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Moot

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Everything posted by Moot

  1. The FM team is taking in a new wave of FMs! If you’re looking for some moderator experience, or want to help keep the forums clean, then I suggest making an app. We’re intent on bringing some new faces onto the team, and we’ll be reviewing some today!

  2. That's the inspiration, and goal. I'd love to have some vague ancient tech' which was never discovered, by players. They can't even understand most of it, but it's an anomaly in itself. Here's hoping!
  3. It's not pulling memories. An illusions/enchanter places the images/sounds into the Lexicon when making it. A mental mage, in theory, could help by actually putting in real memories. But it isn't required.
  4. I don't think they sound very futuristic. Specially Lexicon, as it's just wordplay on my end. http://en.wikipedia.org/wiki/Lexicon As for Holocron... Eh, holographic imagry = Illusion images. The jump isn't that far! Not quite. Sensory Illusion has a similar ability to replicate memories, simply not in a first person perspective, which this Holocron/Lexicon isn't doing. It is, after all, a holographic image.
  5. Actually, http://en.wikipedia.org/wiki/Lexicon Lexicons are not defined by Skyrim. I won't deny I've taken inspiration from Star wars, however clearly the two don't function similarly. Holocrons In Star wars don't require a Lexicon, and actually function off the force. The lore was created with Lotc in mind, and made from elements found in Lotc and previous lore I've personally written. Which turns out, isn't the force! Insinuating I stole someones work is a little silly, and clearly you holds some sort of vendetta! Edit: Also, I'm unsure how the functions of those two other fictional devices correlate with the two I wrote about. They're the same in essence, however their purposes and uses are far different. Just because a man made table, doesn't mean he holds every right to said idea. Besides, clearly, the Simpsons did it first.
  6. After project Obelisk concluded, and success achieved, it only stood to reason that I had to find reasonable applications to suit this device. I was hard pressed to come up with suitable, original ideas. Magical lifts, arcanic lights all seemed quite simple, and frankly trivial. It was even suggested by a stranger to create illusionary flowers, to create an immortal sense of beauty, however I still felt it wasn’t suitable; until I had met with an old friend of mine in elcihi only months later. He invited me to his home for tea, an activity I rarely enthrall myself in considering my isolationism, even amongst the Mali’aheral. I took the chance to have my rare bout of social interaction, upon entering his home my attention was promptly removed from his formal welcome, instead placed on a curious tetrahedron shaped ancient stone. I inquired upon it, my old compatriot informed me it was infact and ancient device which had apparently held information, a “Lexicon”. And with this, I began work on domestic applications for such technology. Lacking the prowess of ancient arcane engineers, I was forced to separate the functions of this technology into two separate devices, due to limitations of the current age. I opted instead to focus on these two devices independently, to better allocate their traits and to ensure their efficiency is optimal. Lexicon: The Lexicons function is quite simple and mundane, it’s like a record, like a book or tome. Audio, imagery, or written information can be held within these Lexicons, which serves as a capsule of past messages or records. The base of the Lexicon is made with a large focal crystal, imbued with very little mana, so it offers a consistent glow. The outside casing it made from a tampered Carbarum, which holds the strings of enchantments, which is the information. Unfortunately due to technological restraints, the Lexicon alone serves as nothing but a simple light stone, and actually needs another device to properly function; the Holocron. Holocron: Holocrons are generally small monuments which serves as the output for the Lexicons. If a Lexicon is inserted into the Holocron, the information which is stored on the small stone will project from the Holocron. The main requirement for these devices, is the two focus crystals which act as the catalyst for the enchantments; the first is at the base which connects to the Lexicon, and transfers the information. The second is at the top of the Holocron, which projects the information which is inputted. The Holocron is what holds the majority of the mana to fuel these series of enchantments, and generally needs to be connected to a Mana Obelisk to function with efficiency. Furthermore, the shape of the Holocron is up to the designer, as long as it posses enough energy to power the images and audio with the Lexicon provides. This concludes my studies on this section of Arcane Engineering, Kalameet Izalith, Journal entry: Lexicon, and Holocron, information transmutation devices. ((Another Arcane Engineer post. This goes in tandem with Mana Obelisks, and really can already be done to a more simpler degree. Illusionary images which act as holographs. This lore complicates it, and gives it a little beef to be more interesting! I hope you guys like it, more soon to come))
  7. Betrayal is a bad thing Hydrox...

    1. Show previous comments  3 more
    2. Moot

      Moot

      Joe, put away the salt.

