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Kaun

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Everything posted by Kaun

  1. -Has been taked out of WIP state. -Updated what is needed to create an Advanced Shard. (How to find these items must be found through Roleplay, a well known Library will be given a Book pertaining to each and how to find them.) -An explanation or questions/concerns can be asked on skype, my name is generalkaun1 or Kaun The Elder, should be able to find me using either. I live in EST, so there may be delays to replies. -If any sort of clarification is needed, see above.
  2. Void Gems seem to be a naturally caused Void Shard, (something I'm working on ATM). Interesting explanations as well for everything.
  3. As requested the fonts were changed around, some stayed the same color but where brightened to see clearer.
  4. Its back....!

     

     

  5. Original Void Shard 1.0: https://docs.google.com/document/d/1OA8vuRZ3trN7sMdG3xsbSsSiyzEY8Ih-sGyJusEEYb0/edit?usp=sharing Current Void Shard 2.0: https://docs.google.com/document/d/1QrcjxnSiNRHz7vy4Z0SVXhUgtVHDMUSrMrlNghkyshc/edit?usp=sharing (Please comment on the document about things you notice or think will be interesting, I will be checking them as frequently as I can. Feel free to also PM me.) (+ The Void Shard +) -Artifact- Origin Created by Estares, the founder of the Voidal Harmonus, a long lost method of permanently bringing Voidal substances into the Mortal World. Estares was a Wood Elf of old, a grandchild of Malin himself, but far different from his brethren. He was secluding and silent, a masterful mage and scholar of the Voidal Arts. He learned all that he did to create the Void Shard from experiments and tests he performed, all else he learned was primarily from a Library in the Ancient elven city of Muli, the City of History. Eventually he himself owned the Library and continued his studies. Estares came forth with the idea of the Void Shard to be a powerful defense against the Void, by using it itself. Estares worked tirelessly to create the artifact he dreamed would protect the realm from itself and all that lurked outside. Eventually Estares was successful in his most brutal task, creating the perfect object of the Void. Something capable of controlling and altering any part of the Voidal powers that comes into the Realm. From this staff, Estares eventually understood the Void in a way no others could, having the ability to manipulate the Void's properties at will with the staff, was a heavy asset to achieve his goal. One day the First Void Shard was created, its power both endless and unethical. The means to its creation was sacrilege and against all moralities that his people possessed. After the First Shard's creation, a confrontation occurred between he and the civilians of Muli, ultimately resulting in the cities destruction and the loss of Estares himself, though the Shard remained. Long after the city's first destruction, it had been rebuilt, thousands of years later, its ancient libraries recovered by Malin from the waves beneath its rubble. Malin and others restored the city to its former glory, the City of History had returned, its once destruction faded from most memories. The Shard that once caused its destruction now disguised as a centrepiece of the main fountain in the plaza. A young studier of the arts of the world named Tahrah, a young elf who had journeyed far to reach the shining city, was searching through the books of the library. He stumbled upon a section that was different from the rest, a section that was pulled directly from the sea and restored, a restricted section to only Elders of Muli. Tahrah, brave, naive, and curious snuck through the restriction into its depths. Down and down it went until the air filled with moisture and became cold, he had passed below the sea level. Tahrah never told what he experienced or saw down there his first time, all that is known is he found something, the staff of Estares had been kept secret. All of his notes and journals resided deep within the Library, never opened since. Tahrah began to take his own notes as he deciphered and scoured through the old texts, learning, testing, and searching for more. Thousands upon thousands of books lined the shelves, each that Estares wrote on his way to create the Void Shard. The last day of the City of History was brought by that which destroyed it at its beginning, the very same Void Shard was reanimated by Tahrah by mistake, the Elders of the City struck out at Tahrah when they discovered it was he who awakened it, Tahrah revealed the Staff and defended himself; once more the City was lost, but yet again the Shard remained, yet this time, its Master lived. All that we know of the Void Shards and their creation and working comes from the notes of Tahrah, of which he left behind, the originals of Estares's own, taken by him on his path ahead. Things we have noticed in the inconsistencies have been that the reproduction of the Artifact is not as powerful nor as functional as the original was detailed to be in recordings of both incidents of the City's destruction, the properties being highly limited and extremely vague. Through all expertise and council, it has been deemed that Tahrah only revealed what he wished to in his personal notes, never displaying the true methods or powers it took or possessed. -The Historians of Muli, Travellers of the Seas. What It Does The Void Shard has primarily one function, although it has certain other aspects to take into account. Primarily pulls in any magical power that is being pushed forward, the Void Shard will suck in any type of magic being casted, even mental magics. Contains and slowly allows the connection of whatever magic it has pulled in to die out, effectively cutting it off and making it useless. (Effectively 10 minutes after each absorption, that spot will open.) Contains as many magical attacks/movements as the holder of the 'Controlling Object' can continue to keep their focus on. Will pull in any non-living object that it comes into contact with. How It Works The Void Shard works by focusing on the connections of magical powers near it or objects that touch it directly, and leaching the connection that essence has to the rest of the physical plane away and directing it towards itself, creating a sort of gravity field around it. The radius is 5 blocks Standardly. The absorption limit is 4 Standardly. How To Create To create a Void Shard one needs a number of items and steps done in a precise and timely order, otherwise there could be severe problems for the maker. Firstly he/she who wishes to make a Void Shard must obtain Sephyrim Crystal, a highly versatile substance that has the knack of absorbing any sort of energy that comes into contact with it, including anything that hits it