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LPT

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Everything posted by LPT

  1. Has this status thing just become facebook? Like if u agree or u will b poor 5 evr.

  2. I'm still not sure if I like the new forum or not...

  3. Anyone here heard of that Angry birds game?

  4. danm anti slave liberals.... grr grr

    1. Cave_Creature

      Cave_Creature

      i was gonna buy some from the orcs and now i have to find illegal traders!!

  5. I want to make a merchant company, but I'm not sure what race I should use. I'm debating between a Dwarf, a Human, or a (non edgy) Kha

    1. Show previous comments  5 more
    2. MetaSolaray

      MetaSolaray

      Honestly I'd think being a Kha would be far more challenging, it's far more unique then yet another human/drawf merchant

    3. The Real Burger

      The Real Burger

      Khajiit are not made for the cold.

    4. Ragadorus

      Ragadorus

      Dark elf merchants are the best merchants

  6. If you've ever dealt with me in RP or OOC and have something to say about me you can leave it in my GM app. :D https://www.lordofthecraft.net/topic/132742-jaden568s-gm-application/#entry1267130 This will be the only time I plug this app I promise

  7. 1.9 shields... So hype

  8. I think I'm out of the loop with this candle meme.

    1. Show previous comments  1 more
    2. Fitermon

      Fitermon

      It's because Gunner

    3. kingnothing
    4. mitto

      mitto

      thank you space for that video it sums everything up

  9. Wait, are we in 5.0 or 4.5É

    1. Show previous comments  1 more
    2. Space

      Space

      4.5 but it's basically like a main map

    3. Moot

      Moot

      Space has got it down pat, once again.

    4. Pikel Boldshoulder
  10. One thing I dont get is the GMs gave the halflings a 48 hour warning and they boosted their activity, and kept it up past the 48 hours and yet they are still getting screwed over.

    1. meg

      meg

      I'm prettysure the 48 hour warning was the remove their items. The activity warning had happened far prior. afaik.

    2. LPT

      LPT

      Oh, I may have been misinformed in that case

    3. White_Moose

      White_Moose

      We were uninformed by a GM of a warning prior, they told someone who was not in a leadership position.

  11. Rest in peace sweet halflings... It was fun rping as, and with you guys. ; ' (

  12. The week should fear the month

  13. ACCEPTED, but I'd love to see you actually active. :) Right now there is not set limit for knights.
  14. The week should fear the month

  15. One of the cows makes a soft "Moo..."
  16. They're gonna have to buy a whole new sail... heh that showd dem adrian skum to mess with the MIGHTY oren.

    1. Show previous comments  3 more
    2. LPT

      LPT

      I really really really really really like you. Do you want me? Cause I want you. I want you too.

    3. ARCHITECUS

      ARCHITECUS

      Epic Status Update Dude. You Sure Showed Those Sawoy Scum!!!

