Sincerely, a friend.
  5. "A Des'nox dark elf is their Tilruir'tir? Of the supreme High Elven city?" scoffs Leon. "They ought to fall."
  6. On quiet Illatian nights, no news came as this. Willem had been resting beneath a colorful tent, sewn at the behest of traveling Illatian merchants in their flight from Adria. The group moved a motley few hundred - the last remnants of a proud culture stemming from the Empires of old, the Empires of the White Rose and Chivay. A persistent drizzle had stopped the assembly in the dead of night, the mud setting deep and intently to stop their forward march. And so Willem lay, thinking. He tried to think of warm Illatian nights, singing and dancing in the open northern airs. Wine kissed breath and girls on each arm. He brought the fantasy to vivid lengths. Such a fantasy roused by a knock on the support pillar of Willem’s tent. He brought his attention upwards to his good friend, Bernarto. “What is it?” Willem asked, still lying on his back with the soft furs aneath. “A rider in the night,” Bernarto motioned, a letter in his hand. “Straight from the Crownlands. Said it was urgent business.” With that, he tossed it to Willem. Willem watched him leave with an air of suspicion. Who had wanted to contact him? He was a lowly burgher, if at that. Mere fodder for any high lord of Carolustadt to beckon him. Regardless, he slid a knife across the seal and opened the contents of the letter. “I write to you from the Crownlands…” His eyes flew over the prelude. “Brother from afar…” Willem rose in his bed. “Separated at birth…” His hands, scratching eagerly at the parchment. “The blood of old Illatia still lives…” Willem began a low croak in his throat, “Bernarto..” “Christened at birth…” “You, Leon Nicator” “HOLY CANNOLI!” Willem shrieked, kicking out his legs from under him. Bernarto stormed the tent from outside, looking around for apparent danger. “What is it, Willem?!” “Who’s that?” Willem asked. “I’m not for these games at this bloody hour!” Bernarto proclaimed in a furious whisper. Willem rose to greet his cuz by the shoulders, overcome with a broad joy. “I am not Willem. I am Leon. And I have family to write to.” Howdy folks. I'm looking for people to play in my upcoming family Nicator. It is primarily Illatian, having a long history of played characters spanning back to Anthos. If you're interested, please add me on Discord at Treshure#1981. Thanks!
  7. Willem and his brotherly band of merry Illatians prepare for the medieval rager.
  8. An Illatian shakes his fist!
  9. @Raomir pure amateur gunna sample some stuff for u folks alt music: old school: country:
  10. You’ve gone too deep. The only thing left to do is pound that bro’s guts out tonight.
  11. Athos begins to piece it together. ”A crusade is called on the elves in the name of God. A man comes to the Dominion preaching the very God who wants to destroy the Dominion. Am I not getting something right here?”
  12. Looking for folks to play in my dark elf clan Corrin. Clan information below. PM if interested.

    https://www.lordofthecraft.net/forums/topic/175237-clan-corrin/

  13. My suggestion in the war feedback Discord was this: Abolish non-notice, spontaneous raids. This means you'll only have scheduled 24 hour warning-in-advance raids. Raise the cap to 25 or keep it at 20. Make these raids every 3 days instead of 5. If you succeed in defending against the raid, they don't get to raid you for another whenever. If you close your gates and don't even try to defend, the cooldown won't be put up. The reason being is that spontaneous raids are a massive pain for the city, and do next to nothing for the actual raiders. Raiders will typically catch a city completely off guard in a spontaneous raid, not getting to fight together an organized party and instead just butcher random civilians and whatever poor militiaman logged on to help. The raiders don't get a good fight, the city's activity is demolished for the next couple hours. Nobody really wins in that regard. Instead, give cities incentive and time to prepare a force to retaliate. They know when the raid is coming, so they can usher away their snowflake RPers and rally city defenders to fight off raiders. Raiders will more than not get an actual rally capable of fighting them, allowing for a good fight to take place. Earlier when I led the Dominion's military, we were one of the first settlements to get the 24 hour notice 20 man raid. Even as elves, we rallied all we could and actually had a great time fighting against the bandits. Why? We were given fair notice and had a general idea on when they were going to attack. It just makes the experience better for everyone. Nevermind the RP logistics. A large raiding party should never realistically be able to reach cities going 100% undetected. I think this system works, my 2 cents.
  14. Make sure to be getting them h20s