abruptly with enough force. Sephyrim Crystals are believed to reside in the most dynamic environments. There is only one pattern noticed, the land is filled with energy and life, creatures of all manner lived near a local Sephyrim Crystal, small or large. (Baseball size is standard) Secondly, one must obtain THREE items of interest: Shard of Ithil, from the Frozen Lake of the High North. Deep in the North resides a singular Lake of which myth says the being known as Ithil, a local legendary being as the Primal Essence of Cold, died. Its form is believed to reside in the Lake and all ice formed is known as a Shard of Ithil. (Baseball size Standard)(Primarily bone fragments) A piece of a Dragon, quite literally any piece that is solid of adequate size will do. (Baseball size Standard)(Primarily Bone fragments) A part of a being known as a Colossi, a now extinct race of Golem like creatures that were gigantic in size. Their remains can even be the sites of mountains. (Baseball size Standard)(Must be different Colossi for each up in Shard size) Thirdly, you need a very, very windy day, most likely a hurricane or tornado. (This will require increased weather Roleplay mapwide.) Fourth step, you require a magic wielder of some kind, any kind shall do. Fifth, upon a pedestal you must place all objects you gathered, then you must breach the Sephyrim Crystal by focusing light upon it, the focus of light for long enough will cause the Sephyrim Crystal to convert to its 'Shifting Glass' phase, then snap off a part of the Crystal with your hand, there is no fear here. This piece will be the 'Controlling Object' which can be bound to any other item. Sixth, Immediately crumble the remains of the Colossi over the Crystal, they will slip into the crevices and be merged with the winds affecting it, stabilizing it. Seventh, in rapid succession you must jab the Shard of Ithil into the breaches that appear across the surface, followed by the Dragon bone. Eighth, once all items have been absorbed by the Void Shard, the magic caster must use a spell in the vicinity of it. This will trigger its innate action to consume the power, solidifying and finishing the creation of the Void Shard. Ninth, bind the piece of the Crystal you broke off to an item, this item will be a more formidable object to connect you to the Shard, allowing greater accuracy and timing of its affects. How To Use Whenever the 'Controlling Object' is not being held, it will not absorb any sort of magical power. The Shard can only affect a 5 block radius in any direction at the Standard Size. Whomever is the holder of the 'Controlling Object' will have the ability to make the Void Shard cease its activity, any other moment it is active, the holder must acknowledge it in order to cease it, otherwise it is active. When active, the holder deeply wishes to be in its presence to notice its surroundings. The Shard can only hold as many different things as the holder can keep focused on. Once that limit reaches 2-3 of its maximum, the holder will start to become extremely stressed. Their heart rate will rise and their blood pressure raise until they reach their limit. Once they reach their limit, their blood pressure will knock them unconscious for 3 IRL minutes. While unconscious, the Shard is STILL ACTIVE, meaning it will continue to absorb the magical powers of the area that are casted. If the number of absorbed powers reaches 150% of the characters capacity, it will result in the character dying if they are still holding the 'Controlling Object.' While active, the holder of the 'Controlling Object' does not have a choice at recognizing the powers that the Shard absorbs. The Shard forces it on their mind and they cannot get it out. Certain Effects From Situations In the situation that a Mental magic is used near a Void Shard, it too will be absorbed. Telekinesis will pull the connection between the object and the caster, pulling both rapidly toward the Shard until the connection ends. Telepathy will end up making the caster see and feel whatever it is that is inside the Shard, (pray it is not fire.) A Telepath cannot escape the grasp of the Shard until it is deactivated, the Shard pulling the connection into remaining active. When the Shards own limit is reached, 100% of the holder of the 'Controlling Objects' own limit, it will begin to show signs on the outside of what is inside, IE, erupting flames more violently as it reaches 150%. At 150% it will detonate, unleashing everything inside on the area with 10 blocks at a near instantaneous pace. Once this occurs, the Shard is useless, but still in existence, in a permanent state of being inactive. No materials can be regained from it. If a physical object that touches the Shard in a way that its diameter is greater than the Shard's, it will cause the same effect as above, unleashing its contents on the area. ENCHANTMENTS: Enchantments are counted twice, however they are not consumed until they disperse, Enchantments that cannot repel the Void Shard will be absorbed until the Shard leaves, when it leaves, over the course of 10 IRL minutes the enchantment returns. Need To Know Properties Shards are nigh on indestructible, their form is practically impossible to destroy. Some Shards have a tendency to 'go rogue' after they fail, this comes from a flaw in their creation in some manner of imbalance. When such occurs, they go into a meltdown for magical energies, ripping apart the landscape and organic life in their search. Once any kind of source is found, the Shard solidifies into an unbreakable stone, pulling in the power they found. (These stones can be reactivated by the Staff of Estares or for the purpose of events.) Shards can vary in size based on how much was used to create them, they will be the exact size of whatever size the Sephyrim Crystal was. The Sephyrim Crystal can only hold as much as its own size of any of the items needed. A Shard has its own limits regardless of the holder if smaller than the holder's fist. If smaller than the holder's fist its capacity will be reduced by half. Standard capacity is 4. Half Capacity is 2. 150% of Standard is 6. 150% of Half is 3. Capacity of the holder is increased by 1 for every IRL month the holder has been in contact with a Shard. The holder is susceptible to the affects if the Shard's or their own personal limits are reached, whichever comes first, them or the Shard. Shard's limit is increased by 1 for every doubling of the Standard size of each element being the size of a baseball. Shard's range radius is increased by 1 block for every doubling of the Standard size. Void Shard Lore is back, as am I somewhat. Please check the poll questions and follow what the request is after them :D
  6. Did the server just die? Like 30 people lost connection and I cant connect again, but it says 42 people online.

