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Ark

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Everything posted by Ark

  1. 1. As if you are playing your character, how do you feel about the Undead? Be honest. IC: Last time they came, we drove them out so i'm not really afraid of them. 2. As a gamer, how do you feel about the Undead's conduct? Some of my friends of are cultists. I think they're ok. We were "raided" once, which I was cool with. They didn't say if they were doing PvP or RP. I'd been fine with RP but since most people PvP I geared up and ran to get into a better position, I downed one then got downed. Then they said "We wanted to RP-PvP." I said "okay, let's start over then." they then were like "You're already knocked out, ect ect ect." then they continued to complain in OOC. So I just got to the point where I said PvP. When they ran they locked my door so we couldn't chase them, which was annoying. When confronted about it, they seemed to be toxic about it. So I don't really know, I feel like it's more OOC motivated then IC at this point. 3. Provide single words be they nouns or adjectives to describe what you think the theme of the Undead is. Annoying, Disturbing, Bland. 4. What is your view on the management both in-character and out-of-character? Haven't dealt with them IC. Atleast on this character. I've dealt with undead before, in the last town I helped run. Those were great, usually interesting and they talked to us OOC. They didn't just poke us without warning, usually they'd PM us on skype or something saying "Hey, do you mind if we do an event today?" which was usually met with a yes so I could get people on for it to be fun. It's also kind of annoying when we've planned events and such and they pop up. If they told us "Hey can we crash your event?" i'd be okay with it. I like suprises as much as anybody, but it usually ends with a lot of people groaning since the events aren't always that fun. 5. The theme that the majority of players/gamers [OOC, not IC recognition mind you] have seen in antagonists can be described as dark, "blood n' guts", gloomy, insane. Do you believe that these are adequate descriptors and if so, are you bored of it? I suppose. I think they're just boring and cliche at this point. When we had attacks back in Kaphro, it was always interesting. We tried to give them an inch and they'd do the same for us. No one really tried to win, if I remeber correctly we wanted to rp.
  2. Aleksandr Carrion shrugs his shoulders as he sees the mess. "You know what's scarier then Iblees?" he grins. "Flays."
  3. I think a public ban report would be better. It would remove the "oh (Insert GM here) left for the weekend." That's just an example. I think GMs would ban less if they had to make an actual report every time. If it's not important enough to make a report for it, is it really important enough to ban someone over it?
  4. Gaius, well you have some supporters to. I really think you would do a splendid job as an Admin. If there is a chance you'd still try, i'd really appreciate it :)

  5. Hey, anyone looking for a nice place to roleplay in? Karovia is doing pretty good, we're building new homes soon, so we need people to fill em up! PM Ig: arkantos1279 or on the forums if you're interested!