    3. FordAppeal

      FordAppeal

      He's not salty, he's just adding a bit of spice with that pepper he threw at you

    4. Arkelos
  8. That's actually a really good question. Implosion Hollows won't be able to be healed. As it's transmuting natural things, into objects. Like bookcases, pianos and weird stuff. However, explosions, I don't see a huge issue. As long as it's a long drawn out process. A Chernobyl kind of situation.
  9. Void Nodes, and the Hollows There are many magical marvels within our world, many of which simply lying in wake, waiting to be discovered. Focus crystals, mana streams, and many other such oddities cover our world, the very fringes of Void and our Realm constantly toying at each other. However there is still greater mysteries yet unsolved. Long ago in the lands of Anthos, rumors spread about a mystical place beneath the Wyverwyn College. A place with immense power, and seemingly born from whimsical essence. Alas, these caverns were not as innocent as the rumors would have foretold. Void Nodes, metaphorical holes within our realm which leak massive amounts of energy. Void Nodes rarely take definable shape, sometimes an old tree, or perhaps a giant stone sphere. It has also been documented that a Void Node once took the shape of a rift, seemingly into the Void. The reason this happens is beyond our comprehension, and most likely simply the chaotic nature of how the Void functions. It should be noted, due to the ludicrous amount of energy which pours from these holes, the vicinity of the Node can disrupt Voidal magics, making them unstable and unwieldy. It has been recorded of brave mages attempting to harness this power, however to no avail. Only stories and legends depict few mages who can harness this intense power, and use it to their benefit. This is also to imply that this mass amount of mana has the capability to affect the wildlife, and fauna around it. Mutating mana, and therefor life, altering it into great monstrosities, or possibly interesting applications for the denizens of Athera. However this leaking energy isn’t the only harm these Nodes can offer; Nodes have been recorded to implode seemingly randomly, or explode if its form is disrupted with a massive force. Although the likelihood of purposely exploding a Node is slim, the thought of settling around one of the Nodes is certainly discomforting. The outcome of these hazards have caused great changes, specially beneath the Wyverwyn College, and yet hold the ability to forever change our plane. http://i.imgur.com/tvgMDKa.png Hollowed Lands, or otherwise known as The Hollows, is the devastating outcome of massive magical explosions, or implosions; leaving nothing but a wake of destroyed, magically scarred land. This outcome has been recorded to be mainly caused by Voidal Nodes, however Hollows can also be formed via any massive accumulation of mana, it simply needs a reaction suitable to its size to set off. The land, wildlife, and fauna caught in the wake of this explosion can permanently alter, forming into abominations, or oddities never before seen by mortal eyes. The possible outcomes that are present with this are beautiful, yet terrifying; as these altered wildlife and fauna are capable of being docile, or incredibly dangerous, it’s all quite random. Physical devastation to the land isn’t the only detriment these Hollows provide, but also an emotional and mental one as well. Perhaps the sight of the Hollows is what causes it, maybe it’s the discomforting sensation they provide, or perhaps there’s a deeper manipulation of the senses at work; one thing is certain, staying within the Hollows for extended periods of time can cause mental decay, emotional outbursts, and other such unpleasant symptoms. These effects are rarely permanent, and can vary depending on the Hollows in question. Simply put, the Hollows are certainly not a desirable place to settle, as long term exposure can cause issues. There is a difference of results between explosion, and implosion Hollows. Explosion: Generally crystalline in appearance, beautiful yet grim. It seems to cause severe mutation to animals, plants, and the land as a whole. This is known as a “magical scar” on the land, and its appearance certainly displays such. These explosions of mana tend to be large in radius. Implosion: When a Node implodes, the result is far more bizarre and other-worldly. Rocks churn into pianos, walls of stone form into millions of unreadable books of gibberish, and flying railcars float about. This version of the Hollows is far more rare, and is often found deep in caves, hidden from the world. And so ends this entry, and this lesson. Great beauty often times comes with great sacrifice. Journal entry: Voidal Nodes and Hollows http://i.imgur.com/A4xttke.png ((This is clarification, and revision lore for Void Nodes, and Hollows!)) Here’s some OOC notes for both Nodes, and Hollows. Voidal Nodes: The mana being spewed from the Node is so intense, it negatively impacts spellcasting. Spells take an extra emote to charge, and are significantly more chaotic- all (targeted) spells landing within 5 meters of their intended destination, or are even highly liable to detonate upon the caster randomly. Spells casted upon the self may cast incompletely, or fail to fire at all. To cast without one of these detriments is to powergame. Normal players cannot harness the mana from Void Nodes. This means that their manapools are unfortified and unable to replenish quicker with the area of a Void Node. This is purely reserved for ST-Event purposes. Void Nodes can be felt by well attuned Mages, and Druids, as it’s a natural occurrence. However the feeling is vague, unless if in clear sight of the Node. Nodes can alter wildlife around it, however only to minute extents, generally forming crystalline formations on plants and animals alike, surely a strange mutation. Location of Void Nodes are up to the digression of the LM team, so if you “have one”, check in with the LM team to ensure this is cannon. Otherwise, it’s null. Thanhium armour/weapons within a voidal node would heat to a steam, if absorbing more than [1] total spell, beginning to melt to unusability. This obviously overrides the spell-absorption based by tiers outlined in Thanhium lore. Hollowed Lands: Hollows are to be approved, and are made via ET, for event purposes. Considered a natural disaster, however also a beautiful wonder. Consumes large portions of land, depending on the size of the explosion/implosion. Drastically altered wildlife and fauna, which offers a whole new possibility for creature/fauna lore, which pertains to exploded Hollowed lands. Imploded Hollows has far more peculiar results, and allows for even more event-based freedom. Hollows offer mental deterioration, however this is depending on ET or LM digression, for specific Hollows in question. Hollows are not simply reserved for Voidal Nodes, and can be caused by other disasters such as large mana reactions, or simply a natural disaster-like scenario in an event line. Once more up to the discretion of ET and LM once the event arises.
  10. This lore has been Denied The LM's are pretty unanimously against this deity, considering the gift of teleportation, and its desire to act as the Creator. I personally enjoyed the read, however I don't see the positives in its lore applications.
  11. This lore has been Denied Many of the LM's aren't fond of bringing others into your own imaginative worlds. Specially since the Kal'varak, an ancient Dwarven artifact, can already does this, along with a few magics with the same premise. There are other means of doing this, and you're more then welcome to find and use those other means.
  12. https://www.lordofthecraft.net/topic/121156-lore-voidal-manifestation/ You might want to read this!
  13. #Freema5admin