  7. My Void Shard Lore is gone ;-; I cant find it anywhere on the forums ;-; Thats gonna be sooo hard to remake... was like 10 google doc pages.....

    1. Kaun

      Kaun

        FOUND IT!!! WAS IN THE WRONG ARCHIVE

  8. Finishing the world of that last mountain. http://imgur.com/45av0WL
  9. There is a program called World Painter. It allows you to sculpt Minecraft Worlds.
  10. Had another go at it. http://www.imgur.com/WeZgSvF Once more you likely have to copy paste the link.
  11. Greetings peoples. Ive been bored tonight as I have no school tomorrow because of snow. So in my boredom I opened World Painter and started sculpting a world. These are the results so far. http://m.imgur.com/a/6gSCU You have to copy the whole thing or it doesnt work. On my phone and it hates doing links correctly. Also give any feedback if you so wish.
  12. The Augurs I find to be a rather interesting piece. They do not seek great advantages in their roleplay but rather a slight change and far more limits than gains. It creates an interesting atmosphere in which they shall work and create roleplay for those who interact with them. I whomlesomely support the Augur Lore. Quaint and affective, but not overly done.
  13. Not quite sure yet. Just a city of some kind that is beyond difficult to besiege. Some things I have in mind is for a city of Mages and wisemen sort of deal. Very powerful people who like to avoid the rest of the world while enjoying its beauty. (A long time ago the place was going to be built as an event site and ruin for another map, once housed by scholars of great wisdom and strength but found desolate and empty for unknown reasons.) But that was my old idea. Now Im too lazy to go through such a process to do such. Maybe do that later on with something else.
  14. What is the In Game Year may I ask?

