Gunpowder and Musket Rules
By Harren, (Hanrahan#4886)
Preface:
Frankly, I don’t believe we should have specialized lore for these things. Just as we do not have lore for steel swords, wooden bows, or chainmail armour, I believe that they should be introduced as a vanilla item that anyone can access. This is because when the lore is tailored to lotc, or, more accurately, a faction on lotc, it becomes a clique item that is hoarded or culturally coded to one specific group (Medesculators). If someone wishes to change ‘the basics’, (Which I will lay out here), they will have to submit lore to the LT who may accept, or reject it as is their purview and always has been.
Everything written here is subject to change at the wishes of the LT.
Gun Lore:
Muskets had long been worked on within, and even without the Empire. As Boomsteel was re-discovered, and cannons proliferated, many minds quickly sought to reduce the size of these powerful weapons, making them handheld. Made out of wood and iron, the mechanical fabrication of muskets is, while not ‘easy’, still accessible to any capable blacksmith, woodworker, and clockmaker.
They fire lead, pewter, or stone balls varying in diameter, the smallest around 45 Calibre, and the largest at around 55 Calibre.
Muskets of course, require gunpowder to function.
Muskets! How do they work?
I propose three systems, which the LT may choose at their leisure to accept or deny.
Mechanical Rules
For the purposes of the Mechanical aspect - Crossbows will be Muskets. If a Plugin or a Command structure can be implemented, ideally an Enchanted Crossbow with increased damage but slow reload. If possible, Gunpowder or Fire-Charge ammunition requirement. The main purpose of the mechanical aspect is to ensure a logical PVP provision with high damage and slow reload - by what method, may the techs figure that one out. (Subject to change based on plugin/Mechanical restrictions.)
Roleplay Rules 1
All Musket Weapons (Rifle, Pistol) must be built In-Game via Roleplay by a Gunsmith (A Role that can be handled via application.) who will generate a Named and ET/GM certified item.
(Like this)
To Roleplay using a gun, you Must have the MC Item or the RP will not be considered Valid.
Preloading is a red-line, and any who enter into Gunpowder Roleplay with a preloaded weapon may be subject to powergaming or RP void.
Musket Rifles may pierce plate armour. Musket Pistols may not. Just as a crossbow may damage a person enough to ‘essentially’ one shot them, so too may muskets. While one-shot emotes are not tolerated on lotc, the practical nature of the weapon system may allow for severe wounds.
Musket Roleplay Steps
1. Withdraw a Cartridge, and Bite the tail off. Half Cock the Musket, Open the pan and pour half the powder charge in. Shut the pan.
2. Lay the Musket upwards, (Rifle Butt on the Ground, Pistol up into the air) and pour another powder charge down the barrel.
3. Insert the Bullet into the Barrel. Push the Cartridge Paper into the Barrel.
4. Remove the Ramrod and push the Bullet and Paper into the breach. Put the Ramrod back. Lift the Musket, and pull back on the Flint and...
Fire!
When you fire a Gunpowder weapon, you must announce over #s
[!] A Gunshot echoes over the Landscape. [!]
Musket Rollplay Steps
As RP isn’t perfect, and a verdict cannot always be agreed upon - There is a system of Rollplay to fall back on if an agreement can’t be made.
If the Shooter is 10+ Blocks away, roll for Accuracy.
0-10 is a Miss.
10-15 is a Hit.
15-19 is an accurate hit.
20 is a Critical hit.
If the Target is at close Range, 2 Blocks away or less, you do not need to roll to hit. Instead, Roll for damage.
0-10, normal damage.
10-19, high damage.
20 is Critical damage.
When you fire a Gunpowder weapon, you must announce over #s
[!] A Gunshot echoes over the Landscape. [!]
Musket Roleplay Steps 2 - THIS ONE IS IMPORTANT READ THIS PART PLEASE.
While the former ruleset relies on Gunpowder weapons being introduced with an expanded and distinct ruleset, I have constructed an alternate based on consentual flavouring of weaponry. This would allow for people who want to RP a Pistol duel to do so without being banned, but prevent people from forcing unwanted gunpowder roleplay onto those who do not want to see it.
Step 1: Ask the player if they want to roleplay a Crossbow or a Musket.
Step 2: If yes, use the existing Crossbow rules with Gunpowder flavour text.
Step 3: If no, use the existing Crossbow rules with Crossbow text.
This is a system of consensual gunpowder roleplay. It is understood that not everyone wishes to see gunpowder weapons in LOTC. This would allow for both parties to have their fun, with a ‘Defender default system’. If someone does not wish to see Gunpowder flavour, they may state that and the instigator will use Crossbow coded words instead of Gunpowder coded words (Draws back the String vs. ***** the Hammer).
This system would also ensure that no powergaming, or unfair advantage is given to those who wish to partake in handheld gunpowder roleplay.