    4. Cracker
  17. Accepted. Will let you know where the land we have been given is once we get it. Accepted. Will let you know where the land we were given is once it is given
  18. Dread Lord Greymane sits upon his make shift throne as he looks to what remaining cultists and knights he has left. A move to different lands always takes a hit on the population, but Dread knights are a resilient bunch no matter how many times they fall they get themselves back up. The lord stands from his throne as he begins to shout, his voice echos with pain and despair "My Knights!... We... ARe... Cripled! We... Are... Burned! BUT WE NOT WEAK! It... is a time... For change. A simple order of knights will not ... do for what we need. WE need... Salves... cultists... Citizens! We need.. Allies! NEcromancers! Ghouls! Liches! Shades! For whAt we neEd frOm the mOrtals is what we deserve! RESPECT! WE gain that... by........... Death" Few Dread Knights remain in this world. Even fewer roam it freely. The race as a whole, or the conglomerate, has gone near extinction multiple times. Rawraych before Verin revived his brothers and brought them back, Verin before Alexandros, and now the most bloodthirsty and unpredictable of the Knights leads his brothers and sisters to bring down the heavens and let forth the darkness. Lore and History of the Dread Knights Their creation came near to the beginning, after the first emergence of the Bloodmages. These men and women were one of the first few to make their stand, like many against the Bloodmages. Unfortunately for them... they got more than they bargained for. They were rash, some. Even going as far as to challenge Bloodmages in single combat. Going even as far as accepting the terms of combat that the mages gave... “If I was to so win this bout... Your soul will be forfeited to me until release.” So sure were these men and women of their own combat prowess that they accepted without hesitation, and the duel of fates ensued. Apon loosing the combat, the Bloodmage performed a rite of sealing apon the unfortunate near death warrior, binding his/her soul to the Bloodmage’s whim and freezing the warrior in place. A gaunt face overtakes their once proud looks as they become living statues. Doomed to watch over the Altars of the creator until needed. In all retrospect, this is a fate worse than death itself. The unfortunate Warrior is allowed to effectively “die” a slow and painful death within its’ own sealing’s. Flesh and bone allowing to decay as they stand dormant. But due to the sealings place upon them in life... they do not escape their fate in death. Their souls become bound to the armour they once wore. Even as it rusts and stains with age. Until effectively the Dread knight becomes the armour. The process is a form of “breaking” within its’ own right as well. Turning them till they are nothing more than harsh, life hating drones; “The perfect soldier “it seems. They hate and, love life with a passion. For they are not truly evil, just lost. They hate those that they once called kin out of jealously, that they should be able to live out their lives to the fullest whilst the Dread knight must live a submissive life as a slave. Bidden to do whatever his/hers masters tell it. But love it also, for they know that deep down, behind all the torment and bloodshed. They know that one day... it shall be life that sets it free from its’ shackles. It shall be life that challenges it to single combat, and it shall be life that slays it. They are relentless warriors, much like that of the fabled Paladins. Some even say that they are, or at least were paladins. Pushed into service as warriors of undeath. They will make up the main stay of militarian officer might within the Order of blood’s armed forces. Making blunt, horrific decisions that most right minded people would not. For the Bloodmages are still of our kind after all... they still feel emotion of all kinds. Granted there are some among them that have different ideas and morals, but that comes with individuality. As said before, the Dread Knight is a suit of armour. A walking suit of armour. Hollow within it walks this world as doom driven servants of the Order. So they do not take damage as how any normal person might. They will still feel the pain deep inside of them, that instinctive feeling of still being whole ever so mocks them. To the better part though, they cannot truly be killed by having their helmet taken off through decapitations or being stabbed with sword lunges etc… For if disassembled only slightly, but allowed to endure, the knight, with relentless zeal to carry out its’ master’s orders, shall rise again, rebuilding itself slowly, re-gathering the pieces of armour that make up its’ body and soul. Until it is finally again renewed. It stands to reason then that the only real effective way to “kill” a Dread Knight is to disable and separate each piece of the Knight. Until you are left with but a pile of broken armour. Allowing you time to escape, but slowly, and over time, it shall reform again anew... and ready to kill once again. Time went slowly in lythien, the plotting of the Bloodmages and the toil of their servants continued onwards, it was not until the Dread knights started to regain control of themselves that the tide changed. Rising up, they broke free of their shackles, a great battle rouse up within lythien as all things were put to the slaughter. Once the dust and fires died down, the remained but a few knights left standing, and no mages to be seen. Corpses littered the landscape around and little life was left to be seen. It was then that the knights departed back to their home land within the south of Asulon. It was not to be though, they were cast out by their kin, named "traitors" and "Heretics" and "unclean" by the new Religion of this Empire called "Oren". With a roar of rage they left the sounds of the life that was Oren. Left it far behind before coming across the forest path into Greywise. They vowed their revenge upon Oren, and swore upon themselves they would gain vengeance upon the simple beauty of life itself. The three existing Dread Knights made the trip to Anthos, and gathered slaves of mortal men to build a base of dread. Aelor, then began seeking out new Dread Knights, turning those that he found one by one. The old order then fell to pieces, decaying as they were hunted by Oren, and other assorted nations. As the generation of Dread Knights fell, only one remained. Rawraych, as his 'lord' did command, was groomed as the last of the true Dread Knights. He was given the honor, the glory, of ascension, and began his reign with the abduction of his eventual successor, Verin. More then him were kidnapped, and ten individuals were chosen from thousands. The ranks of the Knights resumed power. Rawraych, unfortunately, felt only anger and rage (as he should) as a dread knight, and showed it in his tactic. A just ruler, however, he was relentless in choosing his knights. Durn, Verin, Elbent, the pigman(who, against all reasonable odds, had a soul). Even then, this does not account for them all. Conquest upon conquest, death upon death, ashes fell upon ashes as the knights resumed their merciless slaughter of those who lived. Enemies of reality, enemies of life, enemies of them all. Beside the Dread Lord lay his knights, his cultists, and many rallied to him in this new regime he had made. The Necromancers, too, took a shining to this new dread lord as they had not to Aelor, and