    1. Moot

      Moot

      #hot4frott

      #theprincethatwaspromised

  14. After pondering and discussing this more thoroughly, my opinions changed. It's a good tool to be used, if something was required to be changed. +1
  15. Stay gold, ponyboy

  16. I get the point, and I understand the intent. I still don't agree. I can easily see this translating into massive changes, such as how Voidal magic is learned. From lesson based, to meditation/fevered dreams. Small changes to a system can cause a butterfly effect, which in turn can create more problems.
  17. You're setting a standard, making lore undefinable, and thus opening too many variables for something to go wrong. Adding chaos to chaos doesn't make order. League of Legends announced they will be cleaning out their lore, and trying again. Why? Because they tried expanding on a story which wasn't present in the first place. Lotc has this same problem. Continuing to add snippets of lore, to an overall undefined, murky system. Coherency and clarification is what magic needs, if anything. The Void is a fantastic core, it just needs its lore to be more thoroughly flushed out. I don't agree with this addition in the least, and believe it'll serve as a greater detriment, then benefit
  18. Is the server down currently?

    1. Show previous comments  1 more
    2. Sythan

      Sythan

      It is not down for me!

    3. Moot

      Moot

      Ohhnooo! It's borked for me!

    4. _Stigwig

      _Stigwig

      What error is it giving you?

  19. Yo, time to Darksouls http://www.twitch.tv/caaaarrrrll

    1. Show previous comments  1 more
    2. AGiantPie
    3. excited

      excited

      moogle has 6 deaths what a noob

    4. Moot

      Moot

      His counter went from 3, to 9 tonight. I was trolling him pretty hard. Rip moogs.

    1. Show previous comments  2 more
    2. Will (TauFirewarrior)

      Will (TauFirewarrior)

      Well sweet mother Teresa on the hood of a Mercedes benz

    3. leave me alone

      leave me alone

      thats a nice japaneese cartoon youve got there

    4. Avacyn

      Avacyn

      dont you sound like a majestic fuckin eagle

  20. It's a week ban. It'll be fine!

    1. Show previous comments  5 more
    2. Moot

      Moot

      He wanted to try and escape via unfair means, and thus he's being punished. It's quite simple, and quite logical.

    3. Birdwhisperer

      Birdwhisperer

      Or he wanted to run and there was only one road?

    4. Moot

      Moot

      Roads don't dictate where we can go. There's forests all around, which would be better fit to lose pursuers in.

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