    1. Kaun

      Kaun

      Lol thats weird. Literally searched grey haired elf a second ago on google xD

    2. Kaun

      Kaun

      There you nob

  15. Will have a few more pictures in a minute. Waiting for imgur to upload them. EDIT:And they failed to upload, yay.
  16. Hi. You will have to copy the address and paste it. It bugged slightly again. P.S. The City is to be a Spire City standing above the ocean. What you currently see would be the tops of the walkway along with the only entrance into the City, the gate between two rock faces.
  17. Hello everyone! Been quite some time since I have been able to actually get on LoTC but my love for it remains. About a year and a half ago i started a Project, a Project on a city I would hope to bring to LoTC in some way. Just recently I began that Project again. This is what I have so far. The pictures are from my phone as Comcast is terrible and wont fix a mixup in their system yet. Give feedback and critique, if this City some day joins LoTC I want it to be the best it can be. http://imgur.com/a/BRbLB
  18. Looks like my Internet might get fixed soon and I could finally play again after about 6 months. Comcast and their system never fixed the flaw it had a long time ago so they tried to charge us with stuff we never got.

  19. If anyone has any concerns on ANYTHING with the Void Shards, please just post here and I can clarify points to you. Also if you think you see any loopholes etc, or simply any issue, just say here and I will respond.
  20. Void Shard Lore returns!

