[THE ORCISH BESTIARY II]
The second piece of the orcish ecosystem, inspired by the Hunter's Grimoire.
Toalak[Laklul’s Pride]
A massive toad born of Laklul’s design and orcish husbandry. Toalaks were first brought into orcish societies within Athera, a symbol of their kinship with the Spirit of the Swamp, Laklul. Like many orcish beasts of kinship, Toalak live in similar phases of life to their riders and caretakers.
ANATOMY AND HABITAT
Toalak grow over the few centuries that shape their lives, birthed within orcish swamps or pools as tadpoles, slowly growing and metamorphosing into toads. Orcs commonly ride the Adult form, functioning the same as horses. As juveniles and adolescents they are fiercely protected by their elderly caretakers. Their bodies are covered in warts, and as they age shallow horns grow much like the Orcs who wield them.
Toalak are excellent swimmers, though would be unable to carry riders while swimming through the water. Toalaks eat nearly anything that can fit into their mouths, ambush predators and omnivores when available. As a defense, Toalak ooze an intense poison from their skin- a hallucinogen commonly wielded by Shamans. It is said this hallucinogen was used to enter the Spirit Realms, inducing mind states necessary for Spiritualist work.
Toalak are typically raised and live exclusively within swamps, though as Adults, they may tolerate other climates, allowing riders to take them around the world- or to find new pools to lay eggs in when necessary. This robustness fades as they age into seniority.
JUVENILE
Juvenile Toalak spawn from their Seniors within pools hospital for amphibians- swamps that mirror Lak’lul’s design. In this tadpole stage they are around the size of bowling balls, capable of devouring many of the fish within their pools. They are predated upon by Throqal and other orcish carnivores, requiring shamans and caretakers to guard the pools much like a shepherd. They lack the poisonous slime to defend themselves, and so must live with their parents for a long time.
ADOLESCENT
Adolescents are marked by the legs beginning to grow from the tadpole, as well as minor amounts of Toalak slime. Though still bound to the water, adolescents need less supervision and caretaking. They are around the size of a large dog, and mature within later years. The Juvenile to Adolescent period lasts around 50 years.
ADULT
Adult Toalaks are the size of large horses, capable of being ridden by Uruks and those who have cared for them for long periods of time. Adult Toalaks are heartier, capable of traveling between biomes as in the wild they roam for new ponds. By all metrics they function akin to horses, though with more lethargic and apathetic mannerisms. Toalak’s remain in the Adult phase until their last stage of life, or brought to ponds for husbandry to spawn new young. Once an Adult Toalak so called “finds its pond”, it will rarely leave, growing in size, worsening in temperament, and making them unfeasible to ride, as their minds are preoccupied with child rearing.
ELDER
Elder Toalak are slow, moody, and focused on child-rearing. Due to their broodish nature, general lethargy, and less environmental fortitude, they are often left within their swampy homes. Senior Toalak slime is the most potent, sought after by prospective shamans to ease the boundary between worlds. Elder Toalak live nearly as long as their riders, with many Laks and their beasts passing together in their swampy homes. Elder Toalak grow far larger than their Parhor cousins, though never exceeding the size of small elephants and other massive land mammals.
Toalak Redlines
- Only Adult Toalak may be ridden as mounts, and function the same as horses.
- Knowledge on Orcish husbandry must be obtained through a current member of the clan (making a Lak orc), or talking with a fallen ancestor through magical means [The Mists of Kor, Lutaumancy, Vivification’s Seance. Husbandry can be taught to others once this knowledge is obtained.
- Toalak slime requires OOC consent and possesses no magical effect- merely a strong hallucinogen.
Gaurox - [Falling Star Beast]
The Gaurox is a hulking beast that roams the storm-churned ridgelands and deep valleys of orcish settlements. Towering at nearly twice the height of an uruk, it is covered in dense plates of mineralized hide that resemble cracked basalt or storm-dark stone. Its hooves strike sparks when they meet hard ground, and the air around it smells faintly of scorched herbs and thunder rain.