    1. Jonificus

      Jonificus

      Feel free to message me if you need work in Karovia! ign: jonhan2

  6. Could play a strelt, we're not special snowflakes!
  7. I like merrymoogle

  8. Hey, one thing i've noticed that has been lacking for new players is an accessible list of settlements of the past maps. In the application process it's pretty much drilled into everything I see "Include the lore of the server." Well, one problem is, there isn't a real good way to access this lore, unless you really, and I mean really dig. I've been on the server for 3 years and I still don't know a lot of the lore. So i've decided to compile a list of towns/settlements that were actual IG places. So new players aren't crippled by not having a good understanding of places. I'll be adding to this as I think/people tell me more. I don't know very many but I can provide a few. -Human Settlements- Map: Anthos Name: Kralta Culture: Raevir Religion: Ruskan Orthodox Type of Settlement(Fort, Town, Village, City, Capital): Town Common professions: Farming, General Tradesmen. Leadership: Oren Map: The Fringe Name: Kaphro Culture: Mixed Religion: The True Faith Type of Settlement(Fort, Town, Village, City, Capital): Town Common professions: Miners, Farmers, General Tradesmen. Leadership: Oren Map: Anthos Name: Foxhearth Culture: Heartlander/Adunian Religion: The True Faith Type of Settlement(Fort, Town, Village, City, Capital): Town, Fort Common professions: Farmers, Lumberjacks, Miners, Levymen Leadership: Oren Map: Asulon Name: Ildon Culture: Rebe-.. Adunian Religion: True Faith Type of Settlement: Town Common professions: General tradesmen, Farmers, Levymen Leadership: Elendils (Rebels) (Oren) Human Map: Anthos Name: Redpoint Culture: Heartlander, rural Religion: Church of the Canon Type of Settlement: Town Common professions: Farmer, axeman, miner, levyman, fisher, sailor (connected to a river) Leadership: Duke Jon Othaman, Baron Corbett VanCleef, Mayor Oliver Crowley Map: Aegis, Asulon, and Anthos Name: Salvus Culture: Mixed Religion: The True Faith Type of Settlement(Fort, Town, Village, City, Capital): Town, Village, and Capital Common professions: Miners, Farmers, General Tradesmen, Guards, Fishers. Leadership: Oren Human Map:Asulon Name:Mirtom Culture:Renatian/Heartlander (Human) Religion:Original Creatorism (Pre-Imperial Traditionalist/Emperor Worship) Type of Settlement(Fort, Town, Village, City, Capital):Town Common professions:Logger, woodworker, miner, huntsman Leadership:Imperial Prince Alexander Horen I the Duke of Pruvia, and then Mayor of Mireton, Ser Striffe (TaylorStriffe) -Dwarf Settlements- Map: Anthos. Name: Vaerhaven Culture: Dwedmar. Religion: Brathmordahkin worshippings. Type of Settlement(Fort, Town, Village, City, Capital): Jarldom. Common professions: Lumberers, great port for the Urguan Navy. Leadership: Grand Kingdom of Urguan. -Elf Settlements- Map: Anthos Name: Frostfall Culture: Snow Elven Religion: Temple of Wyrvun Type of Settlement: Capital Common professions: Soldier, blacksmith. Leadership: Grand Prince Tundrak II Snow Elf Map: The Fringe Name: Lindale Culture: Snow Elven Religion: Temple of Wyrvun Type of Settlement: Capital Common professions: Soldier, merchant, woodworker Leadership: Grand Prince Tundrak II Map: Anthos Name: L(a)enniel Culture: Wood Elven, Partially Druidic Religion: Mixed Type of Settlement(Fort, Town, Village, City, Capital): Town Common professions: Druid, Mage, Blacksmith, Woodworker Leadership: Artimec Camoryn, Elorna Lli'hileia, Dwyn Those are the only two I know enough to submit a decent overlook of them, feel free to help me out by adding more: Layout being: -Halfling- Halfling Map: Anthos Name: Lenfarthing Culture: Isolated Halfling Community Religion: None/Pumpkin Lord/Squid Lord Type of Settlement(Fort, Town, Village, City, Capital): Large Village Common professions: Farmer, Brewer, Lumberjack, Tailor, Writer, Alchoholic etc. Leadership: Eldership (At the time of its destruction the Elders were Posco, Aris, and Bolo, although the gov. was crumbling and nobody really had any strong idea. Halfling Map: Post-Scourge-Invasion-Of-Lenfarthing Anthos Name: Summerset Shire Culture: Halfling Community Religion: Pumpkin Lord/Squid Lord Type of Settlement(Fort, Town, Village, City, Capital): Village Common professions: Farmer, Brewer, Lumberjack, Tailor, Writer, Alchoholic etc. Leadership: Mayorship (Mayor was Rolo and Sheriff was Rich at time of exodus from Anthos) Halfling Map: Fringe Name: Ivybend Culture: Isolated Halfling Community Religion: Pumpkin Lord/Squid Lord Type of Settlement(Fort, Town, Village, City, Capital): Village Common professions: Farmer, Brewer, Lumberjack, Tailor, Writer, Alchoholic etc. Leadership: Mayorship (Mayor was Rolo and Sherriff was Thimble) Halfling Map: Thales Name: Shortwood Culture: Isolated Halfling Community Religion: Pumpkin Lord/Squid Lord Type of Settlement(Fort, Town, Village, City, Capital): Hamlet Common professions: Farmer, Brewer, Lumberjack, Tailor, Writer, Alchoholic etc. Leadership: Eldership (Only one Elder was elected for this time period, it being Fumble Willowbottom) (Also the primary race of the area, or leading.) Map:(So they can keep the dates reasonable) Name:(So they know the name) Culture:(So they know what type of people they would have been raised up with) Religion:(So people would know what they were probably raised up around) Type of Settlement(Fort, Town, Village, City, Capital):(So people know how they would have lived most likely) Common professions:(So new players can make backstorys that fit with the particular settlement) Leadership:(So they know the leadership)
  9. Aleksandr Carrion doesn't like them very much either.
  10. Aleksandr Carrion would rub his chin, as he read the diary he sighs. "I'm not too sad, am I?" he shrugs his shoulders walking out the room. He would also thank Marvin in his head, for selling him the magnificent plot of Karovia*
  11. Aleksandr Carrion was not invited personally, he is sad.
  12. Aleksandr Carrion, looks over the valley entrance of Karovia, he sighs before turning to the bustling town. A large grin on his face.
  13. Aleksandr Carrion posts a note on the board. "Could we discuss the prices of oak, sometime?"
  14. Haven't roleplayed with him very much, because of the difference in timezones, though each time has been nothing less then great. +1 :)
  15. Name of Land: Karovia Name of Landholder: Aleksandr Carrion Position: South East of Petrus Produce of applicable: Lumber, wood, and stone. Population (include screenshot of pillar citizenship list please): http://gyazo.com/32aac05367b24e7c13c57660ec469b48 17 Standing Guardforce: Eight ( (Co-ords: )) X: 900 z: 650
  16. Tagirov works hard to spread pamphlets throughout Athera informing people of the upcoming festivities!
  17. The sound of church bells ring from Petrus. Criers in the road inform you of a mass to be held today. ((Holding a mass at 4:30 PM CT 9/20/2014))
  18. I lost money from the rollback :^(

    1. Jonificus

      Jonificus

      Vote them back.

  19. i thought conjuring was banned
  20. Town is close to the resource center. It would generate resources conveniently for the settlement. For example if someone on the other side of the map would have to travel longer then the opposing force.
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