  21. The Void Shard (Note: Origin Lore is nowhere near to scale of what we will be seeing if Accepted. Mortal Shards will be infinity less powerful) (Second Note: Due to the wishes of the LMs in their proposal on how to make the Void Shards work, I've decided to try to put in place two kinds of Void Shards, one being easily obtainable by anyone with a connection to the Void, as well as one more similar to the one I previously proposed. Now, since a lot of this is simply a copy paste from the previous post, anything new will have the first letters begin and end in bright red. (Except the 'To be updated' bits.)) Origins ~The Story and Legend of Estares, the Eternal Changer and his Creation~ ~Mortal Founding~ ~The Advanced Shard~ (Essentially the same Shard as before, with a few changed on How To Create and the Consequences of them.) ~How To Create~ -To Be Updated Further- In the time Void Shard's have been known to exist, very few ways have been found to destroy them. The most dangerous of the ways for it to be destroyed, is to allow it to grow until the Physical Plane forces it to return to the Void, which will either incinerate a vast area around the Shard, or pull forth vast amounts of the Voidic energies and unleash them upon the area, turning the area unstable to any sort of magical tension. The next way is for the Controller of the Shard, whoever holds the Object with control over the Shard, to will the Shard from existence, forcing it to break all ties to the Physical Plane and to collapse into the Void. This way is generally the most docile of the ways to remove them, but it can however harm the Controller permanently as a byproduct. The final known way to destroy a Shard is for the creators of the Shard to come together and use their power to undo their creation, however, this will use their lifeforce in the attempt to break the Shard. It is unknown why it uses the Lifeforce of its creators to be destroyed, but it does. Those that use this method to destroy a Shard will not return by any means. Their Soul will refuse its return if attempted to be brought back as it is suicide to do so. Only one case of this not working is within the tale of Tahrah, however this shall be hidden lore for possible events in the future over the Shards. There are hidden ways to destroy a Shard none have ever attempted, these will be in hidden bits of lore, as they have upsides to destroying the Shards, rather than downsides. This is to, hopefully, make people attempt to test things with Shards and find out new things and create roleplay. There are other hidden ways to destroy Shards, these will be possible to be found in Events, or experimenting on the Shards. ~Modern Shard~ Now, the Modern Shard is fairly different now, on how you obtain it and what it can do. 1.) Once learning how to call upon their Void Shard, a Mage can do so easily when they have obtained Shifting Glass. (Will be made fairly common.) 2.) They are very, very weak however. They will often be used as more of a slight powersource of Mana for the Caster, rather than an offensive or defensive tool. 3.) It has the ability to feed Mana to the Owner, but the Mana is still Pure Mana, and will poison them the more they use. This Mana will also cause their Voidal Magics they use it with, to become overpowering to the Owner, and become erratic and near uncontrollable while they are casting. (With the intensity of the Magic being cast, while casting the Pure Mana Poisoning becomes VERY fast, and can cripple the Caster if more than only a few seconds is being used.) 4.) They do not have the same destructive tendencies as the Advanced Shards do and are instead indestructible once made. (Exception in -7-) 5.) The Owner of the Shard can change its shape and color, but not size, at will. 6.) The Owner can cast the Shard into the Void, and recall it, at will. 7.) When another Modern Void Shard comes in conflict with another, both will disintegrate by confusing the Shifting Glass of its priority of containment, and then burst which then causes the Physical Plane to force both out of existence. Once this occurs, the Void Shards must be remade and cannot be recalled until so. 8.) When a Modern Shard comes in contact with an Advanced Shard, the Modern Shard is obliterated on contact with only disability earned to the Advanced Shard for a short time. (About the time of 10 total emotes) 9.) They do not have the strength to cast visible Pure Mana into their opponent, instead it can very slowly poison an opponent within 5 blocks. The Shard does not have a strong connection to their opponents however, and will not have the ability to kill anyone, but they can make them vastly ill and possibly die by other natural causes. 10.) As a side effect of the Void Shard being in existence by its Owner's will, every moment the Void Shard is in the world is dependent on the Owner, and because of massive strength flowing through the Void Shard, the Owner is very, very slowly poisoned themselves as long as it is in the mortal world. This calls for frequent need to cast it into the Void when it is not needed. (Exception and more definement in -11-) 11.) Tiers 1-3 will have this effect by the Modern Shards because of fairly poor connection to the Void compared to the Shard itself, those of Tier 4 & 5, will not be poisoned by the Shards with its presence in the mortal world due to their much stronger connection, and the ability to have their mana quickly renew itself through the Void. ~Items of Interest~ ~Pros~ -To Be Updated Further- ~A very Roleplay friendly device. ~Will create Roleplay of many varying types through interaction with the Shards. ~Events will be capable of housing Ancient Shards long lost. ~Can be made into Jewelry. ~Can generate Cults/Orders to find and control, or find and destroy the Shards. ~Can be used by Evil. ~Can be used by Good. ~Very Lore Open, by this I mean much Lore can be added to them in the future. ~Inspires Players to experiment on methods of creating and destroying Shards. ~Inspires Players to experiment to find weaknesses of the Shards, and what makes them stronger. ~Greatly relies on Players interacting with them, making it necessary to Roleplay with the Shard. ~Possibility to create more interaction between Aenguls/Daemons and the Players. (I.E. Events of Aenguls/Daemons attempting to destroy Shards/hide them/tell Characters to do it for them.) ~Highly Roleplay needed device. If one does not continuously Roleplay what is needed, I WILL remove it from you in an event. ~Will be Monitored by Me to make sure they are kept well, not abused, and not neglected. ~Possible new Powers being found in Events. ~Meant to be a Roleplay needed item, to learn and use it more, characters must Roleplay to figure out what it is and what it does. ~Excuse to remove landscars (This being, an ET will control a specific character who dislikes the ruining of the world and will go out and use unknown powers of the Shard to devastate uninhabited villages etc, this being will NOT be aggressive towards the Descendants nor shall they teach them what they know except in VERY special events. Will require ET to build ruins of the city in the area, however the overall land will be rejuvenated.) ~Cons~ -To Be Updated Further- ~Pure Mana acts as a progressive poison, will eventually kill any who are near it too long. ~Very hard to find the materials required to create one. ~Fairly difficult to destroy. ~Vulnerable to certain substances/magics. (Experiment in Roleplay to find these weaknesses) ~Sephyrim Crystals are possibly the rarest material in the Realm. ~Aengul/Daemons grow uneasy when their power is near a Shard. ~Very destructive to the Creator's and Controllers of it. ~Destructive/Hazardous to the area it is within. ~Events may have random negative effects Shards shall have. (This will not be for normal Shards, as I do not want random Shards having very powerful strengths that no one can control.) ~Must be willing to have all their work to create the Shard, the area it is within, and people connected to it, greatly damaged. ~If the Shard collapses into the Void by having no Controller, it will rip the connections of the Makers and whoever Controlled it last apart. Removing all connections to the Void, which must then be reforged. (This is because, as the Shard collapses into the Void, it also pulls anything attached to it related to the Void with it.) ~Sought by creatures of the Void as a 'passage' to return home. Will cause Voidic creatures to attempt to force its destruction and return them to the Void. ~Will be a target to attack when whomever the Makers and Controller are under threat. ~Is known to sometimes corrupt the mind of those who Control it, turning them on those around them. ~A Great Many Things To Come from Events~ ~Read the entire post, and look carefully, for a majority of backfires and effects~ ~Side products that are negative will be added here over time~
  22. @Techies/Devs/GMs/Admins How many keys are required for the largest of the key packs? It was mentioned more keys redeemed at once means better rewards, whats the key amount for the highest rewards?

    1. Show previous comments  2 more
    2. Sythan

      Sythan

      I heard 20 also.

    3. mitto

      mitto

      ^ can i get confirmation on this?

    4. BartOhYeah
  23. Server... just... ;-; Why cant we:

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