Ilzonal draw insight from this creature. The Gaurox is a living trial, shaped by the Immortal spirits to test the strength, cunning, and spiritual alignment of orcs. Hunting the Gaurox is often performed by young Uruks at the end of their second decade or by those seeking rebirth under a new Ilzpaak. To kill it is to prove oneself not just strong, but aligned with will, patience, and cunning- traits valued in both Red and Yellow sand-born.
It is believed that the Spirit of Arwa [harvest] and the Spirit of Urin [weather] both laid claim to the Gaurox, making it a creature of conflicted essence: fierce in battle, yet sacred in death.
SUPERSTITION
SPIRITCALLER: Gaurox follow spiritual leylines, visible only to shamans and Ilzhonal who follow them closely. If a Gaurox bellows on the night of a Red Sand birth, it is said the child will either become a mighty seer or go mad with visions.
DREAMBEAST: During the constellation of Ixli (Truth, Judgment, Forbidden Knowledge), some Ilzhonal claim the beast speaks in low tones to those who dream beneath its tracks.
Gaurox Redlines
- Cannot be tamed
- Gaurox are simply large herbivores, and possess no magical ability beyond superstition.
- Gaurox are to orcs what humans are to real world Gaur- large bovine and exhibit similar behavior.
- Gaurox hides are exceedingly heavy and are used for durable tents and encampments, but nothing else.
Dorraga[Uruk Carrion]
The Dorraga resembles a blackened hyena but is as large as a bison. Carrion is its primary diet, overtly avoiding fresh kills. It only feasts once the blood has cooled, often tracking dying herds or battles for days.
Though not inherently fast, it is relentless. Dorraga will follow an Uruk caravan for weeks, always seen on the horizon, always in large groups. At night, it howls a deep, throaty bellow that smells like old charcoal. Its presence incites panic in domestic animals and mounts.
They are known to roll in fire-pits and consume coals, blackening their tongues and hides. Their stomachs boil bones into a sludge, which they regurgitate onto their young or near drying corpses to speed decay.
SUPERSTITION
These beasts are thought to be the dogs of death, harbingers of dishonor and cowardice. They feed only on those who died without their story told- those unclaimed by haruspex rites. Orcs believe the Dorraga is drawn to those whose blood "hums" too quietly- a poetic way of saying that apathy corrupts the body’s vibrations.
BONE SMUDGING: Before a journey, orcs rub sacred bone ash over their armor and carts. This is believed to ward off Dorraga by convincing them that the living are already “consumed in rite.”
ASHEN CIRCLE: If a caravan is forced to camp while being stalked, they draw a circle of burnt bones and offal around the site. The scent is intended to signal that no unclaimed dead reside within. It is also considered an omen to see the creature sniff but not enter this circle.
HARUSPEX DIVINATION: To some haruspex, Dorraga are sacred beasts. They see its arrival not as doom, but a chance to sanctify the dead by witnessing the consumer of dishonor. Haruspex follow it to find the unburied fallen, a trial set by DLIMBOK to humble shamans who wield the power of the flesh without reverence.
CLAW WARD: Warriors may embed fingerbones of haruspex in talismans to wear around the neck. These are said to emit anti-rhythms that ward off the creature, though their use is taboo among devout shamans.
Dorraga Redlines
- Cannot be tamed
- Gaurox are simply large carnivores, and possess no magical ability beyond superstition.
- Dorraga are to orcs what humans are to real world hyena- opportunistic carnivores and exhibit similar behavior.
GENERAL REDLINES
The resources within these animals are mundane, and only have function within their described lore pieces.
Resources are player signed, possessing no greater function than steel tools.
This resource is ONLY allowed for DIY events - meaning that which is run by a player group(s) of people which has OOCly consented, abuse of this will not be tolerated and any queries regarding anything one may be unsure of should be directed to an ST.
Related Resources:
https://www.lordofthecraft.net/forums/topic/218600-%E2%9C%93-creature-lore-the-myrzyms/
https://www.lordofthecraft.net/forums/topic/193980-%E2%9C%93-creature-lur-wolf/
https://www.lordofthecraft.net/forums/topic/212908-%E2%9C%93-world-lore-the-remnant-hexes-the-fallout-of-shamanism/