  15. Pain. Agony. September’s rage burned through the cavernous deeps. The Descendants heralded his coming; yet none knew the hour of arrival. And yet, finally, he had returned. It was only seconds before the first wave of creatures washed over the lower defenses. It was hours before the city cracked and splintered under the heat of the Prince’s advance. Great rifts tore the city limb from limb. The skies blackened with comets and monsters. And all above, the chant of his minions drowned the cries of the Descendants. It was the final hour that the umbra of September wrapped the burning city. Lightning fell from the sky, and with it, creatures of horror and destruction. Dark and terrible omens filled above the carnage below; all who bore witness knew that the land was lost. With fleeing banners, the Descendants abandoned the land of the Orcs and all the kin that fell behind. The fall of San’Kala would soon find word throughout Atlas. Many homes would burn a warm hearth, encased in the workings of stone and civilization. And yet as long as their homes stood fast, a continuous thought stirred in the collective unconscious. They were not safe.
  16. THE CARAS ELDAR REPORT - Week One - Status: Active ==== Persons of Interest King Abelas Caerme’onn (Taufirewarrior) District Lord of Irrinor/Wood Elf: Carven Ithelanen (Ixli) District Lord of Valleinor/High Elf: Ceruberr Asul’Ailer (CaptainSheepy) District Lord of Vellunor/Dark Elf: Zaniil Isilioleth (Smawton) Head Steward: Aerith Oranor (Riftblade) Long and great is the history of Caras Eldar, dubbed the ‘Jewel of Elvenesse’. Seated in the Loftywoods, Caras Eldar is home to all three elven races conjoined as a massive city. In recent years, the city has moved to seek a peaceful existence after being consumed in lengthy warfare with the now conquered nation of Krugmar. We now feature the September Prince, the King of the Elves, and more in the Dominion’s first CARAS ELDAR REPORT! THE SEPTEMBER PRINCE War! As the Orcs have been defeated to the south, a new enemy has arisen to face the sons of Malin. The September Prince has risen from his primordial rest to wreak havoc upon the world. Descendants from all corners of Atlas rally to lay low this false beast of nature. Of druidic origin, the September Prince intends to remove all vestiges of civilization. Join the fight here! Amidst floating suspicions and rumors, some herald the coming of a new weapon to combat the September Prince. The world watches with bated breath as combined Descendent forces move to engage September’s minions in the coming Elven days. NEW KING OF THE ELVES In a peaceful transfer of power, King Kairn the Conqueror has taken a step down to relieve the Crown to his heir, Abelas Caerme’onn. Per ancient law, a Kingsmoot must still be called by the Seeds and Clans of the land to confirm Abelas as King. Although he is expected to emerge as the monarch, families may object and challenge for the title as leader of the Elves. RAID GONE WRONG Confusion! With confirmed reports of bandits and raiders in Dominion lands, the garrison was called forth to defend the city. They were well prepared, until the invaders snuck in from behind the city! Breaching obscure walls and ignored defenses, the rarely penetrated Caras Eldar defenses were mounted. City defense was scattered between several districts. Some time passed before the bandits were finally driven from the city. District Lords and the Virarim have been alerted to the defense breaches, with several teams of masons and builders sent to patch and fix the defenses to the outer rim of the city. DIPLOMACY CORPS Dominion envoys have long prided themselves in the peaceful and consistent nature that diplomacy brings. A new ‘Diplomacy Corps’ is now underway, with a push to establish multiple embassies in the nations that would have Elven presence. Dominion representative Belestram Sylvaeri now spearheads this movement alongside his fellow ambassadors. The presence of Dominion relations within the cities of Atlas now presents itself an opportunity. --
  17. LotC /fit/ Discord has returned:

    https://discord.gg/dQ7Ku4Q

  18. The Highway’s Men grow eager to face these opponents on the battlefield.
  19. "We do not forget." The Clan Corrin traces their origin to the early Princedom of Malinor, once living amongst the spawn of Malin as a united whole. Enigmatic and isolationist, the mali’ker clan had chosen to stow away for generations in the deep hills rather than confront the nature of their city dwelling brethren. Deeply religious, the Corrin value the nature of faith and culture above all else. As leaders of the ancient commune of Gladewynn, they helped cultivate the veneration of the Ancestors to non believers. Amongst fabled legends and floating rumors, some even speak of the Corrins as ancient sorcerers; in time long past drawing the power of the Ancestors and Spirits to evoke magic and cast spells. Much knowledge has been lost to the tragedies that befell Clan Corrin in the time of yore. The compounding misfortune has led them seeking shelter within the Dominion, now facing their kin since the age of Aegis. History -=-=-=-=-=- In the time that Malin drew breath, the mali’ker Corrin had congregated with the rest of elvendom in the ancient communes seated upon Aegis. He was born to the ashen of Veluluai, bound to the city of Magara’lin. Though as Veluluai was slain, Corrin grew discontent. Without the Matriarch of the mali’ker, he witnessed his brothers turn wicked. Their great tradition withered into primal sins. As the city descended into war, all was lost in his eyes. In the time of ancients, Corrin had grown close with several seeds and families; one such named “Ithel’an”’. Noticing his swift departure following the Ibleesian defeat, Corrin finally conceived the thought of departure. And so he did. - Clan Patriarch, Corrin - Amongst the wilds and hills Corrin did forge his Clan. From Onyx and the veneration of the Ancestors, he cemented a family forever bound to chains of the past. Corrin harbored an intense paranoia; for if he should allow his kin to fall into sin, all would be lost. The family creed and its history were thus written on tablets. All those that went before were immortalized in stone. Soon Corrin’s aged name would be written on the Onyx Tablets, the Clan given unto his namesake. In time, Clan Corrin found itself amongst elves who drew similar disgust of modern elvendom. From the wilds, they witnessed the Sack of Malinor. From lands untouched, they saw their kindred split and sundered amongst the hills as humanity took the bountiful plunder of Elvennese. From the tears they wept, Gladewynn rose. The ancient commune would serve as the ancestral home of Clan Corrin for centuries to come. Yet it was their own adage that came to truth. As all things age, so did Gladewynn; after two destructions, the Clan Corrin were cast from their homes and unto the wilds once more. It was the rumors of their kindred fleeing to Dominion that led them to civilization once more. After countless centuries, Clan Corrin had returned to Elvenesse. Culture -=-=-=-=-=- It is said that Clan Corrin yearns for the past more than they pay heed to present. They are a people deeply steeped in tradition. Their life, their adages, and their histories are all inscribed on stones known as the ‘Onyx Tablets’. Differing from their mali’ame counterparts, they spit on the practice of oral tradition. To properly venerate an Ancestor is to capture their image without flaw. The practice of written account makes for this. Although mythic, Clan Corrin draws ties to ancient sorcerers of yore. In the olden days, Corrin himself was rumored to draw upon the strength of the Ancestors and Spirits. Though this knowledge has been lost to time, Clan Corrin does not object the curious nature that magicka brings. Insignia -=-=-=-=-=- The banner of Clan Corrin are linked chains. The clan acknowledges the tragedies that befell their race following the Sack of Malinor. After witnessing horrific deeds and subsequential oppression for centuries remaining, the Corrins draw deep concern for the sins of their fathers. The chains draw symbolical mourning of the damned. In duality, they serve a reminder that their past is better learned than avoided; the sins of yesteryear are as inescapable as a slave’s chains. To the Clan Corrin, tattoos are as present as the bodies they are embedded on. They are ever living, changing, and painfully present. Such dogma is antithetical to Corrin ideology. Tattoos would only be imbued at the catalyst of major significance. Much as the mali’ker lay precious stones to commemorate the Ancestors, Clan Corrin imbues their dress with fine clothing and exotic jewels. Their wear denotes their status; their gems pay heed the Ancestors that walked before. Circlet - Mark of the Clan Patriarch Chains - Mark of the Scholar Inscribed Ribbons - Mark of the Priest Silken Scarf - Mark of the Warrior Lesser Gems - Mark of the Greater Ancestors Greater Gems - Mark of the Fallen Kin Etcetera Characteristics -=-=-=-=-=- Those of the Clan Corrin bear similar traits. They bear ashen hair, rarely lighter or fully black. Their eyes are a deep sanguine. Only on rare occasion will a blood member of the Clan bear white hair. The Clan has historically sired tall and lanky individuals, ranging upwards from the 6’ range. Joining the Clan If you are interested in making a blood character, contact Treshure#1981 on Discord. Otherwise, speak with Athos Corrin within the Dominion of Malin.
  20. “I am the true Emperor, rival of this Emperor!” declares irrelevant dwarf Kyral Garnetbreaker!
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