soon then did the two combine their mights into one. Attacks and raids beyond the imagination or horror of mortal men carried out without remorse by the Gravelord and his once mortal friend. But, as all 'good' things must end, so did this. Rawraych, like Aelor before him, and the other before him, and Bile too before that, he got tired. He began to groom Verin, one of the first knights he converted, to power. On a day forgotten, the nine knights who remained (and even then, some dormant due to inability of movement or rust), gathered or were lugged around to witness and exchange the move of power. Rawraych bound them to Verin, and Verin commanded them, for a time, to sleep. As was noted earlier, they awaken now. Verin, reigns over his knights and they begin the merciless slaughters of the past yet again. Without remorse, the Knights resume. Under a less kind, though more 'amiable'(as much as the hollow soul of a dread knight can be) leader. After a long time of leading his Knights to glory, the godlike Knights of Dread fell dormant, and their leader slowly losing his mind, and growing tired of the weight of leadership. He looked to one of his greatest, and most bloodthirsty Knights, Alexandros, to take up his mantle as Dread Lord. Alexandros graciously accepted, and transcended to godhood among his Knights. He would lead the warpath of bloodshed and ruin, returning the Knights of Dread to their feared position, making them ones that would make the mere mortals of Athera quake in terror. Alexandros, like his predecessors, eventually succumbed to the difficulties of leadership. Verin returned and seized his old throne, ruling over the Knights for a time with an iron fist. His long time as Dread Lord left him weary and damaged, and he appointed his most trusted lieutenant as his regent. But even then Verin could not find what he attained for, he sought one of the Dread Knights capable of what he wanted, and gave Scylla the control of the Damned. Leaving to brood on his thoughts and one day to return to see the Progress this one had made. Scylla was only told one thing "Do not let me down.." Dread will reign supreme, and chaos will be left in their wake. Out of Character Information What are these things? Dread Knights are creatures created from the souls of the innocent (or the guilty, for that matter) They carry a terrible burden, a curse that most mortals cannot comprehend. They live a constant life in a state of anger, and in a state of agony. They are heartless, cruel, and do not act well around others. They are bound to the service of the Dread Lord that they follow. How do I become one? All of the roleplay will be done in character. Yet, you can post here with the application format below if you wish to become one so that we may arrange a time and date for the role play event. It must be done with the consent of the player, of course. You must be using an already made character. Dread Knights do not appear out of thin air. When turning your character, you must realize that there is no going back. Turning a Dread Knight is a life long thing, realize that. We promise to be fun if you decide to make this new experience fun, though. Do note, however, that you will first be initiated as a cultist and then you will be given tasks, and rise through the ranks of the cult. You will be considered for the conversion ritual depending on how much you roleplay as well as how well you roleplay. I CANNOT stress this enough, however, that we focus heavily on activity and roleplay with others, whether they be those in the Dread lands or even other people from other nations (Though I would advise roleplaying with other people in say, the streets or somewhere out of the way. Not a major city or village). We have far too many times fallen into inactivity. This is not meant to be an alt character you only get on when you're bored. As mentioned above, think before you apply. If I become a Dread Knight, how do I play it? You have to realize that a Dread Knight is a creature that has been cursed horribly, and that they are experiencing more pain constantly than a mortal could imagine. A Dread Knight would be cold, and unloving. You would mostly rely on emotes for playing a Dread Knight, because they are creatures of metal. Stealth does not exist for a Dread Knight, and you must always be fair with the people you are roleplaying with. Golden Weapons: Despite common belief golden weapons do not damage a knight as much as they would damage something like a ghoul. A golden weapon can cut into the armour and damage it that way, however the gold cutting into the knight does not burn or weaken the knight any more than a steel sword would. Ranks: Dread King: This knight is the knight every other knight is bound to. They are likely the only living knight to know how to make other dread knights, and have full un-rivaled power over the lords and knights. This knight typically uses the formal of Dread King, and is often refered to as "Your Dreadful" or "His Dreadful" (Current king: Greymane [Jaden568]) Chancellor of Dread: This knight is in full control of other councilors and knights, the lower knights are not bounded to the chancellor, however they have been told by the king to follow the chancellor's every command unless vito'd by the king himself. The chancellor owns a locked steel box and key that he is ordered to never open unless the king goes missing for a period no shorter than an elven month. This knight may use the formal title of Dread Lord (Current Chancellor: Dread Lord Dolgan [samsam99]) Councilors of Dread: Typically councilors are appointed for their specific knowledge of something regular knights must listen to councilors unless vito'd by the king or the chancellor. In most cases there is no more than one or two. This knight may also use the title Dread lord or alternatively be refered to as "Dread lord of [Expertise]" such as "Dread lord of War" in that case the knight would not use their name. [VACANT] Cultists Cultists are the hopeful mortals who wish to become a Dread Knight, and ascend to the ranks of the demi-gods he or she serves. Cultists are expected to be active otherwise lose their holdings within the Dread Knights. Cultists are entitled to one personal slave. Citizens: These mortals accept the knights as their liege, but do not wish to become a Dread knight, and do not particularly have to follow their ways. The mortals are given a home and protection by the knights and cultists provided they pay their taxes. Citizens may rent a slave for an additional 100 minas a week on their tax. Slaves: These mortals are here by force IC and do the hard work of tending the fields, and possibly serving as cannon fodder to the cultists and Knights. They could be made into a knight should the Dread King feel they would make a good Knight. (Speak with me OOC if you're interested in transitioning from a slave to a Dread knight. Slaves are recruited oocly, but the process of training and capturing is done in RP) Cultist application: MC Name: Character Name: Why do you want to be a Dread Knight?: Do you understand that you cannot go against the Dread Lord's orders as a Dread Knight?: Time zone: Skype Name (You can PM it to me privately): Slave application: MC name: Char name: Timezone: Skype(You can PM): Returning Dread Knight application (Must sill make a creature application in the MA forums) MC name: Char name: Time zone: Skype (You can PM me it):
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